vram1974 Posted December 21, 2015 Posted December 21, 2015 Ok I'm at the part where I need to get off my ass and decide. I'm 120 hours in and I can't put it off anymore. Brotherhood or Institute. From a roleplaying point of view the obvious choice is the Institute. They live in a safe world with no radiation, my son lives there, and they've even offered me a place at the head of the table. They do seem to have some fairly immoral practices though. However I could change things from the inside. The Brotherhood of Steel is annoyingly militaristic and racist, which means they would disapprove of my relationship with Dr. Curie, Valentine and other non-humans. I also don't like the whole military chain of command, I would rather do my own thing without grovelling. Plus they want me to murder Virgil. Fuck that. However I can't deny that vertibirds makes the game a lot easier to travel without cheating (fast travel) and that when I need backup firepower nobody can clear out an area like the BoS. From a convenience point of view I feel like BoS is the right move but from a roleplaying point of view it would be Institute. Not sure what the Minutemen think of all this because I ditched those douches about 80 hours ago and ignore all quests involving them. As far as the Railroad goes, they haven't given me an ultimatum yet. All I've gotten is the warning that once I proceed to the next quest I will either become a permanent enemy of the BoS or the Institute. I'd like to stay friends with the Railroad, which means I'd likely have to side against the Institute, which becomes another vote for choosing the BoS. I need to make up my mind soon though.
Rokabur Posted December 21, 2015 Posted December 21, 2015 Considering Bethesda games are supposed to allow you to do anything and be anybody, each new game severely restricts what you can actually do unless mods are involved. No matter what choices you actually make you're still a good guy in this game, you can never be evil. The most you can be seems to be a sarcastic jerkass.
RitualClarity Posted December 21, 2015 Posted December 21, 2015 The institute assessment is correct. In the end you do "rule" the institute however have limited actual power. (real policy making etc) They send you on some minor quest and such you really don't have direction and in the end they still view you as an outsider. However they do respect you more than any outsider being the mother/father of their "father". I have played that option already and took the high road with some options later in the institute quest. It is interesting.. I will leave it at that. The BOS I haven't done a play through yet.. However keep in mind the main reason they are there is in response to the world destruction. They want to secure/remove all advanced tech from the world for its safety. Yes.. dick move however if the institute wasn't active. Those that were slaughtered by their policies and synthetics would still be alive. Also keep in mind that the paranoia that is currently being displayed due to this tech and think about how many actual humans might have their lives taken away. The military structure aids to keep things in line and their selective recruitment helps maintain this. AS a response Virgil, synthetics and all other FEV and resulting tech effects are viewed as a result of the world technology being in the wrong hands. They naturally believe by extension that they should be removed. The Railroad. They favor protecting synthetics over humans (for the most part) risking their life to protect something created. These are fully automatic self determine creations with a will and self determination. Take Star Trek Data for instance. They have all the qualifications for freedom. the institute was fine while they created synthetics like Valentine (minus the special AI created from a human uploaded into him). They are simple tools, doubtful they could do much besides follow a basic protocols they have been programmed for. It is easy to dismiss their fear and self determination just thinking of them as property. Minutemen. I don't hear to many following their quest line however think about this. They are the "grass roots" group that wants to protect and establish a safe environment for all citizens of the Boston area. I've sent my super-mutant companion to one of the towns with no issues. The Synthetic, X-88 i believe as well as Valentine are all accepted. AS much as a pain in the ass their quest seem to be they seem to be the most accepting group in the Options provided. You are a General and in this instance I believe have more actual power than most of the other options available (game play wise as they will accept your guidance more readily provided you are able to establish them safe areas etc) In reality until we have the DLCs and see what is added to the game.. I would say play through each of the options and see for yourself. During my play through the thoughts I had (roleplaying) my character lead me to the Institute quest line. The next one will likely lead me through the BOS line and perhaps the third one will be the Railroad one.
leatherliz Posted December 21, 2015 Posted December 21, 2015 Institute and Railroad are directly opposed forces. I imagine siding with the institute alienates you from the Railroad at some point. I don't know for certain as I just started a new game that I'm gonna go institute with. BoS does eventually put you in a position where you have to choose one side over the other. Matter of fact, BoS has a quest where you destroy the Railroad altogether. Blowing up their headquarters and slaying everyone inside.
Baine Posted December 21, 2015 Posted December 21, 2015 You can get around the factions destroying each other if you follow the right quest chains. If you side with the Institute up to the Mass Fusion quest, then betray them to the Brotherhood, your questline picks up with the Mass Fusion quest, which is after Tactical Thinking. Kells still tries to give you the quest to eliminate the Railroad, but you can avoid him and prevent becoming enemies with the Railroad. I reached a point where I couldn't do Radiant quests for the BoS through Kells because he wants me to destroy the Railroad, but I still have access to everything the BoS has to offer. The Institute has the fastest method of travel. You only see the teleport animation if you travel to and from the Institute, but pretty easy to imagine you're warping around everywhere. You do have to eliminate the Railroad and BoS though - I'm not sure if you can get around killing a faction like you can with the BoS.
vram1974 Posted December 21, 2015 Author Posted December 21, 2015 You can get around the factions destroying each other if you follow the right quest chains. If you side with the Institute up to the Mass Fusion quest, then betray them to the Brotherhood, your questline picks up with the Mass Fusion quest, which is after Tactical Thinking. Kells still tries to give you the quest to eliminate the Railroad, but you can avoid him and prevent becoming enemies with the Railroad. I reached a point where I couldn't do Radiant quests for the BoS through Kells because he wants me to destroy the Railroad, but I still have access to everything the BoS has to offer. The Institute has the fastest method of travel. You only see the teleport animation if you travel to and from the Institute, but pretty easy to imagine you're warping around everywhere. You do have to eliminate the Railroad and BoS though - I'm not sure if you can get around killing a faction like you can with the BoS. I ended up siding with Institute and warped into Mass Fusion. Immediate pwnage by BoS. lol. I'll need to think deeper and harder about this. Looks like the game really wants you to choose BoS.
Revuu Posted December 21, 2015 Posted December 21, 2015 I heard about some extra dialog being in found in the game's files which suggest the original Brotherhood path had options for the player talking down Maxson and potentially have an alliance between them and the Railroad - as well as letting Danse live and continue his duties as a Paladin. I kind of understand the route he's taken, considering how heavy the weight of his lineage and expectations are on him. He's pretty much the last best hope of the Brotherhood at this point, and only because they have no serious contenders for adversaries on the East Coast. Then Bethesda decided to have him leap head-first into a fight with a fairly powerful enemy... and since he can be killed in FO4, this pretty much means he's going to be written out of the story of future games. Who knows where that leaves the Brotherhood then. Their control over the Capital Wasteland sounds absolute, but they don't really have much in the way of a burgeoning society there the way the NCR formed. And by going back to the more isolationist tech hording ways of the West Coast brotherhood basically guarantees that it's only a matter of time before they're once again on the outside - fending off their interests from regional powers. I'm still holding my breath for GECK to enable this to be a thing, without having to result to borderline exploiting of quest lines and avoiding conversations.
RitualClarity Posted December 21, 2015 Posted December 21, 2015 Institute and Railroad are directly opposed forces. I imagine siding with the institute alienates you from the Railroad at some point. I don't know for certain as I just started a new game that I'm gonna go institute with. BoS does eventually put you in a position where you have to choose one side over the other. Matter of fact, BoS has a quest where you destroy the Railroad altogether. Blowing up their headquarters and slaying everyone inside. Yes. the railroad needs to be destroyed. You are sent on a mission that greatly harms BOS presence in Boston. They are still there and you can still run into some fights but they are weaker. Same I assume based on the Institute Synthetics I see around the Boston area if you defeated the institute. Once I ran into Railroad solders. You can get around the factions destroying each other if you follow the right quest chains. If you side with the Institute up to the Mass Fusion quest, then betray them to the Brotherhood, your questline picks up with the Mass Fusion quest, which is after Tactical Thinking. Kells still tries to give you the quest to eliminate the Railroad, but you can avoid him and prevent becoming enemies with the Railroad. I reached a point where I couldn't do Radiant quests for the BoS through Kells because he wants me to destroy the Railroad, but I still have access to everything the BoS has to offer. The Institute has the fastest method of travel. You only see the teleport animation if you travel to and from the Institute, but pretty easy to imagine you're warping around everywhere. You do have to eliminate the Railroad and BoS though - I'm not sure if you can get around killing a faction like you can with the BoS. I ended up siding with Institute and warped into Mass Fusion. Immediate pwnage by BoS. lol. I'll need to think deeper and harder about this. Looks like the game really wants you to choose BoS. Didn't have a problem with the Institute quest. Just need to get your power armor up to a higher level of quality and defense before attacking the main Quest in the Institute to destroy the BOS.. (well more like greatly harm them)
vram1974 Posted December 22, 2015 Author Posted December 22, 2015 You can get around the factions destroying each other if you follow the right quest chains. If you side with the Institute up to the Mass Fusion quest, then betray them to the Brotherhood, your questline picks up with the Mass Fusion quest, which is after Tactical Thinking. Kells still tries to give you the quest to eliminate the Railroad, but you can avoid him and prevent becoming enemies with the Railroad. I reached a point where I couldn't do Radiant quests for the BoS through Kells because he wants me to destroy the Railroad, but I still have access to everything the BoS has to offer. The Institute has the fastest method of travel. You only see the teleport animation if you travel to and from the Institute, but pretty easy to imagine you're warping around everywhere. You do have to eliminate the Railroad and BoS though - I'm not sure if you can get around killing a faction like you can with the BoS. I ended up siding with Institute and warped into Mass Fusion. Immediate pwnage by BoS. lol. I'll need to think deeper and harder about this. Looks like the game really wants you to choose BoS. Didn't have a problem with the Institute quest. Just need to get your power armor up to a higher level of quality and defense before attacking the main Quest in the Institute to destroy the BOS.. (well more like greatly harm them) I never use power armor because I like sneaking around but I will probably need to grab it for this quest
RitualClarity Posted December 22, 2015 Posted December 22, 2015 Yes. for that quest you do need it. Think of it not as taking away from your sneaking but making sure you are on equal footing with BOS .. After all there are many, many solders there during this quest and many are wearing Power Armor. If you don't wear Power Armor you will be under-dressed. . FYI I was quite successful in sneaking at least until the fight started happening (after the first quest marker was taken care of). If you pay attention to the environment you can indeed sneak quite well in power armor for some time.
AsariX Posted December 22, 2015 Posted December 22, 2015 Just as some general clues: -If you focus on the main questline through only one faction, you'll ALWAYS end up having to destroy 2 other factions. -None of the factions require you to destroy the Minutemen -If you switch around between certain factions at the right moment, you might end up with having to kill only 1 faction.
PlatinaKoki Posted December 22, 2015 Posted December 22, 2015 You can get around the factions destroying each other if you follow the right quest chains. If you side with the Institute up to the Mass Fusion quest, then betray them to the Brotherhood, your questline picks up with the Mass Fusion quest, which is after Tactical Thinking. Kells still tries to give you the quest to eliminate the Railroad, but you can avoid him and prevent becoming enemies with the Railroad. I reached a point where I couldn't do Radiant quests for the BoS through Kells because he wants me to destroy the Railroad, but I still have access to everything the BoS has to offer. The Institute has the fastest method of travel. You only see the teleport animation if you travel to and from the Institute, but pretty easy to imagine you're warping around everywhere. You do have to eliminate the Railroad and BoS though - I'm not sure if you can get around killing a faction like you can with the BoS. I ended up siding with Institute and warped into Mass Fusion. Immediate pwnage by BoS. lol. I'll need to think deeper and harder about this. Looks like the game really wants you to choose BoS. I didn't have a hard time with the Brotherhood when I sided with the Railroad. The only problem I had was the two frigging Assaultrons and the Sentry Bot that attack you in the basement. As for the original post, I've done all four, and, based on roleplaying, I've actually chosen to go against the Institute, comparing the Institute to the Enclave; using their advanced stuff for their own gain. I also make it a point to shoot "Father" as he lays in his bed. Also, siding with the Minutemen gives you access to The Castle, along with being able to build artillery to defend your other settlements.
morvo Posted December 22, 2015 Posted December 22, 2015 Honestly I think the Minutemen are the best choice from a moral standpoint. The brotherhood are very 1940's Germany, and the institute are responsible for many atrocities in the commonwealth. The railroad are too extremist IMO and it never feels like you're getting the full picture from them, while the Minutemen are only about helping the people to help each other. If you RP a spy, go railroad If you RP a prick, go brotherhood If you RP an amoral mad scientist, go institute If you RP the stereotypical "good guy", go Minutemen
Guest Mogie56 Posted December 23, 2015 Posted December 23, 2015 Everyone's experiences are different, everyone will come away with a different feeling about the endings given. so I put mine in a spoiler as to NOT spoil anything with my view If you spend time with all the factions you end up being a betraying murderer, any path you take it will be two on two off. Minutemen survive all endings they are the neutral faction. BOS wants the institute and Railroad wiped out, the Institute wants BOS and Railroad wiped out, Railroad wants the Institute and BOS wiped out.(after freeing a bunch of synths) Minutemen will side with whomever you side with and won't put up a fuss with whatever the other faction wants to happen. The only faction that has no problem with the other factions living and co-existing are the Minutemen. Once you've set up 8 settlements and leave no resources at 0 (I try to make defense 100% or above) Garvey just tells you to help people in need without the usual go here go there settlement thing. BOS won't rest till everything is destroyed, Railroad are good at heart just going about it the wrong way. The Institute has no qualms about Synths being slaves which is why they replace humans whenever they can with obedient Synths. Your son is no longer your son, programmed from the time he was an Infant to think and feel slavery is OK. (No way in hell would I take over that job) I don't give a fuck if they are Synthetics, they've gone past that Danse is proof of that. Garvey may be a pain in the ass but the Minutemen can get you into the Institute as easily as anyone. (Sturges). Just my take on the whole thing. I've done all outcomes and for me, Minutemen / Railroad. Take with a grain of salt, you have to experience all endings to come to any decent conclusion of your own. Everyone's experiences are different even if you go through the same quests and stages.
RitualClarity Posted December 23, 2015 Posted December 23, 2015 I personally recommend going through all the options at least once. I did the same with FNV as well. The only question I have is which option is next
AsariX Posted December 23, 2015 Posted December 23, 2015 Everyone's experiences are different, everyone will come away with a different feeling about the endings given. so I put mine in a spoiler as to NOT spoil anything with my view If you spend time with all the factions you end up being a betraying murderer, any path you take it will be two on two off. Minutemen survive all endings they are the neutral faction. BOS wants the institute and Railroad wiped out, the Institute wants BOS and Railroad wiped out, Railroad wants the Institute and BOS wiped out.(after freeing a bunch of synths) Minutemen will side with whomever you side with and won't put up a fuss with whatever the other faction wants to happen. The only faction that has no problem with the other factions living and co-existing are the Minutemen. Once you've set up 8 settlements and leave no resources at 0 (I try to make defense 100% or above) Garvey just tells you to help people in need without the usual go here go there settlement thing. BOS won't rest till everything is destroyed, Railroad are good at heart just going about it the wrong way. The Institute has no qualms about Synths being slaves which is why they replace humans whenever they can with obedient Synths. Your son is no longer your son, programmed from the time he was an Infant to think and feel slavery is OK. (No way in hell would I take over that job) I don't give a fuck if they are Synthetics, they've gone past that Danse is proof of that. Garvey may be a pain in the ass but the Minutemen can get you into the Institute as easily as anyone. (Sturges). Just my take on the whole thing. I've done all outcomes and for me, Minutemen / Railroad. Take with a grain of salt, you have to experience all endings to come to any decent conclusion of your own. Everyone's experiences are different even if you go through the same quests and stages. My first playthrough I started out with Railroad, failed some mission (I really forgot what mission it was), so had BoS build the relay to get me into the institute, and invaded the Institute with the Minutemen. Railroad: still intact BoS: still intact Minutemen: still intact Main quest: completed I bet there are some other paths to end up with the 3 factions above ground still intact. I still have to check on Glory though, check on her behaviour whether she's alive, dead, or behaves as if dead. But, there was NEVER an attack from BoS on the RR headquarters in that playthrough, so it's very possible I kept her alive!
oldbloke55 Posted December 23, 2015 Posted December 23, 2015 after much reflection I think I have chosen a faction. actually no, let me rephrase that, I can't see any of the other factions succeeding apart from The Brotherhood. I've played for six plus days now. with each new game, I followed one factions quests (when they became available) and chose the answers I thought best suited their morals. the Minutemen's morals and goals seemed closest to my own initially. I liked developing settlements, eliminating threats and the whole building a new world thing. we dealt with the Institute and I thought it was going well until Preston told me that the BrotherHood of Steel was a threat to the commonwealth and that we had to eliminate them. that didn't seem right to me. they had never been an obstacle to our plans or been hostile to us, but I gave the order anyway, to continue in character. the guilt I experienced watching the Prydwen go down in flames, was intense. so many innocent people. the whole point of the Minutemen to me was, law and order restored. no more war . no more murder. It seems I was mistaken. the final straw for me was their relaxed attitude to synths and ghouls. helping the Warwick homestead and the Slog made my skin crawl. on a different subject. has anyone else wished they could give the settlers and traders, that you find dead on your journeys, a decent burial? leaving them fro the dogs and insects seems wrong to me.
Guest Mogie56 Posted December 23, 2015 Posted December 23, 2015 Everyone's experiences are different, everyone will come away with a different feeling about the endings given. so I put mine in a spoiler as to NOT spoil anything with my view If you spend time with all the factions you end up being a betraying murderer, any path you take it will be two on two off. Minutemen survive all endings they are the neutral faction. BOS wants the institute and Railroad wiped out, the Institute wants BOS and Railroad wiped out, Railroad wants the Institute and BOS wiped out.(after freeing a bunch of synths) Minutemen will side with whomever you side with and won't put up a fuss with whatever the other faction wants to happen. The only faction that has no problem with the other factions living and co-existing are the Minutemen. Once you've set up 8 settlements and leave no resources at 0 (I try to make defense 100% or above) Garvey just tells you to help people in need without the usual go here go there settlement thing. BOS won't rest till everything is destroyed, Railroad are good at heart just going about it the wrong way. The Institute has no qualms about Synths being slaves which is why they replace humans whenever they can with obedient Synths. Your son is no longer your son, programmed from the time he was an Infant to think and feel slavery is OK. (No way in hell would I take over that job) I don't give a fuck if they are Synthetics, they've gone past that Danse is proof of that. Garvey may be a pain in the ass but the Minutemen can get you into the Institute as easily as anyone. (Sturges). Just my take on the whole thing. I've done all outcomes and for me, Minutemen / Railroad. Take with a grain of salt, you have to experience all endings to come to any decent conclusion of your own. Everyone's experiences are different even if you go through the same quests and stages. My first playthrough I started out with Railroad, failed some mission (I really forgot what mission it was), so had BoS build the relay to get me into the institute, and invaded the Institute with the Minutemen. Railroad: still intact BoS: still intact Minutemen: still intact Main quest: completed I bet there are some other paths to end up with the 3 factions above ground still intact. I still have to check on Glory though, check on her behaviour whether she's alive, dead, or behaves as if dead. But, there was NEVER an attack from BoS on the RR headquarters in that playthrough, so it's very possible I kept her alive! Yes I've seen videos where there was one mission that never got finished which done right gave a "Good" or (as good as one can get anyway) ending and still had all factions still alive. The Institute makes me ill (slavers), the BOS I've never liked in any of the titles (arrogant elitists, reminds me of the racist nords LOL) Railroad on the fence with them. their agenda seems to be a little one sided. Minutemen are just everyday folks trying to survive and have a need to help other. They really could have done those quests "without" time limits and made Preston at least a little less of a pain. but if one is a completionist then a good ending is not attainable AFAIK. all of the factions require 2 other factions to be delt with and that could very well be the result of that one mission. (don't remember it's title). as far as Glory her death is scripted whether you see it or not. it is unknown so far if it is a bug or an oversight that she is seen at the Railrod HQ after her death speech. Would have liked to keep her, but I'm sure someone will figure out a way to keep her from alive.
Guest Mogie56 Posted December 23, 2015 Posted December 23, 2015 after much reflection I think I have chosen a faction. actually no, let me rephrase that, I can't see any of the other factions succeeding apart from The Brotherhood. I've played for six plus days now. with each new game, I followed one factions quests (when they became available) and chose the answers I thought best suited their morals. the Minutemen's morals and goals seemed closest to my own initially. I liked developing settlements, eliminating threats and the whole building a new world thing. we dealt with the Institute and I thought it was going well until Preston told me that the BrotherHood of Steel was a threat to the commonwealth and that we had to eliminate them. that didn't seem right to me. they had never been an obstacle to our plans or been hostile to us, but I gave the order anyway, to continue in character. the guilt I experienced watching the Prydwen go down in flames, was intense. so many innocent people. the whole point of the Minutemen to me was, law and order restored. no more war . no more murder. It seems I was mistaken. the final straw for me was their relaxed attitude to synths and ghouls. helping the Warwick homestead and the Slog made my skin crawl. on a different subject. has anyone else wished they could give the settlers and traders, that you find dead on your journeys, a decent burial? leaving them fro the dogs and insects seems wrong to me. only thing about a decent burial is, molerats and radscorpians would still get to them and whatever else burrows in the ground. I wouldn't mind a funeral pyre cremation though. Sounds more fitting then the alternatives
D_ManXX2 Posted December 23, 2015 Posted December 23, 2015 Well at least we now have an ending previous games there was no more game after game was finished but now i can atleast continue to play. But i will probably be siding with the institute allot more when sextec mods will be released. At least we have a slavery side now, and also mechanics to force people to surrender in battle. I wonder what mods will bring for the future of fallout 4.
Tanglin Posted December 24, 2015 Posted December 24, 2015 after much reflection I think I have chosen a faction. actually no, let me rephrase that, I can't see any of the other factions succeeding apart from The Brotherhood. I've played for six plus days now. with each new game, I followed one factions quests (when they became available) and chose the answers I thought best suited their morals. the Minutemen's morals and goals seemed closest to my own initially. I liked developing settlements, eliminating threats and the whole building a new world thing. we dealt with the Institute and I thought it was going well until Preston told me that the BrotherHood of Steel was a threat to the commonwealth and that we had to eliminate them. that didn't seem right to me. they had never been an obstacle to our plans or been hostile to us, but I gave the order anyway, to continue in character. the guilt I experienced watching the Prydwen go down in flames, was intense. so many innocent people. the whole point of the Minutemen to me was, law and order restored. no more war . no more murder. It seems I was mistaken. the final straw for me was their relaxed attitude to synths and ghouls. helping the Warwick homestead and the Slog made my skin crawl. on a different subject. has anyone else wished they could give the settlers and traders, that you find dead on your journeys, a decent burial? leaving them fro the dogs and insects seems wrong to me. This is strange. I completed the main quest with the Minutemen and I was never asked to attack the Brotherhood. After destroying the Institute (with great satisfaction), I was friendly with BoS and the Railroad; doing radiant missions for them. I think you must have done something that made the BoS hostile to you, so the quest With our Powers Combined was triggered.
Tanglin Posted December 24, 2015 Posted December 24, 2015 You can get around the factions destroying each other if you follow the right quest chains. If you side with the Institute up to the Mass Fusion quest, then betray them to the Brotherhood, your questline picks up with the Mass Fusion quest, which is after Tactical Thinking. Kells still tries to give you the quest to eliminate the Railroad, but you can avoid him and prevent becoming enemies with the Railroad. I reached a point where I couldn't do Radiant quests for the BoS through Kells because he wants me to destroy the Railroad, but I still have access to everything the BoS has to offer. The Institute has the fastest method of travel. You only see the teleport animation if you travel to and from the Institute, but pretty easy to imagine you're warping around everywhere. You do have to eliminate the Railroad and BoS though - I'm not sure if you can get around killing a faction like you can with the BoS. I ended up siding with Institute and warped into Mass Fusion. Immediate pwnage by BoS. lol. I'll need to think deeper and harder about this. Looks like the game really wants you to choose BoS. You said in your OP that for roleplaying reasons, you felt compelled to go with the Institute. Are you roleplaying an evil Sole Survivor? After what happened to the settlers of University Point, to the Warwick family and to the people unwillingly experimented on and turned into Super Mutants, all the clean toilets and smiling faces of the amoral Institute scientists could not sway me from turning that whole place into a crater. I have no illusions about changing their culture either. It's a pipe dream. We just need to look at real life to see that.
RitualClarity Posted December 24, 2015 Posted December 24, 2015 I have no illusions about changing their culture either. It's a pipe dream. We just need to look at real life to see that. Game play so far after the Institute quest-line is completed.. is pretty much accurate. you really don't change any of their culture. Who knows what will be introduced with the DLCs. I would like to think there would be some level of change able to be made based on the speech you give when you take over. Based on the content you choose would be the direction of the institute direction.
Dreamweaver Posted December 24, 2015 Posted December 24, 2015 Yeah, unfortunately being director of the institute comes with about as much power to change things as being general of the minutemen. You take orders from your "subordinates" and do what they want you to do.
RitualClarity Posted December 24, 2015 Posted December 24, 2015 Yeah, unfortunately being director of the institute comes with about as much power to change things as being general of the minutemen. You take orders from your "subordinates" and do what they want you to do. You can dream.. lol.
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