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Search and Request Thread for FO4 Adult Mods


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Continuing the theme of dance pole:
-craft&place in settlement
-female can use(like guard post or smth),make dance  enslaved gunners or Raiders will be funny
-increase happines ofcource!!

While it is impossible to convert the animation, trying to see what a skeleton is. Skyrim skeleton is better in my opinion.
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Just port everything from Skyrim related to devious devices, and change the intro so you get drugged and transported somehwere as a slave or something overly kinky and sexual like that :D

I agree, however one of the thing i liked about cursed loot was that it was lore friendly. Why? because skyrim is fantasy and for that reason a lot of things can be justified with "well it's magic duh". on the other hand, fallout is a sci-fi world and that opens up other possibilities than simply trapped containers (which was already super cool don't misunderstand).

 

For example there could be some sort of evil or corrupted nanites on the player that would sometimes use available junk in the PC's inventory to mess with him/her: too much tape? well here you're all wrapped up. carrying a lot of rubber? good because now it formed a nice set of restraints on you. the same could go for steel and many others.

 

PS: i am perfectly aware all this is probably a nightmare to code and develop, but leave me my dreams. 

 

 

It really isn't a nightmare to code. A Quest alias filled with the player that has an OnTimer and StartTimer event configured to how often you want to check for naughty possibilities and then a function that gets OnItemCount for each of the materials that could be used plus a random chance for it to actually happen.

The rest is EquipItem flagged to disallow removal. Doing the removal is another 20 lines with an UnEquipItem at the end...

 

People, we just need the 3D assets to be made, there is plenty of people with good knowledge of Papyrus around to implement them.

 

You just made my day. now we simply need to wait

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Just port everything from Skyrim related to devious devices, and change the intro so you get drugged and transported somehwere as a slave or something overly kinky and sexual like that :D

I agree, however one of the thing i liked about cursed loot was that it was lore friendly. Why? because skyrim is fantasy and for that reason a lot of things can be justified with "well it's magic duh". on the other hand, fallout is a sci-fi world and that opens up other possibilities than simply trapped containers (which was already super cool don't misunderstand).

 

For example there could be some sort of evil or corrupted nanites on the player that would sometimes use available junk in the PC's inventory to mess with him/her: too much tape? well here you're all wrapped up. carrying a lot of rubber? good because now it formed a nice set of restraints on you. the same could go for steel and many others.

 

PS: i am perfectly aware all this is probably a nightmare to code and develop, but leave me my dreams. 

 

 

It really isn't a nightmare to code. A Quest alias filled with the player that has an OnTimer and StartTimer event configured to how often you want to check for naughty possibilities and then a function that gets OnItemCount for each of the materials that could be used plus a random chance for it to actually happen.

The rest is EquipItem flagged to disallow removal. Doing the removal is another 20 lines with an UnEquipItem at the end...

 

People, we just need the 3D assets to be made, there is plenty of people with good knowledge of Papyrus around to implement them.

 

Know where one  can find some tuts for the coding, or can I just watch Skyrim ones and get the jist of it all

 

I have experience from C# and some c++ so I might be able to understand some of it.

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If you already have coding experience, you won't have any trouble.

Skyrim and F4 are very similar in terms of Papyrus - but there are some important differences.

 

Your starting point is www.CreationKit.com, use the Skyrim section for basic tutorials and the F4 section to check on functions that you want to use.

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NPCs:

 

- Appearence ( face and bodyslide presets) and skins (texture mods) randomly generated.

- 20 % of female NPCs generated with a bonus ( 8=D ). You know what i'm talking about! 8)

- Different personalities and behavors, for future mods of dating, sex, etc.

 

 

Imagine the infinite possibility of " hunting" and "collecting" rare beauties (randomly generated). Countless hours of fun and gameplay.

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I was wondering if it would be possible to make a companion mod of a synth, that is actualy a chatterbot. with a synthetic voice ofc.

Some kind of learning artificial intelligence... Something like Braina for example. With text to recognition, or speech to recognition. There are free such programs on the internet.

Sorry form my bad english. I dunno if you understand what I mean.

You would need a team of course..... We could go far in this, if we find the right algorithms.

Programming "Curie" for example would be a start. But it can be a new male or female synth with a unique story..... Or another robot.

She/he can learn about history, romance, sex,..... 

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I was wondering if it would be possible to make a companion mod of a synth, that is actualy a chatterbot. with a synthetic voice ofc.

Some kind of learning artificial intelligence... Something like Braina for example. With text to recognition, or speech to recognition. There are free such programs on the internet.

Sorry form my bad english. I dunno if you understand what I mean.

You would need a team of course..... We could go far in this, if we find the right algorithms.

Programming "Curie" for example would be a start. But it can be a new male or female synth with a unique story..... Or another robot.

She/he can learn about history, romance, sex,..... 

 

It is generally possible, but it will take time for the tools that would allow it to be created.

You can check this thread in the SKyrim forum : http://www.loverslab.com/topic/61371-sophisticated-artificial-intelligence-for-npcsfollowers/

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I was just thinking of a mod that was like a crafting bench but an actor would get into it naked to have unremovable liquid latex, metal, kevlex, crystal, rubber, organism whatever suits sprayed, nanited or materialised onto them. Perhaps the coating wears off with damage or time.

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I was just thinking of a mod that was like a crafting bench but an actor would get into it naked to have unremovable liquid latex, metal, kevlex, crystal, rubber, organism whatever suits sprayed, nanited or materialised onto them. Perhaps the coating wears off with damage or time.

 

That gives me an idea for a slavery related feature: coat a slave in gold and get a golden statue for your settlement. Sure to spread notice of your wealth and fear alike.

 

Edit: the wasteland workshop decontamination arc might be a starting point.

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I couldn't be the first one to consider this, could I? Bethesda said they will release the creation kit on gaming consoles too!! Will FO4 sexlab also be made in Xbox one and PlayStation 4 flavors??

 

They're going to allow mods on the consoles, not modding.

Basically, mod-makers on PC will have an option to upload their mods to Bethesda.net.

Within the startmenu of the game, you'll get an option to browse and download the mods on Bethesda.net, and only there.

 

There are some limitations though:

-nudity and porn and such are not allowed.

-Script extenders, which are third party software running in the background probably won't be possible. (simply because the console manufacturers won't allow it)

-Sextec and possibly some other mods, like those involving animations and AI, rely on these script extenders, and thus won't be available on consoles

 

Even if script extenders, sextec and others were available on consoles, use of the creation kit would be very limited. You'd still be missing 3D programs to make objects. You'd still miss software to create graphics.

 

So, you can download and use mods distributed through Bethesda.net on the console, but you can't create them.

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Being the equivalent to ogres and orcs in FO4, I would like to see Improved body and clothes/armor textures for supermutants making them look more like part of a race rather than having a disease, different skin tones and colors would be great as well. Naked models including genitals would be amazing too.

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anyone know how to copy sliders in Bodyslide/Outfit Studio from one outfit to another? not simply converting an outfit to another body type, but actually getting the sliders to work and show up in Bodyslide. I got close but I can't get the copied sliders to apply to whatever mesh is set as the "reference" shape.

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i looked all the post, but no one has this idea: sex fight

By saying sex fight, i mean fight via sex.

my suggestion is: using the sex as the way of defeating enemies.

the one who reach orgasm first lost the sex fight.

the result of the "fight" is determined by the result of the sex minigame.

if it is a gangbang situation, the enemy will be more resilient but considered one opponent.

the loser of the sex fight can receive a certain amount of damage, or even instant kill.(suggested to be managed by fallout 4 's mod config menu)

It can make sex with the hostile creatures more interesting and exciting and it can have a playthrough of pure sex game(with something similar to sexlab solution)

And, it means that it is not the end of the world even if the female PC is raped because she can just win the sex fight.

Moreover, the sex skill can make the pc perform better in the minigame.

of course, the sex fight function can be disabled during consensual sex.

 

sorry for my bad English.

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Had an idea about expanding on Vault 111. The cryo pods were only part of what the vault was for. Taking idea from the movie Demolition man were prisoners were put in cryo pods and subliminally programed. Was thinking while the people were in the pods the 'experiment' was to add various fetishes or something to the people. A few were woken up and taken below the cryo section (add elevator and a normal vault interior) were they were tested with some vault tec personel. have the elevator locked by a terminal so the player goes out and earns a few levels before coming back and finding out the true nature of the vault. When the player enters the lower vault their programing is activated. (could add some perks for differnt things like exhibitionist giving bonus for no clothing. Would be awsome if when activated you could choose from a list of what your character was programed with)

I just felt vault 111 was a little bland and this could spice it up a bit while sticking with the lore and story.

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