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Legendary Weapons - Random or Not?


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Posted

I highly suggest this mod if you want to play around with legendary mods: http://www.nexusmods.com/fallout4/mods/4042/?

 

Two-Shot on Railway Rifle is awesome :D

 

Nice, but this is something I would use after playing the game numerous times and want some radical changes to make it interesting.  Right now, there is an excitement about fighting a legendary enemy and seeing what weapon or armor piece they drop.

Posted

 

I highly suggest this mod if you want to play around with legendary mods: http://www.nexusmods.com/fallout4/mods/4042/?

 

Two-Shot on Railway Rifle is awesome :D

 

Nice, but this is something I would use after playing the game numerous times and want some radical changes to make it interesting.  Right now, there is an excitement about fighting a legendary enemy and seeing what weapon or armor piece they drop.

 

 

Not to mention, the fun challenge of simply "having to deal with what you got". With careful play, the game is already very managable. Once I've done most missions a thousand times, then I'll too probably become interested in grabbing "perfect gear" to just be done quick with the standard stuff.

Posted

Explosive bullets is pretty overpowered first 20 levels, then 20-30 it's like a little bonus, and then 30+... meh. I currently have a minigun with explosive bullets and at level 35 it still takes a lot of shots to kill normal super mutants. Spent probably around 500 bullets killing a deathclaw. And this is on normal difficulty, not Survival. Note that I'm not perked up in automatic weapons, but explosive is like +150 % damage on a minigun so all perks on automatic wouldn't be a larger damage boost on a normal minigun than explosive was.

 

For shotgun my favorite is a double barrel that fires an extra shot, I want to mod that to have four barrels in appearance. Spread is so massive it's basically a melee weapon if you want to focus on one target but insane burst if you can survive getting close enough. I can aim half a meter to the left of a ghoul that's 3 meters away and I'll still splatter the ghoul, so yeah basically a handheld grenade with a cone shaped blast.

 

I've found that enemies tend to drop things that can kill that type of enemy easier. If I get legendary weapons from a super mutant, it's usually a anti-mutant gun, same with ghouls and insects. As for some dropping more of armor or more of weapons, I've found armor off insects and weapons on raiders (very early on a legendary raider gave me an irradiated pipe rifle which I modded for max smg, doing +50 rads per shot, destroyed things pretty good), I just think the drop ratings are slanted towards one way or another in weight, with armor more often to drop than weapons and enemies that can give you rads having a greater chance of dropping good items.

 

 

I believe Perks are what make the weapons stronger. You can fully mod a weapon but they only affect so much, where's perk give a flat dmg boost to the weapon you use.

Posted

 

I highly suggest this mod if you want to play around with legendary mods: http://www.nexusmods.com/fallout4/mods/4042/?

 

Two-Shot on Railway Rifle is awesome :D

 

Nice, but this is something I would use after playing the game numerous times and want some radical changes to make it interesting.  Right now, there is an excitement about fighting a legendary enemy and seeing what weapon or armor piece they drop.

 

 

For me, I was encountering so many Legendary enemies (Very Hard and 9 Luck) that I was selling way more legendary items then I was keeping. This mod let me mod my favorite weapons like my double barrel and my Railway Rifle, which will never drop from a legendary. But I understand completely.

Posted

Legendary effects can easily be added via console, e.g. http://fallout.wikia.com/wiki/Legendary_armor_effects for the armor effects or http://fallout.wikia.com/wiki/Legendary_weapon_effects for the weapon effects.

 

Explosive minigun is an absolute gamebreaker. The explosive damage scales with the demolition expert perk and hits all body parts at once for 6 times the damage with every bullet you shoot at the enemy (damage on both arms, legs, body and head seperately). You will kill almost everything instantly - including level 100 legendary foes (or yourself if you hit anything near you - like walls, the floor or enemies).

 

 

Posted

Legendary effects can easily be added via console, e.g. http://fallout.wikia.com/wiki/Legendary_armor_effects for the armor effects or http://fallout.wikia.com/wiki/Legendary_weapon_effects for the weapon effects.

 

Explosive minigun is an absolute gamebreaker. The explosive damage scales with the demolition expert perk and hits all body parts at once for 6 times the damage with every bullet you shoot at the enemy (damage on both arms, legs, body and head seperately). You will kill almost everything instantly - including level 100 legendary foes (or yourself if you hit anything near you - like walls, the floor or enemies).

 

Even at higher levels?  I'm thinking a mod that adds more spawns and making them absorb more damage would somewhat level the fight.  Like make radscorpions more like pack hunters similar to how numerous molerats will pop out of the ground, attack then burrow underground and pop out somewhere else.

Also deathclaws can spawn as sets of 3: one alpha and two hunters.

 

If anything, maybe make the minigun, with or without legendary effects, overheat and you need to wait a few seconds until it cools down enough to fire again.  It was done with the sentry bots, why didn't they do the same with op weapons.

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