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Posted (edited)

Meow or not meow?

 

My attempt to make Khajit character for the statues

For now its just a test but if you are interested in this character (Kitty) i will make some statues.

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Spoiler

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Edited by TRX_Trixter
Posted

guys i need help with this. i try to remove pantis in arcmage mods, by open nif file in outfit studio delete pantise and exsport. first time iam doing it. i tough this going to be easy like that. and it works. but when i remove body armor half of my body is deformation:

 

TheElderScrollsVSkyrimSpecialEditionScreenshot2025_06.14-09_50_59_17.png.359fb7efcdb2e01f03f221471bd726d1.png

 

change body texture back to normal. do u guys have experience this and how to fix it?

Posted

With UBE, has anyone managed to get physics to look good with a much smaller schlong? Seems like it looks almost crumpled up if you apply any physics to the schlong while it's small lol 

Posted
7 hours ago, Yassa said:

guys i need help with this. i try to remove pantis in arcmage mods, by open nif file in outfit studio delete pantise and exsport. first time iam doing it. i tough this going to be easy like that. and it works. but when i remove body armor half of my body is deformation:

 

TheElderScrollsVSkyrimSpecialEditionScreenshot2025_06.14-09_50_59_17.png.359fb7efcdb2e01f03f221471bd726d1.png

 

change body texture back to normal. do u guys have experience this and how to fix it?

Maybe this is an unequal number of vertices in models _0 and _1 (different topology, mixed up some model in 0.1) of the body?

Posted (edited)
12 hours ago, Yassa said:

guys i need help with this. i try to remove pantis in arcmage mods, by open nif file in outfit studio delete pantise and exsport. first time iam doing it. i tough this going to be easy like that. and it works. but when i remove body armor half of my body is deformation:

 

TheElderScrollsVSkyrimSpecialEditionScreenshot2025_06.14-09_50_59_17.png.359fb7efcdb2e01f03f221471bd726d1.png

 

change body texture back to normal. do u guys have experience this and how to fix it?

Possible reasons
1. You edit  model nif _0 and forget to edit nif _1 in the same way
2. You somehow broke vertex order(same count of vertices but different indexing between two models)  on models (wrong export etc...)
3.  You somehow make two models with different vertex count (dont think so because in this case you wll have CTD in 99% cases)

Good practice to edit outfits in OS: you need to work with base OS project outfit nif file but not with _0 and _1 files builded in BS for game.
If your outfit has BS project then open it in OS as existing project and work with it. And after saving that project you will need to rebuild new _0 and _1 files in BS for game.

Edited by TRX_Trixter
Posted
9 hours ago, tda4 said:

Maybe this is an unequal number of vertices in models _0 and _1 (different topology, mixed up some model in 0.1) of the body?

 

4 hours ago, TRX_Trixter said:

Possible reasons
1. You edit  model nif _0 and forget to edit nif _1 in the same way
2. You somehow broke vertex order(same count of vertices but different indexing between two models)  on models (wrong export etc...)
3.  You somehow make two models with different vertex count (dont think so because in this case you wll have CTD in 99% cases)

Good practice to edit outfits in OS: you need to work with base OS project outfit nif file but not with _0 and _1 files builded in BS for game.
If your outfit has BS project then open it in OS as existing project and work with it. And after saving that project you will need to rebuild new _0 and _1 files in BS for game.

 

got it. thank you so much.

Posted

To those who use screen Archer, how do you get the balls (both L and R) to move? I can only get the balls to scale. 

 

I'm using TRX - ERF btw.

 

Thanks!

Posted
41 minutes ago, Jay1646 said:

To those who use screen Archer, how do you get the balls (both L and R) to move? I can only get the balls to scale. 

 

I'm using TRX - ERF btw.

 

Thanks!

 

Whenever I encounter a bone that can scale but refuses to move at all it's usually because it's SMP/HDT enabled.

 

Temporarily removing the corresponding bone from the config should allow you to control it.

Posted
18 hours ago, Neffa said:

 

Whenever I encounter a bone that can scale but refuses to move at all it's usually because it's SMP/HDT enabled.

 

Temporarily removing the corresponding bone from the config should allow you to control it.

 

Ok I'll try disabling it 

Thank you!

Posted
On 6/12/2025 at 5:18 PM, Silver437 said:

 

Thanks for the suggestion! I did see this, though I am not sure how to use it. It did mention to use sexlab's gender setting to set floppy status, though I am running an older version of SL on 1.5.97, and I only have the male/female gender options. Does newer sexlab come with more out of the box gender options? If so, maybe I will have to update. I am reluctant to since I'd have to gut and redo half of my load order and also start a new savefile.

 

Edit: Well, I found a lot by digging through scripts. It appears the thing that triggers erections in the first place is in sslActorAlias. It uses a Debug.SendAnimationEvent(actor, "SOSFastErect") . I tried a few things - the first of that was a scripted magic effect that runs every SL thread and calls the SOSFlaccid animation. It works but it's a very imperfect solution as the sslActorAlias script will re-erect the NPC quickly and the flacid animation deflates itself slowly.

 

The next thing I tried was seeing if I could replace the animations with OAR or DAR. It might be able to be done, but for some reason OAR and DAR didn't recognize the animations or events to even know to replace them - maybe its because SOS uses that auxbones folder for its behaviors? I don't know how to make OAR or DAR look in that folder, so that was kind of a no-go.

Damn man you are entering fields im not good at and especially i can not help you in Skyrim LE modding. But i think u are close to making a mod which will a lot of people would appreciate. At least concept of it.

Posted
24 minutes ago, dragongodmod117 said:

Is this a standing stone replacer? Is there a mod that does this for all standing stones?

It's an edit to a replacer. Due to edit permissions I can't share the full thing and you have to add the mesh yourself with NifSkope. Currently five of stones have been made by PSBoss and I've made edits for each.

Posted
On 2/7/2025 at 5:45 PM, TRX_Trixter said:

Am... i will try.

Futanari = male + female. 
If player is agressor i want to play ALWAYS MALE role in sex scenes. But in Defeat when player is agressor then in sex scenes with female NPC he will be in male role (PC will fuck girl) and if victim is male than in sex scene victim will fuck PC as a girl. 

Missionary position. If PC is futa and agressor: with female - PC is on top, but with male victim PC is on bottom. 

In SexLab PC marked as male. Id Defeat scene PC recognized as male. But in animations with males PC is always in female position. So in game when PC is agressor by event logic it is victim in scene.

 

For example. Winterhold Colledge. Ancano. You want to attac and fuck that asshole. Ok. You activate the scene with pressing G button. Yor PC knock him down and you choose Rape option from dialog. And after that you looking at the sex scene where Ancano fucking your PC in agressive animation as male agressor.

I dont know how to explain it better.


And does not metter what tags or settings i will set in animations tab of Defeat MCM. But from technical point of wiev my PC in this scene will be set as agressor.


Im catching Player Orgasm event to check if PC is victim / agressot and its gender and i can tell you that all set correct: PC - agressor and male. And this is the reason why im confused: animation parameters are correct but animation itsef - not. How?

Personally, this causes cognitive dissonance for me. That is, it turns out that in this case you are an aggressor who is yourself a victim of violence.

A made a fix for autosort feature in sexlab it put female in first position.
Install only a one for sexlab or for sexlab+separate-orgasm.

SexLabFrameworkSE_v163 Fix v0.7z SexLab-Separate-Orgasm 2023-01-16 Fix v0.7z

Posted
On 6/19/2025 at 1:34 AM, CyberQueen said:

Does anyone have a good equip-able "Goat Legs" mod for a succubus playthrough?  I looked on Nexus but I can't find any that fit my taste.
I found this: https://www.nexusmods.com/skyrimspecialedition/mods/72065?tab=files&file_id=373621

But I'd only want the fur to cover up to the thigh and this covers everything...Any help?

https://www.nexusmods.com/skyrimspecialedition/mods/105370 try this idk if it has bodylide tho

Posted
On 6/19/2025 at 2:34 AM, CyberQueen said:

Does anyone have a good equip-able "Goat Legs" mod for a succubus playthrough?  I looked on Nexus but I can't find any that fit my taste.
I found this: https://www.nexusmods.com/skyrimspecialedition/mods/72065?tab=files&file_id=373621

But I'd only want the fur to cover up to the thigh and this covers everything...Any help?

 

UBE has a mod for the leg shape and hooves but not the fur part.

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