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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted
52 minutes ago, Wickdways said:

I can't believe I'm seeing this after so many years following this tread coming to life, to me the right futa has to have both bits to be called a futanari, otherwise its a shemale. And the other addons never did a good enough job on this part of merging both bits the way you did in this addon it's looking amazing, great work!

I'm glad me and Donnerwetter were able to give you the option.

Posted
6 hours ago, Heryx said:

 

Skyrim22023-11-1305-42-23.thumb.png.39c304b1e2c720c3e6bfe22e09d1682d.png

 

 

 

Your characters and pictures are always top notch. Love what you do!
Do you make your outfit conversions yourself? Having trouble finding outfits like these with the schlong apparent or hanging out, where should I look? ?
Thank you 

Posted
7 hours ago, BellofHaine said:

 

Your characters and pictures are always top notch. Love what you do!
Do you make your outfit conversions yourself? Having trouble finding outfits like these with the schlong apparent or hanging out, where should I look? ?
Thank you 

thank you!

I'm currently using UBE as main body, its easier for futa outfits due to its sliders and exclusive dick. I do make my own conversions and edits, but you can find plenty of it on UBE's owner discord JohnyBungalow1

Posted
On 11/13/2023 at 6:18 PM, Heryx said:

thank you!

I'm currently using UBE as main body, its easier for futa outfits due to its sliders and exclusive dick. I do make my own conversions and edits, but you can find plenty of it on UBE's owner discord JohnyBungalow1

The curled up penis for the bulge is in the discord ? I haven't seen it.

 

Posted

Schlong is dead, his replacement has arrived, he is modern and without a script, it is time to adapt all the mods for him, I think I am calling on Trixie, the old schlong is too much of a problem, this one will make life better easy for modders.❤️

 

https://www.nexusmods.com/skyrimspecialedition/mods/104215?tab=description

 

Spoiler

Male body solutions like SAM or SOS have existed for a long time, and are integral to many load orders. Although they are generally stable and offer many features for users and other mods, they have not been maintained and do not take full advantage of the game engine’s potential. On top of that, because of their permissions, it is not possible to improve them here on Nexus. There were ways in which we could improve SOS, but to do that we would have to recreate almost everything from scratch. So we did! We present you an innovation in this modding space for the first time in a long time: The New Gentleman.

Description
The mod is an SKSE plugin developed with CommonLib-NG and compatible with every version of the game. Here is the source code.

Textures are included and have gone through extensive development to reach their final stage. Specialized tools for UV conversion were expanded upon and developed to deliver a faithful interpretation of the full bodies (butts and all) of the beast races. For men and mer, textures are a more significant deviation from vanilla – see the screenshots above for an example of how they look in-game. Diffuse and normal maps have been saved in BC7, and specular maps have been saved in BC4.

Better Males was used for body meshes, being very similar to vanilla for those wishing exclusively for the nude functionality. For the genitalia, SIMP was used for the base three options: regular, muscular, and circumcised, with an additional small amount of BodySlide customisability for aesthetic or practical purposes, such as size-matching for sexual animation.

The behavior and animations were made with extensive care to ensure compatibility with all available adult frameworks. This means that the event api for "rising" the penis to different angles follows the exact pattern of SOS/SAM api but specifically adapted for TNG animations creation pattern.
The animations are all made from scratch using Blender. For the first time, the animations were made specifically for circumcised and uncircumcised genitalia so that the final erection looks realistic in all cases.

The bodyslide is made so that you can even have simple presets for the genitalia, and also have an idea of how it would look in-game when standing up!

The plugin doesn't overwrite any vanilla records, designed to make integration as easy as possible.

Features

  • All-in-one solution for the male body. Including textures, meshes, genitalia, skse plugin, and everything required to have a complete male body.
  • Genitalia are an armor addon to the naked body, instead of an armor that is equipped and unequipped all the time.
  • Compatible with all retextures for SOS Full.
  • No refitting is required for vanilla or vanilla-compatible armor/clothes meshes.
  • No script, or even runtime SKSE functions. Everything happens in a few nano/milliseconds when you open the game.
  • By default armor with slot 32 will hide the genitalia.
  • Armor can be made revealing/covering by using the keywords "TNG_Revealing" and "TNG_Covering" in a <ModName>_TNG.ini file or in the plugin itself.
  • INI-file support for other mods, so they don't need TNG as a master.
  • Compatible with every adult animation framework/mod.
  • Armor and armor addons that use only slot 52 will cover genitalia and be covered by body armor. This feature is ideal for underwear or other equippable items covering the crotch.
  • Genitalia are racial, by default changing your race would change the shape of it among the available options. You can also choose to have all genitalia circumcised or uncircumcised.
  • Potential support for racial texture mods by simply modifying the genitalia armor addon for each race.
  • Semi-automatic support for custom races by recognizing their base race and giving them proper genitalia.
  • Semi-automatic recognition of revealing armor pieces.
  • Exclusion of children and creatures to make sure they don't receive genitalia from this mod.
  • ESL-flagged plugin.


Installation/Uninstallation/Updating
Install with your preferred mod manager. Safe to install/uninstall/update at any point during gameplay.

If you are switching from Schlongs of Skyrim on an existing save, you should follow these instructions (taken from the SOS page) to uninstall it:

 

  • Get the player to an interior cell (player houses are ideal for this, as there are no respawns).
  • In the mod configuration menu click Remove SOS, exit the MCM, and wait for completion.
  • Save the game in a new slot.
  • Quit the game.
  • Uninstall all SOS-related mods.
  • Launch the game and load the last saved game.
  • Save the game in a new slot.


  1.  


In addition to this, we recommend cleaning your save with Fallrim Tools, and although even this does not guarantee a fully safe uninstallation of SOS, it should leave your game free of SOS and ready for the switch. We recommend keeping a backup save pre-SOS removal just in case you should run into any issues.

Load Order: Deployment and Plugin Index
This mod should be overwritten by all skin texture and body mesh mods. That means HIMBO and any male skin textures should load after files from this mod.

However, try the skin textures before overwriting them. They are made with extensive care and they look very good for man, mer, or beast races.

The plugin index doesn't matter, there are no record edits.

Compatibility
The mod is designed with maximum compatibility in mind. This means in most cases you are fine installing it and going on adventuring.
Clearly, the mod is not compatible with other mods that do the same thing, namely SOS and SAM. It is also not compatible with other armor that use slot 52 for anything that should be visible together with armor on slot 32.

Note: Since genitalia were armor in SOS, you would constantly run into issues if you wanted to equip something on slot 52. However, with TNG, slot 52 is available for any armor piece that is supposed to be covered by chest armor (e.g. underwear or lingerie). This offers a very simple solution to design underwear. As long as the armor and the armor addon only use slot 52, they would be automatically covered.

If you would like a body with higher poly, or BodySlide customizability we recommend HIMBO. The two mods are compatible and complementary. TNG would work as the SOS requirement of HIMBO. Again, make sure to load HIMBO after this mod if you decide to use it.

Revealing Armor

 

Spoiler:  
Show


Covering Armor

 

Spoiler:  
Show

Unique Player/SPID Skin

 

Spoiler:  
Show


Penis for Women's Body

 

Spoiler:  
Show


Creating ini-files
To create an ini-file for TNG you should create an empty text file (.txt) and name it <YourModName>_TNG.ini. Then inside you need to specify the section that specifies the ini-file action, and the key specifying the mod name or the record. Look at the following examples as they can explain it much better than words:

;To tell TNG that a mod is a skin-mod:
[Skin]
SkinMod = TheModEspName.esp
SkinRecord = 0x?..?~TheModEspName.esp

;To tell TNG that a mod contains revealing armor/clothing:
[Armor]
RevealingMod = TheModEspName.esp
RevealingRecord = 0x?..?~TheModEspName.esp

;To tell TNG that an armor that is not using slot 32, should cover genitalia:
[Armor]
CoveringRecord = 0x?..?~TheModEspName.esp

;This one is a bit more special. This is to tell TNG to swap the default covering swap for a specific mod. The use case for this is if you are using a mod that all armor that uses slot 32 should not cover genitalia (e.g. they are short shirts or tops) but all armor that is using slot 54 should cover genitalia (e.g. they are pants or skirts):
[SwapSlot]
SwapSlotMod = TheModEspName.esp

Notes on ini-files:

 

  • The ?..? should be replaced by the record ID. For normal esp-files that is the last 6 digits of the record ID in xEdit where you can omit the zeros at the begining and for esl-flagged esp-filess that is the last three digits.
  • The naming convention is just a suggestion to avoid conflicts between mods that might require ini-files. What is required is that the file is placed in Data/SKSE/Plugins/TNG and its name ends with "_TNG.ini" .
  • An ini-file can have all the sections and as many lines in each section as you want.
  • Having extra ini-files for TNG has no drawbacks, if the mod doesn't exist, the line would simply be ignored.
  • You can modify, remove or add ini files at any point during your play-through without any problems. So if you are uncertain about any incompatibility, just continue with your adventure and if you faced an issue create an ini file or check the TNG/Mod page to see if any ini-files are available.

Conflicts in ini-files
Ini-files are all loaded and treated the same. The conflicts are handled by what they are trying to tell TNG:

 

SinMods>SkinRecord>CoveringRecord>RevealingMod>RevealingRecord>SlotSwapMod.

This means if one ini says an armor is revealing and another says it is covering, the armor would be treated as covering.
Spoiler:  
Show



We appreciate it if you share the ini's you create with us and the others. They would be included in the fomod and you would be credited for it.

Permissions
Check the permissions section on top.

Credits
The credits for the mod is a long list. Check the files credits section on the top for details.

Special Thanks
Many members of the Skyrim modding community helped us at different stages of developing this mod and without their support this won't be possible. This is list of those who helped us most in a chronological order:

Fuzzlesz for saying no (they know) and being supportive,
Kreiste for supportting the mod and insights on potential issues,
Monitor for their extensive and continuous help on behavior files,
aceanimations for their help regarding the animations and supporting the mod idea,
Moon for their continuous support of the mod during development and help to overcome many issues, and also some of the screenshots,
VersuchDrei for insights on possible pitfalls and support for integration with OStim Standalone,
urbonberk324 and lemonade and all the others who helped with testing the mod multiple times during development.

CloudAndProud13 for their ongoing interest in my (Novelyst's) work. You remind me that there is an audience for my skin texture work!
Chris57 for giving their permission to us for Better Males, and for just being pleasant in general!

 

Posted
4 hours ago, demicabestan said:

Schlong is dead, his replacement has arrived, he is modern and without a script, it is time to adapt all the mods for him, I think I am calling on Trixie, the old schlong is too much of a problem, this one will make life better easy for modders.❤️

 

https://www.nexusmods.com/skyrimspecialedition/mods/104215?tab=description

 

  Hide contents

Male body solutions like SAM or SOS have existed for a long time, and are integral to many load orders. Although they are generally stable and offer many features for users and other mods, they have not been maintained and do not take full advantage of the game engine’s potential. On top of that, because of their permissions, it is not possible to improve them here on Nexus. There were ways in which we could improve SOS, but to do that we would have to recreate almost everything from scratch. So we did! We present you an innovation in this modding space for the first time in a long time: The New Gentleman.

Description
The mod is an SKSE plugin developed with CommonLib-NG and compatible with every version of the game. Here is the source code.

Textures are included and have gone through extensive development to reach their final stage. Specialized tools for UV conversion were expanded upon and developed to deliver a faithful interpretation of the full bodies (butts and all) of the beast races. For men and mer, textures are a more significant deviation from vanilla – see the screenshots above for an example of how they look in-game. Diffuse and normal maps have been saved in BC7, and specular maps have been saved in BC4.

Better Males was used for body meshes, being very similar to vanilla for those wishing exclusively for the nude functionality. For the genitalia, SIMP was used for the base three options: regular, muscular, and circumcised, with an additional small amount of BodySlide customisability for aesthetic or practical purposes, such as size-matching for sexual animation.

The behavior and animations were made with extensive care to ensure compatibility with all available adult frameworks. This means that the event api for "rising" the penis to different angles follows the exact pattern of SOS/SAM api but specifically adapted for TNG animations creation pattern.
The animations are all made from scratch using Blender. For the first time, the animations were made specifically for circumcised and uncircumcised genitalia so that the final erection looks realistic in all cases.

The bodyslide is made so that you can even have simple presets for the genitalia, and also have an idea of how it would look in-game when standing up!

The plugin doesn't overwrite any vanilla records, designed to make integration as easy as possible.

Features

  • All-in-one solution for the male body. Including textures, meshes, genitalia, skse plugin, and everything required to have a complete male body.
  • Genitalia are an armor addon to the naked body, instead of an armor that is equipped and unequipped all the time.
  • Compatible with all retextures for SOS Full.
  • No refitting is required for vanilla or vanilla-compatible armor/clothes meshes.
  • No script, or even runtime SKSE functions. Everything happens in a few nano/milliseconds when you open the game.
  • By default armor with slot 32 will hide the genitalia.
  • Armor can be made revealing/covering by using the keywords "TNG_Revealing" and "TNG_Covering" in a <ModName>_TNG.ini file or in the plugin itself.
  • INI-file support for other mods, so they don't need TNG as a master.
  • Compatible with every adult animation framework/mod.
  • Armor and armor addons that use only slot 52 will cover genitalia and be covered by body armor. This feature is ideal for underwear or other equippable items covering the crotch.
  • Genitalia are racial, by default changing your race would change the shape of it among the available options. You can also choose to have all genitalia circumcised or uncircumcised.
  • Potential support for racial texture mods by simply modifying the genitalia armor addon for each race.
  • Semi-automatic support for custom races by recognizing their base race and giving them proper genitalia.
  • Semi-automatic recognition of revealing armor pieces.
  • Exclusion of children and creatures to make sure they don't receive genitalia from this mod.
  • ESL-flagged plugin.


Installation/Uninstallation/Updating
Install with your preferred mod manager. Safe to install/uninstall/update at any point during gameplay.

If you are switching from Schlongs of Skyrim on an existing save, you should follow these instructions (taken from the SOS page) to uninstall it:

 

  • Get the player to an interior cell (player houses are ideal for this, as there are no respawns).
  • In the mod configuration menu click Remove SOS, exit the MCM, and wait for completion.
  • Save the game in a new slot.
  • Quit the game.
  • Uninstall all SOS-related mods.
  • Launch the game and load the last saved game.
  • Save the game in a new slot.

  1.  
  2.  


In addition to this, we recommend cleaning your save with Fallrim Tools, and although even this does not guarantee a fully safe uninstallation of SOS, it should leave your game free of SOS and ready for the switch. We recommend keeping a backup save pre-SOS removal just in case you should run into any issues.

Load Order: Deployment and Plugin Index
This mod should be overwritten by all skin texture and body mesh mods. That means HIMBO and any male skin textures should load after files from this mod.

However, try the skin textures before overwriting them. They are made with extensive care and they look very good for man, mer, or beast races.

The plugin index doesn't matter, there are no record edits.

Compatibility
The mod is designed with maximum compatibility in mind. This means in most cases you are fine installing it and going on adventuring.
Clearly, the mod is not compatible with other mods that do the same thing, namely SOS and SAM. It is also not compatible with other armor that use slot 52 for anything that should be visible together with armor on slot 32.

Note: Since genitalia were armor in SOS, you would constantly run into issues if you wanted to equip something on slot 52. However, with TNG, slot 52 is available for any armor piece that is supposed to be covered by chest armor (e.g. underwear or lingerie). This offers a very simple solution to design underwear. As long as the armor and the armor addon only use slot 52, they would be automatically covered.

If you would like a body with higher poly, or BodySlide customizability we recommend HIMBO. The two mods are compatible and complementary. TNG would work as the SOS requirement of HIMBO. Again, make sure to load HIMBO after this mod if you decide to use it.

Revealing Armor

 

Spoiler:  
Show

 


Covering Armor

 

 

Spoiler:  
Show


Unique Player/SPID Skin

 

Spoiler:  
Show

 


Penis for Women's Body

 

 

Spoiler:  
Show

 


Creating ini-files
To create an ini-file for TNG you should create an empty text file (.txt) and name it <YourModName>_TNG.ini. Then inside you need to specify the section that specifies the ini-file action, and the key specifying the mod name or the record. Look at the following examples as they can explain it much better than words:

;To tell TNG that a mod is a skin-mod:
[Skin]
SkinMod = TheModEspName.esp
SkinRecord = 0x?..?~TheModEspName.esp

;To tell TNG that a mod contains revealing armor/clothing:
[Armor]
RevealingMod = TheModEspName.esp
RevealingRecord = 0x?..?~TheModEspName.esp

;To tell TNG that an armor that is not using slot 32, should cover genitalia:
[Armor]
CoveringRecord = 0x?..?~TheModEspName.esp

;This one is a bit more special. This is to tell TNG to swap the default covering swap for a specific mod. The use case for this is if you are using a mod that all armor that uses slot 32 should not cover genitalia (e.g. they are short shirts or tops) but all armor that is using slot 54 should cover genitalia (e.g. they are pants or skirts):
[SwapSlot]
SwapSlotMod = TheModEspName.esp

Notes on ini-files:

 

 

  • The ?..? should be replaced by the record ID. For normal esp-files that is the last 6 digits of the record ID in xEdit where you can omit the zeros at the begining and for esl-flagged esp-filess that is the last three digits.
  • The naming convention is just a suggestion to avoid conflicts between mods that might require ini-files. What is required is that the file is placed in Data/SKSE/Plugins/TNG and its name ends with "_TNG.ini" .
  • An ini-file can have all the sections and as many lines in each section as you want.
  • Having extra ini-files for TNG has no drawbacks, if the mod doesn't exist, the line would simply be ignored.
  • You can modify, remove or add ini files at any point during your play-through without any problems. So if you are uncertain about any incompatibility, just continue with your adventure and if you faced an issue create an ini file or check the TNG/Mod page to see if any ini-files are available.


Conflicts in ini-files
Ini-files are all loaded and treated the same. The conflicts are handled by what they are trying to tell TNG:

 

SinMods>SkinRecord>CoveringRecord>RevealingMod>RevealingRecord>SlotSwapMod.


This means if one ini says an armor is revealing and another says it is covering, the armor would be treated as covering.

Spoiler:  
Show



We appreciate it if you share the ini's you create with us and the others. They would be included in the fomod and you would be credited for it.

Permissions
Check the permissions section on top.

Credits
The credits for the mod is a long list. Check the files credits section on the top for details.

Special Thanks
Many members of the Skyrim modding community helped us at different stages of developing this mod and without their support this won't be possible. This is list of those who helped us most in a chronological order:

Fuzzlesz for saying no (they know) and being supportive,
Kreiste for supportting the mod and insights on potential issues,
Monitor for their extensive and continuous help on behavior files,
aceanimations for their help regarding the animations and supporting the mod idea,
Moon for their continuous support of the mod during development and help to overcome many issues, and also some of the screenshots,
VersuchDrei for insights on possible pitfalls and support for integration with OStim Standalone,
urbonberk324 and lemonade and all the others who helped with testing the mod multiple times during development.

CloudAndProud13 for their ongoing interest in my (Novelyst's) work. You remind me that there is an audience for my skin texture work!
Chris57 for giving their permission to us for Better Males, and for just being pleasant in general!

 

Maybe The New Gentlemen will be a viable alternative once support for not-so-gentlewomen is added. 

Posted (edited)
21 minutes ago, FauxFurry said:

Maybe The New Gentlemen will be a viable alternative once support for not-so-gentlewomen is added. 

copy in spoiler of mod you see  this  for   Penis for Women's Body
Spoiler:  Show

There are mods that offer a penis for women's body. Most of those require SOS as a master and they won't be compatible with TNG. If you know how to remove SOS as a master, you can try that. Otherwise, some have an equippable version that can be used without SOS as a master. Those mods are fully compatible with TNG. Just make sure to select the option in the fomod to make sure the animations work fine. If anyone wants to create a new mod, feel free to contact us if you have any questions.

 

 


We appreciate it if you share the ini's you create with us and the others. They would be included in the fomod and you would be credited for it.

Edited by demicabestan
Posted
1 hour ago, TRX_Trixter said:

Eam..... maybe i dont understand something but...

 

You need TRX addons as equipable only version without any SOS dependences?

 

Hello yes I would like to try this mod because since the last updates of the skse it is impossible to use several addons of schlong futa and man whose trx at the same time only one is usable the others are declared dirty and rejected in the past This has happened several times and no one has ever looked into it to my knowledge.
The strapon is no longer detected. Several others encountered the same problem as me and we reported that they encountered, like me, a great indifference, no response or the classic that I know so well, it's an error on my part, I have been modding Skyrim since its beginnings, I am no longer very young, I have been quite familiar with the instability of the Schlong mod for years so I want to try the adventure with this new mod which is completely autonomous. I need TRX sos addon male and TRX SOS Futanari Addon. Thanks I went to see ( SubscribeStar page ) Trixter's modding lab profile is under review since long time . alas   .otherwise I would have contributed I greatly appreciate your works of art.

Posted
1 hour ago, TRX_Trixter said:

Eam..... maybe i dont understand something but...

 

You need TRX addons as equipable only version without any SOS dependences?

If I understand correctly, where they say "If anyone wants to create a new mod, feel free to contact us if you have any questions." they seem to be asking you to come up with a way to integrate it into The New Gentleman. So they don't seem to be saying use the equipable version because it's compatible, rather use the equipable version because the SoS version isn't compatible. So it's a compromise.

 

It looks like you would need to ask them for advice on full compatibility. I think they described the mod works by adding an armor addon to the body but that wouldn't be good for Futanari characters because it could mean either ALL female characters have a schlong or NO female characters have a schlong.

 

Also, it looks like you would need to pick a schlong and wouldn't be able to use other schlongs. So pick TRX and give up on TRX Horse for example. They seem to be hinting at different races having different schlongs though.

 

The way they've integrated it doesn't seem Futanari friendly and they ask you to contact them to figure it out, so that's what you'd need to do, I guess.

 

The mod also seems more limited in terms of customization.

Posted
1 hour ago, demicabestan said:

 

Hello yes I would like to try this mod because since the last updates of the skse it is impossible to use several addons of schlong futa and man whose trx at the same time only one is usable the others are declared dirty and rejected in the past This has happened several times and no one has ever looked into it to my knowledge.
The strapon is no longer detected. 

TheElderScrollsVSkyrimSpecialEditionScreenshot2023_11.16-13_48_41_82.png.defdb8bf525c7ca8bf9103b04c21c019.pngTheElderScrollsVSkyrimSpecialEditionScreenshot2023_11.16-13_47_54_22.png.2683f6914df6437ec20c178bdfb6fd13.pngTheElderScrollsVSkyrimSpecialEditionScreenshot2023_11.16-13_47_45_40.png.79406ed28c6fe776c0c57240383ed55e.png

 

?

Posted

I had a talk with the author of The New Gentlemen, and there is a way to give certain female characters a schlong and fully integrate them into The New Gentlemen while leaving other female characters female. It does require work in xEdit, so I have made a tutorial in a spoiler below.

1.png.18be0f7932319c8a0d60ffafb63b747f.png

Tutorial:

Spoiler

Make sure you select this in TNG's FOMOD btw.

a.png.8febe51725fc2852b4fddf5ebf0527f1.png

First, you will need to delete 'Ingestible', 'Armor', and 'Quest' records from SOS - TRX - Futanari Addon.esp

01.png.28ddd3105f12541de28f65d40c6f5c9a.png

And then the esp file should look like this.

02.png.a9f4c715a4e41124d15e83e7aba08032.png

Once that is done, right click on the esp and click 'Clean Masters', save, and you can uninstall Schlongs of Skyrim at any time now.

03.png.c30aaf472d0a24d5cd7fe8442eaf07b6.png

If you want to keep the equippable versions, don't delete them, but take away the 'SexLabNoStrip' keyword.

04.png.2a3ee171e91c9bf612450a356e9306cb.png

Now that TRX is detached from SoS, the fun part begins.

 

Go to Skyrim.esm and look for SkinNaked in the Armor section or whatever 'nude body' your player character or NPC is using. Right click on it and click 'Copy as new record into...' and create a new esp file. It's recommended to select the option with ESL.

b.png.199fbce99e2d49c7a0e9224501b939ec.png

With your new esp, right click on it and click 'Add Masters...', select 'TheNewGentleman.esp' and 'SOS - TRX - Futanari Addon.esp'.

c.png.e79a34724784eb9da2f689993158aee7.png

With the new 'SkinNaked' we copied, you need to add slot 52 in the 'First Person Flags' section.

d.png.95095a73cbd7e89e44dfc91cde024d88.png

And in the Armature section, you need to add 'SOS_Addon_TRX_Futa_GenitalsDefault'.

e.png.5cd13209203449bec905281a757a2ad6.png

And now you can add either the player character or any NPC you choose to this new esp file.

f.png.377a2509ac761ba035a9ebe42cfaabe5.png

In the player character or NPC's record, you need to add the new body in the 'Worn Armor' section.

g.png.1af23a0e46ca25b68c64824252e4989c.png

Now go to TheNewGentleman.esp and 'Copy as override into...' the formlist 'TNG_Gentified' into our new esp.

h.png.07eb171a0d0ae6277bdbb9c8fd481d4e.png

And add the player character and/or NPCs you have given the new body to the formlist.

i.png.977bff57c585bd6031d3a078b1e13f71.png

Save, and everything should work.

 

Posted (edited)
1 hour ago, TRX_Trixter said:

TheElderScrollsVSkyrimSpecialEditionScreenshot2023_11.16-13_48_41_82.png.defdb8bf525c7ca8bf9103b04c21c019.pngTheElderScrollsVSkyrimSpecialEditionScreenshot2023_11.16-13_47_54_22.png.2683f6914df6437ec20c178bdfb6fd13.pngTheElderScrollsVSkyrimSpecialEditionScreenshot2023_11.16-13_47_45_40.png.79406ed28c6fe776c0c57240383ed55e.png

 

?

 

 

With last AE version Current Anniversary Edition build 2.2.3 (game version 1.6.640)   before its  all working, fine , but since last udpdate  of skyim no ? srceen shot in zip folder

ffggg.7z

Edited by demicabestan
Posted (edited)
3 hours ago, demicabestan said:

 

 

With last AE version Current Anniversary Edition build 2.2.3 (game version 1.6.640)   before its  all working, fine , but since last udpdate  of skyim no ? srceen shot in zip folder

ffggg.7z 6.38 MB · 9 downloads

image.png.60f2866c667b4c026cb1c37035b96415.png

 

Looks like in you mod list are few esp with the same internal armor addon ID's.

Edited by TRX_Trixter
Posted (edited)
3 hours ago, Honch said:

I had a talk with the author of The New Gentlemen, and there is a way to give certain female characters a schlong and fully integrate them into The New Gentlemen while leaving other female characters female. It does require work in xEdit, so I have made a tutorial in a spoiler below.

1.png.18be0f7932319c8a0d60ffafb63b747f.png

Tutorial:

  Reveal hidden contents

Make sure you select this in TNG's FOMOD btw.

a.png.8febe51725fc2852b4fddf5ebf0527f1.png

First, you will need to delete 'Ingestible', 'Armor', and 'Quest' records from SOS - TRX - Futanari Addon.esp

01.png.28ddd3105f12541de28f65d40c6f5c9a.png

And then the esp file should look like this.

02.png.a9f4c715a4e41124d15e83e7aba08032.png

Once that is done, right click on the esp and click 'Clean Masters', save, and you can uninstall Schlongs of Skyrim at any time now.

03.png.c30aaf472d0a24d5cd7fe8442eaf07b6.png

If you want to keep the equippable versions, don't delete them, but take away the 'SexLabNoStrip' keyword.

04.png.2a3ee171e91c9bf612450a356e9306cb.png

Now that TRX is detached from SoS, the fun part begins.

 

Go to Skyrim.esm and look for SkinNaked in the Armor section or whatever 'nude body' your player character or NPC is using. Right click on it and click 'Copy as new record into...' and create a new esp file. It's recommended to select the option with ESL.

b.png.199fbce99e2d49c7a0e9224501b939ec.png

With your new esp, right click on it and click 'Add Masters...', select 'TheNewGentleman.esp' and 'SOS - TRX - Futanari Addon.esp'.

c.png.e79a34724784eb9da2f689993158aee7.png

With the new 'SkinNaked' we copied, you need to add slot 52 in the 'First Person Flags' section.

d.png.95095a73cbd7e89e44dfc91cde024d88.png

And in the Armature section, you need to add 'SOS_Addon_TRX_Futa_GenitalsDefault'.

e.png.5cd13209203449bec905281a757a2ad6.png

And now you can add either the player character or any NPC you choose to this new esp file.

f.png.377a2509ac761ba035a9ebe42cfaabe5.png

In the player character or NPC's record, you need to add the new body in the 'Worn Armor' section.

g.png.1af23a0e46ca25b68c64824252e4989c.png

Now go to TheNewGentleman.esp and 'Copy as override into...' the formlist 'TNG_Gentified' into our new esp.

h.png.07eb171a0d0ae6277bdbb9c8fd481d4e.png

And add the player character and/or NPCs you have given the new body to the formlist.

i.png.977bff57c585bd6031d3a078b1e13f71.png

Save, and everything should work.

 

Easyest way will be to look at this mod in Creation Kit and make normal compability. Will look at it later.

Edited by TRX_Trixter
Posted
16 minutes ago, TRX_Trixter said:

Easyest way will be to look at this mod in Creation Kit and make normal compability. Will look at it later.

That would be the way to do it. I was just trying to show people how to do it right now.

 

The problem is, from how I understand it, the Worn Armor section and the TNG_Gentified formlist appear to be required to get it working, and TNG_Gentified could, maybe, possibly be fine if you use FormList Manipulator, but the Worn Armor section will probably make the mod user do manual work.

Posted

Just wanted to share some screenshots, hope ya'll enjoy!

Just got into doing this so any advice or tips would be appreciated.

?

 

TheElderScrollsVSkyrimSpecialEditionScreenshot2023_11_18-04_18_00_42.thumb.png.187f67e04b52ba4c614b210c2d74c5c3.png

Spoiler

TheElderScrollsVSkyrimSpecialEditionScreenshot2023_11.18-04_54_13_67.thumb.png.da574fbdc4535f0ee8c596d97984d0bb.pngTheElderScrollsVSkyrimSpecialEditionScreenshot2023_11.18-05_32_15_25.thumb.png.b85fd4ca74f350fab21016e8ed271499.png

 

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