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FNIS Creature Pack or SexLab Creature files not detected


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Posted

Well i spend over9000 hours trying to solve that shi~

 

I intalled latest SL and a creature pack with it. Then i ran FNIS (with creature fix (or whatever it calls // option file)) and there were lines with that text 

 

a5cb842180.png

 

but when i try to check the box in SL (in game ofc) to use creature animations it says "FNIS Creature Pack or SexLab Creature files not detected"

 

aaahhh man i dont even know what i can do more - i googled all internet and i didnt find anything helpful

plz help im dying x_x

Posted
FNIS Behavior V5.5   10/13/2015 6:41:27 AM

Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

 

Skeleton(hkx) female: XPMS (242 bones)   male: XPMS (242 bones)

>>Warning: Custom skeleton found. Select SKELETON patch.<<

 

>>Warning:  2 non-FNIS behavior files in meshes\actors\character\behaviors. They CAN be the cause of Skyrim incompatibility:<<

mt_behavior.hkx

weapequip.hkx

 

Reading FNISCreatureVersion V5.3 ...

Reading MNC V?.? ...

Reading NonSexLabAnimationPack V2.8.2 ...

Reading SexLab V1.60 ...

Reading SexLabCreature V1.60 ...

Reading ZaZAnimationPack V6.07  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

 

All Anim Lists scanned. Generating Behavior Files ...

 

Create Creature Behaviors ...

Reading MNC V?.? ...

Reading SexLabCreature V1.60 ...

mt_behavior usage: 19.9 %   ( 0 furniture, 29 offset, 0 chair, 0 alternate animations)

 

 3525 animations for 6 mods successfully included (character)

 920 animations for 2 mods and 37 creatures successfully included.

 2 Warning(s).

 

Posted

 

FNIS Behavior V5.5   10/13/2015 6:41:27 AM
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)
 
Skeleton(hkx) female: XPMS (242 bones)   male: XPMS (242 bones)
>>Warning: Custom skeleton found. Select SKELETON patch.<<
 
>>Warning:  2 non-FNIS behavior files in meshes\actors\character\behaviors. They CAN be the cause of Skyrim incompatibility:<<
mt_behavior.hkx
weapequip.hkx
 
Reading FNISCreatureVersion V5.3 ...
Reading MNC V?.? ...
Reading NonSexLabAnimationPack V2.8.2 ...
Reading SexLab V1.60 ...
Reading SexLabCreature V1.60 ...
Reading ZaZAnimationPack V6.07  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
 
All Anim Lists scanned. Generating Behavior Files ...
 
Create Creature Behaviors ...
Reading MNC V?.? ...
Reading SexLabCreature V1.60 ...
mt_behavior usage: 19.9 %   ( 0 furniture, 29 offset, 0 chair, 0 alternate animations)
 
 3525 animations for 6 mods successfully included (character)
 920 animations for 2 mods and 37 creatures successfully included.
 2 Warning(s).

 

 

Where did you found that SexlabCreature file ? I'w been searching it for hours now and found nothing. In their own page there is a mention that " Install the SexLab 1.60 CreaturePack file, SexLab_CreatureAnimations_v160.zip. " <-- THOSE ARENT LINKS. And trying to google those have finds nothing either.

 

Please help

Posted

 

 

FNIS Behavior V5.5   10/13/2015 6:41:27 AM
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)
 
Skeleton(hkx) female: XPMS (242 bones)   male: XPMS (242 bones)
>>Warning: Custom skeleton found. Select SKELETON patch.<<
 
>>Warning:  2 non-FNIS behavior files in meshes\actors\character\behaviors. They CAN be the cause of Skyrim incompatibility:<<
mt_behavior.hkx
weapequip.hkx
 
Reading FNISCreatureVersion V5.3 ...
Reading MNC V?.? ...
Reading NonSexLabAnimationPack V2.8.2 ...
Reading SexLab V1.60 ...
Reading SexLabCreature V1.60 ...
Reading ZaZAnimationPack V6.07  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
 
All Anim Lists scanned. Generating Behavior Files ...
 
Create Creature Behaviors ...
Reading MNC V?.? ...
Reading SexLabCreature V1.60 ...
mt_behavior usage: 19.9 %   ( 0 furniture, 29 offset, 0 chair, 0 alternate animations)
 
 3525 animations for 6 mods successfully included (character)
 920 animations for 2 mods and 37 creatures successfully included.
 2 Warning(s).

 

 

Where did you found that SexlabCreature file ? I'w been searching it for hours now and found nothing. In their own page there is a mention that " Install the SexLab 1.60 CreaturePack file, SexLab_CreatureAnimations_v160.zip. " <-- THOSE ARENT LINKS. And trying to google those have finds nothing either.

 

Please help

 

its in sexlab download filesff87dc86a3.jpg

Posted
yesterday faced such problem
I installed modes with different animation
Seems have permutated skyrim


вчера столкнулся с такой проблемой 
я устанавливал мод с другими анимациями 
кажись придется перестанавливать скайрим 

 

Posted

 

yesterday faced such problem
I installed modes with different animation
Seems have permutated skyrim

 

 

вчера столкнулся с такой проблемой 
я устанавливал мод с другими анимациями 
кажись придется перестанавливать скайрим 

 

 

я устал его переустанавливать :(

хочу, что бы все работало т_т

Posted

а чем сборка торна не угодила 

какая сборка?

ты об этом?

 

да, я как-то сам все собирал, вообще там не бывал на тех форумах)

Posted

Since it solved a big (but different) problem for me today: did you try to start a new game? I recommend Alternative Start at least for tests, don't forget to install sexlab. You also might to try re-register mods in creature frameworks via MCM menu, that also helped me often. When starting a new game, you should wait some minutes in real time AND some hours in the game, if it doesn't work with a new game then, i think something iis messy with your installation. Try to reinstall the mods, don't forget to run FNIS again, try again with new game...

 

If it works with a new game, you can try just to load your old savegame from there, I've never read this suggestion anywhere, but it worked just fine for me today.

If that doesn't help, make a clear save with a save cleaner, run LOOT for loadorder... 

  • 2 weeks later...
Posted

so far to have fully working creature in skyrim you need

 

Fnis creature pack

SL 1.6 + SexLab creature anim 1.6

sexAnimalsex + dependencies 

more nasty critter »»install creature frame work as well

it's what i have and it works perfect 

 

run fnis,

it must be like the pic from the op, his warning are only for the PC, mt_behavior hkx is a idle anim and weapon is because, he check the box for one handed anim which is not installed

 

  • 1 month later...
Posted

From FNIS message you show, I would suggest you to check "Skeleton Fix" in FNIS patch selection.

Also upgrade from FNIS 5.5 to 6.2 may be a good idea (FNIS6.2 came with FNIS Creature6.1).

  • 4 years later...
Posted

Im Presently having the issue where SL i get a ? for FNIS Creature pack not being detected. It IS Installed. Pror to installing ANY Creature mods, IT is a Necessity for those. I tried the Zoom all the way in, Then Zoom all the way out and open MCM menu again, Trick. It did not work. I get NO Error Messages in Fnis. I Get No Message Error from Sexlab Framework Either Except for on the last settings where it shows the "?" . I get a Popup message saying that it has been installed from SL Framework Also. Yet it still shows FNIS Creature Framework NOT Installed.

  • 1 month later...
Posted
On 9/14/2020 at 3:38 PM, Soulbringer1 said:

Im Presently having the issue where SL i get a ? for FNIS Creature pack not being detected. It IS Installed. Pror to installing ANY Creature mods, IT is a Necessity for those. I tried the Zoom all the way in, Then Zoom all the way out and open MCM menu again, Trick. It did not work. I get NO Error Messages in Fnis. I Get No Message Error from Sexlab Framework Either Except for on the last settings where it shows the "?" . I get a Popup message saying that it has been installed from SL Framework Also. Yet it still shows FNIS Creature Framework NOT Installed.

I'm currently having an issue with this as well.

It's not having too much impact on gameplay, though I have noticed that enemy beasts haven't triggered a Defeat event once during playtime and I can't seem to interact with beasts as intended via SL Dialogues.  

I've also encountered other odd discrepancies, like how equipment is displaying warmth/coverage values for Frostfall. 

Not sure if any of this is linked. 

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