KiTiTy Posted October 7, 2015 Posted October 7, 2015 I don't CTD often, but if I visit the Imperial City (particularly the market district,) I would estimate my chances of CTD after 3 minutes is about 50/50. I know I'm not alone in this, although everyone has their own unique mods and problems, we could all benefit from one thing: log files. I don't know if there is by default, as I haven't been able to find any, but is there a third party debugger to monitor Oblivion up until it crashes? I'm guessing what's causing this is something like a glitched NPC walking into my LOS. I've tried disabling mods but haven't found the culprit. Wrye Bash is very slow on my computer for some reason, and I'm tired of guessing. Is there a built in way to see error logs or any tool that can assist with this?
gregathit Posted October 7, 2015 Posted October 7, 2015 Oblivion unfortunately isn't Skyrim. Most troubleshooting will need to be done outside of the game itself. TES4Edit is one such tool to help hunt down conflicts: http://www.nexusmods.com/oblivion/mods/11536/? Generally a crash like you are describing is a missing mesh. Missing textures "usually" don't cause crashes (you just see them as pink). Other causes of crashes can be a missing plugin or wonky script.
Symon Posted October 7, 2015 Posted October 7, 2015 One texture issue than CAN cause a CTD is a missing normal map. I've actually seen an NPC who's outfit included 'metal.dds' but there was no corresponding 'metal_n.dds' produce a CTD almost every time they came to be rendered. Worth checking that all the textures used by characters in the IMD have viable normal maps!
gregathit Posted October 7, 2015 Posted October 7, 2015 Good catch, I learned about normals the hard way when I put that BU armors pack together. Folks who downloaded it kept crashing and I was buggered to figure out why. Turns out, I had forgotten to include some of the normals. What a frustrating bug hunt that was.
varenne Posted October 8, 2015 Posted October 8, 2015 For debugging CTDs I've always started with OBMM and conflict detection, Wrye Bash and TES4Edit. If I cannot find it that way I start reviewing ini, log and text files. There is a tool, starts with a 'C', but cannot recall it right now; an OBSE tool that once configured and MODs configured it will provide data to various log files, also configurable. Way to much work to set up for me to ever fully bother with though. 99.99% of the time I can locate the issue with the above tools and/or generated updated files in my Oblivion folder. Gradually introducing new MODs one at a time, and then in-game testing also helps quite a bit too.
mem4ob4 Posted October 8, 2015 Posted October 8, 2015 ConScribe. And yes, the mod has to determine what info is logged.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.