Uncle64 Posted October 4, 2015 Posted October 4, 2015 First I am used to help others whit their issues. But I have run in to some wery odd thing my self. I did get the house Lakeweiwmanor. Travel there start to build. Turn around no house? Only some ropes that points to where it should be? did the same thing 3 times, the same happens. I have zillions of mods from LL. But I dont think anyone of them should do this. This come up in my papyrus. [bYOHHouseBuilding (0500305D)].byohhousebuildingscript.GetFormListIndex() - "BYOHHouseBuildingScript.psc" Line 972[bYOHHouseBuilding (0500305D)].byohhousebuildingscript.BuildHousePart() - "BYOHHouseBuildingScript.psc" Line 333[item 32 in container (00000014)].byohbuildingobjectscript.OnContainerChanged() - "BYOHBuildingObjectScript.psc" Line 18[10/04/2015 - 07:29:43AM] Warning: Assigning None to a non-object variable named "::temp211"stack:[bYOHHouseBuilding (0500305D)].byohhousebuildingscript.GetFormListIndex() - "BYOHHouseBuildingScript.psc" Line 972[bYOHHouseBuilding (0500305D)].byohhousebuildingscript.BuildHousePart() - "BYOHHouseBuildingScript.psc" Line 333[item 32 in container (00000014)].byohbuildingobjectscript.OnContainerChanged() - "BYOHBuildingObjectScript.psc" Line 18[10/04/2015 - 07:29:43AM] Info: *Achievement 25 awarded - a winnar is you!*[10/04/2015 - 07:29:43AM] ERROR: Cannot call GetAt() on a None object, aborting function callstack:[bYOHHouseFalkreath (0500305E)].byohhousescript.BuildHousePart() - "BYOHHouseScript.psc" Line 274[bYOHHouseBuilding (0500305D)].byohhousebuildingscript.BuildHousePart() - "BYOHHouseBuildingScript.psc" Line 336[item 32 in container (00000014)].byohbuildingobjectscript.OnContainerChanged() - "BYOHBuildingObjectScript.psc" Line 18[10/04/2015 - 07:29:43AM] ERROR: Cannot call SetValueInt() on a None object, aborting function callstack:[bYOHHouseFalkreath (0500305E)].byohhousescript.BuildHousePart() - "BYOHHouseScript.psc" Line 274[bYOHHouseBuilding (0500305D)].byohhousebuildingscript.BuildHousePart() - "BYOHHouseBuildingScript.psc" Line 336[item 32 in container (00000014)].byohbuildingobjectscript.OnContainerChanged() - "BYOHBuildingObjectScript.psc" Line 18 I have run LOOT and all other things, wrye for bashed patch. Use MO for installing mods. I have some strange errors in my last papyrus since I did update some mods. Feel free to tell me what I have wrong. Papyrus.0.log loadorder.txt
drlove33 Posted October 8, 2015 Posted October 8, 2015 I had that happen to me once it was because I had downloaded and activated a mod that changed the area I think it was the mod fort winstead,after I had it and went to build another hearthfire home I built everything turned around and nothing was there.After deactivting the fort winstead and going back to build the other house again I had no issues.If you have downloaded anything to change any of the hearthfire homes before you actually build them then that may be what caused this issue.
Guest Posted October 11, 2015 Posted October 11, 2015 Most probably issue with Heartfire DCL. Reinstalling both, Heartfire and Heartfire USKP might help.
yatol Posted October 11, 2015 Posted October 11, 2015 don't see how reinstalling hearthfire is supposed to fix that tesedit, go to 0500305D you want the id of something for lakeviewmanor go to that thing, then move up to the worldspace, click on it heartfire add a location to that worldspace, and on the right, you have a mod without that location, copy paste it in all the mods on the right go back to 0500305d, and check the worldspace of the other houses in case they have conflicts too
Guest Posted October 11, 2015 Posted October 11, 2015 yatol - and why it wouldn't You have one approach which might be right, I spoke from my experience that also worked.
yatol Posted October 11, 2015 Posted October 11, 2015 because after downloading a patch for a mod i didn't had (to fix that problem) and took a look at it saw that problem was some of my mods didn't had a patch for heartfire
Uncle64 Posted October 11, 2015 Author Posted October 11, 2015 I have removed the profile in MO for this save, i did give it up. Did not find the problem. Have reinstalled all my mods in MO. I have no mod that conflict whit that script or location. Actually I do check all those things first.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.