Breastex Posted September 13, 2015 Posted September 13, 2015 Can someone please make a mod where you can play as a centaur or a horse anthro race? Preferring it to be female
GimmeBACON Posted September 13, 2015 Posted September 13, 2015 http://www.nexusmods.com/skyrim/mods/31163/? Closest you can get to one as far as I'm aware. I think the problem is you would have to make a custom skeleton, and it would be difficult.
wishnot4 Posted September 14, 2015 Posted September 14, 2015 I've just made the custom skeleton for the centaur race. I'm going to strat learning behaviors so I can make it actually walk instead of the horse part being static.
prakhan Posted September 16, 2015 Posted September 16, 2015 I've just made the custom skeleton for the centaur race. I'm going to strat learning behaviors so I can make it actually walk instead of the horse part being static. Funny i was just talking to someone about this last week did some looking around found a few meshes and what not But i was thinking that the cavalry mod might be a good place to start for behaviors also the possibility of making a ridable centaur follower . link to summon calalry http://www.nexusmods.com/skyrim/mods/62938/? anyway best of luck keep us posted
wishnot4 Posted September 16, 2015 Posted September 16, 2015 Thank you, I'll check out that mod and see if the behavior is anything I can use. I was thinking that I could just open the two behavior files(defaultmale/female and defaulthorseproject) and combine them into one. But I'm pretty sure I'd have to run fnis for modders and I don't know (yet) how to make the list that fnis for modders uses. I'm extremely green when it comes to behaviors.
prakhan Posted September 16, 2015 Posted September 16, 2015 the interesting thing was the animation for the horse and the warrior on top somehow i was thinking that might be half the trick but i know nothing about it I was interested in the possible follower use to make a mount follower combo out doors only of course but that got side tracked anyway watching to see what come of this best of luck btw os-ceo posted some good looking guides on animation maybe that would be of some help
wishnot4 Posted September 16, 2015 Posted September 16, 2015 Well, I looked at the mod and the nif file does have the horse and rider togehter, but I don't see the behavior files. And unfortunately, I haven't gotten dragonborn yet, so I can't even check it out in the ck. I tell you, so far trying to figure out behaviors is a quagmire of confusion. Wading through the murky bog of non-information has me almost at my wits end. If I could find someone who knows how to read xml, I think I know how to make the behavior. But xml is just a bunch of jibberish to me. oh and here is a link to my mod so far, just ignore the centaur test nif, I didn't use it to make the mod. https://www.mediafire.com/folder/s7l1wh1dh7hy5/Documents
prakhan Posted September 16, 2015 Posted September 16, 2015 Looked at the esp in CK looks promising. didn't see anything but the esp and skeleton / mesh nif no mod i could see beyond reference to a skin in ck. I know less than nothing about behavior files And you're right I didn't see anything in the Summons Calvary mod for behaviors . I think i must have confused that with the other centaur mod that i downloaded the same one linked here altho it would move around and was ridable i could get anything but T pose from it even tho it did have a behavior file and animation, Fnis wouldn't even acknowledge it. Can't say i looked into it more than a get in game and check it out
wishnot4 Posted September 16, 2015 Posted September 16, 2015 Well, at the moment I'm at a loss. I've spent two days researching, tinkering and what all and nothing has come of it. I can't figure out how to even go about making a behavior. Anton's behavior creator is promissing but, I just don't understand how it works. It obviously does, otherwise his amazing flying mods wouldn't work, I'm just not smart enough to figure out how to use it. I've written to him, yet I'm not sure he'll ever write back - it's been over a month since he was last on the nexus. The creator of the centaur mod on this page appearenlty got banned and just disapeared. Unless someone can tell me what to do, where to go, I'm going to have to let this mod slide, and that sucks. From what several people have told me, mine is the best looking. And it seems that it should just be a simple matter of combing the default actor with the default horse to get the behaviors to work. There is also that Josh behavior patcher tool that might work for combing them, but haven't figured out how to make that do anything other than piss me off.
prakhan Posted September 17, 2015 Posted September 17, 2015 any chance you packing up the rest of the mod to your download site? looking around found these http://niftools.sourceforge.net/forum/viewtopic.php?f=38&t=3572 http://wiki.tesnexus.com/index.php/Working_with_animations_in_Skyrim probably stuff you already know
wishnot4 Posted September 17, 2015 Posted September 17, 2015 I do not have 3ds max. I know you supposedly can get it for free, but no matter what I do the studen version will not load onto my computer. And the 30 day trail is convusing to work with. I know almost nothing about animation, but I do know a bit about modling in blender and I understand it better so I might be able to figure something out. But I'm not sure, do you think that I should try to just create the animations for the centaur race? I wouldn't have a clue how to make them into a behavior though. But then again, maybe that's the way to go for now. It is at least a direction, I just don't look forward to trying to figure out all that animation. P.S. What do you mean the rest of the mod? I've posted every thing I've come up with so far. If you're talking about armors and weapons, I haven't bothered with that stuff yet because, without a functioning body, what's the point. That is why I started with the mesh and then the skeleton. Funny thing is, once I got the skeleton working I realized that I didn't need a new mesh, the in game meshes worked fine.
prakhan Posted September 18, 2015 Posted September 18, 2015 oh i mean i saw a centaur skin reference in ck when i looked at the race. thought that was something you made that's in game already ? the posted mod the one that kinda looks goofy has animations but I cant get any of them to play tried looking at it thru ck and checking some things on the posted mod but still can't get it to do anything but T pose altho you can ride it but still t posed i think he/she may have just used the stock horse animations . idk But there is quite a few maybe i,ll look at when i figure out how /lol
wishnot4 Posted September 25, 2015 Posted September 25, 2015 Wanted to give a heads up. I'm very, very close to getting a functioning centaur into game. Without new behavior files. It's a long complicated thing, but I've gotten the horse and human parts to animate in game. There are some mesh issues, and riding it does some funky things. But I think after I tinker with it some more, I might be far enough along to post it. Keep your fingers crossed.
prakhan Posted September 25, 2015 Posted September 25, 2015 well more then happy to see what ever you come up with rather excited about it
wishnot4 Posted September 26, 2015 Posted September 26, 2015 Hey all, well, still a lot of tinkering to go but it's looking better and better. There are some major issues still. But you can ride the centuar and the horse legs animate. The back end is still a messed up, the mesh bends very strangely and the tail for some reason is not animated and is too low. Oh, and when you first mount the centaur the mesh goes crazy and for several seconds(usually until you jump or fall off of something) the horse's legs are in the ground. Also, you can't dismount. Like I said, lots of bugs still to work out, but since I've got the only centaur that has both the human part and the horse part animating, I think I'm doing pretty good. Here is the alpha(super buggy) files. https://www.mediafire.com/folder/s7l1wh1dh7hy5/Documents
wishnot4 Posted September 29, 2015 Posted September 29, 2015 Just an update, I've gotten closer to getting the centaur's rear end to animate. It's still twisted and the tail isn't attached properly, but the legs are animating better and not as distorted. You'll need both the updated skeleton and mesh to see it. Let me know what you think. https://www.mediafire.com/folder/s7l1wh1dh7hy5/Documents
prakhan Posted September 30, 2015 Posted September 30, 2015 Hey thanks for the update little busy@ work atm and need to fix some FU'd animation i was playing with then i want to give this a shot Hopefully tomorrow i can stabilize my game a bit more lol will post some feedback then
Rpgamer123 Posted September 30, 2015 Posted September 30, 2015 How hard would it be to make a mod around this. say a village of centaurs that you could do quests for to raise your status among the clan or something like that ? Or random hostile/friendly encounters in skyrim ? I think these guys and girls would be an awesome addition to the world.
GimmeBACON Posted September 30, 2015 Posted September 30, 2015 Once they're created, it wouldn't be to difficult. That is, so long as the Centaur have speech options, it'd be no tougher then making any other quest mod I would assume. Also, can we get a few pictures or gif's so we can see what progress has been made?
Breastex Posted October 3, 2015 Author Posted October 3, 2015 Looked at the esp in CK looks promising. didn't see anything but the esp and skeleton / mesh nif no mod i could see beyond reference to a skin in ck. I know less than nothing about behavior files And you're right I didn't see anything in the Summons Calvary mod for behaviors . I think i must have confused that with the other centaur mod that i downloaded the same one linked here altho it would move around and was ridable i could get anything but T pose from it even tho it did have a behavior file and animation, Fnis wouldn't even acknowledge it. Can't say i looked into it more than a get in game and check it out Just an update, I've gotten closer to getting the centaur's rear end to animate. It's still twisted and the tail isn't attached properly, but the legs are animating better and not as distorted. You'll need both the updated skeleton and mesh to see it. Let me know what you think. https://www.mediafire.com/folder/s7l1wh1dh7hy5/Documents You guys are so awesome, im so happy to see this finally looks like it will be true soon, also how do i get this to work do i need to rename the files to standard stuff like skeleton and whatnot?
wishnot4 Posted October 3, 2015 Posted October 3, 2015 You shouldn't have to rename anything. You may need to create a folder in your skyrim folders, something like data\meshes\actors\centaur and put them in there. Once I get the centaur functioning better, I'll make an actual mod out of it and probably pack it in a bsa.
kyubi3002 Posted October 5, 2015 Posted October 5, 2015 lets see how this ends this might be a breaktrought
wishnot4 Posted October 5, 2015 Posted October 5, 2015 Well, I've hit a wall. It seems that if I want the back legs to animate without distortion, I'm more than like going to need to create a new skeleton.hkx file. No matter what I do, I can't figure out that file to edit it. I've tried following the thread listed on pornphile's rig thread, but It doesn't make any sense. If any kind soul out there would be willing to teach me how to edit that file(I must add something like 20 to 30 bones), I would greatly appreciate it. As it is, I can't move forward with my mod until I can get those back legs to stop distorting.
winny257 Posted October 5, 2015 Posted October 5, 2015 not bad, trial number two (second thread) MOD Request, Playable centaur or horse female http://www.loverslab.com/topic/45521-mod-request-playable-centaur-or-horse-female/
Recommended Posts
Archived
This topic is now archived and is closed to further replies.