wishnot4 Posted October 6, 2015 Posted October 6, 2015 Yeah, that's my mod. It's still in the early alpha stages, until I can get those pesky back legs to animate right.
kyubi3002 Posted October 22, 2015 Posted October 22, 2015 well sure id like to hear from an update by now
wishnot4 Posted October 27, 2015 Posted October 27, 2015 Sorry all, work got kind of busy and I was helping some other modders with their mods and haven't had time to work on mine. I've got some time today and I'm planning on testing out a theory.
wishnot4 Posted October 27, 2015 Posted October 27, 2015 Well, the first theory didn't pan out. But I have more. It's funny to think that I've gotten further with this than anyone else, and I'm really a noob. I barely know how to do anything and I'm making most of it up as I go.
prakhan Posted October 28, 2015 Posted October 28, 2015 Nothing in this world can take the place of persistence. Talent will not: nothing is more common than unsuccessful men with talent. Genius will not; unrewarded genius is almost a proverb. Education will not: the world is full of educated derelicts. Persistence and determination alone are omnipotent. Calvin Coolidge keep up the Good work Sorry i haven't checked out the progress life is a little crazy atm
wishnot4 Posted October 29, 2015 Posted October 29, 2015 No worries, there really hasn't been any progress. I've been having to back track because nothing I do will fix the back legs issue. I've decided to try creating a new skeleton.nif that I can load into blender and maybe start making animations. Since I'm completely ignorant about animations, it's probably going to be a very long road.
wishnot4 Posted December 17, 2015 Posted December 17, 2015 Good news/bad news. Bad news first, I've come to an insurmountable wall and the centaurs that I posted will not likely be finished, I know, I know, that is terrible. Good news, I have made a functioning centaur and once I've cleaned it up I will be posting it (I'll also post the rest of my centaur stuff as a modder's resource, incase anyone wants to try to pick up where I failed.). The functioning centaur(yes both human and horse bodies) will only be a npc/enemy/follower, couldn't figure out how to make them playable.
Knight_Ryu88 Posted February 6, 2016 Posted February 6, 2016 So I came across this today http://www.nexusmods.com/skyrim/mods/73243/? I think we have new hope for this mod
wishnot4 Posted February 13, 2016 Posted February 13, 2016 Yeah, that's me. The guy who's been working on centaurs for over six months. I've pretty much finished though. I've got the one functioning centaur and while I might make a quest or add them to the leveled list, I've got a lot of other projects in the works right now.
wishnot4 Posted December 15, 2016 Posted December 15, 2016 Just an update, and I make no promises here. But I've made some more headway on bringing playable centaur race to life. I've created a functioning skeleton HKX file(needed for animation) I've learned how to combine the human and horse animations(I've only made the one so far though) and I've even got a partially functioning custom Havok project for them. But there are still lots of bugs that I haven't even come close to figuring out. The biggest of which is why they only play some of the animations and T-pose for the rest. You might be thinking, well duh wishnot, you need to run fnis. But fnis can't work on the centaurs', and it isn't because of the animations, it's because of the custom Havok project. The way fnis works is by "hacking" the Havok projects, but that will break custom Havok projects(or at least that's what the guy who taught me how to make custom Havok projects told me, and so far he's the only one who's gotten a project to work. Helped me make a whale's project to help me understand the process.
XcOm04au Posted December 15, 2016 Posted December 15, 2016 Just an update, and I make no promises here. But I've made some more headway on bringing playable centaur race to life. I've created a functioning skeleton HKX file(needed for animation) I've learned how to combine the human and horse animations(I've only made the one so far though) and I've even got a partially functioning custom Havok project for them. But there are still lots of bugs that I haven't even come close to figuring out. The biggest of which is why they only play some of the animations and T-pose for the rest. You might be thinking, well duh wishnot, you need to run fnis. But fnis can't work on the centaurs', and it isn't because of the animations, it's because of the custom Havok project. The way fnis works is by "hacking" the Havok projects, but that will break custom Havok projects(or at least that's what the guy who taught me how to make custom Havok projects told me, and so far he's the only one who's gotten a project to work. Helped me make a whale's project to help me understand the process. Wow thats awesome!
wishnot4 Posted December 24, 2016 Posted December 24, 2016 I don't know if any of you have been following my other thread, but I have created playable centaurs and have started work on the animations. There is a video on youtube titled beta centaur mod test.
wishnot4 Posted May 9, 2017 Posted May 9, 2017 In case you all are still following this thread and not the other thread, my team has just released the playable centaur race alpha. It's up over on the nexus. Here's the link: http://www.nexusmods.com/skyrim/mods/83640/?
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