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[WIP] BEAST RACE


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Posted

I'll circle back to that later...although i had considered removing tails from the race altogether...

 

Please don't take away tails' date=' they are too adorable. :3

[/quote']

 

Unidan, for a temp tail replacement you can use

http://skyrim.nexusmods.com/downloads/file.php?id=6150

takes the place of the amulet though

 

angelmeats' date='kraken973 what would you two

think about a non BBP version

[/quote']

 

I'm thinking this might be the way to go for the UNP version at least. Also, i can seperate them out into UNP and CBBE esps. There's probably a reason people do that.

The thing is, it shouldn't matter because each variation uses their own folders. Hmmm...

 

I for one like having all 4 in one esp, though I to

have many body types and races installed some with BBP some not.

I think it only effects people without a BBP skeleton as there

default female skeleton.

 

I would say make it the way you and Kraken want it,

and we the users (that plan on using this race as our

main race) will adapt if and when needed.

 

Thank you both

 

Screen_Shot1011.jpg

 

Posted

Female aman skin coming soon ^^

 

th_986337894_TESV2012_06_0609_08_28_66_122_426lo.jpg th_986361316_TESV2012_06_0609_12_50_34_122_31lo.jpg th_986388181_TESV2012_06_0609_12_58_85_122_178lo.jpg

 

Seriously awesome work :)

 

Will this be a resource, or are you planning a race mod to use it with?

 

On another note:

 

The CTD problem some people are having is a bug in the game engine. Apparently, using the racemenu blows up textures to a point where it chokes the engine to death. Used to be that you could work around it by using the racemenu indoors, but even that is no longer reliable anymore. Hopefully Bethesda fixes it soon, as it's making race modding quite problematic right now.

 

Trykz

Posted

Will this be a resource' date=' or are you planning a race mod to use it with?

 

On another note:

 

The CTD problem some people are having is a bug in the game engine. Apparently, using the racemenu blows up textures to a point where it chokes the engine to death. Used to be that you could work around it by using the racemenu indoors, but even that is no longer reliable anymore. Hopefully Bethesda fixes it soon, as it's making race modding quite problematic right now.

 

Trykz

[/quote']

 

Juste a ressource, i don't know use Creationkit for race.

But i will try later.

 

For the CDT bug, i can't help you.

use a other custom race like Mithra or Miq'ote

Posted

th_986388181_TESV2012_06_0609_12_58_85_122_178lo.jpg

Seriously awesome work :)

 

Will this be a resource' date=' or are you planning a race mod to use it with?

[/quote']

 

I could work on that one after the kittycats. The latest textures do look quite awesomesauce.

That said - i'd love to see what you do with them, if you have something in mind. Your races rock.

 

Unidan' date=' for a temp tail replacement you can use

http://skyrim.nexusmods.com/downloads/file.php?id=6150

takes the place of the amulet though

[/quote']

 

Unfortunately that tail doesn't stay in place on the x117 body, it sort of bobs up and down when the character starts walking

 

Yeah. That would need to be edited. I started messing with the vanilla khajiit tail in nifskope. Maybe i should try altering that one instead.

 

Finally got this mod working after several CTDs.

Great work.

 

Awesome. And thank you. Out of curiousity, did you need to install anything that you didn't have before? I'd like to be aware of what my "required mods" are and/or what i need to package with the mod itself.

Posted

Actually, I CTD'd both on the OhmesRahtBeta and OhmesRahtBeta2.0 when installing them independently. So basically I went back to Ohmes-Raht1C and installed the two other versions on top of it. Apparently that worked, so I'm guessing that may be there are somethings in Ohmes-Raht1C that you didn't pack into the new versions.

 

I did notice that the new versions lacked skyrim\Data\Meshes\actors\character\character assets\OhmesRaht folder, not sure if that's any help or not.

Posted

Actually' date=' I CTD'd both on the OhmesRahtBeta and OhmesRahtBeta2.0 when installing them independently. So basically I went back to Ohmes-Raht1C and installed the two other versions on top of it. Apparently that worked, so I'm guessing that may be there are somethings in Ohmes-Raht1C that you didn't pack into the new versions.

 

I did notice that the new versions lacked skyrim\Data\Meshes\actors\character\character assets\OhmesRaht folder, not sure if that's any help or not.

[/quote']

 

Yeah I just tried this, the OhmesRaht character assets folder hasn't been included in the last two updates, so I put that in. Now the heads looks great, but the body textures aren't there for some reason.

 

Edit: looked earlier in the thread and downloaded the xvisionchildren fixed esp, that did the trick, textures are beautiful. Excellent work kraken and angel. :3

Posted

I did notice that the new versions lacked skyrim\Data\Meshes\actors\character\character assets\OhmesRaht folder' date=' not sure if that's any help or not.

[/quote']

 

That would be a major flaw. However, looking at my copy of the package, it does have that folder. Maybe an incomplete download (or upload, on my end)?

Posted

 

I did notice that the new versions lacked skyrim\Data\Meshes\actors\character\character assets\OhmesRaht folder' date=' not sure if that's any help or not.

[/quote']

 

That would be a major flaw. However, looking at my copy of the package, it does have that folder. Maybe an incomplete download (or upload, on my end)?

 

Yeah, if you redownload this file you uploaded, and go into the \Data\meshes\actors\character folder, you'll see there's no character assets folder.

Posted

Hey guys, finally gotta chance to test out the new changes to the mod and I am extremely pleased. Everything looks good and I didn't have any issues. I noticed that the CBBE and UNP bodies are very similar but it was too easy to plug in whatever body mesh I wanted. It was also nice to see that changing one would not effect the others. Everything looks unique enough too. As of right now I am still using mystic tails to correct the tail issue with another mod. I will see if this mod will work without it. I noticed that the texture for the ears still looks a little off. Its the same with the independent ear mods though so if I am the only one with this issue let me know and I will see if one of the other mods isn't causing it. Keep up the amazing work!

 

edit: While the shape changed fine using a different CBBE mesh from bodyslide, the bbp physics went away. Its strange because I used the BBP preset from bodyslide and as far as i can tell all the skeleton files are still in place. I also tested it with other races and it worked fine so I am guessing it has something to do with file location. Any ideas?

Posted

edit: While the shape changed fine using a different CBBE mesh from bodyslide' date=' the bbp physics went away.

[/quote']

 

Now that's an interesting bug. I can swap out BodySlide bodies and change weight and everything without losing the bounce. The only thing that should affect BBP is the skeleton and the animation files. Weird. I'll try packing the animations with it so that they're isolated from your default and see if that fixes it.

Posted

edit: While the shape changed fine using a different CBBE mesh from bodyslide' date=' the bbp physics went away.

[/quote']

 

Now that's an interesting bug. I can swap out BodySlide bodies and change weight and everything without losing the bounce. The only thing that should affect BBP is the skeleton and the animation files. Weird. I'll try packing the animations with it so that they're isolated from your default and see if that fixes it.

 

the funny thing is that I had the bbp skeleton as my default also. So I'm really not sure why it would do that.

Posted

th_986388181_TESV2012_06_0609_12_58_85_122_178lo.jpg

Seriously awesome work :)

 

Will this be a resource' date=' or are you planning a race mod to use it with?

[/quote']

 

I could work on that one after the kittycats. The latest textures do look quite awesomesauce.

That said - i'd love to see what you do with them, if you have something in mind. Your races rock.

 

Those textures would really fit my la femme Draconis mod perfectly. Most of the textures currently available are just modified Argonian. But these have a much more "dragonish" appearance.

 

The race is basically complete, only needing a suitable texture set to top it off for release.

 

Trykz

Posted

Those textures would really fit my la femme Draconis mod perfectly. Most of the textures currently available are just modified Argonian. But these have a much more "dragonish" appearance.

 

I can't speak for Kraken but i can't imagine that he'd have any problem with using his textures for that purpose.

Posted

So i tried using your unique everything mod to plug the meshes and textures from the Ohmes Raht into Khajiits so they all looks like that but no dice. Aside from the fact that khajiit have their own scars and jewelry I cant seem to get it to use the right head meshes. Im gonna fiddle with it so more but there is a lot to keep track of.

Posted

So i tried using your unique everything mod to plug the meshes and textures from the Ohmes Raht into Khajiits so they all looks like that but no dice. Aside from the fact that khajiit have their own scars and jewelry I cant seem to get it to use the right head meshes. Im gonna fiddle with it so more but there is a lot to keep track of.

That should still work. Khajiit do have very different head pieces but if you're replacing, shouldn't be an issue. Did you put the Ohmes tri files in there?

Posted

So i tried using your unique everything mod to plug the meshes and textures from the Ohmes Raht into Khajiits so they all looks like that but no dice. Aside from the fact that khajiit have their own scars and jewelry I cant seem to get it to use the right head meshes. Im gonna fiddle with it so more but there is a lot to keep track of.

That should still work. Khajiit do have very different head pieces but if you're replacing' date=' shouldn't be an issue. Did you put the Ohmes tri files in there?

[/quote']

 

I copied over everything I could think of. Then I saw how daunting it will be to copy all the human scar meshes over and all the khajiit earrings would need to be replaced. Then theres the Hair and whiskers to deal with. I did however get the BBP bounce to work with my bodyslide meshes plugged in so thats a bonus. And on a side note i was able to get the weightsliders to work on my Triss set. One small success at a time. Ultimately I would like to be able to Replace all the Khajiit to look like Ohmes-Raht

Posted

And on a side note i was able to get the weightsliders to work on my Triss set. One small success at a time. Ultimately I would like to be able to Replace all the Khajiit to look like Ohmes-Raht

 

Awesome. I am all in favor of modders supporting BodySlide functionality.

 

There's been quite a few requests for a Khajiit replacer. I will have to put that on my list. There's definitely a lot of little pieces to work out and/or override but i think it can be done.

Posted

And on a side note i was able to get the weightsliders to work on my Triss set. One small success at a time. Ultimately I would like to be able to Replace all the Khajiit to look like Ohmes-Raht

 

Awesome. I am all in favor of modders supporting BodySlide functionality.

 

There's been quite a few requests for a Khajiit replacer. I will have to put that on my list. There's definitely a lot of little pieces to work out and/or override but i think it can be done.

 

Definitely easier to do that then to redo all the face gen date for every khajiit npc Id think.

 

On another note, I was playing a little tonight and noticed the voice (ie grunts and yells) seemed a little out of place, not as cute as I was expecting, and I'm not sure if its related but the shouts don't have any sounds to them.

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