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Very slow saving (loading is fine, no bloat, no lags)


Musje

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Posted

Since I few days I am experiencing vastly increased save times. It takes about 1 minute now to save a game. Needless to say I already have autosave disabled on Travel and Wait.

 

 

Loading a saved game is as fast as ever. In-game there is no lag, and the save file is not bloated (7.5GB), nor growing very quickly when playing. No CTD issues either.

 

Also, saving is fast when I load an older savegame and save that, so it appears to be an issue with the saved gamestate, not with the game (or the disk) itself.

 

The papyrus log reports nothing unusual (a few warnings I also get in the older saves).

 

 

I have tried washing the save file through Skyrim Save Cleaner with no effect. Similar for Save Scalpel, which reports no unattached instances or instances without base class.

 

Any idea what I can try to fix this, or what I can do to further diagnose the issue?

 

 

LOOT log:

 

 

0 0 Skyrim.esm

1 1 Update.esm

2 2 Unofficial Skyrim Patch.esp

3 3 HearthFires.esm

4 4 SexLab.esm

5 5 Devious Devices - Assets.esm

6 6 SexLabAroused.esm

7 7 fox_shop.esm

8 8 ZaZAnimationPack.esm

9 9 MiasLair.esp

10 a Devious Devices - Integration.esm

11 b Devious Devices - Expansion.esm

12 c Sx3(f) - core.esm

13 d HighResTexturePack01.esp

14 e HighResTexturePack02.esp

15 f HighResTexturePack03.esp

16 10 RaceMenuPlugin.esp

17 11 RaceMenu.esp

18 12 dD - Realistic Ragdoll Force - Realistic.esp

19 13 ZazResources.esp

20 14 SkyUI.esp

21 15 xazPrisonOverhaul.esp

22 16 NewmillerPiercings3.esp

23 17 NewmillerPiercings2.esp

24 18 DD - Interactions.esp

Goma's Amazoness.esp

25 19 Devious Deviants.esp

26 1a RaceMenuPluginXPMSE.esp

27 1b AmazingFollowerTweaks.esp

28 1c CareerSlaver.esp

29 1d FNISspells.esp

testquest.esp

30 1e FoxMerged.esp

31 1f RBS.esp

 

 

 

 

Save Scalpel report:

 

 

 

 

Awaiting data... It can take a while for a data to be fully loaded (that depends on your savegame, sometimes it can take longer than 30 minutes). The only purpose of this data is to keep you informed about the state of your savegame. You can apply ANY edit operation at ANY time without waiting for the details...

 

Please, remember - every case is individual. In most cases all problems can be solved via "Remove Unattached Instances". However, some mods can use uncommon techniques based on such type of scripts. So, if you know exactly what scripts cause problems, it's always better to prepare filter for better accuracy. It's recommended to investigate the reasons first before performing any actions (don't forget that you can examine the actual Script Data in readable format).

 

Analysis...

 

Scripts from the following resources still have active threads. It's NOT recommended to update these resources until active scripts finish their work

[Resource : Threads count]

Unofficial Skyrim Patch#Resource: Unofficial Skyrim Patch: 1

Skyrim#Resource: Skyrim: 2

 

The most "Heavy" non-basic classes. There are a lot of instances of these classes in the game, in some cases this can lead to performance drop. Some scripts are designed and expected to have a lot of instances. However, if they don't suppose to hold any long term data, such design is not optimal at all. If you experience a performance issues, try temporary removing the corresponding resources.

[script class: Current instances count]

(Skyrim#Resource: Skyrim) mineorefurniturescript#Class: mineorefurniturescript:1489

(ZaZAnimationPack#Resource: ZaZAnimationPack) sslBaseAnimation#Class: sslBaseAnimation:1136

 

The following classes were mentioned in the log just before the game exited. If any crashes occured and if the crash time equals the time of the last line in the Papyrus log, then it's most likely related to those classes

If true, consider removing instances/references or terminating threads (don't forget to specify the filter)

[sexLabQuestFramework (03000D62)].sslActor#Class: ActorStats.UpgradeLegacyStats() - "sslActor#Class: ActorStats.psc" Line 820

[alias PlayerAlias#Class: Alias on quest SexLabQuestFramework (03000D62)].sslsystemalias.OnUpdate() - "sslSystemAlias#Class: Alias.psc" Line ?

[09/11/2015 - 03:13:12PM] ERROR: Cannot call GetLeveledActor#Class: ActorBase() on a None object, aborting function call

[sexLabQuestFramework (03000D62)].sslActor#Class: ActorStats.UpgradeLegacyStats() - "sslActor#Class: ActorStats.psc" Line 820

[alias PlayerAlias#Class: Alias on quest SexLabQuestFramework (03000D62)].sslsystemalias.OnUpdate() - "sslSystemAlias#Class: Alias.psc" Line ?

[sexLabQuestFramework (03000D62)].sslActor#Class: ActorStats.UpgradeLegacyStats() - "sslActor#Class: ActorStats.psc" Line 820

[alias PlayerAlias#Class: Alias on quest SexLabQuestFramework (03000D62)].sslsystemalias.OnUpdate() - "sslSystemAlias#Class: Alias.psc" Line ?

[sexLabQuestFramework (03000D62)].sslActor#Class: ActorStats.UpgradeLegacyStats() - "sslActor#Class: ActorStats.psc" Line 820

[alias PlayerAlias#Class: Alias on quest SexLabQuestFramework (03000D62)].sslsystemalias.OnUpdate() - "sslSystemAlias#Class: Alias.psc" Line ?

Analysis complete

 

 

 

Posted

One time I was testing StorageUtil and due to a mistake I accidently added 1 million values in a list. Saving the game took a really long time and increased SKSE cosave size to a few megabytes. Just saying, maybe it helps you track down the issue :P

 

See how big your SKSE cosave file is, mine is about 15 kb after a long time playing.

Posted

Good point. The SKSE file is 436kB. Not huge I think, and not growing very fast between saves either. SKSE logs don't show anything nasty,

Posted

did you just update to windows 10? i had that same problem shortly afterwards. but now its not doing it. i thought it might have had something to do with mo and w10.

Posted

This is a fresh install of Skyrim (+ mods) on Windows 10. I don't really think it's OS related since the older save games still save quickly.

Posted

One time I was testing StorageUtil and due to a mistake I accidently added 1 million values in a list. Saving the game took a really long time and increased SKSE cosave size to a few megabytes. Just saying, maybe it helps you track down the issue :P

 

See how big your SKSE cosave file is, mine is about 15 kb after a long time playing.

Thank You :) for suggesting to examine the SKSE file! 

 

It seemed to grow a bit too quickly after all, even though the file size wasn't huge.  I have no tools to read the file but some plaintext was visible in a regular text edtor, showing spam that seemed related to RaceMenu.  I had two versions of that mod running: one standalone install, and one installed by another mod (not sure which). 

 

Removing the standalone RaceMenu and scrubbing the save file resulted in a game that starts and saves without CTD, and saving only takes a few seconds now.  The SKSE save dropped instantly to 15k or so.

 

I'll go and play for a few hours to make sure everything is stable, but it seems this one is closed :)

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