Jump to content

Blackthorn - Gay Hamlet Patch


Recommended Posts

Guest ffabris
View File

Blackthorn - A Gay Hamlet

Note: Other than bug fixes (if any), this patch is now finished.

This is a patch for the amazing buildable town called Blackthorn. I love this mod, and have been using it as a player home pretty much since it was initially released. But over time, I thought it might be fun, and a good learning experience, to customize it to my own liking. I am releasing what I have done thus far, in case anyone else might enjoy it.

What Is Different?
So, how does this patch change the original? Many ways...

  • The entire town is now prebuilt; you don't have to build it yourself. While that is fun and "immersive", after doing it 20 times, I got tired of it. Plus changing it to being "pre built" served as a learning experience for me - and gave me a whole new respect for all the work that goes into making a structure or town buildable.
  • All NPCs are now adult males (luckily the original had no child AI, as such, just some child play markers which I removed, though they were ignored anyway, once the NPC was turned into an adult).
  • Many NPCs are are pretty much naked other than boots ... good eye candy. ;) The guards now wear orcish armor, which looks great if using the SOS revealing armor.
  • Using SexLab Aroused Redux, all NPCs are flagged as preferring males, and exhibitionist. Some have relationship rank increased, up to lover, some are related to each other (and some are both, though no mod currently does much with the incest concept).
  • The Manor was themed to the Thieves' Guild. Since I never play that, I decided to change it. I do play Stormcloak (I love Ralof's dialog!). So I stuck a statue of Talos in the town, ripped out the TG display in the manor, and replaced the TG banner with a Stormcloak one.
  • Tons of mannequins with armor lag my game to death, so I never used the mannequins. Which led me to decide to just remove most of them. Thus the large area in the basement has been converted to a rock pool, of sorts.
  • I don't do the adoption thing either. Plus this is now an adult town. So the kids room has been converted into a sauna.
  • The Edgewater Tavern is renamed to Stonewall Tavern. ;)
  • There was a problem with guards getting stuck on the idle markers inside the jail cells. The author of the original mod has mitigated this somewhat but there is no way to completely fix it. So I ripped out the markers altogether, along with the prisoner. This makes the jail basically useless, but I preferred to have the guard earn their high salaries by protecting the town, rather than hanging out in a jail. ;) (As for the prisoner NPC, I may repurpose him at some point.)
  • Added insects outdoors.
  • Replaced many of the aspen trees with pines.
  • Expanded NPCs' AI to make them more active, while still respecting their various jobs in town. This affects most, but not all. I left the 2 innkeppers alone, and miners, guards and inn guests. So, don't be surprised if, for example, you see a couple of guys idling on the dock, enjoying a romantic evening together. ;)
  • The groundskeeper now has a dog.
  • Something unexpected was discovered in a little visited part of town. It has been tidied up and made available to the townsfolk. (Special "Deco" in this area is initially disabled; it can be toggled via a switch near the entrance.)
  • Tons of exterior navmesh fixes. Hopefully, NPCs and animals won't be running into buildings or walls anymore.


Requirements


Recommended


Installation
Install all the requirements above first. then this patch. The patch must be below Blackthorn in your load order.


Removal
Remove the patch from your game. Reinstall Blackthorn - or remove that as well.

Quirks
Blackthorn has an issue with NPCs apparently not starting their routines until you enter their homes. This is, I believe, actually a Skyrim problem. I've noticed exactly the same issue in Falkreath, many times. Many NPCs seem to start out in the Dead Man's Drink, and stay there till you enter the building for the first time.

FAQ
General note: Crashes can often be due to other mods which bloat the game. There are some mods I have tried that increase my crash rate significantly, including (but not limited to) SexLab Random Sex, SexLab Aroused Creatures, Legacy of the Dragonborn. So if you're crashing, first make sure to test on a new game as opposed to a game in progress - especially if you are upgrading from an older version of the patch. Next, try disabling memory hungry mods, like those mentioned above, and see if that helps.

  • I crash when I install this patch.
    The most likely cause is that you are missing a required mod, or have them in the wrong order. Process your load order with TES5Edit and correct any problems it reports.


Credits


Update Log
5.1

  • Significant manual overhaul of the navmesh in a last attempt to deal with crashes that some have reported.
  • Released as non-floppy only; all other versions are yanked.


5.0

  • This version is much like 4.x except that I stripped out all the Zaz stuff, and all the sex acts, along with some minor "effects" like falling pine needles. The aim was to produce a version that was less "laggy". No other significant changes.


4.1a

  • Fixed missing textures in compressed files. Sorry about that.


4.1

  • Bug fix: the "toy" in the manor basement was only delivering on first use.


4.0
This version now adds ZAZ as a requirement.

  • Expanded deco in the new area.
  • Added deco to the manor, inn and jail, and a couple (!) outdoors; these also all default to being disabled.
  • Added a "toy" in the manor basement (this is always enabled).
  • Deco activators are now in the manor, in the closet to the left of the master bed.


3.1

  • Tweaked position of one of the "deco items".
  • Extended range of NPCs in the new area.
  • Added paintings on walls there.
  • Fixed connection to new area (misalighned objects)
  • Added more idle markers.


3.0

  • Moved followers from Guest House to Followers Barracks. So the Guest House remains empty ... possible future uses, or ... remove it? Comments on that?
  • Added COC markers to some spots, including the manor exterior.
  • It is possible to fast travel from inside the manor (actually, I did this a few versions back, just forgot to document it).
  • Removed cheat chest from the manor and placed it .... elsewhere. You'll have to find it if you want what's in it. ;)
  • NPCs now strip when going into the Manor sauna.
  • Something unexpected was discovered in a little visited part of town. It has been tidied up and made available to the townsfolk. (Special "Deco" in this area is initially disabled; it can be toggled via a switch near the entrance.)
  • More navmesh edits (I know I've said it before but I hate navmesh!)


2.2

  • Fixed a few mis-matched factions.
  • Removed all edited navmeshes outside of the town walls.
  • Cleaned up sex trigger script.
  • Fixed the end of the wall walkway near the farm: another wall bounding box was blocking it.
  • FloppySOS: Removed piercings from cheat chest (saves me time when making the nonSOS version).
  • More NPC AI tweaks.


2.1

  • Fix to the "trysts" between two pairs of guards. I got them muddled when I set it up.
  • Hopefully fixed the crash problem some have been having near town gates (crossing fingers'n'toes!) by removing special effects triggers that were near the town gates, and covering most of the town itself.


2.0

  • Enabled a few more odds'n'ends that I had forgotten to enable.
  • Tested with latest KS Hairdos (13 Sept 0215); no issues.
  • Removed most of the insect spawners; let's see if that helps those who are crashing.
  • Implemented my "secret project": NPCs will now have sex when they meet up. This is done in a targeted way: sex will trigger between specific NPCs at specific times and places. So there is nothing constantly polling for nearby NPCs, bogging down the game.
  • Moved the fast travel arrival spot from in front of the manor, to near the inn. Might reduce some of the heavy initial load. I also renamed the map marker to "Blackthorn Gay Hamlet".


1.4

  • Reworked followers' schedules
  • Enabled chickens, finally
  • More exterior navmesh fixes, around town walls (I think I mentioned that I hate navmesh, right?)
  • Fixed a lopsided canis root, removed buried vegetables, and unburied a forest prey.
  • Horse no longer gets involved in combat.
  • The groundskeeper has a pet dog, called Dog, a husky. He will follow the groundskeeper around sometimes, or just do his own thing. He's friendly to all, and will engage in combat, but is essential. Oh, he cannot become a follower... he belongs to the groundskeeper, after all. ;)


1.3a

  • Hotfix release; fixes crash bug... hopefully


1.3

  • Forgot, from the very beginning, to enable the street lights [facepalm]
  • Removed the manor key from one of the followers (not sure why he ever had a key, as it is never used)
  • Cleaned up a ton of crap underground...


1.2

  • Made Anthony Tucker a redguard (A'tor)
  • Removed a few bits of "standard" grass.
  • Removed unused activator.
  • Expanded NPCs' AI to make them more active, while still respecting their various jobs in town. This affects most, but not all. I left the 2 innkeppers alone, and miners (so far). Oh and the inn guests, as they already tended to wander a lot. So, don't be surprised if, for example, you see a couple of guys idling on the dock, enjoying a romantic evening together. ;)
  • ColonolNutty no longer included


1.1

  • Removed Ring of Excitement from cheat chest
  • New version with FloppySOS


1.0

  • Tons of navmesh tweaks.... (I hate navmesh)
  • Fixed inverted painting


0.3 Beta

  • Fixed wall with gap in manor basement
  • Fixed name of bookstore
  • Nuked some left over bedrools
  • Changed bard's voice to MaleYoungEager
  • Added a "no bounce" version to downloads; this has the ColonolNutty Rings removed. Need feedback on whether it works or crashes or...


0.2 Beta

  • External navmesh fixes
  • Rock garden in basement pool
  • Minor navmesh tweaks in sauna.
  • Added insects of various kinds outdoors.
  • Player can lie down in some spots, like the sauna, and others.
  • Fixed a nest that was half under a wall.
  • Replaced many aspen trees with pines.


0.1 Beta - Initial release

 


 

88x31.png NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.

 

 

Standard Disclaimer

 

This product is meant for educational purposes only. Any resemblance to real persons, living or dead is purely coincidental. Void where prohibited. Some assembly required. List each check separately by bank number. Batteries not included. Contents may settle during shipment. Use only as directed. No other warranty expressed or implied. Do not use while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. Subject to CAB approval. This is not an offer to sell securities. Apply only to affected area. May be too intense for some viewers. Do not stamp. Use other side for additional listings. For recreational use only. Do not disturb. All models over 18 years of age. If condition persists, consult your physician. No user-serviceable parts inside. Freshest if eaten before date on carton. Subject to change without notice. Times approximate. Simulated picture. No postage necessary if mailed in the United States. Please remain seated until the ride has come to a complete stop. Breaking seal constitutes acceptance of agreement. For off-road use only. As seen on TV. One size fits all. Many suitcases look alike. Contains a substantial amount of non-tobacco ingredients. Colors may, in time, fade. We have sent the forms which seem right for you. Slippery when wet. For office use only. Not affiliated with the American Red Cross. Drop in any mailbox. Edited for television. Keep cool; process promptly. Post office will not deliver without postage. List was current at time of printing. Return to sender, no forwarding order on file, unable to forward. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform. At participating locations only. Not the Beatles. Penalty for private use. See label for sequence. Substantial penalty for early withdrawal. Do not write below this line. Falling rock. Lost ticket pays maximum rate. Nap was here. Your canceled check is your receipt. Add toner. Place stamp here. Avoid contact with skin. Sanitized for your protection. Be sure each item is properly endorsed. Sign here without admitting guilt. Slightly higher west of the Mississippi. Employees and their families are not eligible. Beware of dog. Contestants have been briefed on some questions before the show. Limited time offer, call now to ensure prompt delivery. You must be present to win. No passes accepted for this engagement. No purchase necessary. Processed at location stamped in code at top of carton. Shading within a garment may occur. Use only in a well-ventilated area. Keep away from fire or flames. Replace with same type. Approved for veterans. Booths for two or more. Check here if tax deductible. Some equipment shown is optional. Price does not include taxes. No Canadian coins. Not recommended for children. Prerecorded for this time zone. Reproduction strictly prohibited. No solicitors. No alcohol, dogs or horses. No anchovies unless otherwise specified. Restaurant package, not for resale. List at least two alternate dates. First pull up, then pull down. Call toll free number before digging. Driver does not carry cash. Some of the trademarks mentioned in this product appear for identification purposes only. Objects in mirror may be closer than they appear. Record additional transactions on back of previous stub. Unix is a registered trademark of AT&T. Do not fold, spindle or mutilate. No transfers issued until the bus comes to a complete stop. Package sold by weight, not volume. Your mileage may vary. If the flow controls supplied are not installed, this unit will not operate properly. Keep out of reach of children. When this set is used with other equipment, if the picture is not stable or the buzz sound is heard, try to change the mutual position of relevant equipment or take enough distance between them. This unit not labeled for retail sale. Phenylketonurics: contains phenylalanine. Close cover before striking. Mind the gap. No merchantability expressed or implied. Parental discretion is advised. Sold as a novelty item only. Although robust enough for general use, adventures into the esoteric periphery may reveal unexpected quirks. Not available in stores. May cause abdominal cramping and loose stools. Vitamins A, D, E, and K have been added. Not designed or intended for use in on-line control of aircraft, air traffic, aircraft navigation or aircraft communications; or in the design, construction, operation or maintenance of any nuclear facility. Container may explode if heated. May contain traces of various nuts and seeds.

 

This supersedes all previous notices.

 


  • Submitter
  • Submitted
    09/01/2015
  • Category
  • Requires
    Varies - see description.
  • Special Edition Compatible

 

Link to comment
Guest ffabris

Clever man! Too bad someone already told me how to make a patch for Blackthorn. I can't quite remember who it was... ;) But I am pleased to see you made this patch for others to use as well. Some MUCH needed male content. Keep up the good work :D

 

Hahaha... :D

 

Well, this patch goes beyond changing NPC appearance, so it might still be of interest. ;)

 

Link to comment
Guest ffabris

Cute.  I like.  I'd like to see a bit more dialog available between npcs besides the standard, "what's for sale?" lines.

 

All the dialog is straight from the original mod; I didn't touch it. Might want to get SLEN, if you don't use it. ;)

 

Btw, glad you like - thanks! :)

Link to comment

 

Clever man! Too bad someone already told me how to make a patch for Blackthorn. I can't quite remember who it was... ;) But I am pleased to see you made this patch for others to use as well. Some MUCH needed male content. Keep up the good work :D

 

Hahaha... :D

 

Well, this patch goes beyond changing NPC appearance, so it might still be of interest. ;)

 

 

 

Hmm, you have an excellent point there. I assume I could use my patch after your patch to get the guys look like I envisioned them, right?

 

Link to comment
Guest ffabris

 

 

Clever man! Too bad someone already told me how to make a patch for Blackthorn. I can't quite remember who it was... ;) But I am pleased to see you made this patch for others to use as well. Some MUCH needed male content. Keep up the good work :D

 

Hahaha... :D

 

Well, this patch goes beyond changing NPC appearance, so it might still be of interest. ;)

 

 

 

Hmm, you have an excellent point there. I assume I could use my patch after your patch to get the guys look like I envisioned them, right?

 

 

 

Hum, I think so, yes. Can't hurt to try! Then we can both learn something from your results. ;)

 

 

Link to comment

The patch looks great! :)
But requirements is too tough concerning ColonolNutty rings because it implements HDT effect and might not work propper at all
So in my case it actually doesn't work :(

Others may use different HDT addons

I wrote it just in case, no requests

Link to comment
Guest ffabris

Preliminary report:

Hmm, I tried a few things, but everyone has grey face. And I think they are all your men, not mine. I will continue to try a few more things and let you know what happens though.

 

Hum... you need to install my mod first, then yours on top, so your facegen files replace mine.

 

The patch looks great! :)

But requirements is too tough concerning ColonolNutty rings because it implements HDT effect and might not work propper at all

So in my case it actually doesn't work :(

Others may use different HDT addons

I wrote it just in case, no requests

 

What doesn't work, exactly?

 

Link to comment

Tried this on one of my SOS profiles and it works really good. I was just wondering, now that floppySOS is updated to work with SAM, can it replace the Colonolnutty mod? It works for both SOS and SAM and doesn't require the ring. Also you can make balls only, cock only or both floppy on PC and NPC's. The only other mod not compatible with SAM is the piercing mod.

 

A couple questions: is it possible to put it back to the start of the quest instead of being fully built? Or how would I go about doing that myself? Which parts need to be deleted? I would love to do a play through with this mod but I want to build it up myself. And is there sn easy way to import the characters from your mod into a SAM variant? I was playing around with it last night in CK and can probably work something out if I knew where to start.

 

Thanks again for a really hot mod.

Link to comment

Nice mod.  Leaving it in my current playthrough for the sake of eye candy, even if it's overkill in terms of what I prefer as a player home. Favorite NPC is Colton - very good likeness. Area is a bit laggy, but given the number of NPCs wandering around, all with HDT, that's hardly surprising.

 

Minor feedback:

 

The bookstore in v1 is called 'Jason's Novals' (should be Novels.)  May have been fixed in v2 - haven't tried that version yet.

 
The HDT can bug out. The first time I met Adam it was terrifying. I wish I'd took a screenshot. Stretched doesn't begin to describe what happened to the mesh.
 
Way too much loot available, but that's a self-control issue. You don't have to pick any of it up.

 

The player's arousal and exposure goes up at a terrifying rate while wandering the area. Fine, unless you use a mod like DCL which punishes you for that.

 

Thanks for sharing this.

Link to comment

So like... I tried almost everything I could think of to make your (awesome btw) patch accept my men-patch. It didn't work. I have, of course, tried to get the facegen files to overwrite yours, but that only resulted in grey face, while still using your faces. I think the problem is that information is being written to the esp's. If my esp overwrite yours, I get an unbuild Blackthorn. If your esp overwrites mine, I get a build Blackthorn, but, as I said, grey faced people. So in the end I thought "Bollocks" and went with your version.

 

I did however notice a few oddities: a few places (guards barracks and, I think alchemy store and citizen house?) had bedrolls under the beds. The guards would sleep on the bedrolls, and not the bed.

And I still get the guards lumped into the prison cell for some reason. I took screenshots of both

 

 


post-487896-0-17650000-1441290018_thumb.jpg

post-487896-0-47467000-1441290029_thumb.jpg

 

 

 

For people interested to see in what the new basement and sauna look like, I am attaching 2 screenshots. The screenshots are rather crappy, so you will have to install this (awesome!) mod to see for yourself ;)

 

btw, I was using the new beta file.

 

- Moo.

post-487896-0-41452100-1441290146_thumb.jpg

post-487896-0-71620700-1441290156_thumb.jpg

Link to comment

 

The patch looks great! :)

But requirements is too tough concerning ColonolNutty rings because it implements HDT effect and might not work propper at all

So in my case it actually doesn't work :(

Others may use different HDT addons

I wrote it just in case, no requests

 

What doesn't work, exactly?

 

 

 

Take a look

 

post-130582-0-41120200-1441291657_thumb.jpgpost-130582-0-96860100-1441291657_thumb.jpg

 

Testicles look like they stick to a dick with HDT ring you used in the mod.

Grey face also present on this and one more NPC.

Link to comment

 

Take a look

 

Testicles look like they stick to a dick with HDT ring you used in the mod.

Grey face also present on this and one more NPC.

 

 

Are you using the standard SoS textures? Brian doesn't have that skin/face problem in my game.

 

HDT is probably bugging out because you're making the cocks enormous. There's only so many polygons in the mesh for the junk. Using HDT doesn't magically increase that number. The bones are probably stretched to the point where the collision calculation is pulling the nuts up.

 

See if you have the same issue with a somewhat smaller size.

 

 

Addendum: Are you using KSHairdosRenewal or an older version of KSHair? Because Brian in my game (there's only 1) has a different hairstyle. He's set to use the 0Hysteria hair in the CK. He looks like this [ignore the bodyhair]:

 

post-187838-0-50137000-1441303894_thumb.jpg

Link to comment

 

 

The patch looks great! :)

But requirements is too tough concerning ColonolNutty rings because it implements HDT effect and might not work propper at all

So in my case it actually doesn't work :(

Others may use different HDT addons

I wrote it just in case, no requests

 

What doesn't work, exactly?

 

 

 

Take a look

 

attachicon.gif2015-09-03_00001.jpgattachicon.gif2015-09-03_00003.jpg

 

Testicles look like they stick to a dick with HDT ring you used in the mod.

Grey face also present on this and one more NPC.

 

 

Those pics look like the Blackthorn patch is being overwritten by another mod. Brian doesn't look like that. He should look like the pic Wyvern posted (except for the fur rug he appears to be wearing ;) ). Maybe that also explains why the testicles aren't working properly.

 

Try adjusting your load order with the dependancies before Blackthorn and the Blackthorn gay hamlet patch and see if that helps?

For ffabris: Bug report: you gave the bard a voice type that has no singing (EvenToned something)... Maybe change the voicetype to YoungEager (I personally think he sings the best of the male voice actors)?

Link to comment
Guest ffabris

Yay feedback! Thanks, this makes me happy! :D
 

Tried this on one of my SOS profiles and it works really good. I was just wondering, now that floppySOS is updated to work with SAM, can it replace the Colonolnutty mod? It works for both SOS and SAM and doesn't require the ring. Also you can make balls only, cock only or both floppy on PC and NPC's. The only other mod not compatible with SAM is the piercing mod.


I'll have a look at it. But my feeling is that spells are "fussy" to use (you'd have to go round zapping everyone in town) as compared to a wearable.
 

A couple questions: is it possible to put it back to the start of the quest instead of being fully built? Or how would I go about doing that myself? Which parts need to be deleted? I would love to do a play through with this mod but I want to build it up myself.


Possbile, yes, but a shit load of work! That took me a few days to do, and would probably need more to undo. Basically, there are a ton of Xmarkers that would have to be disabled (which in turn disables the items they link to). All the workbenches would have to be undeleted. The ruined buildings undeleted, and I forget what else.

Btw, Important! If you do make changes to my patch, you need to mark the original mod as a master first, or CK will silently decide that the patch is actually new stuff, and renumber all the form IDs without telling you. Use TES5Edit to do that: open blackthorn.esp, edit the flags in the file header, and enable ESM, then quit TES5Edit, saving changes.
 

And is there sn easy way to import the characters from your mod into a SAM variant? I was playing around with it last night in CK and can probably work something out if I knew where to start.


It should just work. If you use SAM and don't have SOS installed (or have it disabled), the NPCs shuld be fine (other than the ring and piercings, of course).
 

Thanks again for a really hot mod.


Thank YOU! :)
 

Minor feedback:

The bookstore in v1 is called 'Jason's Novals' (should be Novels.) May have been fixed in v2 - haven't tried that version yet.

The HDT can bug out. The first time I met Adam it was terrifying. I wish I'd took a screenshot. Stretched doesn't begin to describe what happened to the mesh.

Way too much loot available, but that's a self-control issue. You don't have to pick any of it up.

The player's arousal and exposure goes up at a terrifying rate while wandering the area. Fine, unless you use a mod like DCL which punishes you for that.


Will fix the store name, thanks.

As for the HDT, I'll consider removing it - or better, putting up a version without it as an option. If I can.

Yes a lot of loot. Did that for myself, and figured... why not leave it in. ;)

Arousal... turn down the exposure rate in SLA? That aside, I don't touch player arousal, so what you're getting is simply the result of having so many naked hunks wandering round. ;)
 

So like... I tried almost everything I could think of to make your (awesome btw) patch accept my men-patch. It didn't work. I have, of course, tried to get the facegen files to overwrite yours, but that only resulted in grey face, while still using your faces. I think the problem is that information is being written to the esp's. If my esp overwrite yours, I get an unbuild Blackthorn. If your esp overwrites mine, I get a build Blackthorn, but, as I said, grey faced people. So in the end I thought "Bollocks" and went with your version.


Hum... Shame, guess it doesn't work then. Sorry.
 

I did however notice a few oddities: a few places (guards barracks and, I think alchemy store and citizen house?) had bedrolls under the beds. The guards would sleep on the bedrolls, and not the bed.
And I still get the guards lumped into the prison cell for some reason. I took screenshots of both


Strange ... they show as disabled in CK.

As for the guards in the cell... hum, I deleted the markers outright, so not sure what's up there. Plus I haven't experienced that myself. Has anyone else seen this?
 

Testicles look like they stick to a dick with HDT ring you used in the mod.
Grey face also present on this and one more NPC.


As others have said, you have a bad install. You have the wrong hair mod to start with (or don't have it installed at all).
 

For ffabris: Bug report: you gave the bard a voice type that has no singing (EvenToned something)... Maybe change the voicetype to YoungEager (I personally think he sings the best of the male voice actors)?


I actually have a mod that silences bards entirely, since it got on my nerves. ;) So I would never have noticed that. OK, will check it, thanks!

Link to comment
Guest ffabris

OK, 0.3 is out. Bug fixes, plus a "no bounce" version that removes the bouncy balls ring. I would need feedback on whether it works or not, please.

Link to comment

The grey face bug doesn't bother me. Yes I have installed unsuitable version of hair mode but it doesn't related to the HDT issue for sure. SIze of dick is not the reason of the problem because I checked it with smaller sizes.
Anyway thank you for the response :shy:
The version without HDT would be great. Thank you in advance. :shy:

 

[EDITED]

Yay! Thank you for the new version!

 

 

Link to comment
Guest ffabris

Game is freezing went I go up to any of them and click the "N" key the game freezing I have to force shut down I try couple time did the same thing 

 

I doubt that's my patch. I added no scripts at all. All I did was make the NPCs gay by setting SLA factions.

 

You can always test on the NPCs without my patch, see what happens. Two are available without building anything, the ones in the general store.

Link to comment
Guest ffabris

well, um... I installed beta 3 and... well... there are now birches floating in the air?

 

attachicon.giffloatingtrees.jpg

 

Sounds very much as if your patch is conflicting badly with mine. I didn't raise any, I deleted some, replacing them with pines.

 

Added: Plus I'm not using anything snow-textured at all. Nor is the original Blackthorn.

 

Hmmm... test without your patch please. Also, put this mod at the bottom of your load order.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use