zaira Posted September 1, 2015 Posted September 1, 2015 Hi - this is an appeal to all SL animation pack creators: For us BDSM mod authors it would be very helpful to have a unified tag "Bound", because then we could select correct animations if the actor wears cuffs.
Ashal Posted September 1, 2015 Posted September 1, 2015 Correct me if I'm wrong, but the actual "binding" happens on DD or Zaz's side of things as an arm offset animation, rather than relying on specific animations that don't necessarily animate with bound wrists, but work well with the binding animation from DD/Zaz. I'm fine with adding a Bound tag to some default sexlab animations, but if I'm not mistaken about how this is all handled, I'd need to know what animations or animation styles typically play nice with this bind effect and should thus have the tag.
zaira Posted September 1, 2015 Author Posted September 1, 2015 It is not a perfect solution - Zaz has coded a very complex system, but it works only with his own animations - but having such a tag it is better than nothing and it is very cheap. For my mod I'm adding a generic animation patch util that adds the Bound tag to animations those names I have stored in in a json file. In future it might not be necessary. I'm doing this now sslBaseAnimation[] anims bool isBound = MariaEdenIsCuffed.GetValueInt() if isBound anims = SexLab.GetAnimationsByTags(2,"Footjob,Bound") else anims = SexLab.GetAnimationsByTags(2,"Footjob","Bound") endif if !anims if isBound && StartZazAnimation(PlayerRef,sexPartner,none,co,"Footjob") return true else SexFailed() return false endif endif And have a patch util like this function AdaptSexlabAnimations() global int i = JsonUtil.StringListCount("MariaSexlabPatches","tags") SexLabFramework sexlab = SexLabUtil.GetApi() while i>=0 i -= 1 sslBaseAnimation animation = sexlab.GetAnimationByName(JsonUtil.StringListGet("MariaSexlabPatches","tags",i)) if animation if animation.AddTag("Bound") Debug.Trace("@@ TOOLS : SL patched " + animation.Name) endif endif endwhile endfunction Just because bound animation does not look nice without cuffs and vice versa
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