Jump to content

OSex+ The Greatest Virtual Sex Ever


Recommended Posts

 

Migal do you have Go to bed mod installed? If so did you ever see it to popup error on load?

Im asking coz im suspecting that 0sex dispell could be affecting it somehow.

 

No.  Last I heard that mod was partially incompatible with BBLS and I have to have BBLS installed in order to continue its development.

Link to comment

Very weird, I can only approach male NPC's?

 

Install XPMSE by Groovtama.

 

Hello everyone,

 

i'm having the same problem as antonio998, the mod is working but only with MALE gender NPCs. Can't start the mod with any FEMALE NPCs. What could be the problem?

 

Install XPMSE by Groovtama.

 

 

 

Migal do you have Go to bed mod installed? If so did you ever see it to popup error on load?

Im asking coz im suspecting that 0sex dispell could be affecting it somehow.

 

No.  Last I heard that mod was partially incompatible with BBLS and I have to have BBLS installed in order to continue its development.

 

 

What is BBLS?

Link to comment

 

Very weird, I can only approach male NPC's?

 

Install XPMSE by Groovtama.

 

Hello everyone,

 

i'm having the same problem as antonio998, the mod is working but only with MALE gender NPCs. Can't start the mod with any FEMALE NPCs. What could be the problem?

 

Install XPMSE by Groovtama.

 

 

 

Migal do you have Go to bed mod installed? If so did you ever see it to popup error on load?

Im asking coz im suspecting that 0sex dispell could be affecting it somehow.

 

No.  Last I heard that mod was partially incompatible with BBLS and I have to have BBLS installed in order to continue its development.

 

 

What is BBLS?

 

http://www.nexusmods.com/skyrim/mods/11427/?

Link to comment

Hi everyone,

there is one thing i couldn't figure out: how to properly "finish" a scene?
(I remember that in some older version you could only do it from one position and the effect was some miniature frost spell, but with the changed controls and all... how does it work now?)

Link to comment

Hi everyone,

 

there is one thing i couldn't figure out: how to properly "finish" a scene?

(I remember that in some older version you could only do it from one position and the effect was some miniature frost spell, but with the changed controls and all... how does it work now?)

 

Currently there are no climax/finish scenes, however, CEO said they will be back (and better) in a future update ;)

Link to comment

How do I set this ? 

 

 

tumblr_nuximgbh3l1ubnr1mo8_r1_400.gif

 

 

 

I mean how to include hand? Whenever I start blow job "manually" or through the "enter" menu, after the animation starts Im losing all the controls (numpad buttons doesn't work) and can't even stop the animation, I have to change it to different animation/position. Also in few animations chaning animation speed doesn't work, mostly in missionary I think. It only work in the 1st default, but the rest when you're changing legs position, always plays with the same default speed, even if I change it to idle nothing happens.

Link to comment

Hey, CEO! I recently fired up this mod again (I had stupidly forgotten to track it), so first off, lemme just say how much I love the new UI system. It's easy to use and very easy to understand, so color me very impressed. :D

 

Second, I was messing around with my other mods (mesh related ones) to try and get just about every single piece of equipment to show up in the undressing system. Not a problem for the female character, but it seems trickier for the guy.

 

As far as I can tell, SOS's default undies are just about the only equipable male underwear I can find. But 1) it takes up the same slot as the schlong if equipped via console, and 2) it doesn't show up in the undressing list (obviously, otherwise you'd be taking the guy's dick off with it, presumably). I tried changing just the underwear to slot 45 instead to match the "intlow" category, and it shows up in the UI, and can even be taken off, but the schlong pokes through it since it's not being overridden.

Since you do have a category for male underwear set up, is there something in the works to allow SOS to work alongside male underwear, or is it just there as a kind of placeholder in case some future mod shows up to make undies and SOS play nice together?

 

EDIT: Welp, I'm a dingbat. Took me a while, but I realized that I could add TWO slots in the Creation Kit, and giving the SOS underwear slots 45 *and* 52 let it register as underwear in 0SEX while still covering up the schlong. Sorry, my bad!

 

EDIT 2: So much for that. In some kind of glitch I can't replicate, I manged to equip the guy with both armor and underwear, but I can't seem to replicate it. :/ Underwear with dicks, it is! XD

Link to comment

Hey, CEO! I recently fired up this mod again (I had stupidly forgotten to track it), so first off, lemme just say how much I love the new UI system. It's easy to use and very easy to understand, so color me very impressed. :D

 

Second, I was messing around with my other mods (mesh related ones) to try and get just about every single piece of equipment to show up in the undressing system. Not a problem for the female character, but it seems trickier for the guy.

 

As far as I can tell, SOS's default undies are just about the only equipable male underwear I can find. But 1) it takes up the same slot as the schlong if equipped via console, and 2) it doesn't show up in the undressing list (obviously, otherwise you'd be taking the guy's dick off with it, presumably). I tried changing just the underwear to slot 45 instead to match the "intlow" category, and it shows up in the UI, and can even be taken off, but the schlong pokes through it since it's not being overridden.

 

Since you do have a category for male underwear set up, is there something in the works to allow SOS to work alongside male underwear, or is it just there as a kind of placeholder in case some future mod shows up to make undies and SOS play nice together?

 

Hi Whiskeyii,

Thanks for the nice comments.

 

SoS is one of the harder things to get working with ESG because it's most likely integrated pretty deep in people's games an there's no easy way to hide it with how it's set up by default, I believe if you use the full one you can tag certain armors to hide it but I believe that gets pretty convoluted (haven't tried it). You can hide it with slots however I think if you block both the sos and undergarments out.

 

I use a weird system that requires a custom race (or custom npc) I attached my SoS onto the Naked Male Body itself so it auto hides when equipping undergarments. You lose the SoS script if you're not using light so cock size doesn't get randomized but I use outside scripts to manage that for custom NPCs. That way it will hide but still be "equipped"  behind undergarments and will show up when they are unequipped. Agree on choices for male underwear, there's some boxers but I use the one's that come with SoS light and put a few repaints on the textures for variety mainly.

 

I'd keep trying slots, sometimes when overlaying the CK "Priority" system for visual display doesn't always show up correctly on equipping again on NPCs but I don't think it will effect this here.

 

Link to comment

 

I've seen you talk about your own followers now and then and people asking about the bodies.

Have you thought about rebuilding the bodies in bodyslide as a preset?

 

Another thing you might look at that might pertain to your last few postings, which I only skimmed over.

Racemenu and Bodyslide have a function between them called BodyGen.

You can build out a default body in Bodyslide with morphs enabled.

You then can enter an ini file and randomize all females based on whatever settings you type into that ini file.

You can also specify specific settings by the character's reference number.

I've got Lydia set up with a specific body type.

Jenassa is set with another and Hulda another. Then other npcs are all randomized so there's a bit of variety.

 

What's really nice is if you then have an armor pack that's built for your bodyslide body (I'm using UUNP Special) you can build morphs off them as well. Then you can actually take a piece of armor and put it on Lydia and it'll match her body. You can then take the same piece and place it on Hulda and it'll match her body and so on.

 

I'm loving it. Used to I'd build bodies in bodyslide for various characters who had their own folder structure (bijin warmaidens and such) but this makes it even easier to have specific shapes for specific characters.

 

 

Hi is there any place I could learn how to do this with the ini file?  Or could you post a tutorial?  I would love to do this in my next game. :)

Link to comment

 

please don't ignore me  :(

 

M4rth,

 

Are you using any mods for SexLab that cause automatic arousal?  I believe what you are seeing is a result of 0S trying to make SOS do one thing while another mod is trying to make it do another.

 

 

no not at all. :(

 

I even don't have sexlab or anything related installed.  Only 0SEX.

Link to comment

 

I even don't have sexlab or anything related installed.  Only 0SEX.

 

Then I would look at your XPMSE installation.  Check to see if it's the latest version and check to make sure its skeleton hasn't been overwritten by anything.  Your screenshot looks like some of the SOS bones are not being adjusted correctly.

Link to comment

Seems the codepage conversion plugin for SKSE is ready.

 

Here is the download link:

CPConvert

 

The usage of the functions:

 

Currently it has two functions:

scriptName CPConvert Hidden

string Function CPConv(string InCharset, string OutCharset, string Str) global native

bool Function CPIsValid(string MyCharset) global native
=================================================

CPConv - converts the string Str from the codepage specified by InCharset paramaeter into codepage specified by OutCharset parameter.

The return value is converted string.

Parameters InCharset and OutCharset can be any value specified in the MSDN Code Page Identifiers table (see first column of this table), or the special predefined value "UTF-8". For english i recommend using 1252, for russian 1251, for other languages the values needs testing on other localizations of the game.

Example:

String sCodePage = "1251"
details[1] = CPConvert.CPConv(sCodePage, "UTF-8", ActB.GetName())
Notes about function behavior with incorrect parameters:

1. If the parameters InCharset or OutCharset recieves incorrect or non-existing code page identifier, the CTD should not happen. The function just returns the string Str without performing a conversion and writes the errors in the log file:

C:\Documents and Settings\<user name>\Documents\My Games\Skyrim\SKSE\CPConvert.log

But it is recommended to check the code page variable only once after loading it from the ini file with function CPIsValid before using it.

2. If the parameters InCharset = OutCharset, the function just returns Str without performing a conversion.

=================================================

CPIsValid - checks, is the specified value a valid identifier of a code page or not. Returns true if the identifier is valid and represents a really existing codepage. Otherwise returns false. Because the end user can change the code page in the ini file, this function can be useful for verification of this value, when it is loaded from the ini.

Example:

String sCodePage = "1259"
If (!CPConvert.CPIsValid(sCodePage))
	Debug.Notification(sCodePage + " is not a valid code page value!")
EndIf

And i have uploaded the archieve with the example of modified _oGlobal.psc script, which shows the test usage of my functions (It is just a test example, it needs to be reworked for actually loading the code page from the ini file of the used language). Also it contains my recompiled OSA.swf file with embedded my fonts and it's sources just as example of fonts embedding. The fonts, which i used for it (TimesNewRoman and Arial) i have included into archieve too. But i am not sure that this fonts are really multilingual, perhaps they works only for english and russian. I include them only as example for testing purposes.

Examples And Fonts

 

Also the conversion function must be integrated into _oActraga.psc script into all functions, which recieves the information about the weapons and clothes. Basically it must be done in the each place, where the method .GetName() is used on any weapon or on any item.

 

Now i think i will continue working on the russian translation.

 

I'm making russian translation right now, but cuz you solved the main problem, i'll gladly give this honor to you, if you want it)

Sadly i don't have much time lately, actually =\ Can send you my files, but they r on translit atm.

Спасибо. Если хочешь, можешь кинуть мне в ПМ, может пригодится, особенно в тех местах, где я не знаю как лучше сформулировать перевод некоторых специфичных выражений.
Link to comment

 

 

I even don't have sexlab or anything related installed.  Only 0SEX.

 

Then I would look at your XPMSE installation.  Check to see if it's the latest version and check to make sure its skeleton hasn't been overwritten by anything.  Your screenshot looks like some of the SOS bones are not being adjusted correctly.

 

 

the installation is allright :/  and nothing is overwriting the skelleton ... I am really left without any clue what could cause this behavior D:

 

here the list of my installed mods:

 

mod_id,mod_installed_name,mod_version,file_installed_name

34508,"360 Walk and Run Plus","3.1.3.0","360WalkRunPlus_v3_1_3-34508-3-1-3.7z"

0,"All-in-One HDT Animated Pussy 3.3","3.3.0.0"

24909,"aMidianBorn Book of Silence - Armors","1.9.0.0","aMidianBorn book of silence_ARMORS-24909-1-9.7z"

69631,"Banded Iron Bikini ver2.03-69631-v2-03","f2.03","Banded Iron Bikini ver2.03-69631-v2-03.7z"

71054,"Bijin NPCs v1.2-71054-1-2","1.2.0.0","Bijin NPCs v1.2-71054-1-2.7z"

40038,"Bijin Warmaidens","3.1.0.0","Bijin Warmaidens v3.1-40038-3-1.7z"

40038,"Bijin Warmaidens BW v3.1 High Resolution Textures for UNP-40038-3-1","3.1.0.0","BW v3.1 High Resolution Textures for UNP-40038-3-1.7z"

63473,"Bijin Wives","1.0.0.0","Bijin Wives UNP-63473-1-0.7z"

72775,"Bikini Armors Replacer MCBM Pack","f2.00"

72818,"Blades Bikini Armor 0.9 rel-72818-v0-9","0.9.0.0","Blades Bikini Armor 0.9 rel-72818-v0-9.7z"

49015,"BodySlide and Outfit Studio","3.6.0.0","BodySlide and Outfit Studio - v3.6-49015-3-6.7z"

37347,"Customizable Camera 1_82-37347-1-82","1.82.0.0","Customizable Camera 1_82-37347-1-82.7z"

30947,"Dead Body Collision-30947-v1-0","1.0.0.0","Dead Body Collision-30947-v1-0.rar"

0,"Demoniac Texture","d2016.6.5"

70376,"Dragon Bone Bikini Armor v0.94-70376-0-94","0.94.0.0","Dragon Bone Bikini Armor v0.94-70376-0-94.7z"

0,"dragonfly walk animation","d2016.6.4"

0,"ELE - Interior Lighting","d2016.6.9","C:/Users/M4rth/Desktop/ELE - Interior Lighting.zip"

57859,"Enhanced Camera 1.3a-57859-1-3a","1.3.0.0a","Enhanced Camera 1.3a-57859-1-3a.zip"

85,"Enhanced Night Skyrim v04 Color Galaxy-85-0-4","0.4.0.0","Enhanced Night Skyrim v04 Color Galaxy-85-0-4.zip"

59192,"Eyes of Aber v1.3-59192-1-3","1.3.0.0","Eyes of Aber v1.3-59192-1-3.7z"

71063,"Facelight Plus-71063-2-0-0","2.0.0.0","Facelight Plus-71063-2-0-0.7z"

72028,"Falmer Bikini Armor 7BO 0.93_3-72028-v0-933","0.933.0.0","Falmer Bikini Armor 7BO 0.93_3-72028-v0-933.7z"

0,"Feminine Running and New Dash Animation"

0,"FloppySOS v1.7","d2016.6.5"

11811,"FNIS Creature Pack 6_1-11811-6-1","6.1.0.0","FNIS Creature Pack 6_1-11811-6-1.7z"

0,"fnis patch","",""

11811,"FNIS Spells V5_0_1 -- ADD-ON for the spells -11811-5-0-1","5.0.1.0","FNIS Spells V5_0_1 -- ADD-ON for the spells -11811-5-0-1.7z"

11811,"Fores New Idles in Skyrim - FNIS","6.2.0.0","FNIS Behavior V6_2-11811-6-2.7z"

52841,"Freckle Mania Standard Quality-52841-1-0","1.0.0.0","Freckle Mania Standard Quality-52841-1-0.7z"

0,"Fuz Ro Doh 60-14884-6-0","d2016.6.5"

0,"Halo'sPoser","d2016.6.5"

63920,"HDT Test Earrings v1.5-63920-1-5","1.5.0.0","HDT Test Earrings v1.5-63920-1-5.7z"

36213,"hdtHighHeel_beta0_5-36213-beta0-5","beta0.5","hdtHighHeel_beta0_5-36213-beta0-5.7z"

29827,"ILC 7B Oppai-29827-1-0","d2016.6.5"

2674,"Improved NPC Clothing_1_8_1_MORE_DIRT-2674-1-8-1","1.8.1.0","Improved NPC Clothing_1_8_1_MORE_DIRT-2674-1-8-1.rar"

72955,"Makeup by Kai - Layerable Hi-res Makeup-72955-1-2","1.2.0.0","Makeup by Kai - Layerable Hi-res Makeup-72955-1-2.7z"

50471,"Memory Blocks Log","1.2.0.0","MemoryBlockLog-50471-1-2.zip"

44596,"MfgConsole-44596-1-1","1.1.0.0","MfgConsole-44596-1-1.zip"

42015,"Mighty Beasts - Werewolf"

16864,"Momo Acrobatic Jump v1-8-16864-1-8","1.8.0.0","Momo Acrobatic Jump v1-8-16864-1-8.7z"

69448,"OSex 1.081-69448-1-081vBeta","f1.081vBeta","OSex 1.081-69448-1-081vBeta.rar"

58705,"PapyrusUtil - Scripting Utility Functions-58705-3-2","3.2.0.0","PapyrusUtil - Scripting Utility Functions-58705-3-2.zip"

11954,"Pretty Female Idles","1.931.0.0","PFI-Pretty Female Idles 1.931-11954-1-931.7z"

29624,"RaceMenu v3-4-5-29624-3-4-5","3.4.5.0","RaceMenu v3-4-5-29624-3-4-5.7z"

601,"Realistic Ragdolls Reduced Force-601-1-9","1.9.0.0","Reduced Force-601-1-9.rar"

0,"RippedBodySuit MCBM(S)","d2016.1.25","

0,"Seasons of Skyrim DATA Folder","d2016.6.4"

20394,"ShowRaceMenu Alternative - Latest Version-20394-3-0-0","3.0.0.0","ShowRaceMenu Alternative - Latest Version-20394-3-0-0.zip"

0,"SKSE - Register Custom Animation Events v02","d2016.6.5"

0,"Skse 1.7.3 scripts DATA folder","d2016.6.4"

0,"SKSE High Heel Ini","",""

0,"SKSE InI made for memory lock block","d2016.6.4"

0,"SKSE Memory Blocks Log","",""

3863,"SkyUI","5.1.0.0","SkyUI_5_1-3863-5-1.7z"

75649,"Slooty Vault Jumpsuit uunp opai 75649","2.0.0.0","UNPB Oppai TBBP-75649-2.7z"

75649,"slooty vault WTF MCBM HDT Meshes-75649-1","1.0.0.0","WTF MCBM HDT Meshes-75649-1.7z"

0,"SOS - B3lisario UNP Addon

0,"SOS - Schlongs of Skyrim - 3.00.004","d2016.6.4"

69980,"Steel Bikini Armor 7BO v2-69980-2-4","2.4.0.0","Steel Bikini Armor 7BO v2-69980-2-4.7z"

69803,"Steel Plate Bikini Armor v2.62-69803-v2-62","2.62.0.0","Steel Plate Bikini Armor v2.62-69803-v2-62.7z"

0,"tes5edit cleaned dawnguardesm","",""

0,"tes5edit cleaned dragonbornesm","",""

0,"tes5edit cleaned hearthfireesm","",""

0,"tes5edit cleaned udpateesm","",""

35677,"The Coenaculi for UNP-35677-Ju","Ju","The Coenaculi for UNP-35677-Ju.7z"

28740,"THEHAGs Privat Tattoos for UNP - UNPB","RMO1u","BladeSinger-THEHAGs privat tattoos for Racemenu-Overlays-28740-RMO1.rar"

57046,"UIExtensions v1-2-0-57046-1-2-0","1.2.0.0","UIExtensions v1-2-0-57046-1-2-0.7z"

72344,"Wolf Bikini Armor 7BO 0.93-72344-v0-93","0.93.0.0","Wolf Bikini Armor 7BO 0.93-72344-v0-93.7z"

0,"Work Studios","d2016.6.5"

68000,"XP32 Maximum Skeleton Extended","3.87.0.0","XP32 Maximum Skeleton Extended-68000-3-87.7z"

76089,"YevMods - Makeup Pack - YMMP 4K-76089-1-0","1.0.0.0","YevMods - Makeup Pack - YMMP 4K-76089-1-0.7z"

 

 

 

maybe that helps to figure something out :/

 

 

 

edit: 

 

looks like CEO's hdt vagina isnt working with futa aswell, provided he uses hdt vagina ^^'

 

 

CooperativeOrnateEskimodog.gif

 

 

“Sex while spooning… is it a myth?, can it be done?, is it even real?”… unveil this mystery in OSex 1.082 

Finished some new spooning animations there’s a few more leg varieties not shown here I’m still finishing up.

 

More in here>

 

 

WarpedGleamingArcticduck.gif

 

 

 

RadiantDeterminedGorilla.gif

 

MagnificentPopularHydra.gif

 

 

ScholarlyDishonestGourami.gif

 

 

 

 

 

Link to comment

Build a UI example Zip

 

If you want to build a UI for your own mod and know Papyrus you most likely can do it fairly easily by following this tutorial to get your feet on the ground. I included a lot of hashed out text in the .as files but please take your time and read it, it would only take about 5 minutes and should give you a decent understanding to get started. It's all linked up so you basically have a blank UI connected to skyrim keypresses you can do whatever you want with to play and learn.

 

----------------------------------

 

 

I've been getting a lot of messages asking for how to go about attaching UI for mods. It seems like the first step of just making the basic connections between Skyrim and the UI is the hardest, it was for me, and it seems to be what most people that write to me are stuck on.

 

I've made a quick example of close to the bare minimal for setting up a UI. It has a functional example UI in place that has connections already made and set up. In some cases I took some extra steps that aren't really needed: like extending the UI script over to an MCM script in case you don't know how to get properties from quests etc. 

 

If you clear out my tutorial text and functions in the .as you'll basically have a blank UI in place that's pre binded to papyrus DPAD up and down keys (you can change those easy). You can take steps to practice and play from here and get your feet on the ground.

 

I wrote about 8 tutorial functions that get autorun showing you a few basic principles of ActionScript that change when moving from Papyrus. If you know papyrus, Actionscript will come very easy and if you do take the time to read my tutorials you will have a good starting point for understanding the power actionscript can bring over papyrus and get an understanding of Actionscript unique things that you will need to build on your Papyrus Knowledge.

 

I am an actionscript beginner and only made OSA so far (where I learned actionscript). This guide is by a beginner for beginners. While my methods are most likely far from perfect I hope my experience as just an amateur here will help shed light on issues beginners face from my perspective as a beginner and the things I encountered will be relevant and helpful to have explained (I hope).

 

---------------------------

The files you'll need to look at for actionscript are: 

 

Data\_OSFlashExample\OSFlashExample\Main.as

 

Data\_OSFlashExample\OSFlashExample\oexample\classTutorial.as

Data\_OSFlashExample\OSFlashExample\oexample\doggyStyle.as

Data\_OSFlashExample\OSFlashExample\oexample\item.as

 

Don't worry about the skyui folder it's just some background stuff to connect it up to Skyrim. 

 

Main.as is the primary one that's run on start up if you want to work towards clearing out my tutorial by deleting the classes and clearing out Main.as (You will have to clear out doggyStyle as a Library entry to compile your script after deleting everything. (Or it will be looking for the class)

 

 

 

 

 

0S_UiBuildingTutorial.rar

Link to comment

Hello again, just thought I'd pop back with my results, since I got everything working now! :D

This only works with SoS full, but just in case anyone else stumbles into this problem, to get SoS underwear to work with 0SEXY, do this:

In the Creation Kit, change the SOS_DefaultUnderwear to have slots 45 *and* 52--there's no need to change the slots of the maleunderwear nifs, so just leave them alone, i.e., occupying slot 52.This will let it show up in 0SEX's underwear category while still covering the schlong properly. To get it to work "underneath" your armor, equip the armor you want to wear (or want a follower to wear), go to SoS's MCM menu, and set that armor to "Revealing"; this prevents your armor from also occupying slot 52 (due to scripting) to prevent schlongs from poking through, but since we have underwear already "covering" that slot/area, you shouldn't seen anything showing through the armor. Then just re-equip the underwear, and voila! Working male undies! :D

 

Unfortunately, SoS light does not feature 'Revealing' armors, so as far as I know, this won't work for SoS light users. :( Also, bear in mind that setting an armor to 'Revealing' will make it so for all future uses of that armor, by males or females, NPCs or not. So if you don't, say, force everyone to wear underwear, you might see some schlongs poking through occasionally if the armor you chose is really common, like clothes or something. To avoid that, I like using UnderPants (http://www.loverslab.com/files/file/1878-underpants/) with SoS Underwear for Both Genders (http://www.loverslab.com/files/file/1700-sos-underwear-for-both-genders/) paired up with SoS Female Schlongifier - with no Schlong add-on (http://www.loverslab.com/files/file/1699-sos-female-schlongifier-no-schlong-addon/) to avoid female permaundies.

Link to comment

 

 

I've seen you talk about your own followers now and then and people asking about the bodies.

Have you thought about rebuilding the bodies in bodyslide as a preset?

 

Another thing you might look at that might pertain to your last few postings, which I only skimmed over.

Racemenu and Bodyslide have a function between them called BodyGen.

You can build out a default body in Bodyslide with morphs enabled.

You then can enter an ini file and randomize all females based on whatever settings you type into that ini file.

You can also specify specific settings by the character's reference number.

I've got Lydia set up with a specific body type.

Jenassa is set with another and Hulda another. Then other npcs are all randomized so there's a bit of variety.

 

What's really nice is if you then have an armor pack that's built for your bodyslide body (I'm using UUNP Special) you can build morphs off them as well. Then you can actually take a piece of armor and put it on Lydia and it'll match her body. You can then take the same piece and place it on Hulda and it'll match her body and so on.

 

I'm loving it. Used to I'd build bodies in bodyslide for various characters who had their own folder structure (bijin warmaidens and such) but this makes it even easier to have specific shapes for specific characters.

 

 

Hi is there any place I could learn how to do this with the ini file?  Or could you post a tutorial?  I would love to do this in my next game. :)

 

 

Search here on Loverslab for Bodygen. 

You can also read a little about it on the Racemenu mod page on Nexus. It does give examples.

I  mostly learned here on LL though. There was a few threads telling about it and I think it's even talked about in the racemenu thread here.

 

Someone had also provided a template they'd setup that I'd used for testing. It was way over exaggerated for my tastes, but it sure as hell told me when I had it working. Then I just went back in and added what I wanted once I had it working.

Link to comment

I have a small request: Can someone make this compatible with Immersive First Person View the way it is for sexlab?

 

When a sexlab is triggered the configs for first person change. This is done by a keyword in the .txt config file. It goes as follows

[SLProfile]
(bIsActive==true)
(Keyword&SexLabActive)

Is there a similar keyword for 0SEX that I can use?

Link to comment

 

 

maybe that helps to figure something out :/

 

Unfortunately, I don't use most of those mods, so the list isn't helpful for me.  Perhaps some others here recognize them?

 

 

well, it just happens in scenes where my futa character ( female + b3lsario unp schlong add on ) act's with female / futa characters.

in scenes with male characters, no deforming is happening 

 

what could be the cours of that? ...   is there anything on the female body that would squeze the dick of a futa cause it is not expected there in a normal female + female scene?   maybe the belly node or something alike ...

 

observe and deduce ...  

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use