Verhoven69 Posted October 11, 2015 Posted October 11, 2015 The last two TimmyC The last two PLEASE! I like how you folded up the panda top. Very ero! Show some appreciation guys and "up" the thread!
timmyc Posted October 11, 2015 Author Posted October 11, 2015 Keywords: full management of normal vectors ... UV map export/import (1 to 4) for editing... quickness... This shouldn't be overlooked. edit: I must say that Timmy has implemented the UV map exporting functionality, not knowing how important it would be later. It was a key feature to repair Maroka's dirt map (UV4).... And now this feature will help people who are struggling with a "weird dirt map" Thanks for highlighting the key features. I hope some people will find them useful. I remember when I first added the UV export/import functionality I didn't give it much thought as I saw very few points in modifying UV, and then a month later we ran into the Honoka LOD dirt UV issue, lol. I took some time to fix the bug in the app where exporting UV 4 would not work due to the fact that not all sub groups have UV 4 (some items such as accessories don't get dirty I guess). It caused a bit of panic there, but I'm glad we had it under control in a just few hours with your "photoshop like" operation on exported UV 4, lol. Fun times.
pringles89 Posted October 11, 2015 Posted October 11, 2015 Thank you for your Leifang mods, I really like the "exposed" look with "ink reshuffle-able" TMC!
Ishidacorp Posted October 11, 2015 Posted October 11, 2015 In light of this http://www.gamecity.ne.jp/doax3/vote_result.htmlresult, I figured Leifang is not getting enough attention she deserves as she is easily one of the hottest and my favorite DOA5 girls. Here's a sample collection of what I have made for Leifang. Some of them are inspired by follardo's wonderful work, and they are all "ink reshuffle-able" which allows for quick and easy installation. LEIFANG_DLC_004 I made this one for nostalgia's sake since it was one of the very first xbox nude mod that I managed to get my hands on (after some very extensive search due to the more closed nature of DOA5 circle back then) Xbox shots LEIFANG_DLC_004_XBOX (1).jpgLEIFANG_DLC_004_XBOX (2).jpgLEIFANG_DLC_004_XBOX (3).jpgLEIFANG_DLC_004_XBOX (4).jpgLEIFANG_DLC_004_XBOX (5).jpg PC update Leifang_dlc004_001 (2).jpgLeifang_dlc004_001 (4).jpgLeifang_dlc004_001 (5).jpg LEIFANG_DLC_004_EXPOSED.zip piercings not included LEIFANG_COS_010 LeifangCutout.jpg This was actually an experimental model with the cutout look. I like this dress as it's very "Austin Powers"ish. There are two versions of this. One is with the cutout/bottomless and the other is just bottomless, which I think looks quite nice. LEIFANG_COS_010.zip LEIFANG_DLC_009 This one is based on Follardo's Cheerleader work. It saddened me to see Leifang missing from the pack, so I decided to add her back using Kokoro's model as base Leifang_DLC009.jpg LEIFANG_DLC_009_EXPOSED.zip LEIFANG_DLCU_006 I took inspiration from Follardo's "jiangshi" modification and altered it slightly to put the scroll thingie on her crotch as to prevent her from awakening her true power.... Silly story aside, it took me quite a bit of time and creativity to anime the scroll since simply moving the scroll down there, the animation won't work at all. I think the result is quite nice. LeifangCos006Jiangshi_sealed (1).jpgLeifangCos006Jiangshi_sealed (2).jpgLeifangCos006Jiangshi_sealed (3).jpgLeifangCos006Jiangshi_sealed (4).jpg LEIFANG_DLCU_006_V4.zip LEIFANG_COS_011 Yet another costume based on follardo's modification. I simply moved the bells after enlarging them and gave them some life, so they bounce around nicely with her breasts It's a shame that there's no sound effect for those bells. I guess they are made of plastic like the ones in my Xmas pack. LeifangCos011_wBells (1).jpgLeifangCos011_wBells (2).jpg LEIFANG_COS_011_NIPPLE_BELLS.zip Depending on the reception, I might release more of her. It's too bad that she's largely ignored. LeifangCos003SeeThru (1).jpgLeifangCos003SeeThru (2).jpgLeifangCos003SeeThru (3).jpg LEIFANG_DLC001_test (1).jpgLEIFANG_DLC001_test (2).jpgLEIFANG_DLC001_test (3).jpg As usual, credits are listed in my original post's "acknowledgement" section if not specifically mentioned here. Through strong encouragement from Saaf, I have decided to release my tool that I've been using to make mods for quite a while now. It first started back in May this year after reading Harry's "How to edit vertex data" tutorial on GVZ (http://www.gamevixenzone.net/game-modding-14/%5Bdoa5%5D-how-edit-vertex-data-pc-version-converting-2155/) as a project to inject xbox 360 models into PC models, and slowly evolved into a fully functional converter. I thought my tool was quite useless due to the recent rapid advancements of DOA5 modding tools, but Saaf has been finding uses for it and has been reassuring me that it still has a niche to fill in today's DOA5 modding scene and is an "indispensable resource". In Saaf's extensive testing, he also found that my converter works for *all* DOA5 models (not sure if he exaggerated to make me feel better ) We've thought long and hard about releasing this tool as it would mean giving up a few of our remaining edges, lol. DigitalCookie has been another one of my beta tester, and he's been able to leverage some of its functionality to create a few very interesting mods which I will show you guys in a bit. Jokes aside, the tool I am presenting today is my Advanced OBJ<->TMC converter. I drew inspiration from Harry's idea and he has helped me a great deal in creating it (along with all the nice folks at Xentax - lilstormcloud, protocolX27 etc). It supports every functionality that an OBJ format can support, so it allows import and export of vertex XYZ, normal vectors and UVs. Another feature I added (originally made for 360 to PC conversion) is the ability to smooth seams. The original 360 max script by mariocart64n allows injection of texture and vertices, but it does not inject normal vectors back into the model. When the model is converted into OBJ format, there will be visible seams. For example: seam_Example.png Normally not being able to inject normal vectors is not an issue, but when a model is altered in a way where normal information needs to be updated to reflect accurate lighting, this becomes a bit of an issue. A good example is Lactose Overdose (boob enlargement), Lactose Underdose and special "accidental" mods made by DigitalCookie such as this one Marie_milk++_preggo (1).jpg The enlarged belly requires normal vectors to be updated, otherwise, it will appear flat from the front side of the model. DigitalCookie was able to leverage the copy normal vector and smooth seam functionality to create this model. If using with Blender, I think the "keep vertex order" must be selected per Harry's tool thread. I have not used Blender (or even know how to use it), but I think this will work. As with Harry's converter, no vertices can be added or removed. It is sadly one of the many limitations of the OBJ format. This application is highly parallel and a background worker along with multiple worker threads are employed to provide real time status update, increased processing speed and a responsive no-locking UI. Key features of the application Normal Vector Transfer / Update The tool allows the transfer of normal vectors between TMC and OBJ. It is very useful when you want to edit a model in an editor such as 3ds Max that allows the normal vectors to be updated in real time. Once exported from 3ds max, the correct normal vectors can then be injected back into TMC. timmy_tool_normal_copy.png By checking the check box circled in the above screenshot, the normal vectors can be imported and exported from TMC into OBJ and vice versa. This functionality should work as long as normal vectors can be exported from your editing software into OBJ format. Seam Smoothing This feature was written originally to support the import of 360 model into PC as described above, since there are visible seams. However, it's come to my attention that some models after going through Blender can exhibit the same symptom. Normally, the seam smoothing is not used since simply copying normal vectors between TMC and OBJ is the best approach, but when you have broken model with seams, this can come in handy. For the seam smoothing, as I detailed in my first post under the "for the technically inclined" section (which is probably ignored by most ), I take the approach of averaging the normal vectors of overlapping vertices. This approach works completely fine for most seams. However, it completely breaks butt cracks. For butt cracks, even though vertices are on top of one another, their normal vectors point in almost the direct opposite ways, so taking average of these would result in messed up looking butt cracks as shown below buttcrack_normal_average_example.png To combat this problem, I take into account the angle of intersection between two faces before deciding whether or not to average the normal vectors. I have included a control to allow finer grained adjustment of the angle. The smaller the angle, the more parallel the two faces need to be in order to have their normal vectors averaged, and vice versa. timmy_tool_smooth_seam_01.png Depending on the model you are working with, some work fine with 0.80, but others might require the value to be lowered by quite a bit. I've found that as long as the number is reasonably high (~0.55), the butt crack area will remain mostly unaffected except for the very top of the butt crack. Some times finger nail corruption can be observed as shown below - timmy_seam_smooth_nail_corruption.png This is a very interesting problem and happens mostly with Harry's RNM. I can't seem to find a way around this, but thankfully finger nail normal vectors are hard to see in action. Examples of seam smoothing Multi-threading timmy_tool_multi-thread.png Before honoka_example_no_seamsmooth.png After honoka_example_Seam_Smoothing_result.png [Geek Talk Warning] This seam smoothing operation takes quite a bit of time to process with a single thread (1 CPU). While testing this feature when it was first written, it became immediately apparent that I had to find a way to increase performance. Therefore,I had decided to increase its processing speed by allowing the application to utilize modern multi-core CPUs to parallelize the workload. This resulted in a dramatic increase in processing speed. A good example is Marie's COS001 which has over 30k vertices. With a single thread, the application would take over 2 minutes to smooth seams(it's 30,000 ^2 operations - almost 1 billion comparisons), but utilizing all cores I have on my system, the processing time is cut down to just over 20 seconds - a huge time saver since modding DOA5 takes enough time as is without tool overhead All threads are synchronized in harmony. UV Editing Originally I added in this functionality for the sake of completion, since it is one of the features that OBJ supports, and I wanted to figure out how to deal with converting UV coordinates between TMC and OBJ which can be another post in itself . However, as Saaf and I were working on various nude models, it became apparent that some UVs can become corrupted when the model has gone through certain process in Blender. This is when we realized that the tool would come in handy in repairing broken UVs. The tool allows import/export of any of the UV1 ~ 4 for editing. If an object has sub meshes that lack, for instance, UV 4, UV1 is used instead in the export process. During import, however, object that does not have the selected UV will not have their UV updated. timmy_tool_uv_Editing.png The circled option in the screenshot above is for the UV import and export functionality. It allows the import and export of the selected UV between OBJ and TMC. Once UV is exported, it can be edited in your editing software of choice. In our example, we use 3ds max Output when UV 1 is selected Harry_nude_body_diffuse_UV.jpg Output when UV 4 is selected Harry_nude_body_dirt_UV.jpg This allowed us to repair the dirt UV of our Honoka LOD mods Before the UV map was repaired, it was the same as the body texture UV, which is incorrect Honorie_dirt_UV.jpg Saaf was able to fix it by doing what he described as "photoshop" like operation (lol Saaf would have to elaborate I think as I am not sure what exactly he did) HonokaDirtUVRestoration.png It also allows fine adjustments of UV Some anomalies Saaf found in Honoka LOD's UV maps Before repair UV-DIFFUSE_REPAIR_BEFORE.pngUV-DIFFUSE_REPAIR_BEFORE_2.png After repair UV-DIFFUSE_REPAIR_AFTER.pngUV-DIFFUSE_REPAIR_AFTER_2.png Companion Apps (Release TBD) I also have a companion tool that allows me to have more fine grained control over meshes, but it was written specifically to work with 3ds max because of the difference in indexing between 3ds max and Blender. 3ds max indices start from 1 where as Blender starts from 0. The tool will have to be updated to be able to work with both editing software. If there's a demand for this, I will spend time on updating it. tc_mesh_data_xfer_tool.png This is very similar to Harry's tool with a bit more added functionality and fine grained controls. It also allows setting vertices to HIP bone which will then allow for easy selection of these vertices in an editing software for deletion. (A good use of this is to hide vertices that are hiding under another object). I also added the "ignore axis" functionality for when the models are different in height for example, but most other aspects are similar in order for the nearest vertex data transfer to function without having to actually modify the source model and/or target model. Any feedback and/or bug reports are appreciated! Special acknowledgement to Harry Palmer, ProtocolX27, Lilstormcloud, SaafRats and DigitalCookie for making this possible Just to add a little extra info: (3ds max) Models should only be edited in the "Editable mesh" mode. MAROKA LODV2(TBA) NEW.max - Autodesk 3ds Max 2015 _3.png Otherwise, the exported OBJ file will not be compatible. Wow, I'm out for just one day and look at what I almost lost. Thank you very much for your tough resolve in share your exclusive created tools, Timmy & SaafRats!!! Now even a talentles in 3D modeling like myself should be able to produce something.
timmyc Posted October 12, 2015 Author Posted October 12, 2015 It's come to my attention that some people are running into issues when executing and/or using my tool. I have added a new Q&A section to the original post http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tools-updated-101215-now-with-a-new-tools-section-for-my-own-tools-added-a-qa-section/?p=1346825to address some commonly asked questions. If you have questions or issue with the app, please either PM me or leave a comment in this thread, and I will attempt to answer your questions.
Mandalore777 Posted October 13, 2015 Posted October 13, 2015 Depending on the reception, I might release more of her. It's too bad that she's largely ignored. Please do Timmy. These are really good quality. I especially like number 6 with the tag under her skirt, nice place to put it. The translucent dress one looks very promising I hope you will decide to release it soon. Looking forward to it and will keep an eye on this thread mate.
Guest GuachaLover23 Posted October 13, 2015 Posted October 13, 2015 Yo timmyc thank for giving love to Leifang she is my sec favorite char, but anyway on the the C010 there is an error on the cutout, u can still see the bra and panties or is it glue to the dress
timmyc Posted October 13, 2015 Author Posted October 13, 2015 Yo timmyc thank for giving love to Leifang she is my sec favorite char, but anyway on the the C010 there is an error on the cutout, u can still see the bra and panties or is it glue to the dress Oh yeah, that one was a little experiment that didn't turn out as well as I had hoped lol. That's why I included a bottomless version as an alternative. Edit: I may have an idea to try with C010 if I get some time tonight, but I don't want to promise anything. It might turn out to be another failure as this one, lol.
timmyc Posted October 13, 2015 Author Posted October 13, 2015 Take 2 of my cutout attempt. That COS010 was done in a hurry, and I thought the nipples looked glued on as well, lol. It was meant to look like those erotic costumes with cutout holes girls don in JP porno, but it ended up looking funny instead I recommend using the bottomless version for now until I sort out the artistic details Here goes nothing
siframe Posted October 13, 2015 Posted October 13, 2015 500% better by the look of it, well saved with a cool idea!
timmyc Posted October 16, 2015 Author Posted October 16, 2015 Been slowly updating some of the old costumes I made. Some of those I might consider releasing in the next pack depending on the reception. I plan on updating my old mods with new "official" nude model I made. I redid this one to keep the best part (official cleavage) about this outfit intact Official + New version - the cleavage has some juicy animation in this winning animation Old version (there was also a bug on the chest)
timmyc Posted October 17, 2015 Author Posted October 17, 2015 Not a lot of love for Leifang around here it seems. Quick experiment with those straps Short dress Byproduct of short dress mod for Leifang Rolled up goodies Take 2 Halloween - naughty ghosts have got her covered Raidou got shooled
Verhoven69 Posted October 17, 2015 Posted October 17, 2015 Feedback time. Christmas in July pack won't work with v 1.04
Password42 Posted October 17, 2015 Posted October 17, 2015 I really love that transparent black dress for Leifang, and I do hope we'll see a download link for it appear sometime in the future.
Verhoven69 Posted October 17, 2015 Posted October 17, 2015 Not a lot of love for Leifang around here it seems. Quick experiment with those straps LeifangLastGetaway (1).jpgLeifangLastGetaway (2).jpg Short dress LeifangQipaoShort_all_colors.jpgLeifangUpdate (1).jpgLeifangUpdate (2).jpgLeifangUpdate (3).jpg Byproduct of short dress mod for Leifang NyotenguShortDress (2).jpgNyotenguShortDress (3).jpgNyotenguShortDress (4).jpgNyotenguShortDress (5).jpgNyotenguShortDress (1).jpg Rolled up goodies Take 2 LeifangUpdate (7).jpgLeifangUpdate (6).jpgLeifangUpdate (5).jpgLeifangUpdate (4).jpg Halloween - naughty ghosts have got her covered leifang_halloween_2015_test (1).jpgleifang_halloween_2015_test (2).jpgleifang_halloween_2015_test (3).jpgleifang_halloween_2015_test (4).jpgleifang_halloween_2015_test (5).jpgleifang_halloween_2015_test (6).jpg Raidou got shooled Marie_gym_schoolpack_test (1).jpgMarie_gym_schoolpack_test (2).jpg I love Leifang and any other mods you guys whip up.
pringles89 Posted October 17, 2015 Posted October 17, 2015 Not a lot of love for Leifang around here it seems. hope you don't stop working on these sexy outfits for Leifang!
siframe Posted October 17, 2015 Posted October 17, 2015 That's some pretty damn sexy stuff Timmy! I didn't think anything would hold a candle to the see through black dress mod, but man... The short dress is something else. Awesome again.
Guest GuachaLover23 Posted October 17, 2015 Posted October 17, 2015 GIMME GIMME GIMME!!!!!!!!!!!!!!!!!!!!!!!
timmyc Posted October 17, 2015 Author Posted October 17, 2015 Feedback time. Christmas in July pack won't work with v 1.04 Thanks for the feedback. Since the new Archive tool was released I have merged all of my custom DLCs into official DLCs. They run fine if you swap out official TMC/L with the ones in Xmas in July pack. Seems like the black dress is in demand, I might release the old version in the interim and work on fixing some minor clipping issues with the new version when I get time.
Verhoven69 Posted October 18, 2015 Posted October 18, 2015 Feedback time. Christmas in July pack won't work with v 1.04 Thanks for the feedback. Since the new Archive tool was released I have merged all of my custom DLCs into official DLCs. They run fine if you swap out official TMC/L with the ones in Xmas in July pack. Seems like the black dress is in demand, I might release the old version in the interim and work on fixing some minor clipping issues with the new version when I get time. Okay. I used the latest tool. See attached. What do I do next?
Farphignougen Posted October 18, 2015 Posted October 18, 2015 Feedback time. Christmas in July pack won't work with v 1.04 Thanks for the feedback. Since the new Archive tool was released I have merged all of my custom DLCs into official DLCs. They run fine if you swap out official TMC/L with the ones in Xmas in July pack. The Phase-4 costume from the Christmas in July pack won't have hair if you swap it into the original DLC pack. The original P4 Christmas costume was a variation on the brown reindeer outfit with a hood and it's own hair, whereas the July one just reuses Kasumi's snowman outfit without hair on it.
Verhoven69 Posted October 18, 2015 Posted October 18, 2015 Feedback time. Christmas in July pack won't work with v 1.04 Thanks for the feedback. Since the new Archive tool was released I have merged all of my custom DLCs into official DLCs. They run fine if you swap out official TMC/L with the ones in Xmas in July pack. The Phase-4 costume from the Christmas in July pack won't have hair if you swap it into the original DLC pack. The original P4 Christmas costume was a variation on the brown reindeer outfit with a hood and it's own hair, whereas the July one just reuses Kasumi's snowman outfit without hair on it. So it can't be swapped?
Farphignougen Posted October 18, 2015 Posted October 18, 2015 So it can't be swapped? It'll just look ugly.
Verhoven69 Posted October 18, 2015 Posted October 18, 2015 So it can't be swapped? It'll just look ugly. Thanks.
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