sfeile Posted August 6, 2015 Posted August 6, 2015 I am having a weird issue with my bodyslide. I am running on a fairly new install of skyrim, and all of my mods are actually running pretty good. I had a major issue with my previous install and was using NMM. Since I ran into so many things left behind, I decided to try MO this time. After getting everything figured out and playing nice together, I am now having issues when I try to build a new body. I run bodyslide 2.7b through MO, and can build the body just fine, but when I go to batch build the outfits is where I run into issues. It will run through and build some of them like the Merta and Sotetta stuff, but it almost always tells me that my CT77 outfits can't be found. Sure enough, I look in the MO file where my bodyslide and shape data folder is and none of the CT77 folders are there. So I have to go and copy them from a backup folder and re-run bodyslide. One would think after the 8th time of copying them back into that folder that they would stay there, but no such luck. Any ideas as to why I keep losing SOME folders in my MO mods folder? I could almost understand if I lost everything, then I'd know I have a serious issue somewhere, but only a select few? I am at a loss here.........
davemb Posted August 6, 2015 Posted August 6, 2015 Don't run Bodyslide through MO. 1) Place the calientetools folder anywhere on your hardrive and make sure it contains all the outfits you wish to create. 2) run Bodyslide directly from within the calientetools folder 3) select your body type from the dropdowns 4) hold left CTRL and click on batch build, This will then ask you where you want the newly built meshes to be saved.. (your choice) 5) zip the newly created meshes folder up and install it in MO like a normal mod, Check it and place it at the end of your load order.
sfeile Posted August 6, 2015 Author Posted August 6, 2015 Don't run Bodyslide through MO. 1) Place the calientetools folder anywhere on your hardrive and make sure it contains all the outfits you wish to create. 2) run Bodyslide directly from within the calientetools folder 3) select your body type from the dropdowns 4) hold left CTRL and click on batch build, This will then ask you where you want the newly built meshes to be saved.. (your choice) 5) zip the newly created meshes folder up and install it in MO like a normal mod, Check it and place it at the end of your load order. Awesome! Thank you!!!! Will try tonight after work!
Uncle64 Posted August 6, 2015 Posted August 6, 2015 Don't run Bodyslide through MO. 1) Place the calientetools folder anywhere on your hardrive and make sure it contains all the outfits you wish to create. 2) run Bodyslide directly from within the calientetools folder 3) select your body type from the dropdowns 4) hold left CTRL and click on batch build, This will then ask you where you want the newly built meshes to be saved.. (your choice) 5) zip the newly created meshes folder up and install it in MO like a normal mod, Check it and place it at the end of your load order. Ehh Why should he do that? That suggestion is not good. Since he use MO he SHOULD run Bodyslide through MO. Dont let MO close when you run it. One question to Sfeile. Do you run W10? If so you must tell MO to run in Admin, and Bodyslide must also run in Admin. And you must in the Left panel in MO have Bodyslide mod before any other body mods like Calentines. When you have run Bodyslide you can have some files in your Overwrite folder, move them from that folder to one new folder you can call it what ever you like mine is called Extra. In that folder you can put all files you do need for the overwrite. Like Wrye Bash files, Fnis files. And let that folder load last. Like this. https://gyazo.com/0b08d6959a43012db3e3f6a07be8fd9a
sfeile Posted August 6, 2015 Author Posted August 6, 2015 I use w7, and have all exe's and shortcuts set to run as admin. I also do have an extra "mod" set up for my overwrite files. However I am not sure if bodyslide is before caliente. I will look at that after work. Thank you!
Anatriax Posted August 6, 2015 Posted August 6, 2015 Don't run Bodyslide through MO. 1) Place the calientetools folder anywhere on your hardrive and make sure it contains all the outfits you wish to create. 2) run Bodyslide directly from within the calientetools folder 3) select your body type from the dropdowns 4) hold left CTRL and click on batch build, This will then ask you where you want the newly built meshes to be saved.. (your choice) 5) zip the newly created meshes folder up and install it in MO like a normal mod, Check it and place it at the end of your load order. This isn't going to ensure that the .nif files are distributed properly in the data folder. In fact, running Bodyslide outside of MO isn't going to do any good at all. Especially if there are already .nif files in the armor/clothes mods that are installed (which there always are default .nif files), so the default files will overwrite the ones you built outside of MO TERRIBLE suggestion. Too much effort. OP: Do you have the CT77 folder set as read only? If not, try setting it as read only and see if that solves your problem. Also, try deleting ALL Files and folders from the MO install folder EXCEPT Profiles and Mods, then reinstall MO with the latest version. That should fix the problem of MO deleting files that it's not supposed to delete. The quoted is just bad practice for people that don't know how to fix software problems. You're having an issue with MO, no reason to "work around" MO when 99% of us don't have to do these things, because we actually take the time to figure out what's wrong with the software.
vram1974 Posted August 6, 2015 Posted August 6, 2015 I am having a weird issue with my bodyslide. I am running on a fairly new install of skyrim, and all of my mods are actually running pretty good. I had a major issue with my previous install and was using NMM. Since I ran into so many things left behind, I decided to try MO this time. After getting everything figured out and playing nice together, I am now having issues when I try to build a new body. I run bodyslide 2.7b through MO, and can build the body just fine, but when I go to batch build the outfits is where I run into issues. It will run through and build some of them like the Merta and Sotetta stuff, but it almost always tells me that my CT77 outfits can't be found. Sure enough, I look in the MO file where my bodyslide and shape data folder is and none of the CT77 folders are there. So I have to go and copy them from a backup folder and re-run bodyslide. One would think after the 8th time of copying them back into that folder that they would stay there, but no such luck. Any ideas as to why I keep losing SOME folders in my MO mods folder? I could almost understand if I lost everything, then I'd know I have a serious issue somewhere, but only a select few? I am at a loss here......... With Mod Organizer you can always just create a mod strictly for shape data and keep it at the bottom of your load order so you know it's installed. This shouldn't be happening to you but for whatever reason it's losing your shape data then just make a new mod organizer folder with it.
randomtguy Posted August 7, 2015 Posted August 7, 2015 Don't run Bodyslide through MO. 1) Place the calientetools folder anywhere on your hardrive and make sure it contains all the outfits you wish to create. 2) run Bodyslide directly from within the calientetools folder 3) select your body type from the dropdowns 4) hold left CTRL and click on batch build, This will then ask you where you want the newly built meshes to be saved.. (your choice) 5) zip the newly created meshes folder up and install it in MO like a normal mod, Check it and place it at the end of your load order. This isn't going to ensure that the .nif files are distributed properly in the data folder. In fact, running Bodyslide outside of MO isn't going to do any good at all. Especially if there are already .nif files in the armor/clothes mods that are installed (which there always are default .nif files), so the default files will overwrite the ones you built outside of MO TERRIBLE suggestion. Too much effort. OP: Do you have the CT77 folder set as read only? If not, try setting it as read only and see if that solves your problem. Also, try deleting ALL Files and folders from the MO install folder EXCEPT Profiles and Mods, then reinstall MO with the latest version. That should fix the problem of MO deleting files that it's not supposed to delete. The quoted is just bad practice for people that don't know how to fix software problems. You're having an issue with MO, no reason to "work around" MO when 99% of us don't have to do these things, because we actually take the time to figure out what's wrong with the software. Speaking of BodySlide and MO, do you know how to deal with saving presets? I'll create the body I want but then if I try to save the preset to the existing XML BodySlide crashes and if I save it to a new XML file I have to idea how to open it again later.
Anatriax Posted August 7, 2015 Posted August 7, 2015 Don't run Bodyslide through MO. 1) Place the calientetools folder anywhere on your hardrive and make sure it contains all the outfits you wish to create. 2) run Bodyslide directly from within the calientetools folder 3) select your body type from the dropdowns 4) hold left CTRL and click on batch build, This will then ask you where you want the newly built meshes to be saved.. (your choice) 5) zip the newly created meshes folder up and install it in MO like a normal mod, Check it and place it at the end of your load order. This isn't going to ensure that the .nif files are distributed properly in the data folder. In fact, running Bodyslide outside of MO isn't going to do any good at all. Especially if there are already .nif files in the armor/clothes mods that are installed (which there always are default .nif files), so the default files will overwrite the ones you built outside of MO TERRIBLE suggestion. Too much effort. OP: Do you have the CT77 folder set as read only? If not, try setting it as read only and see if that solves your problem. Also, try deleting ALL Files and folders from the MO install folder EXCEPT Profiles and Mods, then reinstall MO with the latest version. That should fix the problem of MO deleting files that it's not supposed to delete. The quoted is just bad practice for people that don't know how to fix software problems. You're having an issue with MO, no reason to "work around" MO when 99% of us don't have to do these things, because we actually take the time to figure out what's wrong with the software. Speaking of BodySlide and MO, do you know how to deal with saving presets? I'll create the body I want but then if I try to save the preset to the existing XML BodySlide crashes and if I save it to a new XML file I have to idea how to open it again later. I'll make a tutorial on it, and include it in my next revision of my Skyrim guide.
sfeile Posted August 7, 2015 Author Posted August 7, 2015 Thank you Anatriax, I will give that a go. Sounds more reasonable since I know you are supposed to run everything through MO.
davemb Posted August 7, 2015 Posted August 7, 2015 This isn't going to ensure that the .nif files are distributed properly in the data folder. In fact, running Bodyslide outside of MO isn't going to do any good at all. Especially if there are already .nif files in the armor/clothes mods that are installed (which there always are default .nif files), so the default files will overwrite the ones you built outside of MO Thats not true at all, Bodyslide outputs the meshes with the same folder structure as the original armour/clothing mod (at least it does with all of the armour/clothing mods I have ever used) so if the created files are placed as a mod at the bottom of the load order it WILL overwrite the original files...FACT.. The default files will NOT overwrite the ones you build outside of MO. The quoted is just bad practice for people that don't know how to fix software problems. You're having an issue with MO, no reason to "work around" MO when 99% of us don't have to do these things, because we actually take the time to figure out what's wrong with the software. Does it take any special effort to be such a 'superior' twat, or does it just come naturally to you?, Just wondering as you seem to do it so well and so often, especially to new people asking for help.
Anatriax Posted August 7, 2015 Posted August 7, 2015 This isn't going to ensure that the .nif files are distributed properly in the data folder. In fact, running Bodyslide outside of MO isn't going to do any good at all. Especially if there are already .nif files in the armor/clothes mods that are installed (which there always are default .nif files), so the default files will overwrite the ones you built outside of MO Thats not true at all, Bodyslide outputs the meshes with the same folder structure as the original armour/clothing mod (at least it does with all of the armour/clothing mods I have ever used) so if the created files are placed as a mod at the bottom of the load order it WILL overwrite the original files...FACT.. The default files will NOT overwrite the ones you build outside of MO. The quoted is just bad practice for people that don't know how to fix software problems. You're having an issue with MO, no reason to "work around" MO when 99% of us don't have to do these things, because we actually take the time to figure out what's wrong with the software. Does it take any special effort to be such a 'superior' twat, or does it just come naturally to you?, Just wondering as you seem to do it so well and so often, especially to new people asking for help. You're not asking for help. You're trying to tell someone how to do something that there is a MUCH easier way to fix on a PERMANENT level. So yes. I'm being a bit of a "twat" as you put it. Maybe if you'd pull your head out of your ass, you'd notice that I'm actually quite nice to new people who are asking questions. It's when people step in, talking like they know what they're talking about, with answers that are more complicated than they need to be, that I get a bit frustrated and "twat-ish" with. At least I'm not so rude as to call someone a "twat". I just call them out on their bullshit. Awe, did the girly twist your boxers a little? Grow up. Get over it. Don't call people names.
Uncle64 Posted August 7, 2015 Posted August 7, 2015 davemb. Dont call others Twats. Your suggestion is not good at all. Since we already pointed that out for you. If you have installed all correct in MO you can actually do many different bodys, and you only need to activate it whit one mouse click. Did also see the post you did delete for some time ago, did not have time for answer you at that time.
davemb Posted August 8, 2015 Posted August 8, 2015 davemb. Dont call others Twats. Your suggestion is not good at all. Since we already pointed that out for you. If you have installed all correct in MO you can actually do many different bodys, and you only need to activate it whit one mouse click. Did also see the post you did delete for some time ago, did not have time for answer you at that time. I had no problem with your response which is why I deleted my reply once I re-read it. I have 0% problem with being told my method is not the best way and it should be done -this way-, We can all learn from those kind of posts. However "no reason to "work around" MO when 99% of us don't have to do these things, because we actually take the time to figure out what's wrong with the software." Is just a dick reply from a smug arse who think's he/she is several levels above the rest of us. Bad attitude reply full of arrogance. When I'm wrong tell me I am wrong but do it without being a tool.
Ashkandii Posted August 8, 2015 Posted August 8, 2015 This is a plead for help thread not a "lets start a riot Thread" but in general running bodyslide outside of mo is bad idea. just dont let mo handle anything from bodyslide just use it for the .exe let bodyslide handle all of the files and it works like a charm so if you got a mod created by bodyslide meshes just delete it and let good ole bodyslide take the wheel
sfeile Posted August 8, 2015 Author Posted August 8, 2015 Thanks for the suggestions everyone. I honestly haven't changed anything yet because I have been too busy with work and trying to figure out why my character shows pregnant with armor and not when nude!?! I did change the belly scale just a bit because I had it to a negative number to see if that changed anything and when I re-built my outfits, everything worked like it should. (Well as far as bodyslide is concerned anyhow, not sure about the belly yet.) So now I am really confused haha! However since it is working I don't think I will mess with it at the moment so I don't screw something else up. Thank you again for the help!
IJF1492 Posted August 8, 2015 Posted August 8, 2015 DaveMB's method will work, even if it's not the most elegant way to do it. All he's doing is creating a new mod for MO to manage and letting it overwrite the other mods by loading it after them. I used the same process for switching between nude bodies and non-nude bodies and it worked like a charm. I only used MO for a little while and I screwed something up with it, so I'm trying to learn more about it before I start using it again. I'm sure there's a better way to do this for people who really know MO well, but people like me go the long way around until we figure out the "right way" to do it. It might not be the most efficient solution, but it still gets the job done.
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