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Esp/esm merging


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Posted

Are there anyone who is extremely talented in this area? I mean like well knowledgeable, not a simple merging of a couple items from different esps. More like merging scripts, new areas, and interiors.

Posted

Forget merging scripts unless you know what you are doing, if you want to merge mods just merge simple clothing / gun mods, never merge complex mods like Sexout, AWOP etc

Posted

Hence why I am looking for a talented and knowledgeable person in this area

Halstrom knows pretty well what he's talking about. 

 

If you want to combine scripted mods, you're most likely better off rewriting the scripting for yourself... in other words, you should just make the merged mods for yourself from scratch, instead of going through the hassle of trying to merge and debug them. Less time, more results. 

 

Merging scripts is going to pretty much be on a mod by mod basis, and there's no guarantee that it will ever work as intended. Even if you know more about merging mods than anyone else on the planet, chances are scripted mods aren't going to work when merged. 

 

The best advice at this point is to learn to code for yourself. 

1) Look at the structure of how the mods you want to merge are written

2) make a flowchart based on how they're scripted and what the scripting is designed to do

3) recreate this flowchart in a way that works for both mods

4) debug debug debug

5) test, debug some more, test some more until it works as intended

6) post it when you get them merged, and share the fruits of your hard labor so that everyone else can enjoy them :)

Posted

 

Hence why I am looking for a talented and knowledgeable person in this area

Halstrom knows pretty well what he's talking about. 

 

If you want to combine scripted mods, you're most likely better off rewriting the scripting for yourself... in other words, you should just make the merged mods for yourself from scratch, instead of going through the hassle of trying to merge and debug them. Less time, more results. 

 

Merging scripts is going to pretty much be on a mod by mod basis, and there's no guarantee that it will ever work as intended. Even if you know more about merging mods than anyone else on the planet, chances are scripted mods aren't going to work when merged. 

 

The best advice at this point is to learn to code for yourself. 

1) Look at the structure of how the mods you want to merge are written

2) make a flowchart based on how they're scripted and what the scripting is designed to do

3) recreate this flowchart in a way that works for both mods

4) debug debug debug

5) test, debug some more, test some more until it works as intended

6) post it when you get them merged, and share the fruits of your hard labor so that everyone else can enjoy them :)

 

 

I don't think you know the scale of which we are talking about.

 

 

We already have merged in the past, we are just looking to ADD another merger to the team. This was the result of around 10 merges and the scripts work fine. Both of our mergers are busy this week. 

 

 

Scripted mods do work when they are merged, we tested it many times and it works perfectly fine. Only the extremely knowledgeable mergers have done this so far.

 

www.falloutthefrontier.com

 

My team was already featured on multiple news article sites. Even Chris Avellone private messaged me about our work. This mod casts many of your favorite mod reviewers including MXR, Alchestbreach, and more.

 

http://www.polygon.com/2015/7/20/9006291/fallout-4-new-vegas-mods-the-frontier-project-brazil

 

So yes it's a big mod and I'm looking for mergers.

Posted

Then perhaps that's something you should have been clear about from the beginning. Also: the semi-rude response is unappreciated. You were not clear about exactly what you were looking for, so there's no need to be rude when people assume that it's for personal use. You didn't imply or suggest otherwise.

In your case; if your mergers are busy this week, perhaps patience is the key. 

Posted

Right now, we are trying to save as much time as possible. (Knowing mods you an prob guess there be a huge amount of bugs in it esp a mod this big, we need to save time for quality assurance and bug fixing). We're trying to hit a Winter release either before FO4 is out or before CK is out. 

 

The worldspace itself is bigger than the Mojave meaning it will take 2 weeks alone just to generate LOD. 

 

People's lives are always unquestionably hectic. Regardless if my mergers were busy or not I still want to add at least two. 

Posted

Good luck maybenexttime. I wish I had even part of the skill needed to help you out. I really do..

 

To the other here please go and check out some of the pages showing the work this team is doing. Check out the members of this team if you know some of the "who's who" in modding and scripting. You will find that this project has some very heavy hitters. They are skilled group and can handle a few script mods and merging. They are really trying to speed up the process and get more work done faster.

 

Posted

I did. I've been watching the project, actually... and I'm excited for it. 

I still think a little clarity in the beginning would have helped a lot :/ 

Posted

I did. I've been watching the project, actually... and I'm excited for it. 

 

I still think a little clarity in the beginning would have helped a lot :/ 

 

My fault. As you know, we have a production timeline and I admit I was a in rush.

Posted

Hence why I am looking for a talented and knowledgeable person in this area

Ooops didn't look at who I was replying too, I wrongly assumed this was some newbie post :)
Posted

 

Hence why I am looking for a talented and knowledgeable person in this area

Ooops didn't look at who I was replying too, I wrongly assumed this was some newbie post :)

 

 

Maybenextime isn't some newbie that is for sure.. :D.

 

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