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(Idea/req) Sexlab, A Devious Dungeon


Stiletos

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Posted

One thing I really look for when using Sexlab are areas of the game that act as perfect locations for Sexlab situations of different sorts. I spend a great deal of time trying to find places where I can be ambushed and attacked in interesting locations deep in dungeons where there is no hope of rescue or in the middle of nowhere in the wilds where there is no one to come and save you.

 

I was thinking given the massive amount of Devious content, how amazing it would be to have a Devious Dungeon, a dungeon where the whole main intent is having various rooms and sections of the dungeon that are custom built for Sexlab attacks and that integrate Devious content into the design from the ground up.

 

The difference from normal content would be that the individual areas could be custom built with Sexlab styled content in mind and integrate Devious content right into the dungeon and the "nature" of the dungeon would be more in line with the events that Sexlab can trigger.

 

In a bandit area you could have the player fighting through a bandit hideout, there are small things around the upper part of the dungeons that give signs of warning, some clothing items left on the ground or on a table that suggest danger of a different sort. As you move deeper you start to see bondage implements, more items such as a pair of panties lying on the ground next to an old bed with hand and ankle cuffs attached to it and old stains on the bedding. Deeper still you start to come across cages with captured slaves, women in cages, some naked, some in devious devices, some bondage devices such as stocks, some empty, some with captives, beds with bondage gear attached, a couple with captives bound on the bed, a couple empty and awaiting a captive. The bandit leaders and bandits are there, but also slave buyers and customers there to pay for the short term use of the captives.

 

A Falmer area could begin largely as a normal Falmer dungeon, occasional tents, some scenes of gore. As you move deeper into the dungeon you start to get into the areas of apparent torture the Falmer are known for with some bondage implements, clothing of a suggestive nature, and some body parts. Deeper still you get into an area where the Falmer have captives in cages and many stocks and bondage furniture. In the deepest area is a large circular room with a huge pit in the center with many Charus in it. Above the pit are many Falmer looking into the pit, spectators of the shows that occur in the pit when their captives are thrown in there. Along that upper edge of the pit there are a few naked women bound to bondage furniture who are clearly impregnated by Charus and who are aimed such that when they release the eggs they will fall into the Charus pit. Being thrown in the pit (or jumping in) would lead to Charus rape attacks, tentacle attacks, ect... Being attacked above the pit by the Falmer would lead to being raped and tortured by the Falmer in a variety of ways and then being held captive in a double sided cage with one side leading to the Charus pit. If you fail to escape captivity in time the cage opens on the Charus side and...

 

Even on a simple level, a Dragur dungeon where you enter the dungeon, go down a flight of stairs to a gate, pull a chain to open the gate and enter into a large circular room with many sarcophagus around the room and a chest in the center. The instant you try to open the chest you are hit with darts from the walls, it triggers Devious Loot and you are trapped into bondage devices and/or furniture, and the sarcophagi all burst open with many high level dragur. A simply ambush/trap sex attack dungeon.

 

It would be easiest (and most open to added content by multiple people) way to build something like this is to have a single "Devious Dungeon" entrance somewhere in Skyrim. The initial zone you enter would have many branches to different rooms, different hallways, and different "types" of content. There would be no mobs in the initial zone. So you can go down a branch and the area begins to "look" like Dragur ruins. Inside that area there are many "zone" doors and those would lead to different Dragur themed Devious Dungeons/instances. Along another corridor from the start of the main would transition into a Falmer theme, and there would be numerous doors in there for various "Falmer" themed dungeon instances.

 

The initial building of the main Devious Dungeon would simply have a lot of placeholder doors, as people create new content/dungeons within a specific theme they can then have one of the door in the main Devious Dungeon lead to their content/zone.

 

The zones could be simply Sexlab themed adventure dungeons where it is simply a really well populated dungeon with lots of rapey looking content and areas, or people could in fact build quest content into the dungeon and have "goals" set early in the dungeon. For example when you first enter the Bandit Dungeon you could come across a dead Nord early at the start of the dungeon. When you loot his corpse you find a letter on him from a man named Gree that states "I am sorry to have to tell you this, but your sister is gone. We were attacked by bandits close to Jazim's Fjord and they took her. I barely escaped with my life. I tried to find out where she might be and some people in the Mildew Pub told me of a bandit hideout somewhere in the Headsman Hills, just north of where we were attacked. I am afraid I cannot help you beyond giving you this information, I sustained a grave wound when we were attacked and I am leaving this place and going back home." So starts the quest to find out what happened to this dead Nord's sister.

 

I would absolutely love something like this. A single area you can go to enter many different dungeons that are built to really focus on a "Sexlab" type of occurrence.

Posted

I was thinking given the massive amount of Devious content [...]

 

Can't hear you with my male PC.

 

 

.... other than that though, I find the idea to be very interesting. Regardless of DD's continued neglect of male characters I'd like to see this picked up by someone.

Posted

....

A Falmer area could begin largely as a normal Falmer dungeon, occasional tents, some scenes of gore. As you move deeper into the dungeon you start to get into the areas of apparent torture the Falmer are known for with some bondage implements, clothing of a suggestive nature, and some body parts. Deeper still you get into an area where the Falmer have captives in cages and many stocks and bondage furniture. In the deepest area is a large circular room with a huge pit in the center with many Charus in it. Above the pit are many Falmer looking into the pit, spectators of the shows that occur in the pit when their captives are thrown in there. Along that upper edge of the pit there are a few naked women bound to bondage furniture who are clearly impregnated by Charus and who are aimed such that when they release the eggs they will fall into the Charus pit. Being thrown in the pit (or jumping in) would lead to Charus rape attacks, tentacle attacks, ect... Being attacked above the pit by the Falmer would lead to being raped and tortured by the Falmer in a variety of ways and then being held captive in a double sided cage with one side leading to the Charus pit. If you fail to escape captivity in time the cage opens on the Charus side and...

....

Not to be dismissive but this bit needs more thought, Falmer are blind so they wouldn't be spectators for any event. Perhaps as the caretakers or farmers of those Chaurus eggs.

 

It's cool to stuff a gals full of eggs but why? There ought to be a reason for a Chaurus or Falmer to want to place their eggs into a pussy for incubation instead of in a blob on the ground. Do they taste better when eaten?, mature faster?, make stronger potions?

 

Oops, now I got off on a tangent not related to the original idea.

  • 2 weeks later...
Posted

You have also skavens and the cult of Agrash in Death trap dungeon...

 

Women in bikini who hates men, priestress and harem members of a great deamon prince, some undeads and creatures... it could fit your prupose, no ?

Posted

 

....

A Falmer area could begin largely as a normal Falmer dungeon, occasional tents, some scenes of gore. As you move deeper into the dungeon you start to get into the areas of apparent torture the Falmer are known for with some bondage implements, clothing of a suggestive nature, and some body parts. Deeper still you get into an area where the Falmer have captives in cages and many stocks and bondage furniture. In the deepest area is a large circular room with a huge pit in the center with many Charus in it. Above the pit are many Falmer looking into the pit, spectators of the shows that occur in the pit when their captives are thrown in there. Along that upper edge of the pit there are a few naked women bound to bondage furniture who are clearly impregnated by Charus and who are aimed such that when they release the eggs they will fall into the Charus pit. Being thrown in the pit (or jumping in) would lead to Charus rape attacks, tentacle attacks, ect... Being attacked above the pit by the Falmer would lead to being raped and tortured by the Falmer in a variety of ways and then being held captive in a double sided cage with one side leading to the Charus pit. If you fail to escape captivity in time the cage opens on the Charus side and...

....

Not to be dismissive but this bit needs more thought, Falmer are blind so they wouldn't be spectators for any event. Perhaps as the caretakers or farmers of those Chaurus eggs.

 

It's cool to stuff a gals full of eggs but why? There ought to be a reason for a Chaurus or Falmer to want to place their eggs into a pussy for incubation instead of in a blob on the ground. Do they taste better when eaten?, mature faster?, make stronger potions?

 

Oops, now I got off on a tangent not related to the original idea.

 

 

well how I envisioned the Falmer society and their activities is your typical tribal setting.

Chief>shaman>great warriors>warriors>slaves

So what I did was made the outer areas for the slaves who are tasked with crafting, mining ,farming, cooking and so on. When you go further you reach the 'house slaves' so less farming/gathering and more serving.

 

As for the whole chaurus bit I imagined it as simple as possible, the slaves are like the ovens as we say. So falmers ready the host, then make chaurus impregnate the slave, then they manage the pregnancy until delivery and then take the eggs to a suitable location for hatching.

Any slave that is no longer useful is sent to the pot for a delicious meal or sent to the hole for the baby chaurus to feed.

 

I have made all the areas but putting the aesthetic stuff and NPCs is still a work in progress.

Posted

 

 

Not to be dismissive but this bit needs more thought, Falmer are blind so they wouldn't be spectators for any event. Perhaps as the caretakers or farmers of those Chaurus eggs.

 

It's cool to stuff a gals full of eggs but why? There ought to be a reason for a Chaurus or Falmer to want to place their eggs into a pussy for incubation instead of in a blob on the ground. Do they taste better when eaten?, mature faster?, make stronger potions?

 

As for the whole chaurus bit I imagined it as simple as possible, the slaves are like the ovens as we say. So falmers ready the host, then make chaurus impregnate the slave, then they manage the pregnancy until delivery and then take the eggs to a suitable location for hatching.

Any slave that is no longer useful is sent to the pot for a delicious meal or sent to the hole for the baby chaurus to feed.

 

I have made all the areas but putting the aesthetic stuff and NPCs is still a work in progress.

 

 

Yeah, the way I have always seen it is that Chaurus are pretty much parasitic and use hosts for breeding purposes. A lot like the wasps that kill spiders and then lay their eggs on the spider so that the babies can eventually feed on it, or a bug in the tropics that lays eggs inside humans, only to have the larvae crawl out after an incubation period. It is not really that uncommon for bugs to use other species as hosts when breeding, and a Chaurus is simply a really big bug from the look of it. As for the Falmer being so keen on breeding Chaurus? I figure they do in fact harvest eggs and most likely eat them, and in order to do so they need hosts for the eggs to incubate in.

 

All of that aside, are you actually working on something like this? That would be absolutely phenomenal!

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