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SPB Bakuretsu Hunter for UNP Jiggle


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Posted
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This is a conversion for SPB B Hunter outfit from Speed Buster.
I have tried my best, but it's certainly not a perfect conversion.
So, if you find anything wrong with it, please be patient and let me know
so I can fix it as soon as possible.

 

Check list:
Weight slider support: Check
HDT High Heels compatible (aka boots sink a bit underground): Check
Everything converted: Check
Bodyslide support: Not Check
Clipping-free guarantee: Not Check

 

Requirement(s):
HDT High Heels (The boots are not built-in, so you have to manually assign heel height. I recommend using 2.0)

 

Installation:
Just use any mod manager to install the armor.
Or manually, you can just drop everything into [skyrim Directory]\Data

 

Obtaining the armor:
Option 1: Use this wonderful mod AddItemMenu: http://www.nexusmods…im/mods/64905/?
Option 2: When ingame, press “~” to bring up console, type “help hunter.” Add them into your game
using player.additem [item ID] 1
Option 3: Nothing to see here

 

Uninstallation:
Deactivate in mod manager
Or delete the following:
Data\meshes\armor\SpeedBuster\BHunter
Data\textures\armor\SpeedBuster\BHunter
SPB_B Huntter.esp

 

To-do list:
- Nothing -

 

Credits:
Speed Buster for the outfit.
Kendo 2 for the body.
Nightasy for the tutorials.

 

I wish you all a good day ! :)


 

Posted

Sorry I have NiStripsData in the meshes (due to Smooth modifier), I will fix them and send you the files in around 2 hours.

Posted

I went and added HDT HH as a master to the esp and added the proper spell, I used the recommended offset of 2.0.

 

*Modified esp so that HDT HH does not need to be set in MCM*

*Tested in Game = Fully Functional*

SPB_B Hunter.esp

Posted

I went and added HDT HH as a master to the esp and added the proper spell, I used the recommended offset of 2.0.

 

*Modified esp so that HDT HH does not need to be set in MCM*

*Tested in Game = Fully Functional*

attachicon.gifSPB_B Hunter.esp

 

Thanks a lot Budroi :D

Posted

 

I went and added HDT HH as a master to the esp and added the proper spell, I used the recommended offset of 2.0.

 

*Modified esp so that HDT HH does not need to be set in MCM*

*Tested in Game = Fully Functional*

attachicon.gifSPB_B Hunter.esp

 

Thanks a lot Budroi :D

 

 

 

No problem, if you want go ahead and add it to the OP or whatever you want to do with it.

Posted

 

Sorry I have NiStripsData in the meshes (due to Smooth modifier), I will fix them and send you the files in around 2 hours.

great!

 

 

Update your Outfit Studio, NiTriStrips work partially in 2.5 and fully in 2.6. ;)

Posted

Fun fact: The B stands for Bakuretsu (means Sorcerer ?).

Speed Buster made the outfit based on a character's outfit from the show Sorcerer Hunters

Info here : http://www.imdb.com/title/tt0161608/

Thanks, Modtype and arendellaverse ! I really had no idea where it came from.

 

 

 

Working on a fix for the weighting, but it might take a while since I have something I need to attend to at the moment.

 

 

Posted

Thanks a lot for this! my boots are stretching a lot tho, you know what might be the cause?

 

 

Like this:

 

zzRxmwD.jpg

 

Ok, are you using my esp or the already HDT-enable esp? I just tested in the game, and I found no issue like that =/

Posted

 

Thanks a lot for this! my boots are stretching a lot tho, you know what might be the cause?

 

 

Like this:

 

zzRxmwD.jpg

 

Ok, are you using my esp or the already HDT-enable esp? I just tested in the game, and I found no issue like that =/

 

Your boots are rigged to XPMSE2 specific nodes, if someone wants to use that outfit they have to use XPMSE2. Otherwise they crash or if they use HDT PE they get instead of a crash their boots strechted on jumps because the xpmse2 specific nodes are getting injected by HDT PE but they don't have information about how they should behave at all on animations.

Posted

 

 

Thanks a lot for this! my boots are stretching a lot tho, you know what might be the cause?

 

 

Like this:

 

zzRxmwD.jpg

 

Ok, are you using my esp or the already HDT-enable esp? I just tested in the game, and I found no issue like that =/

Your boots are rigged to XPMSE2 specific nodes, if someone wants to use that outfit they have to use XPMSE2. Otherwise they crash or if they use HDT PE they get instead of a crash their boots strechted on jumps because the xpmse2 specific nodes are getting injected by HDT PE but they don't have information about how they should behave at all on animations.
Thanks, Groov-sama. I learned another new thing today :D
Posted

So i have this problem where if something bothers me it will eat away at me until it is fixed.

What bothered me was the first person gloves for this are bandit gloves. WTF?

So here is a fix.

The proper gloves in 1stPerson I also had to change the mesh assignment location in the esp in order to make it work.

Here you go, The Esp modified for proper 1stPersonGloves also contains the HDT Heels fix.

SPB_B_Hunter_v1.0 - 1stPersonGloves Fix.7z

I am using the CBBE bodyslide and with CBBE textures there is a weird wrist color issue.

I used all unp files for this because that is what the original is.

So hopefully those using the actual UNP version will not have this issue.

(SS of issue enclosed)

 

post-227966-0-05445700-1435330732_thumb.png

Posted

 

 

 

 

Thanks a lot for this! my boots are stretching a lot tho, you know what might be the cause?

Ok, are you using my esp or the already HDT-enable esp? I just tested in the game, and I found no issue like that =/
Your boots are rigged to XPMSE2 specific nodes, if someone wants to use that outfit they have to use XPMSE2. Otherwise they crash or if they use HDT PE they get instead of a crash their boots strechted on jumps because the xpmse2 specific nodes are getting injected by HDT PE but they don't have information about how they should behave at all on animations.
Thanks, Groov-sama. I learned another new thing today :D

 

 

 

I don't get it, so the problem is on my part? I have to switch skeletons or something? because every other hdt mods works fine

 

 

Get the most recent version here.

http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/

Realistically, if you using any mods hosted on LL it is the ideal skeleton to be using anyway.

Posted

hey asenasen, there is still an issue with the pants after i used the original meshes to convert in the latest bodyslide, i tried both the fulloutfit_1.nif and the outfit_1.nif in the Backup folder in the directory. does anyone know why? i think this is some rigging issue, or unnecessary bones are attached, i double checked i didn't attach any extra bones besides Breasts, Breasts01 and Butts. The problem can been seen whenever the thighs are opened or spread, like jumping or unarmed combat stance

Screenshot:

 

 

msg-39031-0-47864900-1435215439.png

 

 

Posted

hey asenasen, there is still an issue with the pants after i used the original meshes to convert in the latest bodyslide, i tried both the fulloutfit_1.nif and the outfit_1.nif in the Backup folder in the directory. does anyone know why? i think this is some rigging issue, or unnecessary bones are attached, i double checked i didn't attach any extra bones besides Breasts, Breasts01 and Butts. The problem can been seen whenever the thighs are opened or spread, like jumping or unarmed combat stance

Screenshot:

 

 

msg-39031-0-47864900-1435215439.png

 

 

You have to erase the Thigh L weights from the right thigh and the Thigh R weights from the left thigh with the weight brush.

Posted

 

hey asenasen, there is still an issue with the pants after i used the original meshes to convert in the latest bodyslide, i tried both the fulloutfit_1.nif and the outfit_1.nif in the Backup folder in the directory. does anyone know why? i think this is some rigging issue, or unnecessary bones are attached, i double checked i didn't attach any extra bones besides Breasts, Breasts01 and Butts. The problem can been seen whenever the thighs are opened or spread, like jumping or unarmed combat stance

Screenshot:

 

 

msg-39031-0-47864900-1435215439.png

 

 

You have to erase the Thigh L weights from the right thigh and the Thigh R weights from the left thigh with the weight brush.

 

ok, i found out the weight of the right calf spreads all the way to the left, removed that but still having the same problem

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