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Widen Hips (Skeleton)?


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Posted

I'm trying to create a barbarian-esque body for a nord character, using Bodyslide 2. As part of the body, I have increased the hip width significantly, however to make it look right, I need to have the legs further apart. 

 

What I'm after is increasing the length/width of the 'pelvis' bone of xp32's skeleton to move the leg bones further apart. Using the body sliders mod for ECE I can edit the skeleton directly, however, I prefer to use RaceMenu (because of overlays and etc.), so this isn't really an option.

 

Long story short, what is the easiest method of widening the hip bones of my character's body? Is it possible in Nifskope?

Posted

You can also edit the skeleton nif directly.

Increase the scale of the NPCPelvis node and reduce the NPCLThigh and NPCRThigh nodes by the same factor to compensate.

Posted

Why so much effort, just use that body. :lol:

ZASELIM's GAYA GEI Body MOD Series C & R |Released >> ZGGB-CHML Body | ZGGB-CH | ZGGB-R2-U & ZGGB-R |

http://www.loverslab.com/topic/29523-zaselims-gaya-gei-body-mod-series-c-r-released-zggb-chml-body-zggb-ch-zggb-r2-u-zggb-r/

http://i2.minus.com/irUDbZJaPrzNj.png

 

Because that's an entirely different body shape, all he wants to do is widen the hips, not transform the character into she-hulk.

Posted

 

Why so much effort, just use that body. :lol:

ZASELIM's GAYA GEI Body MOD Series C & R |Released >> ZGGB-CHML Body | ZGGB-CH | ZGGB-R2-U & ZGGB-R |

http://www.loverslab.com/topic/29523-zaselims-gaya-gei-body-mod-series-c-r-released-zggb-chml-body-zggb-ch-zggb-r2-u-zggb-r/

http://i2.minus.com/irUDbZJaPrzNj.png

 

Because that's an entirely different body shape, all he wants to do is widen the hips, not transform the character into she-hulk.

 

 

that should only an ironic fun his. :lol:  :P

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