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Deformed body from bodyslide 2 (custom, unp hdt variants only)


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So I wanted to make a custom body for my character and went ahead and made one with bodyslide 2. I've been using bbp and hdt collisions successfully for a while now, so I decided to use the UNP HDT preset to design my body. Got results I like, got the files in the right folders, fired it up, and suddenly the legs are warped all the time, and the boobs and butt warp like crazy when crouching (I'd post pictures but this is my first post op this forum and I'm not allowed to yet).

 

I'm assuming I'm having problems with the skeleton? I use xp32, which theoretically should work... I've recreated the same body with the non-HDT preset, and there was no warpage, but, you know, no bouncies or jiggles either. The only similar problem I've found is this [link removed because I'm not allowed to post links yet] but I don't even have the mod that guy did when s/he had that issue. I've also played around with other custom bodies, and even when I set highs and lows presets to the same body type and change nothing else, I still get the exact same issue.

 

The body I'm trying to make is literally just UNP Petite low for femalebody_0 and UNP Top Model high for femalebody_1. Nothing crazy or complicated.

Any help is greatly appreciated, thanks!

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Try the XPMS Extended skeleton with the default selected options in the installer, instead of the normal XPMS. And if you use MO, make sure it's loaded.

And loaded after any animations, or skeletons contained in the animations will overwrite the skeleton in XPMS Extended. 

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Try the XPMS Extended skeleton with the default selected options in the installer, instead of the normal XPMS. And if you use MO, make sure it's loaded.

And loaded after any animations, or skeletons contained in the animations will overwrite the skeleton in XPMS Extended. 

 

 

I have XP32 Maximum Skeleton v2.80, is it the right one? If so, I've done everything you have suggested and I'm still getting the same glitches.

 

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Try the XPMS Extended skeleton with the default selected options in the installer, instead of the normal XPMS. And if you use MO, make sure it's loaded.

And loaded after any animations, or skeletons contained in the animations will overwrite the skeleton in XPMS Extended. 

 

 

I have XP32 Maximum Skeleton v2.80, is it the right one? If so, I've done everything you have suggested and I'm still getting the same glitches.

 

 

Check out phase 6 of my guide. It has links to everything you will need, along with the proper install order.

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