Halstrom Posted March 18, 2012 Posted March 18, 2012 I've had this erroe since SCR started, I suspect it doesn't mean much, it's probably related to the setting of the creatures offspring factions conflicting, but I'm as at a loss to work out how to track exactly which it is by the nmbers given in the message, any ideas? One way I suspect to fix it is I actually use code to set their factions. ---------------------------Warning - PowerUp - REPORTS --------------------------- DEFAULT: (Faction Reaction Error) Faction 'SexoutSlaverFaction' (01011787) is a Friend or Ally of Faction 'SexoutSlaveFaction' (01011788), but Faction 'SexoutSlaveFaction' (01011788) is not a Friend or Ally of Faction 'SexoutSlaverFaction' (01011787). Origin: 0056897E "Yes to all" will disable all warnings of this origin. --------------------------- Yes No Cancel ---------------------------
zippy57 Posted March 18, 2012 Posted March 18, 2012 SexoutSlaverFaction has SexoutSlaveFaction as an Ally, but SexoutSlaveFaction does not have SexoutSlaverFaction as an Ally, it has it as Netural. One of those needs to change.
Halstrom Posted March 18, 2012 Author Posted March 18, 2012 Yeah, but the interesting thing is I'm stuffed if I can find any edits to either faction or edits to NPC's using them or usage of either faction in any NPC's added
zippy57 Posted March 18, 2012 Posted March 18, 2012 They don't need to be being used, it's just a basic error. Faction relations should be set up the same for both factions.
prideslayer Posted March 18, 2012 Posted March 18, 2012 It's funny that's classified as an error.. I can see instances (like this one) where you may want slaves to be *forced* to assist their masters if attacked, but the masters might look the other way if the slaves start getting whacked. You'd think if this was a problem that setting up one side of the relationship would automatically set up the other half. I wonder if this is a real error or just an incorrect assumption by powerup.
zippy57 Posted March 18, 2012 Posted March 18, 2012 You'd think if this was a problem that setting up one side of the relationship would automatically set up the other half.You'd think the GECK would do that, but you'd also think the GECK would provide error messages instead of silently failing to compile.
prideslayer Posted March 18, 2012 Posted March 18, 2012 You'd think if this was a problem that setting up one side of the relationship would automatically set up the other half.You'd think the GECK would do that' date=' but you'd also think the GECK would provide error messages instead of silently failing to compile.[/quote'] Well it used to.. then beth broke it.
teremaster Posted March 21, 2012 Posted March 21, 2012 it looks like it has something to do with NPCs
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