Guest Posted May 17, 2015 Posted May 17, 2015 View File An OPTIONAL file for Deedes' wondrous "The Skeleton". It's a very small script that can be used INSTEAD of the TheSkeleton-CorpseFix.ESM Differencies: - It doesn't modify any vanilla ID - It solves the "raising dead" glitch on corpses from mods too - It works at runtime, so it's slower to start: it requires about 1-2 seconds to poke every corpse everytime you change cell. I did a small video that shows the difference in game: Requirements: - NVSE 4.5+ - MCM Install: Unpack the content inside Data, or use a mod manager. It's a single file, so to uninstall it you simply delete the esp. The first time you go in game, it must be ACTIVATED in MCM, because it is DEACTIVATED BY DEFAULT. Remember: use this one OR Deedes' Skeleton-Corpses Fix, not both. While it won't cause troubles, it will create an additional work for your system that could be avoided. Technical: It's a simple scanner, whose frequency can be configured on the MCM. Everytime there's a cell change, it scans with depth 1 for corpses and fills an array. Later, it will walk the array in gamemode (frequency configurable via MCM, under the voice "smoothness") and will poke every raised corpse, so that it will bounce back on the ground. The impact should be very minimal on your system, however I would love feedbacks. Incompatibilities: I can't think to any possible incompatibility right now. Credits: All the credits go to Deedes, hlp and Pelinor. Submitter A.J. Submitted 05/17/2015 Category Other Requires MCM, NVSE 4.5+
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now