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Savegame loads/crashes + errors on papyrus


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Posted
Hello everyone,

if any of you can give me some advice or help, it would be much apreciated.

 

So my problem is that i installed a few mods, everything worked fine till i installed some more mods then my saves were still working but some of the mods didnt, tryed disabling, reseting, reinstalling and nothing worked to get them back to work except for the MCM menu.

I started a new game, all mods work great but after playing a bit i saved -> quit the game -> started game again and i noticed that sometimes it loads fine and i can play how much i want and sometimes it crashed to desktop (I loaded the same save multiple time without uninstalling, changing load order or anything to any mod)

 

Googled how to find the problem, because i always like to fix things myself but this beats me....

I enabled papyrus logs and i saw that i have allot of errors, and i dont really know why, because its a new game

Is there any way i can get rid of the errors ?

 

Papyrus logs are for the same save with no changes

Papyrus 0 no crash, papyrus 2 i forgot, papyrus 2 Crash

 

Thanks in advance and sorry for mispelling or any gramar error english not my native language.

 

Sorry for writhing like this, i wrote once more organised and detailed but the forum decided to troll me and i dont really have the time to write it all again...

loadorder.txt

modlist.txt

Papyrus.0.log

Papyrus.1.log

Papyrus.2.log

Papyrus.3.log

Posted

Make sure you have the latest version of SKSE (1.7.2) and that Racemenu (3.2) is installed and functioning correctly (required for that skeleton).

 

Crash on load is common and not really fixable it's just part-and-parcel of heavily scripted mod. As a workaround open the console at the main menu, enter coc whiterun to quickly drop into a new game, then load your save from the escape menu - this will become your normal load method for that game.

Posted

that log show a 3dnpc the need an upgrade (there was a fix for that missing file, but there a new version that don't have all those errors in the esp, problem, you have to redownload everything)

a broken racemenu

and a sexlanudecreaure that need some cleaning

 

as for the reason of the ctd, you won't find that in that thing, only errors that don't lead to a ctd get in that log

 

Posted

that log show a 3dnpc the need an upgrade (there was a fix for that missing file, but there a new version that don't have all those errors in the esp, problem, you have to redownload everything)

a broken racemenu

and a sexlanudecreaure that need some cleaning

 

as for the reason of the ctd, you won't find that in that thing, only errors that don't lead to a ctd get in that log

 

could you please explain what 3dnpc ? and also why would i need to redownload everything ? cant i just start a new game ?

the only 3dnpc.esp i found is http://www.nexusmods.com/skyrim/mods/8429/?is this the one or ?

thank you for your response

i enabled skse debug but i dont really understand much of it .... thank you for the response anyway

Make sure you have the latest version of SKSE (1.7.2) and that Racemenu (3.2) is installed and functioning correctly (required for that skeleton).

 

Crash on load is common and not really fixable it's just part-and-parcel of heavily scripted mod. As a workaround open the console at the main menu, enter coc whiterun to quickly drop into a new game, then load your save from the escape menu - this will become your normal load method for that game.

didn't know skeleton needs racemenu, thank you

Posted

[05/15/2015 - 05:00:09AM] Cannot open store for class "follower3dnpc", missing file?

 

DsyrDrC.jpg

 

that won't fix your ctd

game won't ctd because of that

it just write in the papyrus log something isn't working

 

 

 

 

Posted

<error> in Pap log doesn't mean the kind of error you think it means ><

 

Its just that if they choose to write out in long hand

 

<error cannot run Delphines Care Package because the quest hasn't been started yet>  See a problem with not using short hand here?

 

You entered an area that had a script that tried to run and when it realized the relevant starter information didn't match it gave this <error>

 

Rather than a lengthy report as too why.

 

Cause then Pap logs would be 2-100X the size.

 

There are a few authors that choose to include more information plugged into their scripts like Chesko's Frostfall and not because they had too but because they felt they had too because end user's would spam the posts with error log Pap spam.

 

 

Example

 

You enter Whiterun

 

Associated Scripts are examined, a sort of pre-emptive look at what might possibly be needed to load and execute.

 

All Scripts that are not their time report

 

<error>

or

<error failed to ref non-object> 

or

some bs like that

 

If the engine didn't look at stuff fast like that you might crash more.

 

 

Posted

ok, so i uninstalled some mods and installed others also made new mod organiser profile, cleaned master files, i will start a new game and see if it crashes

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