CyborgArmGun Posted May 10, 2015 Posted May 10, 2015 So yeah, this is happening with my current mod I'm working on when inserting it into bodyslide. I'm trying to convert the current meshes into UNPB for a friend, and it's a bit hard... with THIS.
Leito86 Posted May 10, 2015 Posted May 10, 2015 Ah yes, CBBE and it's incorrect world space. Never touched bodyslide, but I know it can be fixed with 3ds max and maybe blender.
Gameplayer Posted May 10, 2015 Posted May 10, 2015 Click on the Outfit Top Tab, Shape Find Move Shape You get two choices CBBE Offset or Manuel X Y Z moves.
CyborgArmGun Posted May 10, 2015 Author Posted May 10, 2015 Tried moving shape, seemed ok, then as I reloaded it, it fucked up Again. So if anyone knows how to fix this in 3DS Max I'm trying that.
CyborgArmGun Posted May 10, 2015 Author Posted May 10, 2015 Well, fix is fixed! All I had to do was Import and export from 3DS Max it seems, then fix BSLightingShaderPropery. Fixed my own problem!
ousnius Posted May 10, 2015 Posted May 10, 2015 CBBE has that fixed long ago. It's the outfit still using an older CBBE in it. If you move the outfit and save/export it, it won't revert back anymore... the reference body's position is the correct one.
CyborgArmGun Posted May 12, 2015 Author Posted May 12, 2015 I didn't move it, persay, I just Imported it, then outright saved it back, that fixed the textures. I found bumping the "Vannila to CBBE" thingy got where it needed to be eventually.
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