genericuser27 Posted May 10, 2015 Posted May 10, 2015 I want to make the PC travel to a certain location (probbly will disable pc controls too). I don't think I can add AI packages to the PC. It wouldn't make much sense.
DoctaSax Posted May 10, 2015 Posted May 10, 2015 fadetoblack, using one of the imagespace modifiers that does it & the imod command playerref.moveto someref fadefromblack, using one of those imagespace modifiers is how I'd do it. It does mean you don't get to see the PC walk all the way, but that'd be pretty tricky.
genericuser27 Posted May 10, 2015 Author Posted May 10, 2015 That's what I ended up doing. How do you make things happen when a sex act is done?
Odessa Posted May 10, 2015 Posted May 10, 2015 There are two ways, 1) Use sexout's callbacks (See API), you can cast a spell or add an item after sex has finished. You can also make an NPC startconversation or run a package, but this can be unreliable, and I wouldn't recommend relying on it alone for critical stuff. 2) This is what I usually do- use a quest script that updates every ~5 seconds along the lines of: int iStage Begin GameMode if iStage == 0 call Sexout for the animation set iStage to 10 return elseif iStage == 10 if eval (call fnSexoutActorInUse ActorREF) return ; # Player is still having sex, so wait. else do whatever you want to happen after sex has finished set iStage to 20 endif endif ... The key function here is fnSexoutActorInUse, which returns true if an actor is busy having sex.
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