ZarthonTheVanquished Posted March 24, 2016 Posted March 24, 2016 @Password42: You used to also have a clean (non-Arc) installer for STO that you would post with your mods. Would you have a link for that still? Thanks. Oh, and should I also be posting some of my escapades with your mod? Unsure of protocol. I seriously doubt he could make one? Cryptic handles the "login protocol calls". I'm not sure, but regardless, the Steam version uses the old "non-ARC" launcher and plays perfectly fine, and the nude patch mod works perfectly with it as well! As for "screenshot protocol", there isn't any (other than normal online edicate, i.e. "if its HUGE, resize it or put it under spoiler tags" lol) - post away!
Password42 Posted March 24, 2016 Author Posted March 24, 2016 @Password42: You used to also have a clean (non-Arc) installer for STO that you would post with your mods. Would you have a link for that still? Thanks. The non-arc STO launcher has been and is still available from the official website: http://files.startrekonline.com/launcher/Star%20Trek%20Online.exe I never have included it in my mod package, but in the package I do have a batch file that runs the GameClient.exe directly without needing to go through the launcher. It is just a tiny batch script, not a full executable.
DarkMatter Posted March 25, 2016 Posted March 25, 2016 Yeah if the texture fails to load properly, the size and/or format may be mismatched. The header file contains data regarding the size of the texture (e.g. 512x512) and the compression format used to save the .DDS (e.g. DTX1 or DXT5). These need to match in order for the texture to be properly loaded; your edited texture must have the same size and compression format as the .hed you apply to it, or else it will not load properly. Okay, it seems I finally got it to work. Thanks again for your help! EDIT: Hmm, cheered too soon... bummer.
Password42 Posted April 1, 2016 Author Posted April 1, 2016 Yet more free stuff, if you're still playing this game: http://www.arcgames.com/en/games/star-trek-online/news/detail/9892173-star-trek-online%3A-first-contact-giveaways I've been playing less and less and less, due to many other games capturing my attention far more than STO is...
Nofuzz Posted April 9, 2016 Posted April 9, 2016 A question of some importance. Since Cryptic is to sloppy to bother with accurate ship designs, is there a way or a moder page to get the real looks of the Constitutiopn, Sovereign and Nebula Class etc. ? It should be something similar to this nude mod, since it is only the "Skin" that would be changed. Thanks. If you are asking about "model editing" or "model viewing", then the answer is "no". No one has figured out how to decrypt their models' format really... Thats very sad to hear. Because in its early days, people even came up with corrected bridge interiours etc. Sod it. Then Nude boobies it is! Since the pre-patch for the new "season" came out, the characters in the cutscenes and speak windows dont have lip motions anymore. So... jup! Its time to wait til they aired the next "season" again.
Password42 Posted April 11, 2016 Author Posted April 11, 2016 Wouldja believe it, more givey-ways: http://www.arcgames.com/en/games/star-trek-online/news/detail/9909953-star-trek-online%3A-season-11.5-giveaway! It's almost like they're getting desperate and don't know what to do to keep the game afloat any more or something.
Password42 Posted April 12, 2016 Author Posted April 12, 2016 Large patch inbound... likely to break mods horribly. Sigh.
LordJerle Posted April 12, 2016 Posted April 12, 2016 They really need to fix the missions that have been broken since launch before they make major game changing alterations. Fire caves for one, plus all the other missions that the crew AI goes batshit crazy on.
zippy57 Posted April 12, 2016 Posted April 12, 2016 (edited) I never really noticed issues with ground combat AI, though I usually tune out ground combat and do something else while mashing 1 and occasionally 2 or 3. I just wish they'd fix the areas so they didn't look like they were created by someone whose only exposure to Star Trek was through a fun-house mirror. Also: There are six doors on a Galaxy-class bridge. Three of them are turbolifts (although one only goes to the battle bridge). So where does Cryptic put the turbolift in their version? In the observation lounge door. EDIT: There's also the bug that makes your ship stop moving if you open certain menus which has been around forever. Edited April 12, 2016 by zippy57
ZarthonTheVanquished Posted April 12, 2016 Posted April 12, 2016 I never really noticed issues with ground combat AI, though I usually tune out ground combat and do something else while mashing 1 and occasionally 2 or 3. I just wish they'd fix the areas so they didn't look like they were created by someone whose only exposure to Star Trek was through a fun-house mirror. EDIT: There's also the bug that makes your ship stop moving if you open certain menus which has been around forever. I prefer shooter controls on the ground - it makes it a lot less boring... >_< Oh god THAT bug... Yeah they will never fix it at this point lol... --- On a side note, I see either Cryptic or AMD finally got off their lazy asses and fixed shit since last I checked a few months ago, cuz the game ACTUALLY launches now... >_<
Marika Oniki Posted April 13, 2016 Posted April 13, 2016 I never really noticed issues with ground combat AI, though I usually tune out ground combat and do something else while mashing 1 and occasionally 2 or 3. I just wish they'd fix the areas so they didn't look like they were created by someone whose only exposure to Star Trek was through a fun-house mirror. Also: There are six doors on a Galaxy-class bridge. Three of them are turbolifts (although one only goes to the battle bridge). So where does Cryptic put the turbolift in their version? In the observation lounge door. EDIT: There's also the bug that makes your ship stop moving if you open certain menus which has been around forever. I never really noticed issues with ground combat AI, though I usually tune out ground combat and do something else while mashing 1 and occasionally 2 or 3. I just wish they'd fix the areas so they didn't look like they were created by someone whose only exposure to Star Trek was through a fun-house mirror. EDIT: There's also the bug that makes your ship stop moving if you open certain menus which has been around forever. I prefer shooter controls on the ground - it makes it a lot less boring... >_< Oh god THAT bug... Yeah they will never fix it at this point lol... --- On a side note, I see either Cryptic or AMD finally got off their lazy asses and fixed shit since last I checked a few months ago, cuz the game ACTUALLY launches now... >_< Um... You mean the auto-stop when you get hailed and such? That's not a bug, and can be turned off. I mean, I'll admit there are plenty of bugs in STO, but that isn't one of them. I'm too lazy to turn it off on most my other characters, but my main hasn't stopped for a dialog/menu window in YEARS.
zippy57 Posted April 13, 2016 Posted April 13, 2016 Um... You mean the auto-stop when you get hailed and such? That's not a bug, and can be turned off. I mean, I'll admit there are plenty of bugs in STO, but that isn't one of them. I'm too lazy to turn it off on most my other characters, but my main hasn't stopped for a dialog/menu window in YEARS.I'm referring to the ship stopping when you open the Department Head Duty Officer tabs.
Marika Oniki Posted April 13, 2016 Posted April 13, 2016 Um... You mean the auto-stop when you get hailed and such? That's not a bug, and can be turned off. I mean, I'll admit there are plenty of bugs in STO, but that isn't one of them. I'm too lazy to turn it off on most my other characters, but my main hasn't stopped for a dialog/menu window in YEARS.I'm referring to the ship stopping when you open the Department Head Duty Officer tabs. Ah, okay. Just checked it, and it's affected by the same option. In Options, under Controls (while in space), the second-last toggle option (Keep moving during contact dialogs) is default set to Off. If you switch it to On, your vessel will continue to move while opening up various windows, including the Duty Officer Department Head assignment pages.
zippy57 Posted April 13, 2016 Posted April 13, 2016 Unfortunately for me, I want to stop when I get hailed, so the weird bug where the game thinks those pages are a hail for whatever reason puts me in a situation I can't adequately resolve.
mpara Posted April 15, 2016 Posted April 15, 2016 Just click on your screen off the window that is auto stopping you and punch the throttle up
zippy57 Posted April 15, 2016 Posted April 15, 2016 Or they could just fix the bug. Depending on requirements and rewards I can go in and out of those menus an excessive number of times.
AnneMarie Posted May 7, 2016 Posted May 7, 2016 seems to be a bit of a glitch.. using the mods makes the deferi that follow you around in the city in the invasion zone to dissappear
ZarthonTheVanquished Posted May 8, 2016 Posted May 8, 2016 seems to be a bit of a glitch.. using the mods makes the deferi that follow you around in the city in the invasion zone to dissappear I *seriosuly* doubt such a bug could possibly have ANYTHING to do with client-side edits, as NPC positioning, spawning, behavior AI, etc. are ALL controlled server-side...
AnneMarie Posted May 14, 2016 Posted May 14, 2016 is there a reason the patches do not work on tribble?
Password42 Posted May 16, 2016 Author Posted May 16, 2016 is there a reason the patches do not work on tribble? Tribble has development updates that introduce new features that break old versions of mods. If they were to be updated to work with these bleeding-edge development versions, then they would no longer work on the Holodeck stable version.
Avenger_Reloaded Posted May 19, 2016 Posted May 19, 2016 You're going to want to check out these articles. It's starting to look like they got some licensing for the JJ verse given this information, http://1701news.com/node/1197/star-trek-online-planning-abramsverse-crossover.html and the article within it: http://massivelyop.com/2016/05/16/an-innocent-npc-may-allude-to-future-crossovers-for-star-trek-online/ In light of this it's not just the original series that's getting reintroduced but a whole huge amount of new uniforms are going to get introduced from the JJ verse.
Avenger_Reloaded Posted June 12, 2016 Posted June 12, 2016 So far so good on the Risa event. The new retro outfits do not get removed but there are no crashes to the game because of it.
keramond Posted June 13, 2016 Posted June 13, 2016 hey password42 the last episode (the temporal front) has some graphic glitches (npc hovering through scripted sequences and temporal facility not showing) because of the mod, can you do a repack please?
Password42 Posted June 14, 2016 Author Posted June 14, 2016 hey password42 the last episode (the temporal front) has some graphic glitches (npc hovering through scripted sequences and temporal facility not showing) because of the mod, can you do a repack please? I might get around to it sometime, my motivation to play the game has died off considerably. For now, you can use the Safe Install option, that should be free of glitches.
ZarthonTheVanquished Posted June 14, 2016 Posted June 14, 2016 ...my motivation to play the game has died off considerably. Eh, same. I kinda stopped playing completely when they 100% redid the skills thing. I was already pretty bored of the game again already, and when they did that whole "total skill system overhaul) thing, I was all like: "No thank you, I don't really feel like trying to remake the perfectly-calibrated setup I had and try to both unlearn the old system and relearn a new system that you somehow managed to simplify and streamline while simultaneously making it 100x more complicated and hard to understand." Didn't really help knowing that if I made a mistake and wanted to redo it I'd have to either pay them real money or grind enough Dilithium + weeks of waiting to get enough currency to buy a retraining token... =.=
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