ddffii Posted May 1, 2015 Posted May 1, 2015 Need help : - How can I make a translucent armor ? - Can I make a spell than can dynamically change armor texture to be translucent ?
lazyfatgit Posted May 1, 2015 Posted May 1, 2015 Not sure about translucent, but there is a mod on Nexus called A Naked World which turns all vanilla armour invisible.
ddffii Posted May 1, 2015 Author Posted May 1, 2015 First try : Armor : http://www.nexusmods.com/skyrim/mods/11756/? Inspiration : http://www.nexusmods.com/skyrim/mods/50301/?
-alpha- Posted May 1, 2015 Posted May 1, 2015 Edit the mesh using nifskope. Find the part you want trasparent Go - right click -> node -> attach property -> nialphaproperty (you can leave the settings default) then you'll need to edit the texture to have an alpha layer. open texture in PS go to the channel tab and create a new channel (it normally creates Alpha1) White = 100% Solid & Black = 100% transparent Use white/grey/black to adjust how transparent you want the part.
sila Posted May 2, 2015 Posted May 2, 2015 First try : Armor : http://www.nexusmods.com/skyrim/mods/11756/? Inspiration : http://www.nexusmods.com/skyrim/mods/50301/? Any chance you are planning on making more of those armors? And uploading them?
ddffii Posted May 2, 2015 Author Posted May 2, 2015 First try : Armor : http://www.nexusmods.com/skyrim/mods/11756/? Inspiration : http://www.nexusmods.com/skyrim/mods/50301/? Any chance you are planning on making more of those armors? And uploading them? Well,It's not my armor mod, so I don't think so. Full armor : But feet and hands are invisible, I don't know why.
ddffii Posted May 2, 2015 Author Posted May 2, 2015 Edit the mesh using nifskope. Find the part you want trasparent Go - right click -> node -> attach property -> nialphaproperty (you can leave the settings default) then you'll need to edit the texture to have an alpha layer. open texture in PS go to the channel tab and create a new channel (it normally creates Alpha1) White = 100% Solid & Black = 100% transparent Use white/grey/black to adjust how transparent you want the part. Yes, thanks.
Hoppings Posted May 2, 2015 Posted May 2, 2015 But feet and hands are invisible, I don't know why. If the armor wasn't transparent then the hand and feet would be covered completely by other meshes. FYI: The female body in Skyrim is split up in four pieces. I don't know exactly why feet and hands disappear but one of the reasons must be to optimize the model. Maybe for performance but also If the model were skintight then there would be clipping. To reduce the problem, one could "hide" some of the really complex parts of the female body to get rid of the problem.
Nephenee13 Posted May 2, 2015 Posted May 2, 2015 Thats becaus their are no feet or hand meshes inside the gloves and boots. You would have to add those to the meshes in order for them to appear.
sila Posted May 3, 2015 Posted May 3, 2015 So you cannot upload it then... A shame Did you make it the way alphav1za had suggested? Maybe I could try making it myself
ddffii Posted May 3, 2015 Author Posted May 3, 2015 So you cannot upload it then... A shame Did you make it the way alphav1za had suggested? Maybe I could try making it myself Almost. Download zipsuit (http://www.nexusmods...im/mods/50301/?) manually. And with nifskope, use the same parameters with your armor than what is included in zipsuit. Use also the same texture. But the foot and hand problems blocks me. I don't know how to modify the mesh.
-alpha- Posted May 3, 2015 Posted May 3, 2015 So you cannot upload it then... A shame Did you make it the way alphav1za had suggested? Maybe I could try making it myself Almost. Download zipsuit (http://www.nexusmods...im/mods/50301/?) manually. And with nifskope, use the same parameters with your armor than what is included in zipsuit. Use also the same texture. But the foot and hand problems blocks me. I don't know how to modify the mesh. Yeah adding the feet and hand mesh is a lot more tricky. The easiest way is to copy it from an existing model to the one your editing. This doesnt always work tho... it will be a long type out so its best you look for a guide or something.
Arngrim11 Posted May 3, 2015 Posted May 3, 2015 I think you could upload this without any complaints. You can even link back to the original if you upload it as a retexture. R18Pn - Leere Armor for UNP and CBBE V3 Author NPR--------------------------------------------------------------I am not good at English. So enough support is not possible, please understand itThe originalThe armor of the same strength as EBONY armor is added. --------------------------V1.5CBBE V3 and UNP Added support for weightSlider. Fixed a bug when the first-person perspective--------------------------Option EspAn attribute is changed into light armor from Heavy armor. A Dragonscale Type material is Ebony. --------------------------The cost which Heavy Armor makes is lowered. upgrade cost does not change. To the same strength as Dremora armor---------------------------------------------------------------Adds craftable to Skyrim.A blacksmith's method should look at ScreenShot, ------------------------------------------------------------------------------------------------------------------------------Please use this MOD freely. ---------------------------------------------------------------CreditDimon99 for his great female body UNP modCaliente for Caliente's Body Mod - Big Bottom Edition v3
myuhinny Posted May 3, 2015 Posted May 3, 2015 To be able to add feet and hand meshes to the boots and gloves you would first have to look at the boots and gloves and see what nodes both have. If gloves have the finger nodes and whatever else the hand meshes have and the boots have the feet and toe nodes and whatever other nodes to feet have. Then you can just use nifskope and load up the hand mesh nif and right click the hand and go to block - copy branch then load and the glove nif and right click scene root in the left side of the list and go to block - paste branch then save as to overwrite the nif. Chances are though that things that do not have anything under them will clip because they are usually not made to the correct size so when you paste something into those there will be clipping. Another way to try to get the hands and feet into the mesh if they do not have the required nodes is to use mesh rigger to add those nodes to them because if something doesn't have the required nodes when you try to paste something into it you will get a node error.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.