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Translucent armor


ddffii

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Posted

Need help :

- How can I make a translucent armor ?

- Can I make a spell than can dynamically change armor texture to be translucent ?

Posted

Edit the mesh using nifskope.

Find the part you want trasparent

Go - right click -> node -> attach property -> nialphaproperty (you can leave the settings default)

 

then you'll need to edit the texture to have an alpha layer.

open texture in PS go to the channel tab and create a new channel (it normally creates Alpha1)

White = 100% Solid & Black = 100% transparent

Use white/grey/black to adjust how transparent you want the part.

Posted

Edit the mesh using nifskope.

Find the part you want trasparent

Go - right click -> node -> attach property -> nialphaproperty (you can leave the settings default)

 

then you'll need to edit the texture to have an alpha layer.

open texture in PS go to the channel tab and create a new channel (it normally creates Alpha1)

White = 100% Solid & Black = 100% transparent

Use white/grey/black to adjust how transparent you want the part.

 

Yes, thanks.

Posted

 

But feet and hands are invisible, I don't know why.

 

If the armor wasn't transparent then the hand and feet would be covered completely by other meshes.

FYI: The female body in Skyrim is split up in four pieces.

I don't know exactly why feet and hands disappear but one of the reasons must be to optimize the model.

Maybe for performance but also If the model were skintight then there would be clipping.

To reduce the problem, one could "hide" some of the really complex parts of the female body to get rid of the problem.

Posted

So you cannot upload it then... A shame  :(

 

Did you make it the way alphav1za had suggested? Maybe I could try making it myself

 

Almost.

Download zipsuit (http://www.nexusmods...im/mods/50301/?) manually.

And with nifskope, use the same parameters with your armor than what is included in zipsuit. Use also the same texture.

 

But the foot and hand problems blocks me. I don't know how to modify the mesh.

Posted

 

So you cannot upload it then... A shame  :(

 

Did you make it the way alphav1za had suggested? Maybe I could try making it myself

 

Almost.

Download zipsuit (http://www.nexusmods...im/mods/50301/?) manually.

And with nifskope, use the same parameters with your armor than what is included in zipsuit. Use also the same texture.

 

But the foot and hand problems blocks me. I don't know how to modify the mesh.

 

 

Yeah adding the feet and hand mesh is a lot more tricky.

The easiest way is to copy it from an existing model to the one your editing.

This doesnt always work tho... it will be a long type out so its best you look for a guide or something.

Posted

I think you could upload this without any complaints. You can even link back to the original if you upload it as a retexture.

 

R18Pn - Leere Armor for UNP and CBBE V3 Author NPR
--------------------------------------------------------------
I am not good at English. So enough support is not possible, please understand it

The original
The armor of the same strength as EBONY armor is added. 
--------------------------
V1.5
CBBE V3 and UNP Added support for weightSlider. Fixed a bug when the first-person perspective

--------------------------
Option Esp
An attribute is changed into light armor from Heavy armor. 
A Dragonscale Type material is Ebony. 
--------------------------
The cost which Heavy Armor makes is lowered. upgrade cost does not change. To the same strength as Dremora armor
---------------------------------------------------------------
Adds craftable to Skyrim.
A blacksmith's method should look at ScreenShot, 
---------------------------------------------------------------

---------------------------------------------------------------
Please use this MOD freely. 
---------------------------------------------------------------
Credit
Dimon99 for his great female body UNP mod
Caliente for Caliente's Body Mod - Big Bottom Edition v3

 

Posted

To be able to add feet and hand meshes to the boots and gloves you would first have to look at the boots and gloves and see what nodes both have. If gloves have the finger nodes and whatever else the hand meshes have and the boots have the feet and toe nodes and whatever other nodes to feet have. Then you can just use nifskope and load up the hand mesh nif and right click the hand and go to block - copy branch then load and the glove nif and right click scene root in the left side of the list and go to block - paste branch then save as to overwrite the nif.

 

Chances are though that things that do not have anything under them will clip because they are usually not made to the correct size so when you paste something into those there will be clipping. Another way to try to get the hands and feet into the mesh if they do not have the required nodes is to use mesh rigger to add those nodes to them because if something doesn't have the required nodes when you try to paste something into it you will get a node error. 

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