Storms of Superior Posted April 25, 2015 Posted April 25, 2015 I'm only trying to load three mods. I can't even open the CK through MO (latest version). There error is in the pic.
Ark of Truth Posted April 25, 2015 Posted April 25, 2015 You have to be logged into Steam for it to work and you must legally own Skyrim through Steam.
Storms of Superior Posted April 25, 2015 Author Posted April 25, 2015 Yeah I own it legally, and Steam is open. This has to be something else.
Storms of Superior Posted April 25, 2015 Author Posted April 25, 2015 I was able to open CK before I reinstalled my OS. The only thing I did differently is install Skyrim on a separate drive from my OS this time. It seems to want to run like a dream for a while (not important now). The steam forums all have solutions that require Skyrim to be installed in C:/ProgramFiles(x86)/Steam... My installation doesn't have that. Should I now move Skyrim back to C:?
Kana Red Posted April 25, 2015 Posted April 25, 2015 I have mine all setup on a separate drive aswell .."D:\Games\Steam\..." In MO under modify executables (blue and green gears in top left) when you select creation kit do you have Overwrite Steam AppID checked with the number 202480 in ther appID textBox? I get the same error as you are having if I dont have Overwrite Steam AppID set.
azmodan22 Posted April 25, 2015 Posted April 25, 2015 Open youy SkyrimEditor.ini located in your data folder. Under [General] sLanguage=ENGLISH add this bAllowMultipleMasterLoads=1
Storms of Superior Posted April 27, 2015 Author Posted April 27, 2015 Open youy SkyrimEditor.ini located in your data folder. Under [General] sLanguage=ENGLISH add this bAllowMultipleMasterLoads=1 Did not help.
Storms of Superior Posted May 6, 2015 Author Posted May 6, 2015 Anyone have other ideas? I would like to get CK running. Thanks.
azmodan22 Posted May 6, 2015 Posted May 6, 2015 In your SkyrimEditor.ini (again ) find this line under [Archieve] SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa And change it to this, In relation to wich DLCs you have SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa
Storms of Superior Posted May 6, 2015 Author Posted May 6, 2015 In your SkyrimEditor.ini (again ) find this line under [Archieve] SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa And change it to this, In relation to wich DLCs you have SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa Thanks for trying again, Azmodan, but it appears to be a Steam issue. Something must be wrong with Steam on my computer. Return to the OP here and see the screenshot that has the dialogue box that is titled "Steam Error." I just noticed that today. Perhaps with this information, the problem may be solved.
Storms of Superior Posted May 6, 2015 Author Posted May 6, 2015 Ok, so I researched this more deeply, and folks are saying that I need to delete the Clientregistry.blob file in the Steam folder. The problem is I don't have a Steam folder, but a Steam library folder. I may need to try reinstalling Steam.
Synthael Posted May 6, 2015 Posted May 6, 2015 Are you using Steam beta? I had a problem with my Fallout New Vegas installation where I couldn't run the game with NVSE, even editor didn't want to start, opting out of beta to stable version seemed to fix my problem, might be the same for you.
Storms of Superior Posted May 7, 2015 Author Posted May 7, 2015 I guess I would have to know that I have a beta version of Steam, right? If this is something I could accidentally install, please say so.
Storms of Superior Posted May 7, 2015 Author Posted May 7, 2015 I am just not finding a solution to this problem.
Akzyra Posted May 7, 2015 Posted May 7, 2015 Maybe a wrong Steam App ID in MO? I had the same with Fallout where it used the ID from the other game.STEP Link about it.
Storms of Superior Posted May 12, 2015 Author Posted May 12, 2015 So it is not a Steam appID problem. I tried launching CK from the Skyrim folder, and I got the same error. This is getting old. EDIT: I decided that I would launch the CK from inside the Steam "tools" section. It launched successfully and almost loaded itself instantly. Is there a way to launch the CK this way though MO?
Storms of Superior Posted May 12, 2015 Author Posted May 12, 2015 I don't mean to be overly persistent, but does anyone have a solution to my last comment here? I'm so close to being able to resume my mod projects, so I am going to push this issue.
Storms of Superior Posted May 12, 2015 Author Posted May 12, 2015 So I have some good news and some bad news. The good news is that I found a work around for the load error issue. The bad news is that I'm stuck with very simple projects. The work around: I copy the .esp files that I need from MO into a separate folder on my desktop. From there, I paste them into my Skyrim/Data folder. Then I launch the CK through Steam tools menu. I make the changes or new files. I cut and paste the new file back into a folder inside the folder that I had used previously. I make a 7zip archive. The reason I'm stuck with simple projects: I copy the .esp files that I need from MO into a separate folder on my desktop. From there, I paste them into my Skyrim/Data folder. Then I launch the CK through Steam tools menu. I make the changes or new files. I cut and paste the new file back into a folder inside the folder that I had used previously. I make a 7zip archive. This may seem routine to many, but i don't have the discipline or desire to take on large scale projects this way. If I can get the help I need to fix this problem, only then will I resume the larger projects. Thanks, folks.
Storms of Superior Posted May 14, 2015 Author Posted May 14, 2015 After digging around in Steam's knowledge base, I discovered that my anti-virus program might block CK from opening. I fiddled with an advanced setting and turned on compatibility mode. Immediately I attempted to launch CK through MO, and it launch without hesitation. This problem is solved.
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