Guest marieruth Posted April 7, 2015 Posted April 7, 2015 So I manually packed together an archive for the manga body on the nexus. First I dragged the meshes and textures folder from ADEC TBBP Body into a separate location I then overwrote the ADEC meshes folder with the meshes folder that came packed with Manga Body After that, I finally overwrote the textures folder with the normal map that the Manga Body nexus page instructed Then I packed the meshes and textures folder together in an archive and added them to MO. I got HDT working fine, and when I run my game everything is bouncy, like it should be. I'm having an issue with the body texture that I'm not entirely sure that I understand why it's doing what it's doing. First I tried installing this mod, and activated it as a new mod in Mod Organizer: CBBE-CHSBHC-UNP-ADEC-Human Argonian Khajiit Texture-4096 Today, or I guess, a few minutes ago, I installed this mod and merged it with the manual manga body archive I created, hoping it would work: Sporty Sexy Sweat - wet body skin texture - CBBE UNP UNPB ADEC Vanilla The screen shots are the results of trying both methods above. I went wrong somewhere, but I just don't know where. Any help would be appreciated. I would like to note that: I'm using MO 1.2.18 (I've had a whole heap of trouble with the newer ones, and this one manages to be stable for me.) I've run GenerateFNISForUsers.exe everytime I changed the body mesh. My current load order: # This file was automatically generated by Mod Organizer.Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espSkyrim Project Optimization - Full Version.esmSchlongs of Skyrim - Core.esmAuto Unequip Helmet.espWhistle.espPredator Vision.espRaceMenu.espBarenziahQuestMarkers.espWhen Vampires Attack.esplovelyhairstylesce.espAHZmoreHUD.espFloraRespawnFix.espESPv1_1.espAuto Unequip Shield.espExtended UI.espSmartCast_1_0.espMighty Beasts - Werewolf.espColorfulLightsNoShadows.espColorfulLightsNoShadows - Merged DLCs.espPureweather.espAuto Unequip Ammo.espGuard Dialogue Overhaul.espHarvestOverhaul.espUncle Sheo does Hearthfire.espImmersive Horses.espSkyUI.espRaceMenuPluginXPMSE.espRaceMenuPlugin.espSOSRaceMenu.espSOS - VectorPlexus Muscular Addon.espWeapons & Armor Fixes_Remade.espUncle Sheo does Dawnguard.espClothing & Clutter Fixes.espRemove Interior Fog V2 - Full Version.espAutoHarvest2.espComplete Crafting Overhaul_Remade.espHarvestOverhaulCreatures.espShowRaceMenuAlternative.espSchlongs of Skyrim.espUncle Sheo.espdD - Realistic Ragdoll Force - Realistic.espskyrim unbound.espDivinePunishmentForArrowsToTheKnee.espDaedricPunishmentForSweetrolls.espRun For Your Lives.espSOS - Shop.espThe Paarthurnax Dilemma.espDragonPriestMaskQuestMarkers.espPocketDimensionHome.espThe Huntsman.espMacKom_LoreStylesHairSet.esp
RebelInfernal Posted April 7, 2015 Posted April 7, 2015 Well I don't know if I can help you, but one thing I have found out with MO is that when manually archiving, you must make sure all mod files are packaged exactly the same as they were originally, barring when the original layout is incorrect. For example, of the mod has a Body/Textures/ (texture files here) so must the manual archive, you can't use just Textures/(texture files here) layout. In my experience loading a save with mods loaded in an incorrect file tree will be broken with regards to that mod even if you fix it later.
Guest marieruth Posted April 7, 2015 Posted April 7, 2015 Well I don't know if I can help you, but one thing I have found out with MO is that when manually archiving, you must make sure all mod files are packaged exactly the same as they were originally, barring when the original layout is incorrect. For example, of the mod has a Body/Textures/ (texture files here) so must the manual archive, you can't use just Textures/(texture files here) layout. In my experience loading a save with mods loaded in an incorrect file tree will be broken with regards to that mod even if you fix it later. Well, when I was overwriting the files, it detected each file that whatever assets needed to replace them... I guess I could try installing each one separately and setting priorities for each to see if there's an issue. Thanks for the advice.
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