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Would like some help with a body texture issue I'm currently having.


Guest marieruth

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Guest marieruth
Posted

So I manually packed together an archive for the manga body on the nexus.

  • First I dragged the meshes and textures folder from ADEC TBBP Body into a separate location
  • I then overwrote the ADEC meshes folder with the meshes folder that came packed with Manga Body
  • After that, I finally overwrote the textures folder with the normal map that the Manga Body nexus page instructed
  • Then I packed the meshes and textures folder together in an archive and added them to MO.

 

I got HDT working fine, and when I run my game everything is bouncy, like it should be. 

 

I'm having an issue with the body texture that I'm not entirely sure that I understand why it's doing what it's doing.

 

First I tried installing this mod, and activated it as a new mod in Mod Organizer:

Today, or I guess, a few minutes ago, I installed this mod and merged it with the manual manga body archive I created, hoping it would work:

 

The screen shots are the results of trying both methods above. I went wrong somewhere, but I just don't know where. Any help would be appreciated.

 

I would like to note that:

  • I'm using MO 1.2.18 (I've had a whole heap of trouble with the newer ones, and this one manages to be stable for me.)
  • I've run GenerateFNISForUsers.exe everytime I changed the body mesh.

 

My current load order:

 

 

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Skyrim Project Optimization - Full Version.esm
Schlongs of Skyrim - Core.esm
Auto Unequip Helmet.esp
Whistle.esp
Predator Vision.esp
RaceMenu.esp
BarenziahQuestMarkers.esp
When Vampires Attack.esp
lovelyhairstylesce.esp
AHZmoreHUD.esp
FloraRespawnFix.esp
ESPv1_1.esp
Auto Unequip Shield.esp
Extended UI.esp
SmartCast_1_0.esp
Mighty Beasts - Werewolf.esp
ColorfulLightsNoShadows.esp
ColorfulLightsNoShadows - Merged DLCs.esp
Pureweather.esp
Auto Unequip Ammo.esp
Guard Dialogue Overhaul.esp
HarvestOverhaul.esp
Uncle Sheo does Hearthfire.esp
Immersive Horses.esp
SkyUI.esp
RaceMenuPluginXPMSE.esp
RaceMenuPlugin.esp
SOSRaceMenu.esp
SOS - VectorPlexus Muscular Addon.esp
Weapons & Armor Fixes_Remade.esp
Uncle Sheo does Dawnguard.esp
Clothing & Clutter Fixes.esp
Remove Interior Fog V2 - Full Version.esp
AutoHarvest2.esp
Complete Crafting Overhaul_Remade.esp
HarvestOverhaulCreatures.esp
ShowRaceMenuAlternative.esp
Schlongs of Skyrim.esp
Uncle Sheo.esp
dD - Realistic Ragdoll Force - Realistic.esp
skyrim unbound.esp
DivinePunishmentForArrowsToTheKnee.esp
DaedricPunishmentForSweetrolls.esp
Run For Your Lives.esp
SOS - Shop.esp
The Paarthurnax Dilemma.esp
DragonPriestMaskQuestMarkers.esp
PocketDimensionHome.esp
The Huntsman.esp
MacKom_LoreStylesHairSet.esp

 

 

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Posted

Well I don't know if I can help you, but one thing I have found out with MO is that when manually archiving, you must make sure all mod files are packaged exactly the same as they were originally, barring when the original layout is incorrect. For example, of the mod has a Body/Textures/ (texture files here) so must the manual archive, you can't use just Textures/(texture files here) layout. In my experience loading a save with mods loaded in an incorrect file tree will be broken with regards to that mod even if you fix it later.

Guest marieruth
Posted

Well I don't know if I can help you, but one thing I have found out with MO is that when manually archiving, you must make sure all mod files are packaged exactly the same as they were originally, barring when the original layout is incorrect. For example, of the mod has a Body/Textures/ (texture files here) so must the manual archive, you can't use just Textures/(texture files here) layout. In my experience loading a save with mods loaded in an incorrect file tree will be broken with regards to that mod even if you fix it later.

 

Well, when I was overwriting the files, it detected each file that whatever assets needed to replace them... I guess I could try installing each one separately and setting priorities for each to see if there's an issue. Thanks for the advice. :)

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