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Love This Mod!!


Tom21

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Posted

Love This Mod!!

 

Monster Mod by Dogtown1

http://newvegas.nexusmods.com/downloads/file.php?id=41361

 

Spend most of the time RUNING LIKE HELL!!!!!http://www.loverslab.com/images/smilies/biggrin.gif

 

Now I dont mean red, blue, and orange versions of the default creatures, I mean theres 130 creatures that you have never seen before or they have a new model and texture making them unique, including their stats. I like to crank out the updates so this number will continue to grow with small seperate addon files for easy download....

Posted

Oh shit, it adds creatures from STALKER? Game over man, game over. The only problem is potential wonkeyness with sexout mods that work with creatures. (I think)

 

Oh hell, it even has the "Demented." Kind of scared to use it now, those things always made me piss my pants in stalker, mainly due to the voice. Calmly and carefully making my way through the zone, when suddenly a booming, gravely Russian voice: "VORZUGUUUU!!!! BRABIETZUA (more russian words)!!!" To which I would proceed to whimper like a little bitch while spraying randomly.

Posted

I was a little sad that Marts Mutant Mod didn't make it to the Mojave, but this is looking like a suitable replacement for it. Definitely have to give this one a whirl, thanks.[/align]

Guest Loogie
Posted

The only problem is potential wonkeyness with sexout mods that work with creatures. (I think)

 

Only wonkyness you'll have is with pregnancy probably. Next main update of Sexout will have the system picking animations based on the skeleton the body is using - and from what I understand, most everything in the mod uses a vanilla skeleton.

 

 

Posted

The only problem is potential wonkeyness with sexout mods that work with creatures. (I think)

 

Only wonkyness you'll have is with pregnancy probably. Next main update of Sexout will have the system picking animations based on the skeleton the body is using - and from what I understand' date=' most everything in the mod uses a vanilla skeleton.[/quote']

Yeah it's getting to be a real PITA to work out what the father is nowdays :)

 

Guest Loogie
Posted

To be honest, I wouldn't track it too closely - I doubt the player is. I know when my chick has five different kinds of sperm in her belly she's definitely not going to know who the father is, so why should the pregnancy mod keep too close a track?

Posted

To be honest' date=' I wouldn't track it too closely - I doubt the player is. I know when my chick has five different kinds of sperm in her belly she's definitely not going to know who the father is, so why should the pregnancy mod keep too close a track?

[/quote']

 

exactly, and with this in mind i predict there will one day be an amusing "whose the daddy quest"

 

 

Guest Loogie
Posted

Will the player get an all-expense paid trip to the Hub to appear on a paternity test edition of a daytime talk show run by a ghoulified Maury Povitch?

 

"The paternity test shows the father is... the cazadore! Due to our insect wrangler budget being what it is, he wasn't able to be here today, but live via satellite..."

 

 

"Aw hell no Maury, I ain't the dad. I can't afford child support on no clutch of larvae!"

Guest user29
Posted

To be honest' date=' I wouldn't track it too closely - I doubt the player is. I know when my chick has five different kinds of sperm in her belly she's definitely not going to know who the father is, so why should the pregnancy mod keep too close a track?

[/quote']

 

I'd say Halstrom is a bit of a perfectionist based on his work.

Posted
To be honest' date=' I wouldn't track it too closely - I doubt the player is. I know when my chick has five different kinds of sperm in her belly she's definitely not going to know who the father is, so why should the pregnancy mod keep too close a track?[/quote']

 

I'd say Halstrom is a bit of a perfectionist based on his work.

LOL, yeah sometimes I piss myself off too much :)

Aslo watch MoMod does screw around with some default creatures too so overwrites the Sexout faction flags.

This won't be so much of a problem when we all move to PrideSlayers NVSE plugin

 

 

Posted

I enjoyed MoMod but I hated the hitbox implementation it had. The base creature that was being replaced was being used for the hitbox instead of generating a new hitbox so you ended up with spiders that you had to shoot as if they were scorpions or other things you'd have to shoot as if it were an ant etc.. Don't know if that has been corrected yet but it finally drove me nuts enough to uninstall MoMod.

  • 3 weeks later...
Posted

honestly MoMod screws aroudn with waaaaaaay to many default things to make it worth downloading. Even weapon effects and things. . .

Only use MoMod if its the only mod in your FOMM load list imo ><

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