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Mod Idea: Natural Pocket


Zhilo

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Posted

So, I was playing around with the Fill her Up mod, and i thought about one of the less used kinks regarding belly expansion, that is, using the uterus as storage space!. All the mod would have to do is relate belly size to encumbrance weight, with increases, say, every 50 stones up to a maximum belly size regardless of how much you increase your carrying capacity.

 

I dont know the first thing about scripting and the creation kit always freezes on me when i start it up, so all I can do is trow the idea out there to see if anyone would be interested in trowing such a mod together.

 

... yeah, I know, it's a bit weird.

Posted

Then there's the more deviant option of dragging female slaves around just to have them serve as backpacks. Evil, I know, but at least those damn forsworn and bandits can be useful for something then.

Posted

I have to ask... Hard rain, that sign in your avatar...

 

Is it real?  :lol:

 

Edit: in the interest of staying on topic, I think its a neat idea, I would not use it however.

Posted

I dont know the first thing about scripting and the creation kit always freezes on me when i start it up, so all I can do is trow the idea out there to see if anyone would be interested in trowing such a mod together.

Right click the Creation Kit and select "Run as Administrator". The Creation Kit use to crash on start up for me too until I did that. Works relatively fine now. Make sure you have the most up to date version.

Posted

 

I dont know the first thing about scripting and the creation kit always freezes on me when i start it up, so all I can do is trow the idea out there to see if anyone would be interested in trowing such a mod together.

Right click the Creation Kit and select "Run as Administrator". The Creation Kit use to crash on start up for me too until I did that. Works relatively fine now. Make sure you have the most up to date version.

 

Well i tried but I get a bunch of errors (i'm told this is normal) and eventually the CK just sends me a message it had a problem and has to close. I have never been able to get this thing to work, even with a vanilla installation, which is really frustrating because the G.E.C.K runs without a hitch on the same computer.

Posted

 

 

I dont know the first thing about scripting and the creation kit always freezes on me when i start it up, so all I can do is trow the idea out there to see if anyone would be interested in trowing such a mod together.

Right click the Creation Kit and select "Run as Administrator". The Creation Kit use to crash on start up for me too until I did that. Works relatively fine now. Make sure you have the most up to date version.

 

Well i tried but I get a bunch of errors (i'm told this is normal) and eventually the CK just sends me a message it had a problem and has to close. I have never been able to get this thing to work, even with a vanilla installation, which is really frustrating because the G.E.C.K runs without a hitch on the same computer.

 

 

I had this problem, which sounds similar. Perhaps you're having the same one?

 

http://www.nexusmods.com/skyrim/mods/21690/?

Posted

 

 

 

I dont know the first thing about scripting and the creation kit always freezes on me when i start it up, so all I can do is trow the idea out there to see if anyone would be interested in trowing such a mod together.

Right click the Creation Kit and select "Run as Administrator". The Creation Kit use to crash on start up for me too until I did that. Works relatively fine now. Make sure you have the most up to date version.

 

Well i tried but I get a bunch of errors (i'm told this is normal) and eventually the CK just sends me a message it had a problem and has to close. I have never been able to get this thing to work, even with a vanilla installation, which is really frustrating because the G.E.C.K runs without a hitch on the same computer.

 

 

I had this problem, which sounds similar. Perhaps you're having the same one?

 

http://www.nexusmods.com/skyrim/mods/21690/?

 

 

Funny thing, i was frustrated because i had already tried the solution in that mod page, but because doing nothing and giving up didnt feel right, I went and doublechecked, and it turns out i had a misspelling in the .ini file.

 

There are some errors still and i have no script knowledge, but at least i can make minor modifications to existing mods to cater more to my tastes now, thanks a lot for spurring me on to get the damn CK running. 

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