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Request/Question: Upskirt vanilla armors


derder7

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Posted

Hi all, I have a question.

 

Is there a mod already out there that removes the covering piece of fabric beneath the vanilla armor skirts? If not, what would be necessary to make such a modification?

 

It bugs me that if you look beneath the armor skirts there's a piece of fabric covering the neither regions. But not only because I'd like to take a peek ( XD ) but also to add some realism. I run the game with a couple of need mods so you have to sleep, eat, bathe and also take a leak now and then (alive series pee mod). When leaving a puddle, female characters will not remove all of their armour (would be easier if Skyrim still had pants and torso separated) which wouldn't be a problem, except well, they wet themselves because they wear something beenath their skirt XD

 

I'd just like to remove that piece of cloth. Any idea that could help me?

Posted

This is harder than it might first sound, because vanilla armors do not have bodies inside them.

 

So simply removing the offending triangles will make the armor look even less realistic.

 

On top of that, real life bodies are somewhat squishy but the emulation of bodies in the game is closer to that of a hard plastic doll (albeit - a doll with movable limbs). And artists like their stuff to look good. This means that if you try and put a body inside the armor it will usually "clip" - the body will appear outside the armor.

 

This technical issue is a part of why you can find so many skimpy armors (there are other reasons, of course - for example: for some strange reason, representations of a healthy human body tends to look good to at least some humans).

 

There are of course a variety of tools for manipulating armor, but they take time to learn to use. Of these tools, bodyslide is probably the closest to the best tool for quickly adapting a piece of armor to the "hard plastic doll" representation of a character's body.

 

(Unfortunately, it also has some painful limitations - I think I have some ideas about how to solve them... maybe. But I am struggling with an issue having to do with space partitioning and I am not going to be able to contribute any working code unless I can get that solved. And I am sure that other people have also been thinking about this kind of thing.)

 

 

Posted

This is harder than it might first sound, because vanilla armors do not have bodies inside them.

 

So simply removing the offending triangles will make the armor look even less realistic.

 

On top of that, real life bodies are somewhat squishy but the emulation of bodies in the game is closer to that of a hard plastic doll (albeit - a doll with movable limbs). And artists like their stuff to look good. This means that if you try and put a body inside the armor it will usually "clip" - the body will appear outside the armor.

 

This technical issue is a part of why you can find so many skimpy armors (there are other reasons, of course - for example: for some strange reason, representations of a healthy human body tends to look good to at least some humans).

 

There are of course a variety of tools for manipulating armor, but they take time to learn to use. Of these tools, bodyslide is probably the closest to the best tool for quickly adapting a piece of armor to the "hard plastic doll" representation of a character's body.

 

(Unfortunately, it also has some painful limitations - I think I have some ideas about how to solve them... maybe. But I am struggling with an issue having to do with space partitioning and I am not going to be able to contribute any working code unless I can get that solved. And I am sure that other people have also been thinking about this kind of thing.)

 

Obviously you either paste the body into the nif or make the armor use different slot than the BODY slot (for example slot 46). Then the game will display whatever body you're using and then the armor. If the armor is big enough there won't be any clipping. Then just write a small script that'll unequip BODY slot when you equip slot 46. Piece of cake really.

 

Posted

Obviously you either paste the body into the nif or make the armor use different slot than the BODY slot (for example slot 46). Then the game will display whatever body you're using and then the armor. If the armor is big enough there won't be any clipping. Then just write a small script that'll unequip BODY slot when you equip slot 46. Piece of cake really.

 

 

 

"If the armor is big enough..."

 

Yes, that is exactly the issue.

Posted

 

Obviously you either paste the body into the nif or make the armor use different slot than the BODY slot (for example slot 46). Then the game will display whatever body you're using and then the armor. If the armor is big enough there won't be any clipping. Then just write a small script that'll unequip BODY slot when you equip slot 46. Piece of cake really.

 

 

 

"If the armor is big enough..."

 

Yes, that is exactly the issue.

 

No blacksmith is going to make armor for anorexics :D

 

Posted

If it's important, I am not using any body mods (except a nude texture). So I will try to extract the mesh and look at it in blender (nifskope isn't enough I guess?). I never did that, but I'll see where this is going ^^

Posted

Ah, I understand the problem. I found a tutorial on how to modify armors. It seems quite possible to add the lower body mesh to the armors where applicable, but it will need quite some time, especially without any prior knowledge. I might take a look at it once I have some time on my hands. Thanks for the answers, especially sen4mi ^^

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