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Want to increase the memory block more than 512!


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Posted

I want to increase the memory block of my skyrim to more than 512. What is the proper way to do that and is there any consequences to that? should just gonna edit the skse.ini file and write 1024? which means 768 mb for block 1 and 256 mb for block 2?

Guest luthienanarion
Posted

The maximum value for DefaultHeapInitialAllocMB is 1280 (1024 for block 1, 256 for block 2).

The maximum value for ScrapHeapSizeMB is 512.

Posted

I use

 

DefaultHeapInitialAllocMB=1024

ScrapHeapSizeMB=512

 

It was the only way I could get my game to run stable after increasing the uGridsToLoad value, the game is now extremely stable for me. I know a lot of people recommend not increasing uGridsToLoad for various reasons but perhaps due to the way I play I have never run into issue with it. And honestly after seeing the game with the increased value there was no way I could go back.

 

Posted

Would changing these values help prevent lag? Because for whatever reason - and completely randomly - my game has started to lag. It wouldn't do it before, and was able to run it at ultra high. Now even turning settings all the way down doesn't help, since the more time that I play the more the FPS will drop at any setting. It's definately the game too, because other games and software will run just fine.

Posted

I use

 

DefaultHeapInitialAllocMB=1024

ScrapHeapSizeMB=512

 

It was the only way I could get my game to run stable after increasing the uGridsToLoad value, the game is now extremely stable for me. I know a lot of people recommend not increasing uGridsToLoad for various reasons but perhaps due to the way I play I have never run into issue with it. And honestly after seeing the game with the increased value there was no way I could go back.

 

What value did you increase your UGridsToLoad to?

Posted

sounds like a lot of scripts to me if graphical options have no effect.

Yeah but the thing is it JUST starting doing it on my 20th save, meaning I didn't futz around with mods or anything, Skyrim just decided one day "I'm going to be an asshole and create a memory leak *trollface*!!!1!" It was working perfectly and really smooth before that with all of the same mods and settings.

Posted

 

sounds like a lot of scripts to me if graphical options have no effect.

Yeah but the thing is it JUST starting doing it on my 20th save, meaning I didn't futz around with mods or anything, Skyrim just decided one day "I'm going to be an asshole and create a memory leak *trollface*!!!1!"

 

 

I have no technical background in Papyrus or Scripts but If I saw a Papyrus Log or Load Order from a game of yours my best guess would probably be script lag. Do you also get delayed sounds whether it be in footsteps, picking up items, combat sounds or something else?

Posted

 

 

sounds like a lot of scripts to me if graphical options have no effect.

Yeah but the thing is it JUST starting doing it on my 20th save, meaning I didn't futz around with mods or anything, Skyrim just decided one day "I'm going to be an asshole and create a memory leak *trollface*!!!1!"

 

 

I have no technical background in Papyrus or Scripts but If I saw a Papyrus Log or Load Order from a game of yours my best guess would probably be script lag. Do you also get delayed sounds whether it be in footsteps, picking up items, combat sounds or something else?

 

Nope everything else is fine and the same speed as before.

Posted

 

 

 

sounds like a lot of scripts to me if graphical options have no effect.

Yeah but the thing is it JUST starting doing it on my 20th save, meaning I didn't futz around with mods or anything, Skyrim just decided one day "I'm going to be an asshole and create a memory leak *trollface*!!!1!"

 

 

I have no technical background in Papyrus or Scripts but If I saw a Papyrus Log or Load Order from a game of yours my best guess would probably be script lag. Do you also get delayed sounds whether it be in footsteps, picking up items, combat sounds or something else?

 

Nope everything else is fine and the same speed as before.

 

 

Likely a difference in Mods that we have. Specs hardly matter much when it comes to Scripts. All I can reccommend is what I've covered in this post I made: http://www.loverslab.com/topic/43994-bad-scriptstoo-many-scripts-causing-lagstutter-log-included/

 

Posted

 

 

 

 

sounds like a lot of scripts to me if graphical options have no effect.

Yeah but the thing is it JUST starting doing it on my 20th save, meaning I didn't futz around with mods or anything, Skyrim just decided one day "I'm going to be an asshole and create a memory leak *trollface*!!!1!"

 

 

I have no technical background in Papyrus or Scripts but If I saw a Papyrus Log or Load Order from a game of yours my best guess would probably be script lag. Do you also get delayed sounds whether it be in footsteps, picking up items, combat sounds or something else?

 

Nope everything else is fine and the same speed as before.

 

 

Likely a difference in Mods that we have. Specs hardly matter much when it comes to Scripts. All I can reccommend is what I've covered in this post I made: http://www.loverslab.com/topic/43994-bad-scriptstoo-many-scripts-causing-lagstutter-log-included/

 

 

I would have to respectfully disagree, it's not scripts in my case...because not only is it lagging now, but if I reload a previous save (all the way back to my first one, I make sure to keep all of them and save in new slots every time) it starts to lag there too after a while, and I haven't added/removed any mods or changed any settings since I know that will fubar things up half the time.

Posted

 

 

 

 

 

sounds like a lot of scripts to me if graphical options have no effect.

Yeah but the thing is it JUST starting doing it on my 20th save, meaning I didn't futz around with mods or anything, Skyrim just decided one day "I'm going to be an asshole and create a memory leak *trollface*!!!1!"

 

 

I have no technical background in Papyrus or Scripts but If I saw a Papyrus Log or Load Order from a game of yours my best guess would probably be script lag. Do you also get delayed sounds whether it be in footsteps, picking up items, combat sounds or something else?

 

Nope everything else is fine and the same speed as before.

 

 

Likely a difference in Mods that we have. Specs hardly matter much when it comes to Scripts. All I can reccommend is what I've covered in this post I made: http://www.loverslab.com/topic/43994-bad-scriptstoo-many-scripts-causing-lagstutter-log-included/

 

 

I would have to respectfully disagree, it's not scripts in my case...because not only is it lagging now, but if I reload a previous save (all the way back to my first one, I make sure to keep all of them and save in new slots every time) it starts to lag there too after a while, and I haven't added/removed any mods or changed any settings since I know that will fubar things up half the time.

 

This is a shot in the dark, but this happened to me recently where I hadn't done anything differently the game was suddenly running at 20FPS for no reason. I found out that my laptop randomly swapped the graphics processor that Skyrim was running off of to my base on. Once I changed the default back to my NVIDIA the game started running normally again. 

Posted

 

I use

 

DefaultHeapInitialAllocMB=1024

ScrapHeapSizeMB=512

 

It was the only way I could get my game to run stable after increasing the uGridsToLoad value, the game is now extremely stable for me. I know a lot of people recommend not increasing uGridsToLoad for various reasons but perhaps due to the way I play I have never run into issue with it. And honestly after seeing the game with the increased value there was no way I could go back.

 

What value did you increase your UGridsToLoad to?

 

 

Only to 7 (up from the default 5), didn't want to tax it too much, though I haven't experimented with higher. Even at 7 it makes a huge difference visually, imho. And I haven't run into issues with things triggering too far away. One of the oft cited examples is the giant dying (at the hands of the companions) near Whiterun without the player being able to land a hit (That often used to happen to me anyway :)), If I'm quick I can still make it.

 

UgridsToLoad also works for the render window in the creation kit (skyrimeditor.ini this time), which is a life saver.

 

Posted

Well I experienced the last CTD and I saw the block 1 reaching to 510 before the CTD on the memoryblock.log file. so I dont know if it will help or not, but I should not increase the block 1 more than 512?

Posted

I am also having crashes near the wolfskull cave, after a few stuttering/lag. I do not know why though but is it because of script lag?

 

attachicon.gifPapyrus.0.log

 

 

I opened the log in google chrome and at the end of the log there is usually something that would indicate a crash but I don't see anything. The log might be incomplete.

 

Have you heard of the SKSE.ini command for crashes? It looks like this and should be in written into every SKSE.ini:

[Debug] WriteMinidumps=1

Do a quick search on this and you will find out where you can grab a minidump when you crash next time and how you can read it or package it.

 

Also, do you ever just turn off mods that you have installed in this game? It looks like there are some values and instances missing and what not and I'm thinking they might be attributed to you either removing mods or there just being bad Papyrus script writing.

Posted

 

I am also having crashes near the wolfskull cave, after a few stuttering/lag. I do not know why though but is it because of script lag?

 

attachicon.gifPapyrus.0.log

 

 

I opened the log in google chrome and at the end of the log there is usually something that would indicate a crash but I don't see anything. The log might be incomplete.

 

Have you heard of the SKSE.ini command for crashes? It looks like this and should be in written into every SKSE.ini:

[Debug] WriteMinidumps=1

Do a quick search on this and you will find out where you can grab a minidump when you crash next time and how you can read it or package it.

 

Also, do you ever just turn off mods that you have installed in this game? It looks like there are some values and instances missing and what not and I'm thinking they might be attributed to you either removing mods or there just being bad Papyrus script writing.

 

 

I will try that, but the things that shows the values and instances missing are for the mods I dont use and I never installed them. And also I never turned off any mods that I have installed in the game. This missing stuffs always shows no matter if its a new game or what not.

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