Jump to content

Racemenu vs ECE


Kernel39

Recommended Posts

Posted

In your opinion, which do you think is better? Racemenu or enhanced character edit?

 

Can you load presets made with RM using ECE?

Posted

*Grabs popcorn and waits for this to morph into a flamewar like the last RM vs ECE thread*

Guest Honkblarg
Posted

*Puts on 3D glasses and has a drink*

Posted

You can not put RM saves into ECE, but if you do it right you can go the other way. I am a fan of ECE, but since RM's latest version I don't see the advantage to it anymore (besides its cleaner interface and less laggy behavior) since RM now does everything ECE did (and works on nearly all custom races, which ECE didn't do). ECE did, however, get an update recently that would be worth checking out before deciding what's best for you.

Posted

In the older releases they used to be competitive. But right now there is no reason to start a flamewar because everything ECE can do, RM can do better

Posted

You can not put RM saves into ECE, but if you do it right you can go the other way. I am a fan of ECE, but since RM's latest version I don't see the advantage to it anymore (besides its cleaner interface and less laggy behavior) since RM now does everything ECE did (and works on nearly all custom races, which ECE didn't do). ECE did, however, get an update recently that would be worth checking out before deciding what's best for you.

 

I'm curious about this less laggy comment because for me it was the other way around, ECE was very laggy for me when I last tried it (few months back). On the other hand RM has functioned rather smoothly for me since first installing it.

Posted

First, ECE is far more intuitive for me than RM, no offense to RM users of course. Second, it is quite hard to sculpt asian faces with RM.

Posted

First, ECE is far more intuitive for me than RM, no offense to RM users of course. Second, it is quite hard to sculpt asian faces with RM.

 

It used to be easier to make Asian faces with ECE. With RM's new functions I would give the edge to RM now. The sculpting function makes all the difference, and RM also has all of ECE's morphs (usually the second slider of the same name).

Posted

I use ECE to making beauty character and export to nif and turn off ECE and turn on RM and import jslot file(My main com cant use sculpt. So import nif in my notebook and transport jslot file to main com). Because i must use nipple magic. ECE not support nipple magic so selected hard way. If XPMSE nipple magic rune work on ECE than perpectly use ECE rather than RM. First reason is cant use RM sculpt menu and RM slider is so slow and not have "undo" menu. :D

Posted


In your opinion, which do you think is better? Racemenu or enhanced character edit?

 

Can you load presets made with RM using ECE?

Was it so hard to go and read the thread with the same exact title?

 

 

Anyways the premise is this:

1) You create characters in ECE using vertex editor

2) Export nif to Racemenu

3) Install Citrus heads by blabba (aka high-poly head)

4) ...

5) profit?

 

So from my perspective there are no better race menu mod. Though they could both merge together to make it convenient, it looks like both mods compliment each other for now. It's called 'cooperation'. I think it suits the modding community well.

Posted

 

In your opinion, which do you think is better? Racemenu or enhanced character edit?

 

Can you load presets made with RM using ECE?

Was it so hard to go and read the thread with the same exact title?

 

 

Anyways the premise is this:

1) You create characters in ECE using vertex editor

2) Export nif to Racemenu

3) Install Citrus heads by blabba (aka high-poly head)

4) ...

5) profit?

 

So from my perspective there are no better race menu mod. Though they could both merge together to make it convenient, it looks like both mods compliment each other for now. It's called 'cooperation'. I think it suits the modding community well.

 

 

Number 3 ,It doesn't work. I have tried to import my ECE character to RM without a problem. My char looked 100% the same like she was in the ECE but I couldn't get CITRUS head to work with it afterwards. It just doesn't work.

 

Also I'm not sure if CITRUS supports Female Facial Animations? Its a must have mod for me at least.

Posted

I am kind of desperate for someone to convince me to switch from ECE to RM. I want those overlays so badly, but ECE's point-by-point vertex editor (with interpolated group vertex manipulation) is absolutely essential.

Posted

 

Number 3 ,It doesn't work. I have tried to import my ECE character to RM without a problem. My char looked 100% the same like she was in the ECE but I couldn't get CITRUS head to work with it afterwards. It just doesn't work.

 

he probably never tried what he wrote

 

that's because you are stuck with the non citrus tri file

choosing another race may load the citrus tri file, but the result won't look like the original when you switch back to your race

Posted

Number 3 ,It doesn't work. I have tried to import my ECE character to RM without a problem. My char looked 100% the same like she was in the ECE but I couldn't get CITRUS head to work with it afterwards. It just doesn't work.

Welp I guess I'll stay with ECE then. That's a massive deal-breaker.

 

 

Thanks for the testing though.

Posted
 

I am kind of desperate for someone to convince me to switch from ECE to RM. I want those overlays so badly, but ECE's point-by-point vertex editor (with interpolated group vertex manipulation) is absolutely essential.

I don't even know what this means. Do you mean single vertex editing by X,Y,Z?

 

Number 3 ,It doesn't work. I have tried to import my ECE character to RM without a problem. My char looked 100% the same like she was in the ECE but I couldn't get CITRUS head to work with it afterwards. It just doesn't work.

That depends entirely on what you were expecting. You can't design your head using the vanilla head, then magically switch over to Citrus, the vertex topology is not even remotely the same.

 

Importing doesn't work like sliders do, importing literally imports the vertex differences as though you sculpted it. To transfer from Vanilla to Citrus you have to exclusively only use sliders (since the transformations are mapped via TRI to your slider value). ECE vertex transformations will get imported as vertex transformations, which make no sense to the Citrus topology.

 

Your best bet to converting from Vanilla to Citrus is to export your vanilla head, conform Citrus head to Vanilla head in a proper 3d editor, then import the Citrus head. Why can't RM just do that for you? Because RM isn't a fucking 3d editor made by a commercial company, I'm one person, and I have no interest in implementing complicated algorithms just to get a poor result anyway.

Posted

 

That depends entirely on what you were expecting. You can't design your head using the vanilla head, then magically switch over to Citrus, the vertex topology is not even remotely the same

 

 

here's some magic

 

http://www.nexusmods.com/skyrim/mods/33071/?

you load the preset with citrus, you get that

bfTIK5T.jpg

http://www.nexusmods.com/skyrim/mods/49233/?tab=3&selected_game=110&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D49233%26user%3D1%26gid%3D110&pUp=1

you load the save, you make the preset, you load it with citrus, you get that

fMiBibL.jpg

sometime the new verticles need some smoothing

 

http://www.nexusmods.com/skyrim/mods/47649/?

you just have a head nif, if you make a preset after importing it, that won't work

mvhx8lu.jpg

maybe it will work if you select nose 5 (if danariel use nose 5), and the same for lips, eyes... (didn't tried)

but citrus don't have as many noses (don't know if it need a version of the missing noses, or just more noses, whatever it is)

Posted

"This again... I told you" - Embershard Bandit voice

 

This always looks someone wanting to know which program they can push some magic button in, and instantly create a face and appearance that's in their opinion as good as the users they're trying to emulate, and failing. Not realizing, that those users of whichever mod, took a lot of time and care, and could produce results regardless of it being ECE or RM3.

 

So that means, use the one that feels the best for you. RM3 objectively has more features, of ECE and then some, but there are some subjective things between both mods that have people with preferences for one or the other. And, as long as you can create and accomplish what you set out to do, it doesn't matter.

 

Although, 'future proof' favors RM3, imo. I feel that new things coming out, I wouldn't be worried about RM3 not being able to support it. You can even freaking vertex edit the hair, lol.

Posted

 

First, ECE is far more intuitive for me than RM, no offense to RM users of course. Second, it is quite hard to sculpt asian faces with RM.

 

It used to be easier to make Asian faces with ECE. With RM's new functions I would give the edge to RM now. The sculpting function makes all the difference, and RM also has all of ECE's morphs (usually the second slider of the same name).

 

 

I simply prefer ECE due to its subtlety in vertex-sculpting. Let's call it an 'artistic preference'. More functions don't always mean better outcome, I guess. 

 

https://www.youtube.com/playlist?list=PLUSyYFLgOvakNpBc7BhrZdJc6ZhWmKxG3

Posted

 

 

I am kind of desperate for someone to convince me to switch from ECE to RM. I want those overlays so badly, but ECE's point-by-point vertex editor (with interpolated group vertex manipulation) is absolutely essential.

I don't even know what this means. Do you mean single vertex editing by X,Y,Z?

 

 

More or less, yeah.  Trying to do the whole thing, view and vertex manipulation both, by mouse was a complete disaster when I tried it.  And I can't just drag an area around since it doesn't interpolate a smooth transition outside of the area.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...