zzz72w3r Posted February 26, 2015 Share Posted February 26, 2015 I am porting a hood from Oblivion and getting "you must specify at least one bone node error" from 3ds Max 2012. In another similar post from 2013 I got this: >>> Best Answer Vioxsis, 09 December 2013 - 05:54 AM This has nothing to do with poly count. In the skin modifier click add above the list of bones and pick one of the spines, you don't need to assign any weight to it and then export. >>> I am using 3ds Max for the first time so please do not assume I know anything. I don't see where the button is. The skeleton is in place and I have repeated the conversion process about a dozen times and always getting this error. Attached is my screenshot. Link to comment
blabba Posted February 26, 2015 Share Posted February 26, 2015 All hail the mighty Vioxsis! Anyway, to answer your question I suggest you look up a 3dsmax tutorial on skinning in youtube. Easiest method to get what you want, import skyrim vanilla head, skinwrap your hood to the vanilla head and copy it's skinning. Link to comment
JRCosta Posted February 26, 2015 Share Posted February 26, 2015 As Blabba said, the best way is to look for a tutorial. I've learn a lot from this guy tutorials, and the process you are looking for is from 7:00 minutes of this video here. Watch it, follow the procedure and you will solve the problem Good luck! Link to comment
Vivi Posted February 26, 2015 Share Posted February 26, 2015 Yep Nightasy is great, love watching his vids ^^ Link to comment
JRCosta Posted February 27, 2015 Share Posted February 27, 2015 Yep Nightasy is great, love watching his vids ^^ Indeed Link to comment
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