Jump to content

[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


Recommended Posts

Posted

Thank you for the update, now even my super sim gets raped! :smiley:

 

One of the issues I have noticed, the sim isn't disappearing, they are moving to another spot on the lot, and seems to disappear when it happens (just pan the cam to one of the entry spots for the lot). Not sure if it's KW's fault or a routing issue that NRaas is trying to fix by resetting the sim. (I tried cancelling it, and it end up with him raping my super sim, wasn't bad, and turned out my sim liked it)

 

Screenshot-9.thumb.jpg.95c6436baa540dfa7bbac298744c7a10.jpg

 

The link for the blog about how to use KW, has been removed, is there a PDF I can DL?

 

Another issue I am having is the Manual or Auto Setting for advancing doesn't seem to be working. I don't like oral or anal and want to prevent those from showing up with my sim. Vaginal only.

 

... Ok, this might seem like ranting or flaming, but it's not intended to be that way. Because some people just prefer it to be the way it is. So i will only brush over them quickly.

 

- Rape my mouth, I will bite it off. Oral rapes shouldn't be allowed.

- When I ask for Vaginal don't try to shove it down my throat, that's not even appealing to me.

- When I click Manual Advance it still likes to swap back and forth between oral and vaginal, very distracting, and I can't get into it.

- The more I think about it, the more upset I get. Petpieves, aren't they great?

* Please tell me how to fix this for my game.

 

I couldn't locate Vaginal Cream Pie effect in the long list of tuners, I wanted to double the timer for it :smile: The way things are set up right now, it's hard to get a 2x having sex twice in a row, they may or may not cum in me like I want them too, and end up with a nasty face coating (TURN OFF). Also I set it up so only KW effects pregnancies. So Vaginal cumming is a necessity, or the town will die of old age (Default aging times). Rarely do I get a 3x vaginal cream pie in a single sex session, because they cum correctly for a change, but still want to mix it up...

 

 

 

Posted
16 hours ago, Airianna said:

The link for the blog about how to use KW, has been removed, is there a PDF I can DL?

That blog's been down a while.  The info that used to be on it would be way outdated nowadays.

 

16 hours ago, Airianna said:

Another issue I am having is the Manual or Auto Setting for advancing doesn't seem to be working. I don't like oral or anal and want to prevent those from showing up with my sim. Vaginal only.

 

... Ok, this might seem like ranting or flaming, but it's not intended to be that way. Because some people just prefer it to be the way it is. So i will only brush over them quickly.

 

- Rape my mouth, I will bite it off. Oral rapes shouldn't be allowed.

- When I ask for Vaginal don't try to shove it down my throat, that's not even appealing to me.

- When I click Manual Advance it still likes to swap back and forth between oral and vaginal, very distracting, and I can't get into it.

- The more I think about it, the more upset I get. Petpieves, aren't they great?

* Please tell me how to fix this for my game.

I haven't tried this.  If you do, let us know if it works.  You'll need s3pe for this.  If you've never used it, there are plenty of tutorials for it on modthesims and various other sites.

 

Animation packages have two files: the KW_blahblah_animations.package and the OKW_blahblah_animations.package.  The OKW one has an XML file inside that provides information to KW about the animation.

 

There is an entry in the XML file for each animation in the package, and there are tags that indicate if they are rough or BDSM animations.

 

Make a copy of the OKW file and put it somewhere outside of your Sims 3 directory.  That way if this doesn't work, you won't have to download the animation again.

 

Export the XML to a file, then edit the XML and remove the Rough tag (and possibly the BDSM tag)  from entries you do not want to be used during rape.  Look for anything else that looks like it might be relevant.  Then save the XML, replace the one in the package file (Resource->Replace in s3pe), and save the package.  Clear your caches and test.  You may have to remove and re-add the animation package in KW settings.  Repeat as necessary.  There may be a lot of trial and error here.

 

If you're not familiar with XML, don't worry.  It's pretty simple.  A quick search and five minutes of reading should tell you everything you need to know for this.  Just be sure to keep your tags balanced and it's a cakewalk.

Posted
16 hours ago, Airianna said:

I couldn't locate Vaginal Cream Pie effect in the long list of tuners, I wanted to double the timer for it :smile: The way things are set up right now, it's hard to get a 2x having sex twice in a row, they may or may not cum in me like I want them too, and end up with a nasty face coating (TURN OFF). Also I set it up so only KW effects pregnancies. So Vaginal cumming is a necessity, or the town will die of old age (Default aging times). Rarely do I get a 3x vaginal cream pie in a single sex session, because they cum correctly for a change, but still want to mix it up...

Again, I haven't tried any of this, but let us know if it works.

 

Try Settings->Woohoo->Creampied Effects (that should turn all of them off, not just the face ones).

 

To double the amount of time the sperm can live, look in Settings->Pregnancy and Menstral Cycle->Sperm Lifetime.  The number there is the number of hours.  You may have to increase Sperm Fertilization as well; I don't know.  Tweak the settings and test it by having two sims have vaginal sex and then watch the sperm level for the next several hours.  If it's dropping too fast, try increasing the sperm fertilization.

Posted

im really having trouble with downloading the packages onto my sims. i use an apple computer. most of the packages cant even be opened, only one of the downloaded packages could, but nothing else.

Posted

Hey there, I'm using the most up to date build, but I keep getting errors with the announcements, ex: "Announce.Woohoo.Solo". Did I install wrong, or is this a known bug?

Posted
23 hours ago, turmapop11 said:

I appreciate the fast responses. I tried with both auto-assign on and off. Neither made any difference. The Sims in question had maxed out numerous skills like logic and science. I tried it both with them being the active Sims and while in another family. They never showed up for either. I can't for the life of me figure this out. I can't get this to work with any of my files except for one and I can't figure out what the difference was for that one.

Ok, I'll try step-by-step. Assuming a new game with default high school settings:

 

- take control of a family you DON'T plan to use as hi skule personnel

- go to KW/settings/global/high school. There, enable high school (a message about it should appear) and change the setting 'Sim Types Recruited Automatically' to 'All'. It actually also controls the crew you can recruit manually.

- in map view click on the hi skule icon, choose to assign professor/headmaster until you've filled the positions you wanted covered.

- you can now either fill manually the rest of the crew or let the mod do it on its own - don't worry, your sims won't be kicked out. personally I return the 'Sim Types Recruited Automatically' to NPC's (which actually means, the ones Oniki provided) and turn auto management back on.

 

Hope it helped.

 

Posted
10 hours ago, AnthonyD1123 said:

Hey there, I'm using the most up to date build, but I keep getting errors with the announcements, ex: "Announce.Woohoo.Solo". Did I install wrong, or is this a known bug?

It's not a bug, really.  There's just no strings for those messages.  That's part of what the whole "work in progress" is talking about.

Posted
12 hours ago, spauldo said:

Again, I haven't tried any of this, but let us know if it works.

 

Try Settings->Woohoo->Creampied Effects (that should turn all of them off, not just the face ones).

 

To double the amount of time the sperm can live, look in Settings->Pregnancy and Menstral Cycle->Sperm Lifetime.  The number there is the number of hours.  You may have to increase Sperm Fertilization as well; I don't know.  Tweak the settings and test it by having two sims have vaginal sex and then watch the sperm level for the next several hours.  If it's dropping too fast, try increasing the sperm fertilization.

Thank you for the replies.

 

I want the vaginal creampie effect to last twice as long, not the Sperm lifetime, I already found, and shortened it to 10 hours from the default 3 days if I remember correctly. Considering the natural lifespan for the Sims, that default is way too long ;) I should bump it back up to 24 hours, but at least to 12.

Facials are a turn off... You mentioned S3PE? What is that, and where do I get it? (I made 1 mod for Sims 2 too long to remember it's name. And a handful for Sims 4, with Sims 4 Studio. I should have a basic grasp of what to do when I open it.)

 

And I have to share :smile: My High School teens are WILD! Purely Autonomy there.

Screenshot-13.thumb.jpg.059737e5d4adde764f07914f57b31efe.jpg

Is that "extra credit"?

NOPE, you did it with other students, that's a performance drop because you weren't at your desk!

Posted
3 hours ago, Airianna said:

Thank you for the replies.

 

I want the vaginal creampie effect to last twice as long, not the Sperm lifetime, I already found, and shortened it to 10 hours from the default 3 days if I remember correctly. Considering the natural lifespan for the Sims, that default is way too long ;) I should bump it back up to 24 hours, but at least to 12.

Facials are a turn off... You mentioned S3PE? What is that, and where do I get it? (I made 1 mod for Sims 2 too long to remember it's name. And a handful for Sims 4, with Sims 4 Studio. I should have a basic grasp of what to do when I open it.)

OK, from what you were saying it sounded like you wanted to increase the chance of pregnancy (sperm lifetime), which is independent of the creampie effects.

 

S3PE is the Sims 3 Package Editor.  Just google it, it's easy to find.  If you've used SimPE for Sims 2, well, it's nothing like it at all unfortunately.  S3PE is purely for working with Sims 3 packages.

 

Here's the deal - the stuff that you want requires actually modding the mod itself.  Some of it is simply editing some XML files.  That's why you need S3PE - to access the files inside the packages.

 

There are posts on here on how the whole animation system works, but if you've done mods at all you should be able to figure a lot of it out yourself when you dig into it.  Some of the animations are chained so that one usually leads into the next.  All that stuff is in the XML files for the animations, so you can tinker with it and remove the oral stuff if you like.

 

I doubt you can change the swapping between vaginal and oral.  You can see if any vaginal stages are chained to oral stages, but my guess is that it's a function of the mod itself and would require changing on the code level (i.e. Oniki needs to do it).  I could be wrong on that, though.  If you don't like oral at all, you can probably just remove the entries for any oral states from the XML in the OKW files and no sims will get oral, ever (Man, that's a world I wouldn't want to live in...).  Do note that you must make sure there are no stages chained to any stages you remove - in other words, if you remove "kinky_suck_it_blue,"  make sure nothing lists "kinky_suck_it_blue" as the next stage.  I don't know what will happen if you don't, but at best it'll work fine and at worst it'll cause errors.

 

I'm not sure the mod can deal with having no oral stages at all, though.  If you try it, let us know your results.

 

Note that some of the XML files for the animations are out of date.  MaryJane's seem to be the most recent and I believe she's still active here, so if you're in doubt follow what the MaryJane animations do.

 

The creampie duration is probably in an XML file somewhere - my guess would be the main mod package.  If there are separate durations for the different creampie effects, you should be able to set the facial one to a shorter time or possibly disable it completely in there.  You'll have to experiment.

 

As always, delete your cache files after making changes.  Otherwise, your changes won't show up and you'll have a very frustrating time.

 

The disappearing sim thing sounds like a bug, so you can't fix that.  If you're a patron, you could report it to Oniki.

 

Changing the stuff inside the packages is fine.  Anyone that tells you that you can't is full of shit (or is a very overcontrolling modder, in which case fuck 'em).  Distributing the modified packages is a big no-no, though.  Don't do that.  Do let us know how it goes, though.

Posted

Airianna: You know, I just noticed you have over a thousand posts here.  You probably already knew that you shouldn't share modified versions of other people's mods.  I didn't mean to sound condescending in my post, so I apologize if I came off that way.

Posted

I installed the latest version of the mod in mod/packages in my documents and all the animations but nothing shows up when i start the game? I've tried click on stuff but no kinky option shows up. I also have the resources file in the mods folder. I cleaned the cache files. I've tried waiting for several sim hours in the game but the kinky option never shows up.

What did I do wrong? I've tried to installarrow-10x10.png it twice now, nothing happens. Which version is the latest version? Maybe I downloaded the wrong one?

Can someone please help me?

Posted
3 hours ago, baconlinda said:

I installed the latest version of the mod in mod/packages in my documents and all the animations but nothing shows up when i start the game? I've tried click on stuff but no kinky option shows up. I also have the resources file in the mods folder. I cleaned the cache files. I've tried waiting for several sim hours in the game but the kinky option never shows up.

What did I do wrong? I've tried to installarrow-10x10.png it twice now, nothing happens. Which version is the latest version? Maybe I downloaded the wrong one?

Can someone please help me?

Does other mods besides KW work for you? If not you probably have a problem with your framework (mods/packages/resource file)

If other mods do work try putting your kw-files in overrides to see if there might be a conflict preventing kw to work

Hope that works

Posted

Help me guys ?

 

The penises of animals are not visible . Although i am able to have wohoo but without penis of animals. Zoo lover settings is an and display penis is alway on. But still there is no penises of animals. 

Posted
On ‎15‎/‎02‎/‎2015 at 3:02 PM, OnikiKay said:
I cant find how to download the actual mod, I have downloaded all the animations and stuff but can't work out how to actually install the mod itself, Please help!!!

 

Posted
8 hours ago, onlythatboy199 said:

when is the new update?

Updates are roughly every six months.

 

8 hours ago, FilthyFrankz said:

I cant find how to download the actual mod, I have downloaded all the animations and stuff but can't work out how to actually install the mod itself, Please help!!!

The downloads are at the bottom of the first post.  Get the first one (build 375).  Use 7zip to decompress it.

Posted
On 4/9/2018 at 1:41 PM, spauldo said:

Airianna: You know, I just noticed you have over a thousand posts here.  You probably already knew that you shouldn't share modified versions of other people's mods.  I didn't mean to sound condescending in my post, so I apologize if I came off that way.

Yeah, I recreated a mod for Sims 4, Extended visitors, where they just don't leave... Within a sim's lifetime, unless they have to work, or you messed up their routine bad enough... I posted the update for it in the original mod Author's list on MTS, someone asked me why I didn't just upload it to a new link, wasn't my idea originally and they didn't leave permission to do so, I was using it till Cats and Dogs broke it. Just had to recreate it for the new ep, since the original author didn't do it. S4S, also a different editor than Sims 2, didn't take me long to "fix" what needed to be fixed, I didn't know how to modify the original mod, so I just recreated most of it. And if the original mod author wants to use it to update theirs, that's fine by me. They have been inactive on MTS.

 

Skyrim, my mod, Raven Beak Prison Remastered, still incomplete, but got permission from the original mod author to work on it, and create a new listing here on LL for it. If I mod someone else's mod, it's for personal use, and I won't pass it over to anyone, but have no problems giving them a link to the tools and saying, "Good Luck"... LOL

Now, there is a fine line, where their work becomes your work. But feel it's wrong to change their mod and upload it. If you plan on making lots of changes to share, it's best to make their mod a hard dependency for your mod. Can't do that with Sims, tho, no load order settings.

Posted

Back to about Kinky World...

I want my sim getting raped, she's my super sim, maxed almost all available skills.

- I moved a rapist into my sim's home as a roomate... They didn't even try to rape my sim.

- I had her sleep naked in bed, was never raped, had a rapist enter the house and look at her then leave.

- Rapists have a hard time raping her, 1 in 20 might be able to rape her.

 

I would like to know more about the whole rape aspect, and what makes it easier to get raped. And what skills the Rapist needs to be able to rape someone easier.

- Even very horny + dead drunk + drugged was able to fend off the rapists. (5 rapists came to the house, they should of been able to take her)

- Does being a vampire, witch, fairy, ect. have any effect on prevention methods?

(Yes, I plan to create a rapist, specifically tailored for raping my super sim)

Posted
2 hours ago, Airianna said:

And what skills the Rapist needs to be able to rape someone easier.

Sport skill is greatly help. If she have is big sport, then will beat everyone. Condition necessary, but perhaps not sufficient.)

Posted

Airianna: the martial arts skill usually trumps anything else* in fights. Give even level one to a rapist, they'll win against anyone - Mean Spirited, Brave, Athletic skill: they all shall lose. Maybe your super sim has it?

 

When rapists enter the house, I've noticed you have to manually wake your sim up for a confrontation to happen.

 

Not sure why a rapist with the correct orientation wouldn't take a stab at it. Happens to me regularly, even in a steady relationship. Perhaps you could use KW debug to make them properly horny?

 

*for instance, loser sims can lose fights even with a few levels in martial arts.

Posted
2 hours ago, Airianna said:

Back to about Kinky World...

I want my sim getting raped, she's my super sim, maxed almost all available skills.

- I moved a rapist into my home as a roomate... They didn't even try to rape my sim.

- I slept naked in bed, was never raped, had a rapist enter the house and look at her then leave.

- Rapists have a hard time raping her, 1 in 20 might be able to rape her.

 

I would like to know more about the whole rape aspect, and what makes it easier to get raped. And what skills the Rapist needs to be able to rape someone easier.

- Even very horny + dead drunk + drugged was able to fend off the rapists. (5 rapists came to the house, they should of been able to take her)

- Does being a vampire, witch, fairy, ect. have any effect on prevention methods?

(Yes, I plan to create a rapist, specifically tailored for raping my super sim)

I haven't seen the code, so I can only go on my experience and what I've read.

 

There are two different kinds of rapists, really: normal rapists and the "rape" service.  Normal rapists seem to use the regular fight mechanics, so if your sim has a decent athletic skill you can fend those off pretty easy.  The NPC rapists seem to be much harder to beat - often they'll have little to no Athletic skill but can sometimes take down a sim with level 10 in Athletic.  One of the patreon versions made the rapists less likely to win the fight, but as I'm not a patron I don't know the details.  Still, if you've maxed your athletic, you're less likely to get raped.

 

I doubt the number of rapists that show up really matters; it's only one of them that actually attacks you.  An evil sim can join a rape in progress without having to fight the victim.

 

The rapists entering your house will run away if there are other sims nearby.  Your rapist roommate may actually be preventing you from being raped by sims in the rapist service.  I suspect it's based on the "isAlone" flag you can see via Debug->ShowInfos.

 

I do not believe being a witch, werewolf, or fairy affects anything (although raping my witch or one of her family is a really bad idea.  She'll make you pay.  She's set buildings and houses on fire and turned people into toads and mummies for that kind of shit.  There really should be a "Vindictive" trait.).  I'm not sure about the other supernatural states, since my playable ghosts never get raped for some reason (non-active ones do, though) and I haven't played the others much.

 

So, here's what I would try:

 

Do things to keep your roommate really horny.  You can cheat 'em horny, of course, but if you don't want to do that then make sure you have all the Kinky books in your bookshelves, walk around naked in front of him (tease him if you can), invite him to join you watching porn, etc.  Make sure he's got either the Evil or Mean Spirited traits in addition to Rapist, and make sure his Athletic skill is higher (or equal, if you're maxed) than yours.  Give him some Martial Arts while you're at it - I'm not completely sure but I believe that also affects fight outcomes.

 

Hang out in public places alone at night.  The rapist service searches for sims on community lots by themselves.  It does homes as well, but it seems less common to me.

 

Experience from my games:

 

If you have a husband and wife where one of them is a rapist, make sure the other is a masochist.  The rapist will occasionally just decide to rape the other one.

 

Zombies do a rape attack.  I actually had a non-active family split because the wife became a full moon zombie and raped her husband.  They were all lovey-dovey before that, and she has none of the Evil, Mean Spirited, or Rapist traits.

 

I have an inactive family of Jinn that are all evil (two women, three men - the men are all rapists, and all of them are bisexual) that fill all the jobs at the school.  Setting the men evil and rapist and giving them a little athletic was all it took.  Rapes are fairly common at the school, with maybe one every two or three days.  Occasionally I'll get a notice that one of the men are raping on of the female Jinn at their home, but that happens maybe once in a sim week.  I created a caste for them in StoryProgression that prevents them from moving out, otherwise StoryProgression will see they hate each other and split the household.

 

Similarly, I created an inactive household with four young adult males (one human, one vampire, one fairy, and one jinn) and one teenage girl.  All were unrelated.  The males all had the Evil and Rapist traits.  Again, I set a caste for them that prevented them from moving out.  I registered the four males as rapists.  I expected the teenage girl to get getting the worst of it, but she was only raped maybe once a week and ended up marrying the human.

 

Also, some sims just don't seem to do the rape thing.  The jinn family I mentioned has the father (who is the school headmaster) who has the Evil and Rapist traits but who has never to my knowledge raped anyone.  Both his sons do it all the time, even to their sisters.  I'm not sure if there's something about his character that prevents him from raping anyone or if it's just luck of the draw.

 

Oh, and ghosts at the graveyard have working cell phones.  Just in case your rapist decides to go to the graveyard late at night for some ectoplasmic fun.

 

(That gave me an idea...  Would a tomb mummy call to report a rape if one happened in his presence?  I'll have to test that.  A tomb mummy on a cell phone would make for a hilarious picture.)

Posted
On 4/9/2018 at 4:28 AM, crimhead said:

Ok, I'll try step-by-step. Assuming a new game with default high school settings:

 

- take control of a family you DON'T plan to use as hi skule personnel

- go to KW/settings/global/high school. There, enable high school (a message about it should appear) and change the setting 'Sim Types Recruited Automatically' to 'All'. It actually also controls the crew you can recruit manually.

- in map view click on the hi skule icon, choose to assign professor/headmaster until you've filled the positions you wanted covered.

- you can now either fill manually the rest of the crew or let the mod do it on its own - don't worry, your sims won't be kicked out. personally I return the 'Sim Types Recruited Automatically' to NPC's (which actually means, the ones Oniki provided) and turn auto management back on.

 

Hope it helped.

 

That worked. Thanks a lot. Though I still don't know what the requirements a Sim needs to fulfill before they would fit the normal way, but this workaround works and that's good enough for me.

 

Though if you feel like helping me with another problem, I'd appreciate it. Anyone that feels like jumping in would be appreciated:

 

I'm having difficulty with the Callgirl job. Once in a while my Sims get those calls. They give me an address and I accept, but then that address disappears and I'm stuck having to remember it(which my memory is bad so this leads to problems). Though, that's not exactly my main issue. My issue is that I can never find the houses. I've searched every house in a town looking for the exact address, but it doesn't exist. I managed to find the street where this one client called for, but it was like "x RD 188", but the only houses near that were like "X RD 170" and "X RD 192". I checked the whole road and map to be sure and could not find any house that fit that address. So this house straight up didn't exist on this map, but I got numerous calls from them.

 

So my questions would be:

Is there a way I can pull up the address again?

Is there a way it can get marked on the map so I don't have to play I-Spy with the cluttered map?

Is there a way a name can be listed with it so I don't have to spend 20 minutes finding a place to find out it was a dude who hired my straight guy?

Posted

I'm glad it worked ;) . Also, I'm not quite sure, but I just think the high school system was created around "kids go to school" rather than "adults in Education, the live mode experience". In other words, I'm not sure players were supposed to be within it - neither did other simmers here when I asked, for that matter.

 

Anyway, callgirl/gigolo question. Whenever my sims get a call they also receive a message, something like, 'Start callgirl mission', akin to the party notifications, where you can just press 'start' and your sim will just go to the lot and get down to work. Yours don't?

Also, in the KW menu, if things don't work: isnt' there somewhere clicking on the sim in the kinky menu (sorry, can't remember precisely right now) an option to 'resume' the mission?

Posted
1 hour ago, sim333 said:

Sport skill is greatly help. If she have is big sport, then will beat everyone. Condition necessary, but perhaps not sufficient.)

 

1 hour ago, crimhead said:

Airianna: the martial arts skill usually trumps anything else* in fights. Give even level one to a rapist, they'll win against anyone - Mean Spirited, Brave, Athletic skill: they all shall lose. Maybe your super sim has it?

 

When rapists enter the house, I've noticed you have to manually wake your sim up for a confrontation to happen.

 

Not sure why a rapist with the correct orientation wouldn't take a stab at it. Happens to me regularly, even in a steady relationship. Perhaps you could use KW debug to make them properly horny?

 

*for instance, loser sims can lose fights even with a few levels in martial arts.

 

49 minutes ago, spauldo said:

I haven't seen the code, so I can only go on my experience and what I've read.

 

There are two different kinds of rapists, really: normal rapists and the "rape" service.  Normal rapists seem to use the regular fight mechanics, so if your sim has a decent athletic skill you can fend those off pretty easy.  The NPC rapists seem to be much harder to beat - often they'll have little to no Athletic skill but can sometimes take down a sim with level 10 in Athletic.  One of the patreon versions made the rapists less likely to win the fight, but as I'm not a patron I don't know the details.  Still, if you've maxed your athletic, you're less likely to get raped.

 

I doubt the number of rapists that show up really matters; it's only one of them that actually attacks you.  An evil sim can join a rape in progress without having to fight the victim.

 

The rapists entering your house will run away if there are other sims nearby.  Your rapist roommate may actually be preventing you from being raped by sims in the rapist service.  I suspect it's based on the "isAlone" flag you can see via Debug->ShowInfos.

 

I do not believe being a witch, werewolf, or fairy affects anything (although raping my witch or one of her family is a really bad idea.  She'll make you pay.  She's set buildings and houses on fire and turned people into toads and mummies for that kind of shit.  There really should be a "Vindictive" trait.).  I'm not sure about the other supernatural states, since my playable ghosts never get raped for some reason (non-active ones do, though) and I haven't played the others much.

 

So, here's what I would try:

 

Do things to keep your roommate really horny.  You can cheat 'em horny, of course, but if you don't want to do that then make sure you have all the Kinky books in your bookshelves, walk around naked in front of him (tease him if you can), invite him to join you watching porn, etc.  Make sure he's got either the Evil or Mean Spirited traits in addition to Rapist, and make sure his Athletic skill is higher (or equal, if you're maxed) than yours.  Give him some Martial Arts while you're at it - I'm not completely sure but I believe that also affects fight outcomes.

 

Hang out in public places alone at night.  The rapist service searches for sims on community lots by themselves.  It does homes as well, but it seems less common to me.

 

Experience from my games:

 

If you have a husband and wife where one of them is a rapist, make sure the other is a masochist.  The rapist will occasionally just decide to rape the other one.

 

Zombies do a rape attack.  I actually had a non-active family split because the wife became a full moon zombie and raped her husband.  They were all lovey-dovey before that, and she has none of the Evil, Mean Spirited, or Rapist traits.

 

I have an inactive family of Jinn that are all evil (two women, three men - the men are all rapists, and all of them are bisexual) that fill all the jobs at the school.  Setting the men evil and rapist and giving them a little athletic was all it took.  Rapes are fairly common at the school, with maybe one every two or three days.  Occasionally I'll get a notice that one of the men are raping on of the female Jinn at their home, but that happens maybe once in a sim week.  I created a caste for them in StoryProgression that prevents them from moving out, otherwise StoryProgression will see they hate each other and split the household.

 

Similarly, I created an inactive household with four young adult males (one human, one vampire, one fairy, and one jinn) and one teenage girl.  All were unrelated.  The males all had the Evil and Rapist traits.  Again, I set a caste for them that prevented them from moving out.  I registered the four males as rapists.  I expected the teenage girl to get getting the worst of it, but she was only raped maybe once a week and ended up marrying the human.

 

Also, some sims just don't seem to do the rape thing.  The jinn family I mentioned has the father (who is the school headmaster) who has the Evil and Rapist traits but who has never to my knowledge raped anyone.  Both his sons do it all the time, even to their sisters.  I'm not sure if there's something about his character that prevents him from raping anyone or if it's just luck of the draw.

 

Oh, and ghosts at the graveyard have working cell phones.  Just in case your rapist decides to go to the graveyard late at night for some ectoplasmic fun.

 

(That gave me an idea...  Would a tomb mummy call to report a rape if one happened in his presence?  I'll have to test that.  A tomb mummy on a cell phone would make for a hilarious picture.)

 

Thank you all for the details...

- My super sim... Just to show you what I am trying to find a way around... LOL

5acde95f64284_Sims3Screenshot2018_04.11-05_46_03_57.thumb.png.b457b4c60af51b93b28fede9f7c3723c.png

Has not mastered - Social Networking, Zoolovers, or Assassination... Everything else is mastered, and most listed challenges are complete.

 

 

So to give the Rapist a chance, I should give them level 10 of both, rapist trait + Mean Spirited + Evil, so there is hope they will use the interaction often and use the tuner to increase the weight of it. Will have to play with the settings I am sure.

And should give my sim the Masochist trait? So she resists a rapist, but gives in?

NRaas says 17 traits, Not sure where the other 10 are coming from, she has the base 5+2 from the EPs. I am guessing the other 10 are hidden traits from challenges and such?

Days to Transition -2 billion.... yeah, I played her a VERY long time... LOL -1 per day, since she stopped aging.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...