suryavansh Posted April 11, 2018 Posted April 11, 2018 Please anyone help me ? Â Animals penis are not visible. All the settings are correct. They can do wohoo but no penis.
spauldo Posted April 11, 2018 Posted April 11, 2018 Wow. I've never seen that "17 traits" thing. Mine just lists the traits without giving a total at the bottom.  But then again, I've never had a sim with 17 traits. Most of my adults have nine (3 kinky traits, a university trait, and the five regular ones). Maybe ten if they do one of the social group things.  Going to NRaas -> Master Controller -> Advanced -> Traits -> Change Traits and then clicking the "Value" column title twice will tell you exactly what traits you have.  Anyway, the Mean Spirited or Evil traits make rape more likely. Any sim can do it (theoretically), but when KW runs the numbers to decide if a sim really wants to rape someone, those make it easier. I'm not sure if having both helps - I usually only do one or the other. Either way, I doubt they affect the outcome of the fight. I suspect the Rapist trait just makes it autonomous, but I don't know for sure.  The masochist trait will make it so that rape improves your relationship. I don't know if it affects the outcome of the fight - all my masochists to date have had no Athletic skill. I suggest it for cohabitating couples because otherwise it's just a time bomb waiting to happen - the first rape will break up the relationship.  I can't play the same sim that long - I get bored of 'em. Generally by the time they hit elder status, they've accomplished (or given up on) their goals and are ready to retire. I just use 'em as babysitters for their grandchildren and otherwise let them act autonomously in the background while I play the younger folk.
crimhead Posted April 11, 2018 Posted April 11, 2018 Heh heh, Airianna: if your sim has 10 in martial arts and athletic, she's basically the Sims3 version on Wonder Woman. You could consider lowering her MA skill a bit: enough to defeat all untrained sims, enough to lose to an advanced martial artist. This for the NPC rapists - resident ones are different beasts. I once set up a teen with what was supposed to be a Horribly Abusive Stepfather. He would indeed rape her mother (a masochist), but not the daughter. He... spanked her once. But I had the parents set up as roommates, and could not directly influence him - that was a long time ago. Â Ahem. This to say: it COULD be that, like first time stripping, sims need to be "guided" to do something the first time before it becomes spontaneous. Backup your game and try making Mr. Perfect force himself onto Miss Djinn. I did that with the 'order to' interactions, and while it does not becaome the rulei, it DOES add to the autonomous routine. Â (Side note: I maintain the Overpowered sim is a genie-witch hybrid).
spauldo Posted April 11, 2018 Posted April 11, 2018 31 minutes ago, suryavansh said: Please anyone help me ?  Animals penis are not visible. All the settings are correct. They can do wohoo but no penis. You're probably not getting replies because no one else is having the problem.  I believe the animal penises are in the ONIKI_Accessories.package file. Make sure you have that file and that it's not an old version. It's in the main download though, so unless you didn't extract all the files from the .7z file, it should be there.  The only other thing I can think of is that you have some CC that is somehow conflicting with it. I'd suspect anything pet-related first. Make a backup copy of your Sims 3 folder in Documents and then start yanking CC out and testing it on a new save. Don't forget to delete the caches each time.
turmapop11 Posted April 11, 2018 Posted April 11, 2018 1 hour ago, crimhead said: I'm glad it worked . Also, I'm not quite sure, but I just think the high school system was created around "kids go to school" rather than "adults in Education, the live mode experience". In other words, I'm not sure players were supposed to be within it - neither did other simmers here when I asked, for that matter. Â Anyway, callgirl/gigolo question. Whenever my sims get a call they also receive a message, something like, 'Start callgirl mission', akin to the party notifications, where you can just press 'start' and your sim will just go to the lot and get down to work. Yours don't? Also, in the KW menu, if things don't work: isnt' there somewhere clicking on the sim in the kinky menu (sorry, can't remember precisely right now) an option to 'resume' the mission? I get the initial notification of the offer which I can accept or decline, but I never get any sort of "go to" option. I check the map for the star and nothing. I check the opportunities tab and nothing.
butchhappy Posted April 11, 2018 Posted April 11, 2018 Hi- I love your work and I am struggling on which to download— perhaps someone could help! I’ve read everything on page yet at the bottom for download don’t know which of the four listed I need. I have all the packs except pets and future... which do I needÂ
spauldo Posted April 11, 2018 Posted April 11, 2018 59 minutes ago, turmapop11 said: I get the initial notification of the offer which I can accept or decline, but I never get any sort of "go to" option. I check the map for the star and nothing. I check the opportunities tab and nothing. Something's borked then.  The Careers module for StoryProgression (NOTE: that's not the same as the NRaas Careers mod) used to interfere with some of this stuff, but to be honest I don't use that module anyway so I don't know. If you use it, try removing it, clearing your caches, and testing. Don't save unless it works.  Register used to give issues as well. I have that now, but the last time I had a call girl I didn't. So maybe try removing that if the Careers module isn't the problem.  If it's not a conflict with those, do you have any mods that affect the map tags? I know it works with Awesome, so it'd be something other than that.  2 hours ago, crimhead said: Also, I'm not quite sure, but I just think the high school system was created around "kids go to school" rather than "adults in Education, the live mode experience". In other words, I'm not sure players were supposed to be within it - neither did other simmers here when I asked, for that matter. You can play as a teacher and get paid just fine. I played one in the last version. It's tied with the regular education career from the base game and you get advancements like normal. I think, from the way it behaves, that teachers are intended to be playable. You'd have to ask Oniki to be sure.  There was a note in the changelog about teachers being able to become headmasters, but I don't remember offhand what it was. I do know that without automanagement turned on, teachers do not rise to headmaster level automatically if the old headmaster retires/quits/dies. I haven't tried with automanagement turned on, and I've never played a headmaster.  Janitor works, although I don't remember if there were any issues with it. I don't think there's any career progression, though. I've only played one once.  I have played a nurse. It works, but there's no advancement and you don't get paid unless you take a day off (pregnancy, holiday, etc.). I just pretended my sim was a volunteer. Oniki has stated explicity that the nurse is not intended for playable sims (I hope that changes). The nurse is actually kinda fun - you'll automatically do the medical exams and whatnot, but otherwise you're free to terrorize interact with the students and staff, work on skilling objects, and whatever else you want to do. Occasionally you'll have to manually increase your job performance via MasterController though, because while it never increases, it can decrease if you're late or decide to step out for lunch or something.
crimhead Posted April 11, 2018 Posted April 11, 2018 Heh... actually "KW teacher" has become my new standard career. I had meant to say that I could not find a way to become one by simply clicking on the school - the active sim is excluded from selection even with 'all' chosen. Â I can testify that pay arrives just fine, and once properly high in the career the offer arrives to be headmaster (if you refuse, job performance gets reset until you fill the bar agin, and the question is once again asked). Â Turmapop11: I agree with spauldo, there's probably something interfering. 1
Airianna Posted April 11, 2018 Posted April 11, 2018 5 hours ago, spauldo said: Wow. I've never seen that "17 traits" thing. Mine just lists the traits without giving a total at the bottom.  But then again, I've never had a sim with 17 traits. Most of my adults have nine (3 kinky traits, a university trait, and the five regular ones). Maybe ten if they do one of the social group things.  Going to NRaas -> Master Controller -> Advanced -> Traits -> Change Traits and then clicking the "Value" column title twice will tell you exactly what traits you have.  Anyway, the Mean Spirited or Evil traits make rape more likely. Any sim can do it (theoretically), but when KW runs the numbers to decide if a sim really wants to rape someone, those make it easier. I'm not sure if having both helps - I usually only do one or the other. Either way, I doubt they affect the outcome of the fight. I suspect the Rapist trait just makes it autonomous, but I don't know for sure.  The masochist trait will make it so that rape improves your relationship. I don't know if it affects the outcome of the fight - all my masochists to date have had no Athletic skill. I suggest it for cohabitating couples because otherwise it's just a time bomb waiting to happen - the first rape will break up the relationship.  I can't play the same sim that long - I get bored of 'em. Generally by the time they hit elder status, they've accomplished (or given up on) their goals and are ready to retire. I just use 'em as babysitters for their grandchildren and otherwise let them act autonomously in the background while I play the younger folk.  Turns out the Occult groups and Social Groups are added to the total... And where did I get this trait? Genie(hidden), This sim is not a Genie, and never was... Occults - Fairy - Genie (Hidden) - Vampire - Spellcasting (For the Witch) Base 5 - Virtuoso - Great Kisser - Exhibitionist - Incestuous - Commanding Presence Collage +2 - Irresistible (Yellow Box, Top of Social Group) - Whoohooer (Red box, Completing Collage course) Social Groups - Nerd - Jock - Rebel Kinky World - Hairy Sim Lover - Curvy Lover (YIKES! That was supposed to be Muscular! Oh well, changing it now) - Futanari Lover  5 hours ago, crimhead said: Heh heh, Airianna: if your sim has 10 in martial arts and athletic, she's basically the Sims3 version on Wonder Woman. You could consider lowering her MA skill a bit: enough to defeat all untrained sims, enough to lose to an advanced martial artist. This for the NPC rapists - resident ones are different beasts. I once set up a teen with what was supposed to be a Horribly Abusive Stepfather. He would indeed rape her mother (a masochist), but not the daughter. He... spanked her once. But I had the parents set up as roommates, and could not directly influence him - that was a long time ago.  Ahem. This to say: it COULD be that, like first time stripping, sims need to be "guided" to do something the first time before it becomes spontaneous. Backup your game and try making Mr. Perfect force himself onto Miss Djinn. I did that with the 'order to' interactions, and while it does not becaome the rulei, it DOES add to the autonomous routine.  (Side note: I maintain the Overpowered sim is a genie-witch hybrid). I discovered I didn't have to touch her skills  This image is her traits, Also, her moodlets she got raped more than once since I worked on "him".   His Traits and skills...  I bumped up his skills to level 10 for both Athletics and Martial arts, and gave him these stats in CAS Edit, he hasn't lost a fight with my Super Sim yet... Also, shifted his body size, muscle mass, and Muscle thickness, so he even looks like he has muscles.... Not sure if just the skills, and the main trait, or perhaps the other traits help as well... Yes, he is raping her when A) She Declines or B) When he doesn't feel like asking for sex. Groping, shows up as Grop, doesn't require confirmation, of yes or no, but leads to mutual sex.  Also, I went through the Tuning list through KW's settings menu. Woohoo interactions, for segmented progress, vaginal number increased, oral and anal degreesed. No need to hunt it down in a mod editor to "disable" them through the XML, Of the 6 times my sim was raped (since fixing my rapist), once was solid anal (start to finish), 1 segment was oral, the rest were vaginal. Maybe 1 segment was also teasing, the tool tip registers as "none" even tho it looked Vaginal to me. The older animations I have, will need fixing the tags to catch them up with the current version. Â
crimhead Posted April 11, 2018 Posted April 11, 2018 Aha, Athletic, Mean and Evil all give a boost to fighting - guess that makes the difference once skills are even. But I have to ask, what about regular burglars and other aassorted evildoers? Do they get a shot as well, or are their arses getting kicked all the time?
suryavansh Posted April 11, 2018 Posted April 11, 2018 5 hours ago, spauldo said: You're probably not getting replies because no one else is having the problem.  I believe the animal penises are in the ONIKI_Accessories.package file. Make sure you have that file and that it's not an old version. It's in the main download though, so unless you didn't extract all the files from the .7z file, it should be there.  The only other thing I can think of is that you have some CC that is somehow conflicting with it. I'd suspect anything pet-related first. Make a backup copy of your Sims 3 folder in Documents and then start yanking CC out and testing it on a new save. Don't forget to delete the caches each time. Thanks Friend for replying and your valuable helping tips.  But my issue resolved by itself . initially i was having wohoo using my human sim with towns animal and their penises was not showing up but when i added dog as my pet sim then its penis was there and then towns other animals penises starts showing up . i think it is kind of bug or something . and i think you guys might check it out.
Grimmjow2017 Posted April 11, 2018 Posted April 11, 2018 Greetings apology The first 2 files I get error and downloaded it more than 3 times U. U
53army Posted April 11, 2018 Posted April 11, 2018 Hello everybody, i cant make my sims to abort pregnancy in hospital, it says about "Legal Threshold" or something. How do i override this or get rid of this problem? thanks in advance
spauldo Posted April 11, 2018 Posted April 11, 2018 47 minutes ago, 53army said: Hello everybody, i cant make my sims to abort pregnancy in hospital, it says about "Legal Threshold" or something. How do i override this or get rid of this problem? thanks in advance I think I read somewhere that KW follows the "No third trimester abortions" rule. Basically, in a three day pregnancy, you can't get an abortion on the third day.  I can't remember where I read that though, so I could be completely off-base. I haven't actually tried getting an abortion in the game (and am incorrectly equipped for one in real life). I didn't see anything in the settings about it.
Airianna Posted April 11, 2018 Posted April 11, 2018 6 hours ago, crimhead said: Aha, Athletic, Mean and Evil all give a boost to fighting - guess that makes the difference once skills are even. But I have to ask, what about regular burglars and other aassorted evildoers? Do they get a shot as well, or are their arses getting kicked all the time? All the others, are getting their asses handed to them that don't have more than Rapist and either Mean Spirited or Evil. Just not enough of a boost, but you give them Mean/Evil and Athletic, they have a 50/50 chance to beat the crap out of my Super Sim. Seems to me, Athletic really boosts their chances to win, maybe disciplined too. So if you find a way to always win, you can use that to your advantage when you go to Dragon Valley
Airianna Posted April 12, 2018 Posted April 12, 2018 Just looked at s3pe, I can't use it. Also, don't bother offering youtube videos, they don't help me. I can't learn by watching, never have. - Just removed the old animations, done. LOL Export to .package, not going to help me dig into it or export to .animation, same thing, can't open either. No export XML file as an option. I might take another look later, but it's not high priority, since I got the weights shifted, so oral is highly reduced.
spauldo Posted April 12, 2018 Posted April 12, 2018 4 hours ago, Airianna said: Just looked at s3pe, I can't use it. Also, don't bother offering youtube videos, they don't help me. I can't learn by watching, never have. - Just removed the old animations, done. LOL Export to .package, not going to help me dig into it or export to .animation, same thing, can't open either. No export XML file as an option. I might take another look later, but it's not high priority, since I got the weights shifted, so oral is highly reduced. S3PE isn't very intuitive, but fortunately you don't need much from it. If you still want to try it, just follow these directions:  Let's say you want to edit the XML file in OKW_MaryJane_Animations.package. Start S3PE and use File->Open to open the file.  On the left side of the screen is a list of all the resources inside the package file. The second column is labeled "Tag." That indicates the type of resource. In this file, there is one "_KEY", one "_XML", and several "STBL" resources. You can find info on what all these different resource types mean, but you won't need to for this. You want the "_XML" one. Click that.  The right side of the screen will list the contents of the resource. XML is just text, so it just shows you the raw XML text. You should see something starting with <?xml version="1.0"?>.  Click Resource->Export->To File. That will create an XML file you can edit. Make sure you pay attention to where you're saving it; it won't necessarily default to saving it in the same directory as the package file.  Note: on my system, when you export, it changes your cursor to the wait state (spinning circle) and doesn't change it back. That may be because I'm running it on Linux under Wine, though, so it may not happen to you. Don't worry - it's not taking forever, it just isn't changing your cursor back. Move your cursor around a bit and you'll get your arrow back.  Now minimize S3PE and open the XML file in your favorite text editor. Notepad probably works fine, although if it tries to put everything all on one line you'll need something a little smarter. I hear Notepad++ is a good free editor for Windows. (I use Emacs myself, but if you don't already do a lot of text editing then Emacs would be like swatting a fly with a Boeing 747.)  I won't cover XML here - there are a billion places to learn XML. There's not much to learn for simple stuff like what you want to do. Edit your file and then save it. Then go back to S3PE.  Now make sure the "_XML" resource is selected on the left side of the screen and do Resource->Replace. Select the file you exported and click "Open." Look at the XML on the right side of your screen and make sure you can see your changes.  Now do File->Save. Either open the next animation file and repeat this process or close S3PE.  Make sure to clear your caches before starting the game.
sim333 Posted April 12, 2018 Posted April 12, 2018 3 hours ago, spauldo said: Click Resource->Export->To File you may not export XML. On the _xml tag, click the right rat button and choose Notepad. Edit text, save, File->Save and all.  also, if it is Okw_xxxxxx.package, and your language is not English, then you can edit (translate) STBL. Right-click on the Stbl tag corresponding to your language - "edit STBL" - edit animation names in the right window - Save. File->Save.
spauldo Posted April 12, 2018 Posted April 12, 2018 19 minutes ago, sim333 said: you may not export XML. On the _xml tag, click the right rat button and choose Notepad. Edit text, save, File->Save and all.  also, if it is Okw_xxxxxx.package, and your language is not English, then you can edit (translate) STBL. Right-click on the Stbl tag corresponding to your language - "edit STBL" - edit animation names in the right window - Save. File->Save. It works fine for me, I don't know why it doesn't for you. I just redid the steps and got the modified XML back into the package with no problems. Plus I've edited tuning mods this way before.  I never tried the notepad thing because I don't actually have Windows. Apparently Wine comes with something called Notepad, though, so to my surprise it actually worked. So Airianna, if you want to try the Notepad option instead of exporting/editing/importing, give that a try. Otherwise my method works fine.
sim333 Posted April 12, 2018 Posted April 12, 2018 10 minutes ago, spauldo said: It works fine for me, I don't know why it doesn't for you. Sorry LOL translations. I meant to make it easier. WITHOUT export. With exports, too, can be.
spauldo Posted April 12, 2018 Posted April 12, 2018 17 minutes ago, sim333 said: Sorry LOL translations. I meant to make it easier. WITHOUT export. With exports, too, can be. Oh, OK. You had me worried for a minute. You know the Sims... sometimes stuff looks like it works and then blows up on you. I thought maybe you knew of a pitfall I hadn't heard of.  Still, I think I'd rather export the XML. Editing XML in Notepad is like digging a hole with a broken spoon. You can do it, but it's not fun. But maybe Emacs has spoiled me just a bit
sim333 Posted April 12, 2018 Posted April 12, 2018 12 minutes ago, spauldo said: Still, I think I'd rather export the XML. Editing XML in Notepad is like digging a hole with a broken spoon. You can do it, but it's not fun. But maybe Emacs has spoiled me just a bit If you have an advanced XML editor it's cool. But I would just do a copy-paste of the text instead of exporting. I'm paranoid.:)
spauldo Posted April 12, 2018 Posted April 12, 2018 9 minutes ago, sim333 said: If you have an advanced XML editor it's cool. But I would just do a copy-paste of the text instead of exporting. I'm paranoid.:) Yeah, I can't do that. The only things I use Wine for is the Sims and S3PE, and copy-paste doesn't seem to cross over from Wine apps to native Linux apps. There's probably a way to get it to work, but I haven't bothered trying to figure it out.  I can understand your paranoia, though. I'm always real careful I don't futz around with anything in S3PE beyond what I need to in order to accomplish whatever I'm trying to do.
Lyman the Lunatic Posted April 12, 2018 Posted April 12, 2018 Thank you to people who told me about the set flag call girl thingy. Â So yesterday I was playing around with the Brothel. I can see that the schedule organizing page is still buggy as ever. I still don't know how giving my whore a raise works, because after a while, she just asks for way too much & refuse to work altogether so I end up with invite her to household & make her whore herself out instead. The other thing I've noticed is that female sims in the world map who questions their life will start hanging out in the brothel all the time. For some weird reason, the men stopped coming because these women hang out in my brothel all the time. Â The other problem I have is the same old "can't set room for whore sims in brothel to woohoo". A dude banging my whore in the the middle of the room can still cause masturbation rampage & the random women who shouldn't even be in the brothel but choose to hang out here all the time might be raped just like in the previous version. I also noticed sims can teleport now. I noticed it when the sims navigation starting to go weird, my whore sim was soliciting herself & she started ran off the brothel & her customer followed her. But where did they go? They teleported into a toilet stall in a restroom where there is a woman getting raped. No idea why they want to bang in that same restroom when an available bedroom is just to their right...
LinksSword Posted April 12, 2018 Posted April 12, 2018 0.37 is archive is corrupted according to winrar?
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