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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted

Is there way to keep Kinky World Woohoo History?

 

For 18 yrs old teenagers in my active household, when they have woohoo/kinky woohoo (Vaginal & Anal) with young adult or adult, they become romantic interest.

 

So, I tried to remove their relationship from relationship by clicking ctrl + left click on sim in the question.

 

Then I went to check the Woohoo History, woohoo history between those two were gone.

 

So, this time, after doing woohoo/kinky woohoo (Vaginal & Anal) with each other, when they again became romantic interest, I used Master Controller to set their relationship to best friend.

 

But the problem is, their relationship became best friend, romantic interest heart still exist between them and Woohoo History is gone.

 

Is there way to keep kinky world woohoo history without having romantic interest heart between those sims?

 

I know it happens because I have NRaas Woohooer, but I don't want to remove it.

 

So, I hope anyone can give me suggestions without removing NRaas Woohooer.

Posted

I briefly had it working, but now I can't get any penetrative actions to work, even after updating to the new version of KW. I thought it might be a setting issue or an outfit handling problem. Can you help? Thanak you in advance!

Posted

So I do not know why. But for some odd reason the mike24 pets animations comes out as not installed, regardless of having the files and the packages being register. (Was auto register when I start the game) 
Here are the screenshots provided to show the sort of issue. If anyone could help out this old simmer that'll be great :)

The screenshots show the grey out buttons for the animations.

1 Is the grey out buttons.
2 is the animation showing as register.
3 is the files that I placed into packages.

Again if anyone knows what i'm doing wrong and show me the proper way of doing things i'll be awesome. 

 

----

Alright had to add somthing after fiddling through downloads and placement folders. Horse animations works but it's the dog that is not working?

I had made the household dog to be the big dog but it appears that option is just grey out still (Example pic once more on the 2nd screenshot)  So it must be somthing that i'm missing or the game files of mine are just being odd.

 

Issue has been resolved!

Posted

Punished teenagers in school three days stand as nailed down. Saturday, nobody is at school, but they are standing.

 

- Can I somehow reduce the activity of stray dogs? And then they on all lots rape Sims. Almost simultaneously all the stray dogs start raping Sims. A nightmare!

Posted

Punished teenagers in school three days stand as nailed down. Saturday, nobody is at school, but they are standing.

 

- Can I somehow reduce the activity of stray dogs? And then they on all lots rape Sims. Almost simultaneously all the stray dogs start raping Sims. A nightmare!

You can disable the Stray dong service within KW settings.  You should still get strays but they should behave themselves.

So, I haven't played the sims 3 for quite a while, and since a new publc release was out I decided to try it out. I installed the game, threw some essential mods, and started playing. After playing several hours I've noticed that uincontrolled sims won't bang, or at least notifications won't pop up. Any idea as to what could cause this? The only notification I get is the one of rape, and it's not about the position that plays (anal, oral, etc), but the fact of rape itself. Does the newer release has incompatibilities unmentioned in the first post, or smth?

Ps. Notifications are set to "all", so I dunno why nothing appears. 

It can take a while for other townies to start to woohoo you can speed this up by using the option under Kinkyworld Debug on the town hall and using Horny Feaver.  do this for a few sims days and they should start more often.

Does anyone know if the cam whore career has been updated? and can someone help me with the new traits Dominance and submissive (cant find or activate them)?

This currently stops and level 3 and to my knowledge there is no update since the previous version.  Brothels were voted for on Patreon as opposed to continuing the Cam girl career.  

Trait Domination-> Command "Woohoo with... "-> Sim or Game crashed, error...

The Domination aspect of KW is very new and is only in its very early development.  As far as I am aware this will be built up more over a period of time and you should see more aspects of it in the next build.  In testing I have not had it crash a game but often it does not work well.

I'm having an issue since the update. My sims are back to saying they don't want to do anything. The debug cheats option doesn't show up anymore. Help?

I can only suggest that there is an installation issue.  In testing I did not experience this and the Debug is most definitely there.  Maybe try to re-install the mod and make sure you delete cache files before you start a game.  Also not all KW versions are back to back compatible with each other and playing a saved game from the old version could cause strange things.  Its generally best to start a new game with each new version.

Anyone know if there is a way to sober up quickly? Also, I don't see a sub trait (dom/sub) I see the commanding presence.

As of yet no sobering up takes time as in the real world and as of yet there is no alkaseltzer in the mod to speed things up.  the Dom/sub side of the mod is very new and you are only seeing the very early stages of it.  I know Oniki has more plans for this in the future. 

Posted

 

 

 

 

 

 

 

 

 

Well I'm glad there's been an update, but unfortunately mermaids and divers are still broken for me.

This leads me to believe one of the following is true:

1. It's only my problem, even though I have reinstalled KW when upgrading to newest version.

2. Oniki is not aware of this.

 

If the first option is true, I have no idea what to do now. If the second is true, it would be great if this information could be passed to Oniki.

In order not to search this thread:

 

 

Post1:

 

I am encountering a bug with diving and mermaids. For some reason scuba gear and mermaid "outfit" (tail) are considered nude, which means that every non-exhibitionist sim suffers terrible exposure moodlets when scuba-diving. Also, I remember being able to "strip top" as a swimming mermaid, now that option is no longer there, as the entire outfit is considered nude. A -150-ish moodlet while diving is quite annoying to be honest, does anyone experience that as well, or - more importantly - knows a solution?

 

Post2:

 

Removing moodlets is one thing, but the game still recongizes mermaids and divers as nude. Exhibition skill will grow, and there is an option of "get dressed" instead of "strip top/strip bottom". (I was using that to get topless mermaid, stupid PG13 seashells).

Even if I remove moodlets, the issue remains. Naked bradcasters are also active as fully naked.

 

Another issue that is likely connected to it is that shemale mermaids get shemale nude bottom instead of tail. (which again shows game somehow consideres the outfit to be nude)

 

 

 

I will pass the information on to Oniki but and I am guessing, it may be a difficult one to address as the game I believe would consider the bottom half of a mermaid to be nude.  As for the scuba gear it sounds like this one could be addressed easier.  Maybe she can put in some sort of override to solve both problems. 

 

 

 

Thank you. It was working fine before exhibition moodlets, as well as allowing to strip top and bottom for the mermaid or the scuba suit for divers while underwater. It was actually quite handy to have for mermaids.

It was in 0.2.8.

 

 

 

I`ve just tested scuba gear, the naked moodlets start a countdown, so that`s not considered naked, as they are gone by now. Next one is the Mermaid Test.

 

Okay, she`s back to the beach, in swimwear which is completely naked (Cmar`s Nudists) and the naked moodlets (everyone can see my....) are back too, all working as supposed to.

 

She`s now a mermaid and diving. Naked moodlets are gone, again dressed. Remove top/bottom options available. Removed top and bottom, everything is fine, just missing feet where the tail fin would be. The Moment she`s dressed again the moodlets start their countdown, as supposed.

 

Possible solutions:

 

adjust the CASParts Setting.

 

Delete all the cache files including ScriptCache and see if that helps.

 

If not, start a fresh new game and try.

 

 

Thank you for veryfying that! Will try it. Although with that I have to say:

That was in fact a new game started with 3.0 (when the problem appeared)

I regularly delete all cahces (literally every start of the game)

 

What do you mean by adjusting CASParts Setting? What exactly should I try to change?

 

Also, do you have underwear enabled or disabled?

 

 

 

CASParts, umm... Kinky World>Set CASP Properties, there you can set if that part can be pulled down, is kept during sex and a revealing value, where 0 = not at all and 5 = naked.

 

And yes, underwear is enabled. 

 

 

Well I did all that and tried it on the new game with underwear both disabled and enabled. The mermaid is still considered naked, gets the moodlets and doesn't allow to remove top/bottom.

I haven't added any CC between the time it did work and when its stopped working... Wierd.

 

 

Are you playing a custom world? If so, then delete the two files in Sims 3>WorldCaches.

That`s the last bit I could think of, then I`m really out of ideas.

 

 

 

I am using Isla Paradiso and I have been doing some testing. I have completely uninstalled KW, made a save, then reinstalled KW.

It would appear that when the mermaid goes into the water shortly after enabling KW, it isn't considered naked and gives the option to stip top/bottom (however choosing either option gets the sim stuck and only resetsim can help). After that, the problem returns.

Are you using Nraas mods? I have adjusted story pogression and overwatch in order to remove conflict. Would you think that it's possible that dresser would mess things up? Note that I had it even back when everything worked.

 

 

 

Yes, I do have some Nraas, that`s Master Controller + Cheats, Hybrid, Register, Tempest and Traffic.

Suggestion: try another, smaller world like Fleabottom (see downloads) and strip your mods down to just the most basic ones you really need, no fancy stuff. No Dresser or anything.

That world is unpopulated and is 99.5% lag free and it has a diving lot. See if things happen again. 

 

 

 

I have tried removing dresser, but the issue still persists. Will try fleabottom next, then try to weed out the CC. Though as I said earlier, I haven't added anything since it did work. I might also try to check if I still have that old save where it worked, and check if it still works.

Also, can anyone point me to where KW stores its data. Perhaps I need to just wipe/reset everything.

 

 

Posted

 

 

 

 

 

 

 

 

 

 

Well I'm glad there's been an update, but unfortunately mermaids and divers are still broken for me.

This leads me to believe one of the following is true:

1. It's only my problem, even though I have reinstalled KW when upgrading to newest version.

2. Oniki is not aware of this.

 

If the first option is true, I have no idea what to do now. If the second is true, it would be great if this information could be passed to Oniki.

In order not to search this thread:

 

 

Post1:

 

I am encountering a bug with diving and mermaids. For some reason scuba gear and mermaid "outfit" (tail) are considered nude, which means that every non-exhibitionist sim suffers terrible exposure moodlets when scuba-diving. Also, I remember being able to "strip top" as a swimming mermaid, now that option is no longer there, as the entire outfit is considered nude. A -150-ish moodlet while diving is quite annoying to be honest, does anyone experience that as well, or - more importantly - knows a solution?

 

Post2:

 

Removing moodlets is one thing, but the game still recongizes mermaids and divers as nude. Exhibition skill will grow, and there is an option of "get dressed" instead of "strip top/strip bottom". (I was using that to get topless mermaid, stupid PG13 seashells).

Even if I remove moodlets, the issue remains. Naked bradcasters are also active as fully naked.

 

Another issue that is likely connected to it is that shemale mermaids get shemale nude bottom instead of tail. (which again shows game somehow consideres the outfit to be nude)

 

 

 

I will pass the information on to Oniki but and I am guessing, it may be a difficult one to address as the game I believe would consider the bottom half of a mermaid to be nude.  As for the scuba gear it sounds like this one could be addressed easier.  Maybe she can put in some sort of override to solve both problems. 

 

 

 

Thank you. It was working fine before exhibition moodlets, as well as allowing to strip top and bottom for the mermaid or the scuba suit for divers while underwater. It was actually quite handy to have for mermaids.

It was in 0.2.8.

 

 

 

I`ve just tested scuba gear, the naked moodlets start a countdown, so that`s not considered naked, as they are gone by now. Next one is the Mermaid Test.

 

Okay, she`s back to the beach, in swimwear which is completely naked (Cmar`s Nudists) and the naked moodlets (everyone can see my....) are back too, all working as supposed to.

 

She`s now a mermaid and diving. Naked moodlets are gone, again dressed. Remove top/bottom options available. Removed top and bottom, everything is fine, just missing feet where the tail fin would be. The Moment she`s dressed again the moodlets start their countdown, as supposed.

 

Possible solutions:

 

adjust the CASParts Setting.

 

Delete all the cache files including ScriptCache and see if that helps.

 

If not, start a fresh new game and try.

 

 

Thank you for veryfying that! Will try it. Although with that I have to say:

That was in fact a new game started with 3.0 (when the problem appeared)

I regularly delete all cahces (literally every start of the game)

 

What do you mean by adjusting CASParts Setting? What exactly should I try to change?

 

Also, do you have underwear enabled or disabled?

 

 

 

CASParts, umm... Kinky World>Set CASP Properties, there you can set if that part can be pulled down, is kept during sex and a revealing value, where 0 = not at all and 5 = naked.

 

And yes, underwear is enabled. 

 

 

Well I did all that and tried it on the new game with underwear both disabled and enabled. The mermaid is still considered naked, gets the moodlets and doesn't allow to remove top/bottom.

I haven't added any CC between the time it did work and when its stopped working... Wierd.

 

 

Are you playing a custom world? If so, then delete the two files in Sims 3>WorldCaches.

That`s the last bit I could think of, then I`m really out of ideas.

 

 

 

I am using Isla Paradiso and I have been doing some testing. I have completely uninstalled KW, made a save, then reinstalled KW.

It would appear that when the mermaid goes into the water shortly after enabling KW, it isn't considered naked and gives the option to stip top/bottom (however choosing either option gets the sim stuck and only resetsim can help). After that, the problem returns.

Are you using Nraas mods? I have adjusted story pogression and overwatch in order to remove conflict. Would you think that it's possible that dresser would mess things up? Note that I had it even back when everything worked.

 

 

 

Yes, I do have some Nraas, that`s Master Controller + Cheats, Hybrid, Register, Tempest and Traffic.

Suggestion: try another, smaller world like Fleabottom (see downloads) and strip your mods down to just the most basic ones you really need, no fancy stuff. No Dresser or anything.

That world is unpopulated and is 99.5% lag free and it has a diving lot. See if things happen again. 

 

 

 

I have tried removing dresser, but the issue still persists. Will try fleabottom next, then try to weed out the CC. Though as I said earlier, I haven't added anything since it did work. I might also try to check if I still have that old save where it worked, and check if it still works.

Also, can anyone point me to where KW stores its data. Perhaps I need to just wipe/reset everything.

 

 

 

KW data is stored in the same place as households.  If you go into edit town and households you can delete it there.  To be honest I am not sure what folder it actually exists in.

Posted

So my one sim became a dug addict off of a pill so I decided why not let's try cannabis. So I planted the plant. It says they are ready to harvest when my curser hovers over them, except when I click on the plant there is no harvest option.

I think my question above that was posted a couple pages back, may have gotten missed, or maybe no one knows the answer, so I'm posting it again.

Posted

 

So my one sim became a dug addict off of a pill so I decided why not let's try cannabis. So I planted the plant. It says they are ready to harvest when my curser hovers over them, except when I click on the plant there is no harvest option.

I think my question above that was posted a couple pages back, may have gotten missed, or maybe no one knows the answer, so I'm posting it again.

 

I will try and look into this one for you.  personally I have not grown cannabis in the sims so have not come across it.  I do know there was a problem with Cannabis in a previous version of KW but was under the impression it had been fixed.  Sadly it may take me a while as I will have to create another game folder for this version as I am testing another version currently.

Posted

 

 

So my one sim became a dug addict off of a pill so I decided why not let's try cannabis. So I planted the plant. It says they are ready to harvest when my curser hovers over them, except when I click on the plant there is no harvest option.

I think my question above that was posted a couple pages back, may have gotten missed, or maybe no one knows the answer, so I'm posting it again.

I will try and look into this one for you. personally I have not grown cannabis in the sims so have not come across it. I do know there was a problem with Cannabis in a previous version of KW but was under the impression it had been fixed. Sadly it may take me a while as I will have to create another game folder for this version as I am testing another version currently.

That's fine. Thank you. My first time growing it too. My sim is a fairy and he magically made it bloom.

Posted

It's no a problem I've having, more like an annoyance.  Since installing this new version, my sims seem to do what they want when they want, without me telling them to do anything.  I'm getting ready to click on something for an interaction and before I can, their freewill takes over.  I have freewill disable for active seems under main game settings, and under kinky settings I have it turned off, but they still do what they want to.  Its getting annoying, and cant figure out how to stop them, it's fine when I'm playing two sims, but I mainly just play one and just want them to do what i tell them lol.

 If you have Nrass' Master Controller, disable the autonomy through that as that worked for me.

Posted

 

So my one sim became a dug addict off of a pill so I decided why not let's try cannabis. So I planted the plant. It says they are ready to harvest when my curser hovers over them, except when I click on the plant there is no harvest option.

I think my question above that was posted a couple pages back, may have gotten missed, or maybe no one knows the answer, so I'm posting it again.

 

 

Did you speed up the harvest time by using a cheat?  I did that and the same thing happened. When my sim planted them and let them mature naturally, it worked correctly. 

 

If you didn't use a cheat, then sorry, I don't know what the problem might be.

Posted

 

 

So my one sim became a dug addict off of a pill so I decided why not let's try cannabis. So I planted the plant. It says they are ready to harvest when my curser hovers over them, except when I click on the plant there is no harvest option.

I think my question above that was posted a couple pages back, may have gotten missed, or maybe no one knows the answer, so I'm posting it again.

Did you speed up the harvest time by using a cheat? I did that and the same thing happened. When my sim planted them and let them mature naturally, it worked correctly.

 

If you didn't use a cheat, then sorry, I don't know what the problem might be.

He was a fairy who had the bloom with magic.

Posted

I don't know about anyone else but these kinda confuse me on what options I should choose

 

Under kinkyworld-->settings-->story progression what does petadoption, story action: add pet and story action: add horse do?

 

I have no pet adoptions abled using nraas mods a long with having 0 for wild animals, yet with this mod the sims won't stop adopting. I don't let the town adopt because all those animals bog down my computer performance. So I'm assuming those kinky settings need to be a certain settings to stop it.

Posted

I don't know about anyone else but these kinda confuse me on what options I should choose

 

Under kinkyworld-->settings-->story progression what does petadoption, story action: add pet and story action: add horse do?

 

I have no pet adoptions abled using nraas mods a long with having 0 for wild animals, yet with this mod the sims won't stop adopting. I don't let the town adopt because all those animals bog down my computer performance. So I'm assuming those kinky settings need to be a certain settings to stop it.

 

Don`t know about the SP Thing, but just bumped dooda`s Sims 3 ITUN&XML Tunings as there is one that stops pet adoption, you might have to put it in Overrides to work.

 

Posted

 

I don't know about anyone else but these kinda confuse me on what options I should choose

 

Under kinkyworld-->settings-->story progression what does petadoption, story action: add pet and story action: add horse do?

 

I have no pet adoptions abled using nraas mods a long with having 0 for wild animals, yet with this mod the sims won't stop adopting. I don't let the town adopt because all those animals bog down my computer performance. So I'm assuming those kinky settings need to be a certain settings to stop it.

Don`t know about the SP Thing, but just bumped dooda`s Sims 3 ITUN&XML Tunings as there is one that stops pet adoption, you might have to put it in Overrides to work.
Ok, just figured it was this mod causing it bc I didn't have it before. Nraas always stopped it. Now it's not.

 

Update: my family had traveled and apparently with out realizing it, my nraas settings had reverted back to default. So I imported my settings again, and so far no pet adoptions :)

Posted

Hello, when I download the files and extract them they are empty. Not sure what that could be. I am on a Mac.  Its weird because I currently have the very first version of kinky world in my game.  It downloaded just fine.  Its just the newest downloads that are empty.

The only thing I know about mac's is how to hit the on button.  I am thinking it could be the zip format. on pc its best to unpack with 7zip not sure if that is available for mac or not.

Posted

Just wanted to express my gratitude for the update and report a minor annoyance that I don't see reported yet.

With KW 0.3, I could get the exhibitionist trait as a reward by mastering the skill. With 0.3.6, this no longer happens, even though the reward trait still exists and I add it manually with Master Controller, so no biggie.

If this was intentional behavior, I'd expect to no longer see the reward trait at all, so I guess it's a bug.

Posted

Just wanted to express my gratitude for the update and report a minor annoyance that I don't see reported yet.

 

With KW 0.3, I could get the exhibitionist trait as a reward by mastering the skill. With 0.3.6, this no longer happens, even though the reward trait still exists and I add it manually with Master Controller, so no biggie.

 

If this was intentional behavior, I'd expect to no longer see the reward trait at all, so I guess it's a bug.

 

Curious. I had a Sim reach 10 and get the Exhibitionist reward on the weekend, well after I converted to 0.3.6.

 

Might there be criteria other than reaching level 10? Such as a certain number of exposures?

Posted

 

Just wanted to express my gratitude for the update and report a minor annoyance that I don't see reported yet.

 

With KW 0.3, I could get the exhibitionist trait as a reward by mastering the skill. With 0.3.6, this no longer happens, even though the reward trait still exists and I add it manually with Master Controller, so no biggie.

 

If this was intentional behavior, I'd expect to no longer see the reward trait at all, so I guess it's a bug.

 

Curious. I had a Sim reach 10 and get the Exhibitionist reward on the weekend, well after I converted to 0.3.6.

 

Might there be criteria other than reaching level 10? Such as a certain number of exposures?

 

 

Could be. I mastered the skill quicker than usual thanks to the camgirl opportunities, so I guess the number of exposures was lower. But I'm pretty sure I went down that path before with 0.3 and reaching level 10 always provided the reward, so I assumed that was the only prerequisite.

 

Glad to read it still works though.

Posted

Wonder if anyone figured out how to disable pregnancy for selected sims yet? I've made a couple of futa families and given them the never age life time reward, I'd rather if they don't ever reproduce but just as some thing constant my other sims can interact with

Posted

In version v0.36 Build 362 order to woohoo and woohoo with does not work. Also dare to smoke a joint does not work. I hope it works in the next build. Thanks OnikiKay for this great mod.

Posted

Wonder if anyone figured out how to disable pregnancy for selected sims yet? I've made a couple of futa families and given them the never age life time reward, I'd rather if they don't ever reproduce but just as some thing constant my other sims can interact with

You could try setting their menstrual phase to menopause, they wouldn't be able to reproduce then so long as you have non kw pregnancies disabled. To change the menstrual phase click on the sim>kinky world>debug>menstrual phase (or something similar)>menopause. I hope that helps :)

Posted

I still have a problem with Late Night bars on community lots. Sims can buy food but ordering any kind of drink will result in a reset. This happens since the alcoholic drinks got added. Is there a fix for it?

Posted

I still have a problem with Late Night bars on community lots. Sims can buy food but ordering any kind of drink will result in a reset. This happens since the alcoholic drinks got added. Is there a fix for it?

I have no problem with bars in this version all is normal.  Do you have any other mods that manipulate bars in anyway?

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