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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Ok so my sim slept with her fiancee and that night became a zombie. Well I thought it was neat and went and bit 3 sims lol. Well I went to the hospital to buy meds it didn't have anything. So I bought from the computer. By the time the meds came in she wasnt a zombie anymore. My sim took all the pills after each one wore off but it still says zombie infected .22xxxxxx. She took the whole bottle during the day, how do you cure it lol them things are expensive to buy especially when they haven't worked.

Oh yea maybe I should of said, Zombies are now more dangerous than ever before, as for curing it honestly I have no idea and have not had to deal with it yet, but will try and find out for you. If it becomes a problem you can remove the zombie plague within KW settings and turn it off, you can also use "MC remove moodlet" to remove the zombie status. Hope this helps in the short term. hmm bad zombies they ate my plant's.

 

As for the whorehouse the system that pushes clients to the lot is still being worked on and is not tuneable at this stage you will get townies turn up that don't want woohoo and some of the Escort situation clients generally seem to reject solicitation from what I have seen. I am not sure if in the future you will be able to select just townies and think it will always be a mixture of both. I will mention it to Oniki when I get a chance.

 

Thank you. Will turning off the zombie plague remove the infection when you click on kinky-->sim info?

 

Brothels aren't really my thing, I mostly just checked it out. I myself would be highly interested in a townie pimping out my sim instead lol

Again not sure about this one the zombie plague is fairly new and to be honest I normally have it disabled as I hate zombies. I believe a Pimp career or something similar is under consideration for the future.

Thank you again for your response. I usually play in some way or another similar to pimps by setting up woohoo parties and for each successful woohoo done by any guest with my sim or other sim add cash to my household. I used to do the whore option but last version she rejected just about 100% of the time.

 

 

 

 

Whoring and callgirl works much better in this version, if you want calls from townies it is advisable to set jealousy to none so that married men call as well as single sims, otherwise you will just end up with NPC clients at home.  The escort situations is buggy in this version so maybe advisable to leave that one alone but often as you know experimentation is the key.  I just checked one of my sims who was zombified before I disabled the zombie plague and can not see any reference to her being infected in the sims info within KW debug.

 

 

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Ok so my sim slept with her fiancee and that night became a zombie. Well I thought it was neat and went and bit 3 sims lol. Well I went to the hospital to buy meds it didn't have anything. So I bought from the computer. By the time the meds came in she wasnt a zombie anymore. My sim took all the pills after each one wore off but it still says zombie infected .22xxxxxx. She took the whole bottle during the day, how do you cure it lol them things are expensive to buy especially when they haven't worked.

Oh yea maybe I should of said, Zombies are now more dangerous than ever before, as for curing it honestly I have no idea and have not had to deal with it yet, but will try and find out for you. If it becomes a problem you can remove the zombie plague within KW settings and turn it off, you can also use "MC remove moodlet" to remove the zombie status. Hope this helps in the short term. hmm bad zombies they ate my plant's.

 

As for the whorehouse the system that pushes clients to the lot is still being worked on and is not tuneable at this stage you will get townies turn up that don't want woohoo and some of the Escort situation clients generally seem to reject solicitation from what I have seen. I am not sure if in the future you will be able to select just townies and think it will always be a mixture of both. I will mention it to Oniki when I get a chance.

 

Thank you. Will turning off the zombie plague remove the infection when you click on kinky-->sim info?

 

Brothels aren't really my thing, I mostly just checked it out. I myself would be highly interested in a townie pimping out my sim instead lol

Again not sure about this one the zombie plague is fairly new and to be honest I normally have it disabled as I hate zombies. I believe a Pimp career or something similar is under consideration for the future.
Thank you again for your response. I usually play in some way or another similar to pimps by setting up woohoo parties and for each successful woohoo done by any guest with my sim or other sim add cash to my household. I used to do the whore option but last version she rejected just about 100% of the time.

 

 

 

 

Whoring and callgirl works much better in this version, if you want calls from townies it is advisable to set jealousy to none so that married men call as well as single sims, otherwise you will just end up with NPC clients at home. The escort situations is buggy in this version so maybe advisable to leave that one alone but often as you know experimentation is the key. I just checked one of my sims who was zombified before I disabled the zombie plague and can not see any reference to her being infected in the sims info within KW debug.

I will post a pic if I can in a few for you. It was listed all the way at the bottom.

 

Ok, posted the pic.  There is a very good chance I have no idea what I'm talking about lol since I don't know what most of that stuff means anyway, like for instance the baby motive is always 0 and don't know how to get that to change. :P

post-800130-0-86567000-1503529400_thumb.jpg

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Question for everyone here: How many people playing this version are having delay problems between clicking a Sim and their menu actually coming up? I'm curious to know if this public version was merged with another mod that was released or not.

Considering I usually have lag I honestly wouldn't know. Seems to come up like it usually did.

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Ok so my sim slept with her fiancee and that night became a zombie. Well I thought it was neat and went and bit 3 sims lol. Well I went to the hospital to buy meds it didn't have anything. So I bought from the computer. By the time the meds came in she wasnt a zombie anymore. My sim took all the pills after each one wore off but it still says zombie infected .22xxxxxx. She took the whole bottle during the day, how do you cure it lol them things are expensive to buy especially when they haven't worked.

Oh yea maybe I should of said, Zombies are now more dangerous than ever before, as for curing it honestly I have no idea and have not had to deal with it yet, but will try and find out for you. If it becomes a problem you can remove the zombie plague within KW settings and turn it off, you can also use "MC remove moodlet" to remove the zombie status. Hope this helps in the short term. hmm bad zombies they ate my plant's.

 

As for the whorehouse the system that pushes clients to the lot is still being worked on and is not tuneable at this stage you will get townies turn up that don't want woohoo and some of the Escort situation clients generally seem to reject solicitation from what I have seen. I am not sure if in the future you will be able to select just townies and think it will always be a mixture of both. I will mention it to Oniki when I get a chance.

 

Thank you. Will turning off the zombie plague remove the infection when you click on kinky-->sim info?

 

Brothels aren't really my thing, I mostly just checked it out. I myself would be highly interested in a townie pimping out my sim instead lol

Again not sure about this one the zombie plague is fairly new and to be honest I normally have it disabled as I hate zombies. I believe a Pimp career or something similar is under consideration for the future.
Thank you again for your response. I usually play in some way or another similar to pimps by setting up woohoo parties and for each successful woohoo done by any guest with my sim or other sim add cash to my household. I used to do the whore option but last version she rejected just about 100% of the time.

 

 

 

 

Whoring and callgirl works much better in this version, if you want calls from townies it is advisable to set jealousy to none so that married men call as well as single sims, otherwise you will just end up with NPC clients at home. The escort situations is buggy in this version so maybe advisable to leave that one alone but often as you know experimentation is the key. I just checked one of my sims who was zombified before I disabled the zombie plague and can not see any reference to her being infected in the sims info within KW debug.

I will post a pic if I can in a few for you. It was listed all the way at the bottom.

 

Ok, posted the pic.  There is a very good chance I have no idea what I'm talking about lol since I don't know what most of that stuff means anyway, like for instance the baby motive is always 0 and don't know how to get that to change. :P

 

Baby motive should change depending on what traits she has.  if Family orientated and married baby motive should increase its just another example of how traits affect sims..  zombie infection may decrease over time or go lower with more treatment,  I am not sure about this bit and am speculating until I get confirmation of it sorry I can not be more clear on this one yet.  I will let you know when I do.

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Question for everyone here: How many people playing this version are having delay problems between clicking a Sim and their menu actually coming up? I'm curious to know if this public version was merged with another mod that was released or not.

I've experienced the delay between clicking on my sim and having the menu pop up but I also experienced it in the previous version as well.

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I'm struggling with Sims keeping their shoes on!! How do I get them to take off their shoes.. Sorry if this was already asked I can't seem to figure it out TYIA


I'm struggling with Sims keeping their shoes on!! How do I get them to take off their shoes.. Sorry if this was already asked I can't seem to figure it out TYIA


I'm struggling with Sims keeping their shoes on!! How do I get them to take off their shoes.. Sorry if this was already asked I can't seem to figure it out TYIA


I'm struggling with Sims keeping their shoes on!! How do I get them to take off their shoes.. Sorry if this was already asked I can't seem to figure it out TYIA

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Question for everyone here:  How many people playing this version are having delay problems between clicking a Sim and their menu actually coming up?  I'm curious to know if this public version was merged with another mod that was released or not. 

There is another mod that can speed up the UI wheel as of yet it is not available for general release.  It is not part of KW and is a separate stand alone mod that is under testing and currently causes a Mod warning from the sims 3 for some users.  I will also add that KW does not cause a delay in the Ui Wheel coming up it is a general delay that has pretty much always been there. Also this mod has never been advertised anywhere and until very recently only existed on Oniki Kay's personal pc.  You obviously know about this mod so why not be more direct rather than fishing.

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I'm struggling with Sims keeping their shoes on!! How do I get them to take off their shoes.. Sorry if this was already asked I can't seem to figure it out TYIA

I'm struggling with Sims keeping their shoes on!! How do I get them to take off their shoes.. Sorry if this was already asked I can't seem to figure it out TYIA

I'm struggling with Sims keeping their shoes on!! How do I get them to take off their shoes.. Sorry if this was already asked I can't seem to figure it out TYIA

I'm struggling with Sims keeping their shoes on!! How do I get them to take off their shoes.. Sorry if this was already asked I can't seem to figure it out TYIA

At this stage sims do not remove there shoes for woohoo unless they are using the full naked outfit.  If the shoes get in the way you can change the settings in KW to use full naked outfits for woohoo.

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So I've run into the same problem as no.1 froggie stated with the raping a sleeping sim situation, my sim was asleep and a rapist showed up, got into the bed and went to sleep and then raped her all while there were z's above his head and it wasn't counted as a rape just a regular woohoo.

 

Also I have encountered a problem with the dancer pole. I click on it,tell my sim to practice dancing or whatever it says and she goes over to it and then puts her hand on it to start and it cancels out and just puts her standing by the pole so no dancing is occurring.

 

Thanks for reporting these issues to oniki and helping with information.

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Question for everyone here:  How many people playing this version are having delay problems between clicking a Sim and their menu actually coming up?  I'm curious to know if this public version was merged with another mod that was released or not. 

There is another mod that can speed up the UI wheel as of yet it is not available for general release.  It is not part of KW and is a separate stand alone mod that is under testing and currently causes a Mod warning from the sims 3 for some users.  I will also add that KW does not cause a delay in the Ui Wheel coming up it is a general delay that has pretty much always been there. Also this mod has never been advertised anywhere and until very recently only existed on Oniki Kay's personal pc.  You obviously know about this mod so why not be more direct rather than fishing.

 

 

The only thing that can cause a Mod warning is a Core Mod and those are patch level specific it would need to have references added for other patch levels to be compatible with them.

And since the 3 main patch levels that never changed anything with the exception of aesthetics are 1.66, 1.67 and 1.69

Patch 1.66 was the last real patch when it comes to bug fixes and game play changes

Patch 1.67 added Server Messaging or to put it a better way Spyware

Patch 1.69 only added a crappy buggy new Launcher with EP/SP selection.

 

If Onki wants it to be compatible with the big 3 patches she'll need to make 3 versions if she only wants it to compatible with the last 2 then 2 versions.

The only thing that would need to be changed are the patch level references with at least Patch 1.66 and 1.67.

Should be the same with Patch 1.69 but considering Nraas Untranslated Key also a core mod needed special treatment for 1.69 cause it would break the launcher but since it's only for developers anyway it was never updated to 1.69.

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So I've run into the same problem as no.1 froggie stated with the raping a sleeping sim situation, my sim was asleep and a rapist showed up, got into the bed and went to sleep and then raped her all while there were z's above his head and it wasn't counted as a rape just a regular woohoo.

 

Also I have encountered a problem with the dancer pole. I click on it,tell my sim to practice dancing or whatever it says and she goes over to it and then puts her hand on it to start and it cancels out and just puts her standing by the pole so no dancing is occurring.

 

Thanks for reporting these issues to oniki and helping with information.

At the moment the sleep rape is not registered as a rape and the sim on the receiving end may enjoy it.  This is still being worked on but what you described is perfectly normal for the mod in its current form.

 

As far as I am aware the dance pole only works on brothel lots and is only available to employees of the brothel.  I used this function yesterday in my game and all worked as expected.  Did you use the pole that comes with KW or the other one from a poledance mod?  The other mods available for pole dancing if installed could also cause a possible conflict.

 

You are very welcome I have a huge amount of spare time on my hands due to unavoidable reasons and spend most of it in the sims, I can not create mods as I am not that clever but have been with Oniki for over a year on Patreon and can offer support for the mod.  So this is my attempt to add something to this great community rather than just using it.

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Question for everyone here:  How many people playing this version are having delay problems between clicking a Sim and their menu actually coming up?  I'm curious to know if this public version was merged with another mod that was released or not. 

There is another mod that can speed up the UI wheel as of yet it is not available for general release.  It is not part of KW and is a separate stand alone mod that is under testing and currently causes a Mod warning from the sims 3 for some users.  I will also add that KW does not cause a delay in the Ui Wheel coming up it is a general delay that has pretty much always been there. Also this mod has never been advertised anywhere and until very recently only existed on Oniki Kay's personal pc.  You obviously know about this mod so why not be more direct rather than fishing.

 

 

The only thing that can cause a Mod warning is a Core Mod and those are patch level specific it would need to have references added for other patch levels to be compatible with them.

And since the 3 main patch levels that never changed anything with the exception of aesthetics are 1.66, 1.67 and 1.69

Patch 1.66 was the last real patch when it comes to bug fixes and game play changes

Patch 1.67 added Server Messaging or to put it a better way Spyware

Patch 1.69 only added a crappy buggy new Launcher with EP/SP selection.

 

If Onki wants it to be compatible with the big 3 patches she'll need to make 3 versions if she only wants it to compatible with the last 2 then 2 versions.

The only thing that would need to be changed are the patch level references with at least Patch 1.66 and 1.67.

Should be the same with Patch 1.69 but considering Nraas Untranslated Key also a core mod needed special treatment for 1.69 cause it would break the launcher but since it's only for developers any it was never updated to 1.69.

 

Thanks for the information most of it just went straight over my head to be honest.  I would guess that Oniki is aware of this but will pass the information on anyway.  Strange thing is I tried it with 1.67 and 1.69 and the mod warning still comes up on my machine even without other mods installed and some other testers on the same patches never see the message at all.  To my knowledge Oniki only makes mods currently for 1.67 / 1.69.  But again a big thanks for the information.

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The only thing that can cause a Mod warning is a Core Mod and those are patch level specific it would need to have references added for other patch levels to be compatible with them.

And since the 3 main patch levels that never changed anything with the exception of aesthetics are 1.66, 1.67 and 1.69

Patch 1.66 was the last real patch when it comes to bug fixes and game play changes

Patch 1.67 added Server Messaging or to put it a better way Spyware

Patch 1.69 only added a crappy buggy new Launcher with EP/SP selection.

 

If Onki wants it to be compatible with the big 3 patches she'll need to make 3 versions if she only wants it to compatible with the last 2 then 2 versions.

The only thing that would need to be changed are the patch level references with at least Patch 1.66 and 1.67.

Should be the same with Patch 1.69 but considering Nraas Untranslated Key also a core mod needed special treatment for 1.69 cause it would break the launcher but since it's only for developers any it was never updated to 1.69.

 

Thanks for the information most of it just went straight over my head to be honest.  I would guess that Oniki is aware of this but will pass the information on anyway.  Strange thing is I tried it with 1.67 and 1.69 and the mod warning still comes up on my machine even without other mods installed and some other testers on the same patches never see the message at all.  To my knowledge Oniki only makes mods currently for 1.67 / 1.69.  But again a big thanks for the information.

 

 

Your welcome and interesting not sure way that would happen.

And script and tuning mods etc.. made for 1.66, 1.67 and 1.69 are all compatible with each other since 1.67 and 1.69 never touched game play files; core mods are the only exception.

 

*Edit*

Just remembered a script mod if the code is improper or aggravating the game core can randomly bounce the loading process and also cause a Mod warning.

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Well I'm glad there's been an update, but unfortunately mermaids and divers are still broken for me.
This leads me to believe one of the following is true:

1. It's only my problem, even though I have reinstalled KW when upgrading to newest version.

2. Oniki is not aware of this.

 

If the first option is true, I have no idea what to do now. If the second is true, it would be great if this information could be passed to Oniki.
In order not to search this thread:

 

Post1:

 

I am encountering a bug with diving and mermaids. For some reason scuba gear and mermaid "outfit" (tail) are considered nude, which means that every non-exhibitionist sim suffers terrible exposure moodlets when scuba-diving. Also, I remember being able to "strip top" as a swimming mermaid, now that option is no longer there, as the entire outfit is considered nude. A -150-ish moodlet while diving is quite annoying to be honest, does anyone experience that as well, or - more importantly - knows a solution?

 

Post2:

Removing moodlets is one thing, but the game still recongizes mermaids and divers as nude. Exhibition skill will grow, and there is an option of "get dressed" instead of "strip top/strip bottom". (I was using that to get topless mermaid, stupid PG13 seashells).
Even if I remove moodlets, the issue remains. Naked bradcasters are also active as fully naked.

Another issue that is likely connected to it is that shemale mermaids get shemale nude bottom instead of tail. (which again shows game somehow consideres the outfit to be nude)

 

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Well I'm glad there's been an update, but unfortunately mermaids and divers are still broken for me.

This leads me to believe one of the following is true:

1. It's only my problem, even though I have reinstalled KW when upgrading to newest version.

2. Oniki is not aware of this.

 

If the first option is true, I have no idea what to do now. If the second is true, it would be great if this information could be passed to Oniki.

In order not to search this thread:

 

 

Post1:

 

I am encountering a bug with diving and mermaids. For some reason scuba gear and mermaid "outfit" (tail) are considered nude, which means that every non-exhibitionist sim suffers terrible exposure moodlets when scuba-diving. Also, I remember being able to "strip top" as a swimming mermaid, now that option is no longer there, as the entire outfit is considered nude. A -150-ish moodlet while diving is quite annoying to be honest, does anyone experience that as well, or - more importantly - knows a solution?

 

Post2:

 

Removing moodlets is one thing, but the game still recongizes mermaids and divers as nude. Exhibition skill will grow, and there is an option of "get dressed" instead of "strip top/strip bottom". (I was using that to get topless mermaid, stupid PG13 seashells).

Even if I remove moodlets, the issue remains. Naked bradcasters are also active as fully naked.

 

Another issue that is likely connected to it is that shemale mermaids get shemale nude bottom instead of tail. (which again shows game somehow consideres the outfit to be nude)

 

 

 

I will pass the information on to Oniki but and I am guessing, it may be a difficult one to address as the game I believe would consider the bottom half of a mermaid to be nude.  As for the scuba gear it sounds like this one could be addressed easier.  Maybe she can put in some sort of override to solve both problems. 

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I have a brothel at my home lot and it worked fine while my employees had a 24h shift and the brothel was open 24h. I now closed it from 0-8am and the employes show 'closed' during that time in their schedule and 'wohoo' for the rest of the day but they do not start to wohoo when the shift begins.

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Well I'm glad there's been an update, but unfortunately mermaids and divers are still broken for me.

This leads me to believe one of the following is true:

1. It's only my problem, even though I have reinstalled KW when upgrading to newest version.

2. Oniki is not aware of this.

 

If the first option is true, I have no idea what to do now. If the second is true, it would be great if this information could be passed to Oniki.

In order not to search this thread:

 

 

Post1:

 

I am encountering a bug with diving and mermaids. For some reason scuba gear and mermaid "outfit" (tail) are considered nude, which means that every non-exhibitionist sim suffers terrible exposure moodlets when scuba-diving. Also, I remember being able to "strip top" as a swimming mermaid, now that option is no longer there, as the entire outfit is considered nude. A -150-ish moodlet while diving is quite annoying to be honest, does anyone experience that as well, or - more importantly - knows a solution?

 

Post2:

 

Removing moodlets is one thing, but the game still recongizes mermaids and divers as nude. Exhibition skill will grow, and there is an option of "get dressed" instead of "strip top/strip bottom". (I was using that to get topless mermaid, stupid PG13 seashells).

Even if I remove moodlets, the issue remains. Naked bradcasters are also active as fully naked.

 

Another issue that is likely connected to it is that shemale mermaids get shemale nude bottom instead of tail. (which again shows game somehow consideres the outfit to be nude)

 

 

 

I will pass the information on to Oniki but and I am guessing, it may be a difficult one to address as the game I believe would consider the bottom half of a mermaid to be nude.  As for the scuba gear it sounds like this one could be addressed easier.  Maybe she can put in some sort of override to solve both problems. 

 

 

 

Thank you. It was working fine before exhibition moodlets, as well as allowing to strip top and bottom for the mermaid or the scuba suit for divers while underwater. It was actually quite handy to have for mermaids.

It was in 0.2.8.

 

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I have a brothel at my home lot and it worked fine while my employees had a 24h shift and the brothel was open 24h. I now closed it from 0-8am and the employes show 'closed' during that time in their schedule and 'wohoo' for the rest of the day but they do not start to wohoo when the shift begins.

The employee's showing closed when the brothel is closed for business is usual.  I will look into the second part and run some tests on my setup.  If the employee's live on the lot they should start as soon as the first customer arrives.  If they do not live on the lot they should show up for work at 8 or shortly afterwards and again start woohoo when the first client arrives.  It has been set up so that they don't woohoo with each other or other staff on the lot. i,e doorman or barman.  Just a small note to try and help you.  Open hours during the day are likely to be quieter than at nights as most townies will have jobs.  If you have other hangouts, bars, disco's or similar lots on your map it will also reduce the amount of sims that visit the brothel as the game will push sims to those lots.  Also and this is the bit people don't like if you have NRaas Story progression installed it is very efficient at giving all townies jobs and pushing them to other lots this will also reduce the amount of customers that visit your brothel especially during the day.  I hope some of this helps you.

I only have the pole from KW and I don't have any other pole dancing mods. I wasn't trying it in a brothel, it was a dance club. Will it work on the sim's home lot? I'll have to try it later on. Thanks for the help.

As far as I am aware the pole dance will only work correctly on a owned brothel lot.  So in general usage at home or disco's at this stage is not supported and is unlikely to work correctly.  I am not sure at this stage what the plans are for the pole dance as there are currently no animations for it other than the ones Oniki has created.

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Well I'm glad there's been an update, but unfortunately mermaids and divers are still broken for me.

This leads me to believe one of the following is true:

1. It's only my problem, even though I have reinstalled KW when upgrading to newest version.

2. Oniki is not aware of this.

 

If the first option is true, I have no idea what to do now. If the second is true, it would be great if this information could be passed to Oniki.

In order not to search this thread:

 

 

Post1:

 

I am encountering a bug with diving and mermaids. For some reason scuba gear and mermaid "outfit" (tail) are considered nude, which means that every non-exhibitionist sim suffers terrible exposure moodlets when scuba-diving. Also, I remember being able to "strip top" as a swimming mermaid, now that option is no longer there, as the entire outfit is considered nude. A -150-ish moodlet while diving is quite annoying to be honest, does anyone experience that as well, or - more importantly - knows a solution?

 

Post2:

 

Removing moodlets is one thing, but the game still recongizes mermaids and divers as nude. Exhibition skill will grow, and there is an option of "get dressed" instead of "strip top/strip bottom". (I was using that to get topless mermaid, stupid PG13 seashells).

Even if I remove moodlets, the issue remains. Naked bradcasters are also active as fully naked.

 

Another issue that is likely connected to it is that shemale mermaids get shemale nude bottom instead of tail. (which again shows game somehow consideres the outfit to be nude)

 

 

 

I will pass the information on to Oniki but and I am guessing, it may be a difficult one to address as the game I believe would consider the bottom half of a mermaid to be nude.  As for the scuba gear it sounds like this one could be addressed easier.  Maybe she can put in some sort of override to solve both problems. 

 

 

 

Thank you. It was working fine before exhibition moodlets, as well as allowing to strip top and bottom for the mermaid or the scuba suit for divers while underwater. It was actually quite handy to have for mermaids.

It was in 0.2.8.

 

 

 

I`ve just tested scuba gear, the naked moodlets start a countdown, so that`s not considered naked, as they are gone by now. Next one is the Mermaid Test.

 

Okay, she`s back to the beach, in swimwear which is completely naked (Cmar`s Nudists) and the naked moodlets (everyone can see my....) are back too, all working as supposed to.

 

She`s now a mermaid and diving. Naked moodlets are gone, again dressed. Remove top/bottom options available. Removed top and bottom, everything is fine, just missing feet where the tail fin would be. The Moment she`s dressed again the moodlets start their countdown, as supposed.

 

Possible solutions:

 

adjust the CASParts Setting.

 

Delete all the cache files including ScriptCache and see if that helps.

 

If not, start a fresh new game and try.

 

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I have a brothel at my home lot and it worked fine while my employees had a 24h shift and the brothel was open 24h. I now closed it from 0-8am and the employes show 'closed' during that time in their schedule and 'wohoo' for the rest of the day but they do not start to wohoo when the shift begins.

The employee's showing closed when the brothel is closed for business is usual.  I will look into the second part and run some tests on my setup.  If the employee's live on the lot they should start as soon as the first customer arrives.  If they do not live on the lot they should show up for work at 8 or shortly afterwards and again start woohoo when the first client arrives.  It has been set up so that they don't woohoo with each other or other staff on the lot. i,e doorman or barman.  Just a small note to try and help you.  Open hours during the day are likely to be quieter than at nights as most townies will have jobs.  If you have other hangouts, bars, disco's or similar lots on your map it will also reduce the amount of sims that visit the brothel as the game will push sims to those lots.  Also and this is the bit people don't like if you have NRaas Story progression installed it is very efficient at giving all townies jobs and pushing them to other lots this will also reduce the amount of customers that visit your brothel especially during the day.  I hope some of this helps you.

Thanks. The cistomers are standing around but are not treated. Before the employees has 'Whore' after their name when hovering the mouse over them. Now they don't and I can select 'Kinky->Start Whoring' manually during their shift but this does not work. So obviously 'whore' does not kick in automatically on the start of their shift.

 

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I have a brothel at my home lot and it worked fine while my employees had a 24h shift and the brothel was open 24h. I now closed it from 0-8am and the employes show 'closed' during that time in their schedule and 'wohoo' for the rest of the day but they do not start to wohoo when the shift begins.

The employee's showing closed when the brothel is closed for business is usual. I will look into the second part and run some tests on my setup. If the employee's live on the lot they should start as soon as the first customer arrives. If they do not live on the lot they should show up for work at 8 or shortly afterwards and again start woohoo when the first client arrives. It has been set up so that they don't woohoo with each other or other staff on the lot. i,e doorman or barman. Just a small note to try and help you. Open hours during the day are likely to be quieter than at nights as most townies will have jobs. If you have other hangouts, bars, disco's or similar lots on your map it will also reduce the amount of sims that visit the brothel as the game will push sims to those lots. Also and this is the bit people don't like if you have NRaas Story progression installed it is very efficient at giving all townies jobs and pushing them to other lots this will also reduce the amount of customers that visit your brothel especially during the day. I hope some of this helps you.
Thanks. The cistomers are standing around but are not treated. Before the employees has 'Whore' after their name when hovering the mouse over them. Now they don't and I can select 'Kinky->Start Whoring' manually during their shift but this does not work. So obviously 'whore' does not kick in automatically on the start of their shift.

I feel like I read somewhere that you may have to reset up your whores after a reload. That all I got on suggestions, don't use the brothel option.

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