M.BISON Posted February 14, 2015 Share Posted February 14, 2015 hello!  i was wondering if theres any mods that could potentially damage a save/game, by having too many scripts or conflicts (with lovers?)  etc  for example i wanted to try this mod called oblivion xp, but not sure? seems to be very script heavy? http://www.nexusmods.com/oblivion/mods/15619/?   Link to comment
RezTheFatal Posted February 14, 2015 Share Posted February 14, 2015 I've had save corruption issues with that mod before. Link to comment
myuhinny Posted February 14, 2015 Share Posted February 14, 2015 Really depends on what you install. Reading a mods page might show problems it causes or even checking the comments. Link to comment
ljacquard Posted February 14, 2015 Share Posted February 14, 2015 There are no "typical" mods to avoid. Â For example, I avoid MBP++ like the pest, but other people on the LL boards warmly recommend it. It all boils down to personal preferences, how much you're willing to cope with its unwanted side-effects (and sometimes bugs), and especially how much effort you're willing to commit to get comfortable in using the mod (and maybe tweak it more to your liking). Â If you are of the "download and launch!!" crowd, without ever reading documentation, you better stick to (very) simple mods, that's really all. Â Â PS : There is no save-game corruption happening directly because of the <Oblivion XP> mod. If you have evidence proving otherwise, please provide it. Link to comment
Vaelorian Posted February 14, 2015 Share Posted February 14, 2015 Unlike Skyrim, Oblivion does not save scripts into your savegame. There are, however, mods that can cause savegame bloat or corruption. Â These two issues will commonly be placed in a "Known Issues" section at a mod's description page, or be warned about in the comments section. If both are clear of warnings about such things, the mod should be safe to use. Â This does not, however, mean you can have as many scripts actively running as you please; go too crazy with those and your game will overload and crash just like any other game in the world. Link to comment
movomo Posted February 14, 2015 Share Posted February 14, 2015 Oblivion XP should be ok. If you search Nexus you will find the updated version by different person. You should be using it instead. The major difference is their resource usage. The original ObXP indeed is script-heavy. Link to comment
xartom Posted February 14, 2015 Share Posted February 14, 2015 There's a few only ones that stand out as really buggy are Choices and Consequences and those crowded npc mods, though it isn't so much as buggy as resource overload on the latter. Read a lot about Reneer's Guard mod being buggy but never used it. Â Latest Oblivion XP (look for update) should be ok, old version had a bloat bug when you poisoned someone. Link to comment
ljacquard Posted February 14, 2015 Share Posted February 14, 2015 Alright, since I didn't start the whole thing, here is another mod I would not recommend : Â <CM Partners> or whatever it's called (not the companions, the framework itself). Â But MBP++ largely remains number 1 on my list of what one probably could find in better, less bloated and less buggy elsewhere ^.^ Link to comment
M.BISON Posted February 15, 2015 Author Share Posted February 15, 2015 thanks for the replies everyone   cm partners i was going to ask about that, i will avoid it, like i did with skyrim  Link to comment
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