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Animations taking too long to start


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Posted

Hey I have this problem, and I even went through some tests to see if it was a specific mod and I know it is. 

 

I tested to see if it was animations in general that were taking a long time. But SexLab Match Maker works perfectly, just very tiny lag that's hardly noticeable. Though when I would try to do animations with Defeat, I would get knocked down, stripped, and then the aggressors would just stand there. Now I can tell they want to start, because the one who would be doing the raping, would make small movements like he is trying to walk closer after stripping me but something is stopping him. 

 

Here is the latest log, it's big, not sure if that is bad or good.

 

Papyrus.0.log

Posted

Uninstall Sounds of Skyrim, it's broken and lagging up your games scripting. 

Yes! That worked thank you so much! They now run perfectly, now I can actually do a play-through without worrying!

Posted

That's interesting Ashal. I've used SoS for two years now and have never seen it cause stack thrashing. Regarding its stability/brokeness, have you tried the patch referred to at the top of the nexuspage?

 

http://www.nexusmods.com/skyrim/mods/20193/?

 

Quick notes: - Civilization is now bloat-free! The infamous bug that was introduced in version 1.0 has been fixed for good. Whew! If you still have a savegame that uses Civilization 1.0, refer to the Technical section below to know how to install the newest updates.

 

It looks like this "bug" was fixed in a 2013 version? So what "broken"-ess are you referring to?

 

thanks!

Posted

That's interesting Ashal. I've used SoS for two years now and have never seen it cause stack thrashing. Regarding its stability/brokeness, have you tried the patch referred to at the top of the nexuspage?

 

http://www.nexusmods.com/skyrim/mods/20193/?

 

Quick notes: - Civilization is now bloat-free! The infamous bug that was introduced in version 1.0 has been fixed for good. Whew! If you still have a savegame that uses Civilization 1.0, refer to the Technical section below to know how to install the newest updates.

 

It looks like this "bug" was fixed in a 2013 version? So what "broken"-ess are you referring to?

 

thanks!

 

The broken-ness that their papyrus log is showing stack dumps at around the same time they try to start an animation with defeat, Stack dumps that are specifically starting with an SoS script. Whether they are using the old version of SoS or the "fixed" version and an upgrade would fix it I don't know, but it's the source of their script lag regardless.

Posted

 

That's interesting Ashal. I've used SoS for two years now and have never seen it cause stack thrashing. Regarding its stability/brokeness, have you tried the patch referred to at the top of the nexuspage?

 

http://www.nexusmods.com/skyrim/mods/20193/?

 

Quick notes: - Civilization is now bloat-free! The infamous bug that was introduced in version 1.0 has been fixed for good. Whew! If you still have a savegame that uses Civilization 1.0, refer to the Technical section below to know how to install the newest updates.

 

It looks like this "bug" was fixed in a 2013 version? So what "broken"-ess are you referring to?

 

thanks!

 

The broken-ness that their papyrus log is showing stack dumps at around the same time they try to start an animation with defeat, Stack dumps that are specifically starting with an SoS script. Whether they are using the old version of SoS or the "fixed" version and an upgrade would fix it I don't know, but it's the source of their script lag regardless.

 

 

Ok, I thought you might be commenting from a historical perspective rather than a deductive one. It seems by looking through the forums that the 2013 fix wasn't completely thorough for some folks.

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