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"Pre Modded" skyrim?


theskyrimman

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Posted

Sounds like NMM is trying to become MO. In a couple years it might catch up! :lol:

 

In all seriousness, though, give up on the 50-100 gigabyte pre-modded Skyrim folder. It's not going to be exactly what you want and the download time from an Asian site would be re-friggin'-diculous. Instead, start using Mod Organizer and do it yourself so you get what you want. And it allows so much more wiggle room for installing and testing mods (the profile system allows you to start profiles just to test with).

 

When you manually install mods or using Nexus Mod Manager there are overwrites made in your /data/ folder. So something from one mod overwrites something from another, and sometimes this happens multiple times. If you remove one of those mods later, and don't remove all those in the exact opposite order you installed them in, you're left with either a hole (missing data) or with a version of something that shouldn't be there. Since MO keeps mods outside of the /data/ folder and only does virtual overwrites (over-READS is a more accurate term) then you never get those issues when uninstalling something. In the end it generally makes for a more stable game.

 

Mod Organizer also makes it easy to share mod lists and load orders. It keeps simple .txt files you can upload and share.

 

Unless two mods are packaged with the same resource (like Sexlab and SoS was with papyrusutil) in which case it causes a MO only issue

 

I think if we are talking about newbies to skyrim modding saying go use MO is a bit like giving a child thats learning to read the complete version of lords of the rings

 

Posted

I don't know.  I'd rather have known about MO when I started modding.  It requires a bit of research, but Gopher's tutorials are amazing and are a big reason why I recently made the switch (Okay, wanting CITRUS/profiling and NMM .60 alpha borking my mods (and the re-load to .54) were other big factors, too, but there's a lot of good documentation out there).

 

The hassles of screwing up a mod set in NMM, mod issues, difficulty of troubleshooting, general slowness, and the lack of help from their community when something goes wrong is worth the initial investment of research for MO.  Stable profiling is a huge benefit and is way easier to get a handle on, especially since re-installing everything is such a hassle.

 

My only one complaint so far with MO is the lack of mod folders like NMM had (or I've just yet to discover them which is possible) such that I would be better able to isolate profiles (say by changing bodies/creating duplicate mods for optional ESPs split between their respected profile folders).

 

I think more things could be packaged together or need better documentation from their authors (one of the big reasons I'm excited over CITRUS), such as setting up HDT and collision physics, but that falls more or less on the responsibility of the mod authors themselves to provide that documentation rather than expect them to collaborate cohesively on a shared product.

Posted

The pain it causes using nmm and having to reinstal skyrim a couple of times makes u appreciate mo that much more tgh :D its like a growing process!

Posted

MO opens your mind.

if I didnt switch to MO(new to modding) years ago I am still one of those people bugging mod authors how their mod is breaking my game and those grey face bugs/seams/unresponsive scripts or those people who think nothing is wrong in their game just because it did not CTD before bethesda intro.

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