BlueLight Posted January 12, 2015 Posted January 12, 2015 So i recently noticed that my character health wasn't regenerating so i'd like to get this well fixed. I believe the problem stems from Aradia Living harness which disables Health regen. In the past there was a bug which prevent health regen even when the harness was removed. I believe i might have used the safe word from cursed loot while wearing the living harness which might have circumvented the bug fix. I have already tried to disable Aradia ESP which sadly didn't fix it. Is there some way to look at the enchantments on my character and remove one? Assuming the harness uses enchantments.
myuhinny Posted January 12, 2015 Posted January 12, 2015 Look under your magic buffs for something that is added to you find the name and then open the console with the ~ button and type in help magics name then use the page up/down button to scroll the list up and down till you find it then type in player.removespell item number then hit enter. The Aradia ESP may have to turned on for the buff/spell to appear in the list.
bahamut2119 Posted January 12, 2015 Posted January 12, 2015 Im also having this issue i tried to reset my regen via player.setAV HealRate 0.7 gonna try player.RestoreActorValue HealRate 0.7 in just a moment there also is no listed buff/debuff in my magic panel from this. Ive had this issue for awhile btw but never really knew why.
visby Posted January 12, 2015 Posted January 12, 2015 You could try running ClearInvalidRegistrations from the console or use ClearInvalidRegistrations=1 in your SKSE.ini this command is supposed to help remove orphaned scripts from your game. I wouldn't hold out high hopes that it will help but it might be worth a try.
BlueLight Posted January 13, 2015 Author Posted January 13, 2015 Okay i am going to open up creation kit and see how this works. EDIT Okay so for the harness it uses a enchantment called "Vampiric Exchange" with the ID being "ara_AradiaLivingHarness". I don't think this is the problem but i'm listing it up here because it has a penalty to heal rate. EDIT So i looked at the scripts and it seems to all be using the standard Zad scripts. It looks like it's that enchantment.
Guest Vendayn Posted January 13, 2015 Posted January 13, 2015 Funny, I just got a similar problem. My magicka regenerates...unless I use it all up to 0 or 1. Which, I then have to drink a magicka potion and then it fixes itself. No spells active that would do anything like that. I can go to 2 and it still regenerates. I can set magicka regen to something crazy like 10,000 and it still doesn't regen. But if I go to only 2 (or some other low number) it regens super fast. Not a big deal though, its just weird it won't regen if its 0 or 1. Guess just carry magicka potions They finally have a use rofl...I never barely used them. In fact, nevermind...not a bug...in dwarf fortress terms...A FEATURE ... now I can actually use magicka potions instead of ignoring them rofl
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