l33tMan Posted January 14, 2015 Posted January 14, 2015 Outfit studio applies symmetry by default. Uses the x axis. Each weightpaint only applies to the specific bone it is assigned to. You can paint all over the breasts with a different bine selected, then select a different bone - boom, paint gone. Generally, you shouldn't mess around with weightpaint on the base body. If you want the boobs to react more agressively to movement, I suggest tuning the .xml file. I got the nsk13 armors (Ursine, Gwelda, Merta) to have HDT through batch build: I selected the CBBE HDT body, worked the sliders, then went for the batch build - but I unchecked most vanilla stuff, as Copying all of the HDT automatically doesn't work well with metal armor. Bending plates of armor aren't really... an ok sight in-game. Build and Batch Build automatically change meshes and textures in your Skyrim/Data folder, as long as the clothing and armor came with slider sets.
ousnius Posted January 14, 2015 Posted January 14, 2015 Generally, you shouldn't mess around with weightpaint on the base body. If you want the boobs to react more agressively to movement, I suggest tuning the .xml file. You couldn't even make the weights even stronger on the breasts even if you wanted to, because they're already maxed out. So yes, HDT XML's. Build and Batch Build automatically change meshes and textures in your Skyrim/Data folder, as long as the clothing and armor came with slider sets. Only meshes. Textures aren't touched by BS or OS.
l33tMan Posted January 14, 2015 Posted January 14, 2015 Build and Batch Build automatically change meshes and textures in your Skyrim/Data folder, as long as the clothing and armor came with slider sets. Only meshes. Textures aren't touched by BS or OS. To a certain extent the sliders do touch the textures. Not really touch, but they keep the texture aligned to the changing body features. For example the nipples - they get moved further away from each other on the mesh, but the texture keeps covering them at their exact place. That's what I meant to say, and I'm trying to keep these replies down-to-earth simple.
ousnius Posted January 14, 2015 Posted January 14, 2015 Build and Batch Build automatically change meshes and textures in your Skyrim/Data folder, as long as the clothing and armor came with slider sets. Only meshes. Textures aren't touched by BS or OS. To a certain extent the sliders do touch the textures. Not really touch, but they keep the texture aligned to the changing body features. For example the nipples - they get moved further away from each other on the mesh, but the texture keeps covering them at their exact place. That's what I meant to say, and I'm trying to keep these replies down-to-earth simple. You said "changes texture in Data folder", which it doesn't. Sliders only move vertices, they don't touch the textures or UV map in any way, shape or form. So it would have been simpler to say only meshes are changed. Anyway, I just don't want more confusion, sorry. There's enough of that in modding already.
brandnewmodder7 Posted January 14, 2015 Author Posted January 14, 2015 ALright, how then do i tune the .xml file. I tried opening it to see what would happen( it oppened it with internet explorer,shudder) and it gave me a list of all the slider and what ive set them too. But it dosent say anything else that isint alreaddy shown in the bodyslide.exe
l33tMan Posted January 14, 2015 Posted January 14, 2015 Use notepad or notepad++ http://www.loverslab.com/topic/25483-customize-xml-parameters-and-editing/ Scroll a bit down until you reach "Meat and potatoes" This might help. Might. It can also get a lot more confusing http://www.loverslab.com/topic/25491-hdthavokmodifier-just-for-fun-jff-v4/
brandnewmodder7 Posted January 27, 2015 Author Posted January 27, 2015 Well im back! Different sting of questions this time. Basically, how do i make sexlab anims more 'realistic'? I put that in quotes cause with the body types i use, aint nothing realistic about it. But, how can i make animations more responsive to the bodies, maybe cut out a bit of the clipping that occurs from exagerated bodies, have a less restrictive damera for watching said scenes, and the ability to see my own body in said animations when watching from 1st person.
l33tMan Posted January 27, 2015 Posted January 27, 2015 Well im back! Different sting of questions this time. Basically, how do i make sexlab anims more 'realistic'? I put that in quotes cause with the body types i use, aint nothing realistic about it. But, how can i make animations more responsive to the bodies, maybe cut out a bit of the clipping that occurs from exagerated bodies, have a less restrictive damera for watching said scenes, and the ability to see my own body in said animations when watching from 1st person. Animations... ...Welp, yer fokked... There's not much you can do without using 3D editing software to alter the animations. You have to understand that the animations are in fact very crude, non-dynamic (always the same) visual effects. Each animator chooses a base body they make the animation for. For males, it's always SoS, for females, basically anything. Leito uses his own body (Body by Leito) for his Leito Animations (not in SL framework, is a part of the latest non-SL anim pack), regarding other animations, all of them are tuned for a lot bigger breasts than I use on my body. I assume you use SoS males and a weight0=slim to weight1=fat bodyslide for females. You could try repositioning the actors further away from each other (see SexLab MCM)and prolong the schlong so it stillreaches... the beloved vajayjay (see SoS MCM). If you want more than this, either contact an animator here on LL to make animations that won't clip with fat bodies, or pick up the trade yourself. Some animations are low quality (half of the AP animations fall here), not having a lot of movement besides the hips, maybe even being mostly static or moving in a single axis only. I suggest disabling these through SL MCM. Camera You can toggle freefly camera mode for scenes in SL MCM, and also set the speed. For immersive first person view, you can try getting Joy of Perspective (or something similar). If you remember installing the XPMSE skeleton (I checked, latest one is 2.42 as of last sunday), there was a special patch available in the install config dialog for Joy of Perspective users. So you'll need to reinstall XPMSE when installing Joy of Perspective. My last experience with immersive first person camera was a few years ago. Back then, that stuff caused so much incompatibility (skeletons) and was so unstable... But I'm sure a lot has changed since then. There were a couple of nice sex pictures using Joy of Perspective posted in the Sex Screenshots thread.
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