FRIdSUN Posted January 1, 2015 Posted January 1, 2015 Requirement: FNIS v5.1.1 MO v1.2.14 XPMSE v2.33 ZaZ Animation Pack v567 Procedure: MO is installed in the game directory. FNIS is installed through MO. FNIS is activated. Creature and Spell are deactivated. XPMSE skeleton is activated. ZaZ Animation Pack v567 is activated. FNIS is run through MO. Observation: FNIS sees default skeleton with 99 nodes. FNIS only generates for FNIS and FNIS base, 129 animations for 2 mods reported. Procedure: Creature is activated. FNIS is run through MO Observation: The language selector in FNIS is empty. The patches list in FNIS is empty. Screenshot of active mods:
gvman3670 Posted January 1, 2015 Posted January 1, 2015 You used MO to install FNIS or is it in the Skyrim/data folder?
Kuロi Posted January 2, 2015 Posted January 2, 2015 FNIS + Creatures is a bit of a bitch to make work with MO, but it's possible. What I had to do is this : - Create a Mod for FNIS alone, and a second one with FNIS and FNIS Creatures Merged together. - Go through MO's Data tab and make a shortcut of FNIS_for_users (or just run it from there). It should boot the cmd box (then the FNIS screen). Ignore it, but you need it for it to work for some reason. - Now Creatures will work. However, every time you switch to a profile without Creatures, you'll need to run FNIS again. deactivating it and activating the FNIS patch from that profile won't work. Even if you use the FNIS-only mod. Why it works that way, I have no idea. There's probably a better way to do this. In fact most people drop FNIS directly in their data folder, but if you want to do it all from MO, that's the way I finally got to do it.
FRIdSUN Posted January 2, 2015 Author Posted January 2, 2015 You used MO to install FNIS or is it in the Skyrim/data folder? FNIS is installed using "Install a new mod from an archive" in MO. FNIS + Creatures is a bit of a bitch to make work with MO, but it's possible. What I had to do is this : - Create a Mod for FNIS alone, and a second one with FNIS and FNIS Creatures Merged together. - Go through MO's Data tab and make a shortcut of FNIS_for_users (or just run it from there). It should boot the cmd box (then the FNIS screen). Ignore it, but you need it for it to work for some reason. - Now Creatures will work. However, every time you switch to a profile without Creatures, you'll need to run FNIS again. deactivating it and activating the FNIS patch from that profile won't work. Even if you use the FNIS-only mod. Why it works that way, I have no idea. There's probably a better way to do this. In fact most people drop FNIS directly in their data folder, but if you want to do it all from MO, that's the way I finally got to do it. Thank you. I will try that. But I cannot make my FNIS see my XPMSE even if I only activate Behavior. What might be the cause?
Kuロi Posted January 2, 2015 Posted January 2, 2015 The only thing I could think off is your XPMSE was installed badly and it's not replacing the vanilla skeleton. That, or it's being overwritten by something else. Have you checked whether it's flagged by something else overwriting it?
gvman3670 Posted January 2, 2015 Posted January 2, 2015 A screenshot of MO's left pane would help. What flags are you getting there?
FRIdSUN Posted January 3, 2015 Author Posted January 3, 2015 I am testing so it is as simple as the vanilla, the unofficial patches, SKSE, SkyUI, Realistic Force and FNIS Behavior and XPMSE. Here is a screenshot.
FRIdSUN Posted January 4, 2015 Author Posted January 4, 2015 Currently I am using a workaround similar to SKSE. I moved only the tools folder into Data folder and added the executable. It works for me now.
gvman3670 Posted January 4, 2015 Posted January 4, 2015 That's where I placed the tools folder as well.
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