AwfulArchdemon Posted December 29, 2014 Posted December 29, 2014 I can't save textures without adding transparency to the finished product. I am basically making a shirt mod for Sims 4. I posted about this on SimLab, but it's more of a PS question, so I'm making a new thread for people who can't figure out why their PS is adding transparency like me (probably no one but me ). A quote from my post: I select what I want to alter, and copy/paste it to a separate layer, and alter it there. The original layer I paint all black. When I'm done with the texture, I choose 'Merge Down' to merge the textures (top) to the black background (bottom), and copy/paste the finished pic to the alpha layer in Channels, then Save as a .dds (DXT5 compression). I've made regular clothes in the past, and it only happens when making clothes. Anything else turns out fine. Of course I looked at the Opacity meter, and it was at 100%. I even tried saving as a jpeg, opening it back up, and saving the now hopelessly "flattened" image as the .dds I need, but I somehow ended up with the same stupid transparent shirt. Transparency is now mandatory. Is there some way to calibrate it? It seems to be stuck at 99%, even though it shows it at 100%. I need to make a shirt that doesn't always show the titties underneath it. (I've turned over a new leaf Hahaha!)...(that was a lie) Anyone ever heard of such a thing? I've tried saving it with no background too, with the same results. I'm running out of new ways to save this thing...
myuhinny Posted December 30, 2014 Posted December 30, 2014 Not sure I know when I have used photoshop to cut something out of a texture file and then overwrote a .dds file when I went into game it looked like shit and what I cut out was now texture less black color but in nifskope it showed as being removed and no black had replaced the cut out area so I figured it was some stupid ass way that PS was saving the file that was causing it so I threw the .dds files into gimp2 went to file then overwrite .dds file to save it in gimp2. Went into game and problem was gone. I mostly use gimp2 for most of my stuff nowadays as I like it's lasso. Paint-net and photoshop sit in a corner and get used only when I have to use them or I don't care what happens to the texture file. Paint-net mostly gets used for resizing .dds files and changing photo types to jpeg.
AwfulArchdemon Posted December 30, 2014 Author Posted December 30, 2014 That's what I did with PS. Changed it to a jpeg, and loaded that, hoping the "lock" on the now flattened image would make transparency downright impossible, but lo and behold, the shirt showed up fine (I had many doubts), except it was still transparent, and the fact that some blue stuff was now orange. The shirt remained white. All things black or white (or gray) stayed the same color. My line of troubleshooting is leaving me baffled with it's unpredictable results. PS only saves transparent dds files...wtf. This changes everything. Needs solved.
fizzybutt Posted December 30, 2014 Posted December 30, 2014 I'm still learning all the crazy rules with DDS files, but did you check to see if there was an alpha channel being added somehow during your workflow? That would screw with files that the alpha was blending on even though it was an opaque texture in this other platform I was working on. So it would glitch and appear transparent or completely invisible. It's probably wrong, or you already checked, but its an idea.
AwfulArchdemon Posted December 30, 2014 Author Posted December 30, 2014 I just have the one alpha it usually has. I copy/paste over it, and that's what I'm used to doing. I didn't even know how to make clothes transparent when I first made recolors. Now, I can't make anything else! Be careful what you wish for...
fizzybutt Posted December 30, 2014 Posted December 30, 2014 If the other texture it's on top of has an alpha channel built into it as well, that might be why it's showing as transparent. I've never messed with the sims textures, so I really don't know. But, it can't be too different of a concept. PNG has alpha channels built into it and that's unchangable and was one of the biggest problems with alpha blending. I figured that out the hard way and had to redo everything because even changing it to jpeg or tga wouldn't remove the alpha properties. My hairbrained ideas rarely solve anything lol
AwfulArchdemon Posted December 30, 2014 Author Posted December 30, 2014 I think I'll forego copying the altered pic, and try saving without pasting to the alpha. Now that I think about it, that may have been what I did when I first started making clothes. Didn't learn about the alpha channel till I made a tattoo. If that's my issue, I'm gonna kick my ass!
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