Allannaa Posted December 17, 2014 Posted December 17, 2014 This may belong in the SL thread itself, but I see it as more of a CK question.... Either way, here goes. Where are animations listed in the CK? I can find animated objects just fine -- tankards, brooms, bar cloths, whatnot. But where are animations found? If they're "not there" by themselves, just as parts of the things that use them, that's fine. I just want to know, since it's been driving me batshit crazy for a couple of days. And moving on from that, is there, somewhere, a list of the SL animations? It's a little impossible to console *help "zaz"* or whatever, because there's too much for the console buffer to show everything. What I'm after is something as simple as "This list is pillory animations".... "This list is cross or post or wheel or..." "This list is standing idles, and this one is sitting idles". I want to put together a package (a sandbox? Whatever, you guys know what I mean) for a follower, but short of having the CK up in Windows, then tabbing into Skyrim to type "playidle xxxx".... Isn't there a better way? Thanks!
Ashal Posted December 17, 2014 Posted December 17, 2014 If you are trying to use SexLab objects through the creation kit rather than the usual system, than I have failed horribly
Allannaa Posted December 17, 2014 Author Posted December 17, 2014 Darling Ash, NO, you haven't failed! But I think I'm asking the wrong question. Keep in mind, I do "things"... you know, models and textures... Not hard stuff like scripting, or making new NPCs that do things and say things, and... well... actual hard stuff! Seriously, take a look at my Fantasy world. It has two creatures in it, and one of them doesn't even actually work, because my modding expertise is limited to.... not the hard stuff. First, to clarify from one side -- What are you meaning by "the usual system"? Second, to clarify from my side -- I've made a pair of male Khajiit twins. They look right (aka, pretty in-game, no neck seam, etc, and they've got equipment courtesy of SoS), they accept follow commands both from vanilla and from UFO, and of course can be "puppet-mastered"; they react to "Dangerously Nude" conditions, and to "Horny Followers" conditions. The one I married even accepted the "This is our house now" statement after I "visited" his caravan. (That's a function of UFO, it allows you to marry anyone; if you marry a cat, then after a bit, you get the "completed, visited spouse-house" message.) They're, at this point, ordinary fairly good looking male kitties. But what I want is, when I haven't told them to Wait here, or something --- I want them to do something other than eat bread, stir the cook pot, read books, sweep the floor, make armour, and swig ale. What I want is for their idles, and maybe even their "Relax" commands to have them, for example, masturbate... or assume a bound position... or hell, if it's possible, play with each other!... in addition to all that vanilla sandbox-idle stuff. It'd also be great if I could get them to do other things with each other, like you know, pillory torment with the candle or spanking each other or something, but that's probably a bit beyond my ability to figure out. I'm aware there are mods out there that let random people in crowded areas do stuff with each other, but that's not what I'm after. I want the twins to play with each other exclusively, when I'm not playing with them. In the past when I've wanted a person to do something "extra" -- like, play a lute or drum -- I've simply added those to the Idle tab of the "Package". When I've wanted a horse to do more than snort and paw the ground, I've added that, and (right up to the Fantasy World, but I actually think I know what I screwed up there) I've done the same thing with doggies. But how do I go about making my twins do sexy boy stuff together as their "idles"? and PS, I'd love to have them kiss, but I understand that uses one of the Vampire Feed animations and can actually result in someone getting killed.... True or no?
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