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[when trying to learn] Anyone have the issue where. . . .


LucienTycho22

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Where when you trying to learn something new you just can't understand it, then after a long time of trying, you give up then not much longer, something clicks in your brain, and you suddenly fully understand it?

 

 

It's been a major issue for me since this "click of understanding" is very indeterminable.    There is no set time or reason it happens.  It just does.   

 

Lately I've been trying to learn 3d modeling of detailed clothes, weapons, bodies, hairs, and armor for skyrim but failing because of this reason.   

 

Anyone with good tips, advice or possibly tutoring?  lol  [i model architecture].

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Advice:

Stick to quads.

 

Skinning is important. (Use skinwraps with face deform, and tick weight all vertices) Probably cleanup or adjust afterwards, or if your lazy and not doing something complicated then leave it.

 

Set your dismemberments correctly.

 

Cleanup your export in nifskope by setting the BSshader properties correctly.

 

Always use the latest resource files, OR stick with vanilla assets. (I.E. only skeleton assets you should be using should be from vanilla game or from XPMSE when modelling/skinning)

 

Tutorial:

Watch Nightasy tutorials for the basics, but don't use his resource files, there outdated. Just follow his methodology.

 

Tutoring:

Actually do the process once from start to finish, you'll understand it and then everything falls into place and it becomes super easy.

 

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I have tried various tutorials and it literally passes by me and I am like .  .  . what?    lol.    I use Blender and Nifskope and GIMP for all my work.   But I wanna learn to use Zbrush to get the fine details and bake the normals, the same manner that i've seen for some of the beautiful armor mods.    [i don't understand 3DS Max, it's way more complicated then it needs to be].      

 

 

I'm good/decent with the modeling itself.  But I've not been able to understand the bone/texture weights, skinning, rigging, e.c.t.    That's mainly where I get lost.   

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I'm good/decent with the modeling itself.  But I've not been able to understand the bone/texture weights, skinning, rigging, e.c.t.    That's mainly where I get lost.   

 

You just listed the same topic 3 times using it's different titles lol.

 

You only truly need to worry about this aspect of stuff if your an animator. Otherwise there's blender scripts provided by gerra6 or others lying around that can just copy weights just fine.

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